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Posted meshu on 17 October 2013 - 01:56 AM
Posted Vanguards on 16 October 2013 - 09:02 PM
Blizzard has invited numerous well known players for a PvP summit! This will be one of the first times that players have been invited to the Blizzard headquarters for feedback and PvP discussions.
The following players are invited so far:
- Adam Brown - Hoodrych
- Alex Ringe - Sodah
- Byron Bernstein - Reckful
- Elliott Venczel - Venruki
- Garrett Mitchell - Nadagast
- Jeremy Anderson - Tosan
- Michael Guerra - Rzn
- Olivia Grace - WoW Insider
- Rodney R Pare -Talbadar
- Sam Kwok - Vanguards
- Timothy Yen - Kollektiv
- Todd Turley - Athlete
Posted Catalystics on 19 September 2013 - 07:54 AM
Shit now Vexxius is on our battlegroup, with some unknown pally and hunter. Looked into the hunter a little and noticed some interesting points about the hunter.
Carissadavey managed to go 74-0 in RBGs and finished the season with and RBG rating of over 3300. As well as going from 0 RBG rating to atleast 2300+ in one day 07/07/2013.
Further investigation led me towards the Hunters arena achievements.
Never above 1500 in 2s or 5s. Ended up getting from 0 rating to 2500 3s in one season.
I've heard who the arena carrying hunter may be, I highly doubt it's an alt account due to the fact that there's only one 90 on the account, yet there's another non 90 with 1000 quests achievement.
P.S lost my first chance at Glad to this team passing us on the ladder. My jimmies are rustled.
TL; DR ? Get off AJ
Posted Ayrasaurus on 09 September 2013 - 07:41 PM
Posted Veev on 29 August 2013 - 09:11 PM
Posted Polygonzz on 20 August 2013 - 02:38 AM
sorry that tunneling one target the entire game while throwing every cc at the healer and never cross ccing doesnt work every game
Posted ROKMODE on 20 August 2013 - 01:31 AM
this is like the mage complaining about being unable to cc anyone except a healer
wish the people complaining about stuff like this got to face vileroze's mld during their reign because if they didn't mess up, your entire team never got to play the game
Posted Hasuit2 on 20 August 2013 - 09:15 AM
Hey, ever since placing 2nd in the Gamer's United charity tournament a few weeks ago tons of top players have been accusing me of using a healing sphere bot. It automatically places healing spheres undereath your current target and gives a very large unfair advantage. Last night I started recording all of our matches. In the vods you can clearly see that I click every healing sphere and don't use a bot. I've never used it before, and I'd never even heard of it until people accused me of using it. This thread is just for me to post my videos and hopefully convince everyone that I'm a legitimate player.
Last night we got 2315 rating on TR and 2735 rating in 3s on Tichondrius. I've uploaded the games we played on TR here:
And I'll render the games from live overnight and post them tomorrow.
Thanks for reading/watching
edit: games from live:
idk why its not auto embedded
Posted Novakayne on 13 August 2013 - 01:48 PM
It's things like these buffs that take the game to a whole different place. Now we're going to be seeing assassination mongoloids just spamming mutilate and dispatch with out having any kind of repercussion.
nah i'm not mad at all, i just see you post like a completely arrogant cunt all the time is all
Posted Vanguards on 04 April 2013 - 12:52 PM
I've been asked quite a few times to make an Enhance guide on stream so hopefully this can help out! This guide is written mainly for players new to playing enhance in arena / PvP.
What changed about Enhance in 5.4.7 for PvP?
Nothing really changed for Enhance this season. The major changes are mostly for PvP entirely such as Resilience changes and gear upgrades.
Talents in PvP are not always set in stone. Blizzard has implemented a system to let you know what you are fighting before arena starts. This lets you optimize your talents and glyphs to fight the opposing team. The above picture shows what I usually use in arena.
Highly Recommended: Nature's Guardian
Nature's Guardian provides the best defensive boost for Enhance. Astral shift isn't bad, but the cooldown is too long for how long it lasts. Stone Bulwark is also a long CD and totem can be killed.
Recommended: Windwalk Totem
Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Windwalk Totem is my general recommendation because Enhance suffers from mobility. Nearly any team you see in arena will slow or snare you in someway. Windwalk Totem is really nice for this situation. Windwalk Totem also helps a Beastmaster Hunter's stampede.Earthgrab is nice when you fight compositions that really need you to snare. An example is a death knight team without a freedom.Frozen Power has a similar logic to Earthgrab. It's also really good when you play with a druid to Frozen Power someone into a Solar Beam.
Recommended: Totemic Projection or Call of the Elements
Call of the Elements is nice because it allows you to use double tremor and double freedom. I highly recommend Call of the Elements against any Priest or Warlock teams, and even Hunter + Warrior (Wyvern Sting + Warrior Fear).Totemic Projection is amazing to make your Capacitor Totem truly useful.
Recommended: Any Talents (I use Nature's Swiftness)
This is a talent tree where literally all 3 talents are quite useful.
Elemental Mastery is good for compositions that really rely on burst to win.
Nature's Swiftness provides nearly the same DPS as Elemental Mastery but in a non-burst way. The difference is you can get early pressure from using Nature's Swiftness on a hex for a team without waiting for your procs. It can also be useful with Elemental Blast.
Echo of the Elements provides an okay DPS boost through your lightning bolt. The biggest reason for this talent however is for the chance of giving out huge heals.
Recommended: Ancestral Guidance
Ancestral Guidance heals for the most out of any of these 3 talents even when not lined with Ascendance. However, lining this talent up with Ascendance is highly recommended.
Recommended: Elemental Blast
Elemental Blast buff for 5.4 has made this talent usually the best. It allows insane burst, and it hits harder than our old Stormblast due to how often it crits.Unleashed Fury is also an incredibly useful particularly when you get trained. I love using this talent versus comps like Rogue Mage Druid.
Primal Elementalist is really nice against certain compositions such as Thug Cleave. It lets your Earth Elemental channel a 20% damage reduction + 10% more healing taken for you. Earth Elemental can also do a stun. The Fire Elemental also does insane damage through this talent. In a game with high up-time my Fire Elemental does roughly 800,000 damage before the effect ends. DO NOT USE this talent if you fight a team that can snipe your Elemental totems easily. Thug Cleave is a comp highly reliant on openers which is why it's rare to see them actually kill your totem especially if you try to hide it.
Similar to talents Glyphs should be adjusted to what you play and what you play against. In general I keep Healing Storm, Shamanistic Rage and Purge Glyph as my defaults in 3v3.
Healing Storm - Increases your healing by 20% per stack of Maelstorm. It can easily turn games around even in short games.
Lightning Shield - 10% damage reduction most of the time, incredibly useful for a squishy class like Enhance.
Shamanistic Rage - Use this against Mage and Affliction Warlock teams. Use this against Paladin teams that keep stunning you. Can also be useful against any other magic damage dealing teams like Shadow Priests.
Purge - Useful for really saving some of your globals, but if you get unlucky you can be stopping yourself from purging useful buffs. Use when you are not the only purge / dispeller on your team.
Capacitor - Useful for teams where you can keep Totemic Projection and you are afraid they may snipe your 5 second charge time totem.
Hex - Reduces your hex cooldown by 10 seconds. Extremely effective against teams with no curse dispel or only one curse dispeller.
Spirit Walk - Reduces your Spirit Walk CD by 25%. Nice for teams where you need to keep kiting or if you get heavily kited.
Ghost Wolf - Makes you run at 100% even when you are slowed when using Ghost Wolf. Similar logic to Spirit Walk glyph but in a more consistent manner.
Feral Spirit - Makes your wolves heal you for more. Good for short duration games where you need those extra heals.
Lava lash for teams where your Flame Shock dot can break CCs.
Gems / Enchants / Stats
Priorities for Stats:
3% Hit>3% Expertise>Agility=>Mastery>Haste=Crit>PvP Power>Resil>More Expertise>More Hit>Other
Resilience is usually not worth to gem unless it is for very specific situations.
I recommend most people to gem Agility, but resilience is still very useful when you get trained (which isn't uncommon as Enhance).
"There's a common misconception that PvP Power negates Resilience. This actually isn't true because Resilience is factored in after PvP Power in a sense. Lets say a Frostbomb hits for 100,000. With 50% PvP Power it hits for 150,000. However, if a person has 50% Resilience, it would hit for 75,000 in the end.Now lets pretend the Mage gemmed more PvP Power and the target gemmed more resilience. The PvP Power became roughly 60%. The Resilience became 55%.Frost Bomb not hits for 160,000, but with 55% Resilience it hits for 72,000. This is not the exact PvP Power to Resilience scale; but that should give you the picture that Resilience = generally more damage reduction than PvP Power's increased damage point to point with full PvP Gear.edit: In the end you can't just go one way or the other for everyone. If you play a class like Enhance Shamans, gemming Resilience is probably smart since they get trained over half the time. If you play a class like Warriors, it's probably good to use PvP Power against non-Casters and Rogues."
If you have enough conquest points it's probably best to have 2 sets ready. Wear the set depending on if the team is going to hit you or not. However with the upgrading gear factored in this season it's going to be a lot harder to do this."You should always reforge for Hit and Expertise cap rather than gemming for it. This way you can get more mastery, and other useful stats.
I go with Mastery>Crit>Haste on my Enhance. There are other Enhance Shamans that go Mastery>Haste>Crit. Haste provides more DPS than Crit for Enhance in a PvE setting. It also provides you with more maelstrom procs for increased utility. However I prefer Crit due to the increased burst which is obviously very important for Enhance Shamans. Also at the same time, uptime in PvP is not as high as PvE. We don't get to make use of our haste as often imo. Mastery is almost 100% for sure the best, but the second stat is more playstyle based. With enough up time Haste is better.
Meta - 216 Agility / +3% Crit Damage or Tyrannical Meta Gem (Having 2 sets of gear ready is recommended), Agility gem still provides more damage than the PvP Power from the Tyrannical one.
Red - 160 Agility
Yellow - 80 Agility / 160 Mastery
Blue - 80 Agility / 160 PvP Power
Get 3% Hit Cap.
Get 3% Expertise.
Get the off-stat off your choice. I recommend Mastery>Haste=Crit.
Head - None
Shoulders - 200Agility / 100 Crit
Back - 180Hit or 180Crit
Chest - 200 Resilience
Wrist - 180 Agility
Hands - 170 Mastery
Legs - 285Agility / 165 Crit
Feet - 140Agility / Run Speed
Weapon - Dancing Steel on main hand. Tyrannical Weapon Enchant on off-hand, 400PvP Power / 200 Resilience / Disarm Reduction.
For main-hand use Windfury.
For off-hand use Flametongue.
Rockbiter is also a possible choice for compositions that train you a lot, but the above 2 would be the default imbues.
Blacksmithing and Jewelcrafting can give you choices on what stats to use. Engineering and Tailoring gives you tons of burst.
What rotation do you use in PvP?
There is no "specific" rotation in PvP.
Below is just a general rough idea for dealing damage.
Use Elemental Blast on CD. In PvP you want to use this with the Stormstrike debuff up and Unleash Elements buff up.
Keeping Searing Totem up.
Lightning bolt with 5 stacks of maelstrom is the most optimal DPS after Elemental Blast; but it's not great to always use this. In PvP you sometimes want to save your stacks for Elemental Blast or Hex or Healing.
Use Flameshock. Reapply it while your other damage CDs are down.
Use Lava Lash.
Use Earth Shock.
Use Lightning Bolt with Maelstrom stacks only when you really want to get a kill.
2-Hand Enhance Shaman?
2-Hand Enhance Shaman actually provides the most insane Stormstrikes and Stormblast. However, you can't Lava Lash with a 2-hander. You could potentially swap to 2-handers when you use ascendance for the largest possible burst. However, with how gearing scales now I no longer recommend doing this.
Macros / Keybindings?
Macros are largely personal preference. I prefer using @party1 and @arena1 kind of macros. Some players do it differently. Do what works for you!
Macros I use, and the keybinding I use with it:
For my shaman:
` = Start Attack with Unleash Elements
/startattack /cast Unleash Elements
6 = Cancel BOP
/cancelaura Hand of Protection
Ctrl + D = Burst Macro
/cast Blood Fury
/cast Elemental Mastery
/use Malevolent Gladiator's Badge of Conquest
Shift + F = Solar Beam
R / T / Y = same as my Ret, /focus @arena1 / @arena2 / @arena3
F = Wind Shear Arena 1
/cast [target=arena1] Wind Shear
G = Wind Shear Arena 2
/cast [target=arena2] Wind Shear
H = Wind Shear Arena 3
/cast [target=arena3] Wind Shear
Alt E = Frost Shock Arena 1
/cast [target=arena1] Frost Shock
Alt R = Frost Shock Arena 2
/cast [target=arena2] Frost Shock
Alt T = Frost Shock Arena 3
/cast [target=arena3] Frost Shock
Alt F = Cleanse Spirit Party 1
/cast [target=party1] Cleanse Spirit
Alt G = Cleanse Spirit Party 2
/cast [target=party2] Cleanse Spirit
Alt S = Healing Surge Party 1 Macro
/cast [target=party1] Healing Surge
Alt D = Healing Surge Party 2 Macro
/cast [target=party2] Healing Surge
Ctrl + Z = Rockbiter Macro
/castsequence [@none] Frostbrand Weapon,Rockbiter Weapon
Ctrl + X = Focus Frost Shock
/cast [target=focus] Frost Shock
Ctrl + A = Focus Windshear
/cast [target=focus] Wind Shear
Ctrl + S = Focus Purge
/cast [target=focus] Purge
Alt + X = Focus Hex
/cast [target=focus] Hex
As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros. Use these only as a general guideline and form your own macros!
Gearing for PvP
You can basically use all the PvP Gear and you'll do great. PvE gear has been nerfed in PvP quite a dramatically this patch.
Generally of course you would use the trinket that removes all impairing effects.For your second trinket, I recommend the proc trinket or on-use trinket. Why proc trinket over on-use possibly? On-use is good for set-up based. You get the burst when you want it. However, proc provides MUCH more damage. It gives roughly ~1000 more agility and it's on a lower cooldown.
Stormstrike before you Ascendance in general. Stormblast is not on cooldown after you stormstrike. This can give you some extremely scary burst.
Make sure to Unleash before Elemental Blast. With Flametongue it makes Elemental Blast hit 30% harder.
Enhance PvP Stream
http://Twitch.TV/VanguardsTV - My (Vanguards) Twitch.TV Stream! Be sure to follow!
Enhance PvP Videos
Check out these channels. I make Enhance PvP videos from time to time.
Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page or tweet them to my twitter.
By Vanguards / Sam
http://Twitch.TV/VanguardsTV- Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook
http://youtube.com/SamK920 - YouTube Videos
Posted Flabbert on 30 June 2013 - 03:44 PM
@ChritznL we made sure that "Best Rating" which is used for your cap is prominently displayed
I think this goes for the w/l too. If you know the Starcraft 2 system you will know wat to expect from it. And i think its amazing.
To explain it abit further, this wont be like RBG's.
When you party up with 2 people and queue for the 1st time a (team) is created onto the ladders. few hours later you decide to play with 2 other people. So you party up and queue up and a new team is created again.
So basicly you can find yourself multiple times on the ladder with different ratings and people.
Atleast i hope it will be something simular to this.
Posted donzo on 29 June 2013 - 03:21 PM
- Arena teams are now gone from the UI, allowing you to group with whoever you want, similar to the rated battleground system. This will also come with region wide matchmaking, allowing you to be matched with anyone in your region, not just your battlegroup. There will be a blog post that fully explains the changes on Monday.
Posted Kerberus on 28 June 2013 - 07:32 PM
Having observed the recent decline in numbers of active PvP'ers and after seeing a few posts (on the official forums) filled with basic questions about how to PvP as a Feral and never seeing an answer that really satisfied me, I've decided to write a fairly comprehensive Feral PvP Guide. This guide includes not only basic things like gearing, gemming and enchanting, it also takes a look at how to deal damage, feral gameplay in general and some other specifics.
I chose not to write it on the forums as spreading it elsewhere would have meant a lot of extra work and I wouldn't have been able to design it the way I wanted. Link to PDF:
https://jumpshare.co...7J5Eltihn565Av3 (updated to v1.4)
Hopefully, this guide will answer most of your questions regarding Feral PvP. Should you have more questions, have an idea on what else to include or would like to tell me how wrong I am on everything, feel free to reply to me here and I'll answer as best I can. I will try to keep it updated, be that for a new patch or inbetween.
Here's the table of contents for those too lazy to take a look:
About the author 3
1. Getting started: Gear and a million choices 4
1.1 Gearing 4
1.1.1 Furry Gladiator’s Sanctuary 4
1.1.2 Gems and Enchants 5
1.1.3 Reforging 7
1.2 Talents and Glyphs 7
1.2.1 Talent choices 7
1.2.2 Glyphs 10
2. Dealing Damage 12
2.1 Core Abilities and Priorities 13
2.1.1 But wait, there’s more! 14
2.2 Damage Cooldowns and Burst 14
2.3 Wrap-up 15
3. Feral Gameplay 16
3.1 So… what do I actually do? 16
3.1.1 Utility 18
3.2 Healing and Defense 19
3.2.1 Defensive Cooldowns 19
3.2.2 Playing defensively 20
3.3 Symbiosis 20
3.4 Match-ups 21
4. Macros, Professions etc. 23
4.1 Common and Useful Macros 23
4.2 Professions 24
4.3 Race Choice 24
5. Appendix 25
5.1 Symbiosis table 25
5.2 Change Log 25
Posted Unappealing on 13 June 2013 - 07:52 PM