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Moshe

Member Since 05 Feb 2011
Offline Last Active Yesterday, 11:45 PM
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#4206151 All Inclusive Warriors in 6.0

Posted Speedymart on 11 September 2014 - 01:33 AM

Can't wait for 6.0 to go live and the masses finally understand what the fuck we've been bitching about for the last five months


#4205281 RIP Jaimex

Posted Mattadoro on 09 September 2014 - 10:23 PM

wouldve been ironic if he was mid Aj post and got.............. :duckers: Interrupted :duckers:    by the ban


#4205317 RIP Jaimex

Posted Lolflay on 09 September 2014 - 10:58 PM

I'm going to be realistic here.

Guy had ok guides ( but that's as far as his "contribution" goes ), and he had okay posts - then he found a decent warlock+druid to play LSD with, got some rating and let his ego and bias go to town - basically became a complete unbearable twat, and I'm not sad at all that he got banned.


#4194862 WoW Before and WoW now comparaison

Posted Rhetorical1 on 21 August 2014 - 12:29 AM

ur a god dam idiot


#4184911 All Inclusive Warriors in 6.0

Posted Speedymart on 03 August 2014 - 02:12 AM

I would rather not have stance requirements at all


#4184266 All Inclusive Warriors in 6.0

Posted Speedymart on 02 August 2014 - 02:01 AM

View PostBawn, on 02 August 2014 - 01:27 AM, said:

why not? its not hard yet shit warriors are gonna have troubles with it which then make people think warrior is actually a hard class (it isnt)

Stance dancing in itself isnt bad, but every other class has had their stance requirements removed or their class usability and quality of life dramaticly increased. Things like druid abilities automaticly putting them into form, shadowform/moonkin able to cast a much bigger variety of spells, or even seemingly small changes like permanant water ele are huge

They cannot bring it back without reverting the last two expansions worth of QoL changes with every other class. "Because it takes skill" isn't a valid arguement when you take this into concideration.


#4184020 Enough is enough #stopddos

Posted Feliclandelo on 01 August 2014 - 06:35 PM

View PostSamyh, on 01 August 2014 - 02:41 PM, said:

You don't go to jail for something like that, your local authority would not have time to look into small ddoss cases over a game. The best thing you can do is be protected, if you're reluctant to change your skype that's your own fault.

1. Plays with Roguetrainer - Check
2. DDOS himself - Check
3. Is a unknwon rival exploiting his way to Gladiator - check
4. Keeps claiming it's peoples own fault for being DDOS'ed - check

You don't strike me as retarded at all.

P.S. Guess you're going to report me again :):)


#4171336 All Inclusive Warriors in 6.0

Posted RippedLife on 16 July 2014 - 09:41 PM

View PostJalopy, on 15 July 2014 - 10:57 PM, said:

No because it's almost completely skillless, which helps to add to part of the reason warriors have such a high representation. They're effective and literally anybody can play one given a day or two to a high level.

this is not true and you know it, give a new guy WoW or just look at 1k mmr games, people are actually not good at this game.

warrior might be easy but the statement that everyone can pick up a class and be good with it is not true.

PS: ofc if an already good player picks up warrior he will have an easy time


#4158897 Incredible amount of crying

Posted washboardabsx on 29 June 2014 - 03:26 PM

I can't believe people are crying about the catch-up cap. Wow you have 20k to cap? Be glad they even allow catching up now. Does everyone forget a mere season or two ago when there wasn't any catching up? Or how about all the BS pve gear? Yep that's gone too.

I agree deserter sucks for I indeed tanked my 2s rating too. But it had to be implemented. 2s is the gateway to arena and 1100's should never be facing gladiators. We want more participation in arena and by having them hazed by glads in the 1100 bracket is counterproductive. It turns many away.

And flavour. Stop. You're too white for that sh*t. And frankly no one respects it. You sound like a wanna-be vanilla ice ice tea ice cube gangsta fruitcake. Right when Regentlord left the flame is carried by someone else, you...seriously why does someone always fill in the others place since I can remember?

Finally @ Lolflay...what's happened? Since TBC you were my priest hero always adding great input to the game. I loved reading your insightful posts and you definitely made me want to be like you on my priest. But ever since you've left the game all your posts seem to be trolling or complaints. Like an old renowned star that's become senile about the sport they've played. It's depressing.


#4157711 All Inclusive Warriors in 6.0

Posted Jalopy on 27 June 2014 - 08:49 PM

The only time it'd be a skill cap that's tangible if there are major offensive and defensive benefits to dancing. Just throwing requirements on abilities isn't going to do anything but make people annoyed.


#4157480 All Inclusive Warriors in 6.0

Posted Jalopy on 27 June 2014 - 07:10 PM

View Postneronzito, on 26 June 2014 - 11:05 PM, said:

its kind of strange this alpha.. arms feel like a shit..

They literally have no idea what they want to do with either fury or arms.

View Postellipticcurve, on 27 June 2014 - 09:19 AM, said:

Rage doesn't look that bad at all (white hit generates 25 rage, i think multistrike can generate 25 too and crits double it). Sure it plays different from MoP but it's not bad, just different. Warrior is much more white hit and swing timer dependend again but it doesn't have to be bad.

If we're sitting defensive (which I imagine we will for PVP) we get half that rage from AAs and no 2x multiplier on crits. Pretty sure AA multistrikes don't generate any kind of rage.

View Postneronzito, on 26 June 2014 - 11:05 PM, said:

It's not really a nerf and more of a smoothing thing. 20 + 40 was too high in terms of the rage that was needed. It plays much smoother now.

Are you sure you've actually been on the alpha? Even in a complete PVE environment and sitting battle 40-50% of our GCDs are dead. Add in sitting defensive and having downtime and think what it'll be like.

Exhibit A: https://www.youtube....h?v=KrOKbvFWOyc

View Postneronzito, on 26 June 2014 - 11:05 PM, said:

You do not need as many filler as you think. With stancedancing you're actually fairly busy and haste reduces your mortal strike cooldown. I did not try to get full haste gear yet but I'd assume you can dumb it down to something like 4.5 sec cd. Whirlwind doesn't break too much cc, you can move away from the sheep and only hit your target if you like. You can't brainafk spam whirlwind close to a sheep tho.

In this day and age, especially with a melee based class that's being designed from the ground up, there's zero reason that it needs to have inherit downtime at all. There is zero rage generation in the spec besides AAs/charge. Say you MS and go to <10 rage and then get peeled off until you can reconnect. You STILL can't hit anything because charge doesn't generate enough rage to let you even MS again. It's a terrible design in both PVE and PVP.

View Postneronzito, on 26 June 2014 - 11:05 PM, said:

On alpha you're currently not gcd capped in pvp but that's actually a good thing. Being gcd capped via dmg spells would be too much given that casters actually have to cast now. You have to see it in perspective, not having a dmg spell for a second doesn't really hurt the overall gameplay and balance much (cs -> ms -> whirlwind does decent dmg and even ms alone hits good.).

With this I'm about 90% sure you actually haven't played the alpha, because there's not "a second" of downtime, there're 3+ seconds stints, COMMON stints of zero activity, and there will be far more in PVP.


#4156043 New Spectator Client

Posted Capstone on 26 June 2014 - 06:25 PM

View PostPawzz, on 26 June 2014 - 04:03 PM, said:

Why would you even care about a monk icon? Doesnt make complaining about the game easier for you, since you dont really do anything else on AJ
content editor actually bitching at an aj user just for wanting a monk icon

you might be able to help him with his request, except i'm sure you don't know what a monk icon looks like since you don't play the game


#4142015 Last chapter of World Of Warcraft 3v3 Ladder pvp ? ggspz banned~

Posted seizureman18 on 13 June 2014 - 11:54 PM

View PostBloódx, on 13 June 2014 - 11:37 PM, said:

Well im not surprised, it was a matter of time i guess...but that they actually did it in the end is XDDDDDDDDD Ban all the best players, what happens? The game dies.


Edit: Whos next on ban list?=)

You may be one of the best WoW players but I think I would rather play a dying game with you not in it.

How is it fair that you can exploit PvP ladders in a video game (against the companies ToS) for real life wealth and then complain and pretend you don't care when you finally do get banned?


#4141856 Last chapter of World Of Warcraft 3v3 Ladder pvp ? ggspz banned~

Posted Enimos on 13 June 2014 - 10:47 PM

Hope every other booster gets banned aswell + not qualified for end season rewards )))


#4136528 WOD and Mages

Posted Pouncedd on 07 June 2014 - 06:27 AM

View PostLolflay, on 07 June 2014 - 03:52 AM, said:

Or in other words, you're really a loonie.

You're playing a class that has insta-CC chains that are only regulated by cooldowns, and which does enough passive ( consistent ) damage to force cooldowns out of healers if several things in a row crit.

Casters have to create CC chains to make their damage take effect, for example mages have to poly the healer and deep their target to make the damage *stick*, compared to you, who just rolls his standard pve rotation and has insane pressure even without CCing.


Your pressure is consistent and quite fucking insane, a casters pressure relies solely around his ability to create and chain CC chains off his teammates and vice versa. It might be annoying to die in a Deep Freeze when your healer is CC'd, but that caster team just did twice the effort you did in that game ( or maybe even more ).

In other words - hunter go mongoloid pew pew, maybe sometime hunter CC when he see number stop flash on his bar, hunter do job, hunter happy, hunter smash :) :) :), and hunter no comment on caster stuff because hunter no comprendo




As for the OP - every restealth&deep CD, rogue/mage/x has a chance for a kill, and as far as I understood, mage usually builds his FoF procs elsewhere instead of deeping the kill target, considering that Rogue brings the +10% damage during stuns, together with a stun that can't be dispelled unlike deep freeze - so overlapping deeps and rogue stuns is probably not a viable tactic in most cases if all you're looking for is FoF procs. Deep is fine as it is, only a madman would remove the best and only tool mages needed ( it opened so many venues for mages after Deep freeze got introduced in WoTLK, mage without deep would literally be shit in every incarnation of the game from this point onwards )

Compared to a long time ago there is minuscule setup now for casters. You do good damage 24/7 as a mage with Icelance on top of burst with orb.

Shadowpriests / Ele shamans are the most balanced casters in the game currently minus the random one shots ele can do. Their CC has a cool down and requires setup and covers to stick. If an ele faces a team where a dps has a hex dispel and want to hex a healer you need to cross CC or that hex is wasted and you have to wait 35 seconds at least to use it again. Shadowpriests also have a cooldown on their fear which if you play right you can delay the use of fear from a spriest because they need to be in range of you to hit you with it.

Special babies such as mage and warlock get to just spam their CC chain and almost always have burst to follow that CC up and What ever the teammate the mage is playing with his burst and their burst combined is pretty much always someones health bar. They repeat this every 20 seconds until they get a kill.

I know it's frustrating facing hunters who have a more consistent damage model but if you fuck up or a team eats a trap which most teams that have a brain have something for trap every time it's up then you lose. I can't sit there and do 250k-300k damage in the matter of 4 or 5 seconds like most casters can. And I can't sit there and throw traps when my first one gets stopped.

Mages/Locks are on a whole different level compared to every other wizard. I'm glad they are toning down mage's bringing balance to this game. I'm not saying a Spriest doesn't require setup which they do they do great burst and have a much more difficult CC to land compared to Mage/Lock it seems like you took my post personally or something but it has nothing to do with you.




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