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Posted meshu on 17 October 2013 - 01:56 AM
Posted Vanguards on 16 October 2013 - 09:02 PM
Blizzard has invited numerous well known players for a PvP summit! This will be one of the first times that players have been invited to the Blizzard headquarters for feedback and PvP discussions.
The following players are invited so far:
- Adam Brown - Hoodrych
- Alex Ringe - Sodah
- Byron Bernstein - Reckful
- Elliott Venczel - Venruki
- Garrett Mitchell - Nadagast
- Jeremy Anderson - Tosan
- Michael Guerra - Rzn
- Olivia Grace - WoW Insider
- Rodney R Pare -Talbadar
- Sam Kwok - Vanguards
- Timothy Yen - Kollektiv
- Todd Turley - Athlete
Posted Catalystics on 19 September 2013 - 07:54 AM
Shit now Vexxius is on our battlegroup, with some unknown pally and hunter. Looked into the hunter a little and noticed some interesting points about the hunter.
Carissadavey managed to go 74-0 in RBGs and finished the season with and RBG rating of over 3300. As well as going from 0 RBG rating to atleast 2300+ in one day 07/07/2013.
Further investigation led me towards the Hunters arena achievements.
Never above 1500 in 2s or 5s. Ended up getting from 0 rating to 2500 3s in one season.
I've heard who the arena carrying hunter may be, I highly doubt it's an alt account due to the fact that there's only one 90 on the account, yet there's another non 90 with 1000 quests achievement.
P.S lost my first chance at Glad to this team passing us on the ladder. My jimmies are rustled.
TL; DR ? Get off AJ
Posted Ayrasaurus on 09 September 2013 - 07:41 PM
Posted Veev on 29 August 2013 - 09:11 PM
Posted Polygonzz on 20 August 2013 - 02:38 AM
sorry that tunneling one target the entire game while throwing every cc at the healer and never cross ccing doesnt work every game
Posted ROKMODE on 20 August 2013 - 01:31 AM
this is like the mage complaining about being unable to cc anyone except a healer
wish the people complaining about stuff like this got to face vileroze's mld during their reign because if they didn't mess up, your entire team never got to play the game
Posted Hasuit2 on 20 August 2013 - 09:15 AM
Hey, ever since placing 2nd in the Gamer's United charity tournament a few weeks ago tons of top players have been accusing me of using a healing sphere bot. It automatically places healing spheres undereath your current target and gives a very large unfair advantage. Last night I started recording all of our matches. In the vods you can clearly see that I click every healing sphere and don't use a bot. I've never used it before, and I'd never even heard of it until people accused me of using it. This thread is just for me to post my videos and hopefully convince everyone that I'm a legitimate player.
Last night we got 2315 rating on TR and 2735 rating in 3s on Tichondrius. I've uploaded the games we played on TR here:
And I'll render the games from live overnight and post them tomorrow.
Thanks for reading/watching
edit: games from live:
idk why its not auto embedded
Posted Novakayne on 13 August 2013 - 01:48 PM
It's things like these buffs that take the game to a whole different place. Now we're going to be seeing assassination mongoloids just spamming mutilate and dispatch with out having any kind of repercussion.
nah i'm not mad at all, i just see you post like a completely arrogant cunt all the time is all
Posted Vanguards on 04 April 2013 - 12:52 PM
I've been asked quite a few times to make an Enhance guide on stream so hopefully this can help out! This guide is written mainly for players new to playing enhance in arena / PvP.
What changed about Enhance in 6.0.3 for PvP?
Enhance has changed so much in WoD. Some major points:
1.) We lost our burst. Ascendance does not really "burst" that much anymore.
2.) Our overall damage is much lower.
3.) Elemental Blast hits lower than lightning bolt unless you Unleash it.
4.) We lost Spiritwalker's Grace.
5.) Our mana pool for healing and purging is overall increased.
6.) You can no longer Tremor while you are feared.
7.) Echo of the Elements works on Lava Lash and Stormstrike.
There are tons of other changes too, but the biggest thing is our gameplay. In Mists we were a burst oriented spec, now we are brought into arenas mainly for our utility and purges.
Above are the general talents I use in arena. Some of them should be swapped depending on what comp you are playing, and what you are playing against.
Highly Recommended: Nature's Guardian
Nature's Guardian provides the best defensive boost for Enhance. Astral shift isn't bad, but the cooldown is too long for how long it lasts. Stone Bulwark is also a long CD and totem can be killed.
Recommended: Windwalk Totem
Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Windwalk Totem is my general recommendation because Enhance suffers from mobility. Nearly any team you see in arena will slow or snare you in someway. Windwalk Totem is really nice for this situation. Windwalk Totem also helps a Beastmaster Hunter's stampede.Earthgrab is nice when you fight compositions that really need you to snare. An example is a death knight team without a freedom.Frozen Power has a similar logic to Earthgrab. It's also really good when you play with a druid to Frozen Power someone into a Solar Beam.
Recommended: Totemic Projection or Call of the Elements
Call of the Elements is nice because it allows you to use double tremor and double freedom. I highly recommend Call of the Elements against any Priest or Warlock teams, and even Hunter + Warrior (Wyvern Sting + Warrior Fear). Totemic Projection is amazing to make your Capacitor Totem truly useful.
Recommended: Echo of the Elements
Echo of the Elements lets you go almost "rotationless." You can pretty much hit Stormstrike / Lava Lash as much as you want when you account for the fact that you will be purging a ton in arena. Echo of the Elements procs extremely often especially when you get hit (it works on lightning shield.) Since NS no longer works with Hex this is by far the best talent imo.
Elemental Mastery is good for compositions that really rely on burst to win. However, it's purgable, and in the current WoD meta you do not want to use this against a ton of teams.
Recommended: Ancestral Guidance
Ancestral Guidance helps a ton with healing burst. Healing Stream talent isn't bad either if you're against a Warlock or Moonkin.
Recommended: Unleashed Fury
This entire tier is bad honestly, there really isn't a good talent here. This seems to give us the most on-demand damage, but it's closely followed by Elemental Blast. You can honestly pick any talent in this tree and you will hardly noticie the difference except for Primal. Primal would be the best talent if your opponents don't kill your totem that has ~26K HP (1-2 hits).
Recommended: Elemental Fusion or Liquid Magma
Another relatively useless tier. Elemental Fusion is the best if you can't use Liquid Magma (it breaks CCs). Otherwise, Liquid Magma provides the most damage. Storm Elemental is really only good versus teams that has no knowledge of the fact they can just kill your totem in one to two hits.
Similar to talents Glyphs should be adjusted to what you play and what you play against. In general I keep Lightning Shield Glyph and Frostbrand Glyph as mandatory. The last one I swap out a lot.
Lightning Shield - 10% damage reduction most of the time, incredibly useful for a squishy class like Enhance.
Frostbrand Glyph - Applies a slow for you automatically, incredibly useful for a melee.
Purge - Useful for really saving some of your globals, but if you get unlucky you can be stopping yourself from purging useful buffs. Use when you are not the only purge / dispeller on your team.
Purging - Extremely useful for any teams you plan to purge spam. It allows you to heal a ton or use lightning bolts much more often.
Capacitor - Useful for teams where you can keep Totemic Projection and you are afraid they may snipe your 5 second charge time totem.
Hex - Reduces your hex cooldown by 10 seconds. Extremely effective against teams with no curse dispel or only one curse dispeller.
Spirit Walk - Reduces your Spirit Walk CD by 25%. Nice for teams where you need to keep kiting or if you get heavily kited.
Ghost Wolf - Makes you run at 100% even when you are slowed when using Ghost Wolf. Similar logic to Spirit Walk glyph but in a more consistent manner.
Lava lash for teams where your Flame Shock dot can break CCs.
Gems / Enchants / Stats
Priorities for Stats:
Multistrike and Crit are terrible since they scale less in PvP. The best thing to do for gearing is try to avoid these 2 stats as much as possible.
Versatility on everything. Haste enchant on weapons.
What rotation do you use in PvP?
There is no "specific" rotation in PvP. For Enhance Shamans it is exceptionally strange due to how important purging is and Echo proccing all the time.
Generally when you're not purging you want to use your 4-5 Maelstrom procs ASAP. Outside of that you want to use Stormstrike and Lava Lash. Keep Flame Shock up, keep Searing Totem or Fire Pet totem up. Unleash is a button you hit when you get kited or you have nothing else to do.
Macros / Keybindings?
Macros are largely personal preference. I prefer using @party1 and @arena1 kind of macros. Some players do it differently. Do what works for you!
Macros I use, and the keybinding I use with it:
For my shaman:
` = Start Attack with Unleash Elements
/startattack /cast Unleash Elements
6 = Cancel BOP
/cancelaura Hand of Protection
Ctrl + D = Burst Macro
/cast Blood Fury
/cast Elemental Mastery
/use Malevolent Gladiator's Badge of Conquest
Shift + F = Solar Beam
R / T / Y = same as my Ret, /focus @arena1 / @arena2 / @arena3
F = Wind Shear Arena 1
/cast [target=arena1] Wind Shear
G = Wind Shear Arena 2
/cast [target=arena2] Wind Shear
H = Wind Shear Arena 3
/cast [target=arena3] Wind Shear
Alt E = Frost Shock Arena 1
/cast [target=arena1] Frost Shock
Alt R = Frost Shock Arena 2
/cast [target=arena2] Frost Shock
Alt T = Frost Shock Arena 3
/cast [target=arena3] Frost Shock
Alt F = Cleanse Spirit Party 1
/cast [target=party1] Cleanse Spirit
Alt G = Cleanse Spirit Party 2
/cast [target=party2] Cleanse Spirit
Alt S = Healing Surge Party 1 Macro
/cast [target=party1] Healing Surge
Alt D = Healing Surge Party 2 Macro
/cast [target=party2] Healing Surge
Ctrl + Z = Rockbiter Macro
/castsequence [@none] Frostbrand Weapon,Rockbiter Weapon
Ctrl + X = Focus Frost Shock
/cast [target=focus] Frost Shock
Ctrl + A = Focus Windshear
/cast [target=focus] Wind Shear
Ctrl + S = Focus Purge
/cast [target=focus] Purge
Alt + X = Focus Hex
/cast [target=focus] Hex
As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros. Use these only as a general guideline and form your own macros!
Stormstrike before you Ascendance in general. The Stormstrike in Ascendance does not share CD with it.
Make sure to Unleash before Elemental Blast or Lightning Bolt if you're using Unleashed Fury or Elemental Blast.
Keep in mind in WoD now we do not exactly do the most damage in the world. Pressure from Enhance is a stacking effect from purging, and somewhat decent consistent damage and a constant low CD ranged interrupt + other utilities. Don't be too discouraged when the damage on the scoreboard shows you're lower than everyone else! We also have probably one of the best constant heals in the game, so make sure you're using those procs.
Enhance PvP Stream
http://Twitch.TV/VanguardsTV - My (Vanguards) Twitch.TV Stream! Be sure to follow!
Enhance PvP Videos
Check out these channels. I make Enhance PvP videos from time to time.
Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page or tweet them to my twitter.
By Vanguards / Sam
http://Twitch.TV/VanguardsTV- Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook
http://youtube.com/SamK920 - YouTube Videos
Posted Flabbert on 30 June 2013 - 03:44 PM
@ChritznL we made sure that "Best Rating" which is used for your cap is prominently displayed
I think this goes for the w/l too. If you know the Starcraft 2 system you will know wat to expect from it. And i think its amazing.
To explain it abit further, this wont be like RBG's.
When you party up with 2 people and queue for the 1st time a (team) is created onto the ladders. few hours later you decide to play with 2 other people. So you party up and queue up and a new team is created again.
So basicly you can find yourself multiple times on the ladder with different ratings and people.
Atleast i hope it will be something simular to this.
Posted donzo on 29 June 2013 - 03:21 PM
- Arena teams are now gone from the UI, allowing you to group with whoever you want, similar to the rated battleground system. This will also come with region wide matchmaking, allowing you to be matched with anyone in your region, not just your battlegroup. There will be a blog post that fully explains the changes on Monday.
Posted Kerberus on 28 June 2013 - 07:32 PM
Having observed the recent decline in numbers of active PvP'ers and after seeing a few posts (on the official forums) filled with basic questions about how to PvP as a Feral and never seeing an answer that really satisfied me, I've decided to write a fairly comprehensive Feral PvP Guide. This guide includes not only basic things like gearing, gemming and enchanting, it also takes a look at how to deal damage, feral gameplay in general and some other specifics.
I chose not to write it on the forums as spreading it elsewhere would have meant a lot of extra work and I wouldn't have been able to design it the way I wanted. Link to PDF:
https://jumpshare.co...7J5Eltihn565Av3 (updated to v1.4)
Hopefully, this guide will answer most of your questions regarding Feral PvP. Should you have more questions, have an idea on what else to include or would like to tell me how wrong I am on everything, feel free to reply to me here and I'll answer as best I can. I will try to keep it updated, be that for a new patch or inbetween.
Here's the table of contents for those too lazy to take a look:
About the author 3
1. Getting started: Gear and a million choices 4
1.1 Gearing 4
1.1.1 Furry Gladiator’s Sanctuary 4
1.1.2 Gems and Enchants 5
1.1.3 Reforging 7
1.2 Talents and Glyphs 7
1.2.1 Talent choices 7
1.2.2 Glyphs 10
2. Dealing Damage 12
2.1 Core Abilities and Priorities 13
2.1.1 But wait, there’s more! 14
2.2 Damage Cooldowns and Burst 14
2.3 Wrap-up 15
3. Feral Gameplay 16
3.1 So… what do I actually do? 16
3.1.1 Utility 18
3.2 Healing and Defense 19
3.2.1 Defensive Cooldowns 19
3.2.2 Playing defensively 20
3.3 Symbiosis 20
3.4 Match-ups 21
4. Macros, Professions etc. 23
4.1 Common and Useful Macros 23
4.2 Professions 24
4.3 Race Choice 24
5. Appendix 25
5.1 Symbiosis table 25
5.2 Change Log 25
Posted Unappealing on 13 June 2013 - 07:52 PM