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amirdaheat

Member Since 27 Jan 2011
Offline Last Active Jul 27 2015 07:54 AM
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#4459934 anyone mind explaining this?

Posted Wallirik on 25 July 2015 - 02:33 PM

explanation: devs are incompetent

that is all.


#4459793 anyone mind explaining this?

Posted Reedztv on 25 July 2015 - 10:41 AM

you got csd


#4451345 Remove mages from the game

Posted Fedx on 11 July 2015 - 09:44 PM

Please remove them or get a 10 minute cooldown on polymorph


#4452008 Remove mages from the game

Posted Dills on 13 July 2015 - 03:54 AM

View PostPouncedd, on 13 July 2015 - 03:48 AM, said:



Damn man. Maybe you need the special Ed Teacher.

Every single post I've complained about polymorph I've asked for it to have a CD. Not for its removal.

I also point out how people complain about 12 second trap when something like polymorph in its current state has existed for such a long time.

Im just gunna go out and say it

You're a dumb fucking retard rofl


#4451978 Remove mages from the game

Posted polesmoker72 on 13 July 2015 - 02:55 AM

if u still hope for balance in this game after all these years of dumb shit ur actually a dumb fucking ape


#4451936 Remove mages from the game

Posted Lolflay on 13 July 2015 - 01:34 AM

Reading shit like this is like reading conservatist opinions, they're passé as fuck while being super hilarious, unintelligent and primitive.You people are just boring. I hope Mages get buffed just to piss you off.

Everyone who has any brain in his mind realizes the main issue is the ability to chain CC, and the fix is NOT giving Mages the Priest/Warlock treatment ( fucking HILARIOUS seeing Psy Scream/Howl in a talent tree ROFL ), the solution is, as I've said :

1) Remove Ice Nova, in its place, add a talent that buffs Shatter damage ( Frostbolt+Lance )
2) Nerf Flameglow and buff Ice Barrier and Temporal Shield
3) Kicking Poly puts RoF on same cooldown. Kicking RoF puts both Arcane AND Frost schools on a cooldown
4) Frostjaw doesn't root the target anymore, only silences. Aka, healer can actually LoS the Mage while in Frostjaw.


E A S Y, Mages are still more than viable, you can actually kill them now if they're not playing properly, interrupting poly/rof stops them for a bit, they can't mongo people anymore with Frostjaw into sheeps.


#4451687 Remove mages from the game

Posted Capstone on 12 July 2015 - 03:26 PM

you spoiled moplords just don't remember how the game is supposed to operate, so you jump to the simplest, most shortsighted suggestion when it's actually everything else that's a problem with the mage class

if you didn't sit at your screen watching the clock timer on ice nova spin around twice for a minute, you wouldn't have to spam polymorph.  if frostbolt did reasonable amounts of damage, you couldn't spam polymorph, because you wouldn't do any damage.  if there weren't 5 million interrupts, you wouldn't have to go through 17 different stops before one goes off, and if the remainder of classes didn't have such ridiculous flavor abilities to avoid shit, you would only have to land one polymorph before you went and did other shit

but most of all, if the dispel system didn't get so fucked that you basically have to connect three polymorphs to land one, nobody would be spamming it in the first place

i can't blame hunters for not understanding anything other than a cooldown, though, since the only thing they know is running around and doing whatever they want from any position all the time


#4451405 Remove mages from the game

Posted Jim_Jim on 11 July 2015 - 11:45 PM

I think you are all biaised. Mage are fine.

...Right Dizzeyo?

Posted Image


#4451396 Remove mages from the game

Posted Maxish on 11 July 2015 - 11:27 PM

ヽ༼ຈل͜ຈ༽ノ NOW WE RIOT ヽ༼ຈل͜ຈ༽ノ


Posted Image



#4451372 Remove mages from the game

Posted Glink on 11 July 2015 - 10:41 PM

Everytimr you cast polymorph your bank account wires money to the player you polymorph equivalent to the amount of gametine they are missing out on.


#4447646 Should we take the middle road with the dispel system?

Posted Lolflay on 05 July 2015 - 05:15 AM

View PostJim_Jim, on 04 July 2015 - 10:53 PM, said:

.

Is your argument a good one, though ?

Bear with me here for a little, probably a wall of text inc - I know it's annoying, but it's hard to explain everything without explaining it completely. Mages and Warlocks were historically THE two caster classes that were a staple in arena and in PVE since the inception of the game, they're the two sides of the same coin, with Shadow/Ele/Balance representing spare change ( Warriors/Rogues being the other major coin, and all other melee being spare change ). Those two coins, the melee and caster one, represented classes that were ENABLERS ( enablers enabled other classes to work in arena, in a world where without them, they'd have not a single tier 1 comp ).

On S15 and Warlocks :
Spoiler

On game balance :
Spoiler


On your and everyone elses opinions :
Spoiler



If I was Blizzard, I'd disallow queueing double melee AND double caster unless I took specific steps to make sure that all 3 comp archetypes were properly balanced ( with the exception of double healer, I'd never allow ANYONE, EVER, to queue that ). When everyone swapped to Shatter during S8, I was the only Spriest left in the world that was above 2700 and still played melee/caster/healer. I caved in once the best mage on my battlegroup asked me to play 3s, and I didn't lose a single game from that point to the end of season in 3s due to how OP double caster was ( and I still regret not getting R1 that season, but that Mage was somehow satisfied with not playing the game and only getting Glad ). So trust me when I say that I don't like double caster as much as you, but I also despise melee cleavers who demand rights in this game. Fuck you double melee, fuck you double caster, shut the fuck up and sit the fuck down.


edit : added spoilers to not make the post feel threatening to people, but even with spoilers, the visible parts still feel like a menace, lol


#4447391 Should we take the middle road with the dispel system?

Posted Lolflay on 04 July 2015 - 03:23 PM

I don't agree with OP though, I mean, dispel system IS shit, but all iterations barring the TBC dispel system were pretty much crap, further changes would make it even more crap. The only thing I'd do is bring back double offensive dispel for Shamans and Priests.

They just need to make healers have clear strengths and weaknesses. A 3v3 comp should be based on filling out each others weaknesses instead of just slapping three classes together that do the most damage/healing/control.

Like, okay, Shaman has a weakness towards melee - slap a ret paladin in there, he should offer like, aura mastery/freedom/BoP to the Shaman, while Shamans by default are strong versus casters, thus helping out Ret with his weakness - synergy and great game design motherfucker.

At the same time I'd remove all these fucking retarded cooldowns healers recieved, why the fuck does a resto shaman have aura mastery, why the fuck does a resto shaman have freedom, why the fuck does a priest have stealth, why the fuck does a paladin have 2 charges of bop/sac/freedom, etc.


#4447337 Should we take the middle road with the dispel system?

Posted Lolflay on 04 July 2015 - 01:54 PM

Homogenization is fucking retarded and boring. I'd rather be someone's bitch in a interesting and fun game with shitloads of different mechanics, than be someone's equal in a game where everything and everyone is the same.

Fuck you Blizzard


#4447334 Should we take the middle road with the dispel system?

Posted Lolflay on 04 July 2015 - 01:52 PM

TL;DR: you had 4 categories : [ Max offensive / offensive / defensive / max defensive ], each healer represented one of those categories.

Druids were picked because they were the defensive healer. They were hard to counterspell ( didn't cast almost anything, hard to control as casters ), immune to polymorphs ( counters mages ), were mobile ( counter melee ), and had a healing mechanic that persisted through CC ( hots ). Their weaknesses were magic debuffs on themselves and their team ( no dispel ), hard swaps ( could keep blooms on one target ), lack of "OH SHIT" cooldowns ( besides one Nature Swiftness->Healing Touch on a 3 min cooldown ).

Shamans were picked because they were the offensive healer. They had by far the strongest control tools against enemy team, countered defensive debuffs ( Purge removing 2x buffs ), had Totem mechanic that countered a lot of popular things ( Tremor against fear, Grounding against spells, Cleansing against poison/diseases or w/e, had Bloodlust ( insane DPS and HPS increase for their team ), generally were hard to train down back then ( insane amounts of armor + Earth shield, they only really died versus really persistent melee cleaves that their partners failed to properly peel against ), and they also had insanely strong healing that was reliant mostly on mana - as long as they had mana, nothing died.

Paladins were picked because they were the max defensive healer - if you had a comp that had all the tools and pressure they need to land kills on their own, and just needed a healer that could keep them alive, stay at 40 yards, be hard to kill, keep them free of shit - Paladin was their man. They had super strong healing coupled with easy mechanics to dish those heals out, they were super hard to kill ( outside of a good RMP ), had Freedom/Sacrifice/BoP/Bubble/Aura/etc to counter enemy cooldowns ( same situation as today ), they offered the most defense they possibly could.

Priests were picked as a max offensive healer. Unlike other 3 healers, Priest games rarely lasted ultra long, and they always focused on just keeping the team as offensive as possible - Fearbombing 3 people, dispelling the kill target, announcing the switch to that target, DPSing together with their team and doing 1/3 or 1/2 of the DPS their partners are doing, being able to dispel both enemies and their team ( 2 (de)buffs per cast ), being able to Manaburn enemy healers/DPS to cause pressure, etc.


And today ?

Hmm, Paladins heal more than Shamans do atm. Oh well, time to play Paladin. Oh look, Paladin's "big heal spell" is same cast time as Shaman "big heal spell". Oh look, Paladin "instant cast heal" is same shit as Shaman "instant cast heal". Oh look, I'm doing better as Paladin than as Shaman simply because both healers are almost the same, so if one healer is more OP than the other, I'll do ten times better on the OP one even though I mained the weak one !


#4447319 Should we take the middle road with the dispel system?

Posted Lolflay on 04 July 2015 - 01:36 PM

View Postjaimex, on 04 July 2015 - 01:28 PM, said:

Then I log on AJ and you are asking for half the healers to not be able to dispel polymorph anymore and it's just... ugh. Get good at the game before calling other people out btw - it tends to help.

You didn't play the old system nor were you good in the old system though, so you can't exactly understand his PoV, and the truth is - the old system WAS more fun.

It actually kept some order in the game and dictated what healers can play what comps. Right now, if you have a combination of melee that's op ( let's say that DK Rogue becomes stupid OP in next 2 months ), you just pick the best healer, and everyone who can multiclass just swaps over to that healer, not unlike people in League of Legends swapping from Akali to Diana because one is simply a better version of the other.

In the old system, double melee for example COULD NOT play with a Resto Druid, no matter how OP Resto Druids were, simply because they would sit in novas, roots, slows, and get nothing done. So double melee was forced to run with a different healer that allowed them to stick to targets but didn't have the output of a Druid that would allow them to be immortal thanks to their healing mechanics and other stuff.


In the old system, you had like 5 things you needed to counter, and most of the popular comps in meta only had the tools to counter 3 of them, maybe 4. In the new system, everyone has the tools to counter everything, partly because healers are made that way, partly because DPS classes got homogenized, resulting in a considerably less fun game.




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