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Member Since 31 Jan 2011
Offline Last Active Yesterday, 05:11 PM

#3310588 What a joke of a game

Posted Chanimal on 18 June 2011 - 11:14 AM

bg9 ladder LOL

#3310551 What a joke of a game

Posted dirtymoney on 18 June 2011 - 10:56 AM

View PostBaulterexlol, on 18 June 2011 - 10:03 AM, said:

that one is actually really fresh, so it'll probably get finished up...the others were paid for already, so no point in leveling them more :)

#3310505 What a joke of a game

Posted Trusts on 18 June 2011 - 10:23 AM

With the amount of boost sites and services out there this season this is really not surprising, it's probably gonna end up being 50% of the Glad spots being taken by people who bought it  <_<


Posted Admoney on 17 June 2011 - 03:30 AM

View Postsikemu, on 17 June 2011 - 03:28 AM, said:

rep me if you don't give a fuck
^rep me if think this dude is gay

#3285443 master's thesis: what makes a good player, what surpasses skill

Posted Dunnoye on 06 June 2011 - 07:09 PM

my phd thesis: you happen to play the right class at the right time during the cycle of nerfs.

#3280575 master's thesis: what makes a good player, what surpasses skill

Posted Grishnaz on 04 June 2011 - 02:08 PM

View Postfreshcrab, on 01 June 2011 - 07:53 AM, said:

aren't you supposed to grow out of that music by like 17

Oh great master of culture, trends and personal taste, please impart your wisdom upon us, and tell us what music we should be listening to after the age of 17.


#3280033 master's thesis: what makes a good player, what surpasses skill

Posted jizoke on 04 June 2011 - 03:42 AM

6 priest post in a row


#3279514 master's thesis: what makes a good player, what surpasses skill

Posted Donald on 03 June 2011 - 10:28 PM

View PostDarkxpriestx, on 02 June 2011 - 02:36 PM, said:

k so what you're saying is you never said

just making sure, because you know, we wouldn't want you looking like an idiot here.

View PostJayS, on 02 January 2011 - 06:32 AM, said:

im going to just stop talking to you because no matter what i say or do will change  how childish you are

#3274396 master's thesis: what makes a good player, what surpasses skill

Posted Donald on 01 June 2011 - 04:55 AM

every player who has ever played this game has had someone call him bad. part of this thread sets to define skill, since ppl need to understand what skill is in order to discuss it.

defining good players
-quick wits
-court awareness
-good cooldown usage
-predicting opponents and team mates
-positioning (offensive and defensively)
-communication (calling everything relevant out)
-knowledge of every ability/talent
-micro managing (macros, UI, bindings, gear, spec)
-staying upbeat (you literally play better when youre more charismatic, and charisma is contagious)
-strategy after a loss
-being able to realize when you're doing/did something wrong
-taking advantage of poor positioning and cd use
-knowing when/how to play offensive and defensive
-misc (net connection, gaming apparatus, microphone)
-and then there's 1000 little things that each class can do to master their class
*biggest way to improve is to fraps and watch your gameplay

the things that surpass skill to decide games (patch notes effect many of them)
-something being unplayable (hpal on non-zerg team, fire mages, etc)
-something being indefensible (unpeelable and/or unhealable - frost dks, warriors, lsd spread dmg, the ability of RMP to CC 2-3 ppl for too long, etc)
-something being impregnable (impossible to go offensive due to cc/interrupts/damage they're dealing)
-abilities that have a high impact on a game with low effort/setup/counterability (mind numbings, recklessness, 7s duration-45s cd ams, etc) - they dont directly win-lose games, but skill cant overcome it
-rng: unavoidable resists, fear pathing, trinket/ability proc timing, chain crits (kidney-smoke-dance icy veins doing 60k dmg or 150k in 5 seconds)
-cheesey map exploitation (ring of valor pillarless zerg, lsd on z-axis, hunters on dalaran, etc)
-cheating, wintrading, etc
*you shouldnt be so involved in the game that losing "ruins your day," but when you lose for one of the above reasons is easy to shake off

#3231830 US-Rampage 3v3 S9

Posted Donald on 10 May 2011 - 04:36 AM

sikz you seem like a completely normal dude

#3288026 new chostcrawler changes sounds gr8

Posted Joshjlol on 08 June 2011 - 12:33 AM

#3288380 weird weapon change for s10

Posted Lazeeqt on 08 June 2011 - 05:04 AM

the game is so shit now :|

#3288199 weird weapon change for s10

Posted Volte on 08 June 2011 - 02:18 AM

bring back rating requirement imo

#3288154 weird weapon change for s10

Posted mullieman003 on 08 June 2011 - 01:58 AM

just make it 1800 again ;d?

#3276483 Suggestions for fixing spirit link totem in arena

Posted Eatspie on 02 June 2011 - 05:25 AM

I'll start off by saying that I don't think SLT is *inherently* OP. I think that most of its current OPness is due to how good shamans are even *without* it, that giving them this seems like overkill (had the exact same mechanic been given to pre-TSG rapeness holydins, for instance, I dont think anybody would have complained about it)

That being said, here are my thoughts on how SLT can be adjusted to make it work in arena.

#1- The first tick on SLT should not occur for 3 seconds. This gives teams time to counter it by destroying the totem before it pulses.

#2- In order to compensate for the 3 second wait, upon being placed down it should automatically apply a 3 second damage reduction buff to everybody who is in range of the totem (20% or so). The buff will remain even if the totem is destroyed before the first pulse.

#3- This one is kind of an "optional" suggestion, but SLT should not be useable while silenced. I don't think this would be necessary if the two changes above were implemented, but it's just a thought.

I think those changes alone are more than enough to bring it down to a reasonable level.