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Member Since 27 Jan 2011
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#4546251 Why is it so damn hard to get good teammates nowadays?

Posted jaimex on 28 November 2015 - 08:30 PM

cus the game is dead

#4545159 Progressive Wotlk Server Launched Today

Posted Reliuna on 26 November 2015 - 09:59 PM

View PostLightningx, on 25 November 2015 - 04:43 AM, said:

i really don't know how people find it interesting spending 10 hours spamming heroic strike and hoping for crits to kill things. then having to sit for 30 seconds and eat after every mob. then at the end of it all you gain a super exciting 1 level. when I was younger I suppose that appealed to me but now it just feels like the ultimate waste of time. I much prefer just logging onto a nice moba like league/hots and having some nice casual competitive gameplay in like 20-40 mins with no grind or commitment.

i really do enjoy wow, or at least i did. nowadays ill go months at a time without playing, then randomly get the urge to play a private server, and make it through maybe 3-4 days before giving up again lol


"i find this server interesting and i wanna play on it but im a lazy mop hero"

"dont play on this server"

"i dont understand people who find this server interesting, i prefer mobas"

#4544580 Progressive Wotlk Server Launched Today

Posted Naraga on 25 November 2015 - 03:50 PM

View PostXinowl, on 25 November 2015 - 08:51 AM, said:

Nostalrius (And in general any private server before Cataclysm Expo) is a big time commitment levelling wise. It's also a lot more satisfying and the game feels a lot more like a big world.

But it does require you to put +10 online days into the game before you can actually play the game.

The thing with Vanilla and Nostalrius is that, at least it feels that way for me, you are getting the full gameplay experience even if you aren't max level. Sure, you aren't raiding, but the dungeons are challenging. The world pvp is right there at all levels. You can enter BG's and twink there if you want. Gear progression is real even if you aren't 60. Even completing elite quests requires you to group up and work together. I don't feel like I am missing out on anything while leveling on Nostalrius.

Whereas if you level on live it feels like a complete chore to do. Something you want to skip out of. Its not fun, its not engaging, its just a annoying obstacle you need to pass to actually get to play the game while wondering why they don't let you start out on max level.

#4543215 ....legion? :'(

Posted God on 22 November 2015 - 07:27 PM

View PostAshleyirl, on 22 November 2015 - 07:21 PM, said:

are we gonna wait 8months for a worse instalment of wod?

You've all been doing that since Wrath ended, why change now.

#4543203 ....legion? :'(

Posted polesmoker72 on 22 November 2015 - 07:23 PM

ur gunna play it anyway loser

#4540158 Scripted PvP

Posted Bigmoran on 17 November 2015 - 02:20 AM

I was originally going to post this article on Skill-capped. After some deliberation, I decided it would be better suited for AJ. I needed something meaningful for my 1000th post on this website. Even if you don't read this entire post, try and think about what you REALLY value in PvP. Consider what makes you happy and what makes you feel rewarded. The future of WoW PvP rests in the ability not to create balance, but instead to make the game into a rewarding and enjoyable experience.

I've mentioned countless times in threads and on social media that WoD PvP feels scripted. My attitude is not uncommon. Plenty of other players have also expressed feelings of redundancy in gameplay. Overall, enjoyment of PvP seems to be at an all time low. While quantification of player satisfaction is often difficult to guage, the drop in sub numbers--down to a point in which Blizzard will no longer report them--suggests that less and less people are enjoying World of Warcraft. The goal of this article is to show how the scripted feeling of PvP and the lack of rewarding gameplay has contributed to the growing sentiment that PvP is not nearly as fun as it used to be.

What IS the Script?

I should first explain what I mean by 'scripted.' In order to do this, consider how a script works. A script is a series of relationships between conditional statements. A conditional statement is a simple if, then relationship. Here is an example of how this 'scripted' PvP paradigm might play out in an arena match:

-If the enemy Mage uses Polymorph, then I will use Counterspell
-If the enemy Mage is Counterspelled on Polymorph, then I will use Polymorph.

While this may not seem damaging at first, consider the fact that nearly all of the important decisions we make during an arena game revolve around this algorithmic way of thinking. For every enemy action, there is an optimal player reaction that is determined by the 'script' of PvP. For every matchup, there is one optimal strategy. This makes winning feel significantly less rewarding and meaningful. The script makes arena wins feel less like an experience full of ingenuity and creativity and more like persistent, monotonous labor. If you know exactly how a game will play out, your experience will ultimately suffer.

As an aside, there is one thing that we often shake our fists at in PvP. Although we tend to hate RNG, it is the only thing that interferes with the normal operations of the script. Consider an arena game where two teams perfectly matched. They have exactly the same gear, play on the same latency, and have the exact same strategy. Assume that either team will try its absolute best to score a kill while preventing deaths of its own teammates. Under these conditions, what would determine the outcome of the match? It would have to be RNG! If one team gets a series of critical strikes or multistrikes at the right time, it will allow the match to deviate from its harmonious scripted balance. I should add that RNG (and specifically critical strikes) actually contribute to our enjoyment of the game. Oftentimes players will suggest removing crits from the game. Doing so would be damaging to our enjoyment of gameplay. While it may seem meaningless, scoring critical strikes is one of the most intrinsically satisfying elements of gameplay. We love seeing the big numbers. We are enamored by our own ability to deal damage that lights up as slightly bigger font on our screen. I am not kidding. Big numbers feel better, and in a game we are wanting to feel good.

Holinka's Pacing Argument

Recently, PvP developer Brian Holinka posted on Twitter that the average length of games during the World Championships was five and a half minutes. Loosely veiled behind this metric is the idea that PvP is improving because the duration of tournament games is getting shorter. It is true that spectators want shorter games. During Cataclysm and especially during Mists of Pandaria, many players argued that tournament matches were exhausting to watch. It was quite common in MoP to see two wizard cleaves battle it out for 10-15 minutes in a series that could potentially last five games. All in all this provided for a very boring viewer experience.
The problem with this argument is that the pacing does not matter if the match itself is painfully predictable. If you carefully watch the final series between SK-Gaming and Skill-Capped, you can see just how repetitive the game is during its 5.5 minute average duration. Every 30 seconds, Skill-Capped's RMD does the following things:

-Uses either Bash or Cheapshot on SK's Warrior
-Cyclones SK's Warrior
-Kidney Shots SK's Shaman (the kill target)
-Deep Freezes SK's Druid
-Polymorphs SK's Druid

While there is some degree of variance to how this setup is executed, the fact remains that every 30 seconds the RMD is doing exactly the same thing. So in a five minute game, you can expect the same exact thing to happen over and over and over until SK-Gaming makes a mistake or Skill-Capped falls to the attrition of dampening. And by all means, I'm not blaming either team for playing the way they do. For the most part there is no flexibility with either team's strat. I had the opportunity to talk to Healingstat (Skill-Capped's Druid) and I asked him why they never tried to kill SK's Warrior despite him sitting in Battle Stance for the majority of the game, sometimes without a PvP trinket. His reply was that they had played thousands of games against each other and that the 30-second setup strat on the Shaman is the only strat the consistently works. In other words, deviating from the script of going Shaman is utterly futile. There is no point in playing creatively because it does not win games. (I should add that I also heard that Boetar raged at Joefernandes for intervening a Blind because he "didn't know what to trinket." If there is anything that grossly reinforces the script, this is certainly it.)

Bring Back Reward

Of all the things that threaten WoW's ability to remain the most successful MMO of all time, its the fact that the game itself feels unrewarding. While I feel like the script has definitely contributed to this, there are numerous other examples in which gameplay itself does not feel like a rewarding experience. One instance of this is the conversion of many abilities into passive perks and set bonuses. Nature's Grasp was removed from the game and instead turned into a set bonus connected with use of Barkskin and Ironbark. Cold Blood was also pruned and converted into the four piece set bonus for Assassination Rogues. The real damage of pruning is that it left many of its removed abilities into mechanics attached to other spells. Two abilities became one. Two globals became one. Passives are not fun in virtue of being passive. You do not actually perform them--they just happen. Mages don't look at their Flameglow reducing damage and say, "Man, this is awesome!"

Another gross example of unrewarding gameplay is the conversion of many hardcasted damaging spells into instant cast burst abilities. Ice Nova is an ability that not only removes 50% of your root control, but also tunnel visions gameplay into managing two charges of a boring spell. Casted spells always feel better than instant casts. Hard casting involves risk and should result in high payoff. While I do think the class has some deep seeded balance and design problems, Destruction Warlocks are a perfect example of well-balanced risk/reward. Chaos Bolt is a long cast time that deals large damage. When it successfully lands, the Warlock feels like they have done something that required diligent effort. Compare this with the feeling of using two Ice Novas. There is little to no risk (outside of breaking CC). The ability is pressed and the damage is dealt. End of story.

The Hybrid Problem

While this has been an important point of discussion for ages, something needs to be done to address the strength and role of hybrid DPS in matchups. Hybrid healing was gutted for Balance Druids, Shadow Priests, and Elemental Shamans but still remains a problem for Feral Druids, Enhancement Shamans, and Retribution Paladins (perhaps WW Monks to an extend as well). These physical DPS classes are able to provide instant cast heals to themselves and their partners and are able to maintain high damage AND healing throughput over the course of a 3v3 match. There is no good reason that an Enhancement Shaman should be able to do 20k DPS in a game while also doing 10k HPS.

Some Nostalgia

Although he is one of the most controversial posters on this site, Bilian's PvP video continues to be one of my favorite PvP videos of all time. The RMP clips remind me of a time where gameplay was creative and each player made unique contributions to scoring kills.

#4538331 Blizzard blames sub loss on bots

Posted ROKMODE on 12 November 2015 - 06:40 PM

Idk about anyone else but Chinese bots enriched my world of warcraft experience
in s8, my account got hacked by some Chinese farmer and he/she/it leveled all my professions to max


#4536390 Blog: WoD PvP Flaws

Posted Mageic on 09 November 2015 - 02:36 AM

So I wrote a blog that highlights some of the current flaws in WoW pvp. Let me know what you think.


#4533204 Constructive criticism

Posted dizzcord on 03 November 2015 - 03:01 PM

View PostDivinitum, on 03 November 2015 - 02:16 PM, said:

wallahi send me a PM and ill look into it

غم, قام القادة الخاسرة ما. كان وقام السادس

Then when ur done with Isis just come to Sweden and get job+apatment and therapy cause youre a victim

#4533195 Constructive criticism

Posted Divinitum on 03 November 2015 - 02:16 PM

View PostPM_me_Boxxxy_pics, on 03 November 2015 - 01:41 PM, said:

makes me want to join ISIS
wallahi send me a PM and ill look into it

غم, قام القادة الخاسرة ما. كان وقام السادس

#4533345 Blizzard will No Longer report sub number

Posted Matelolx on 03 November 2015 - 08:38 PM

Cataclysm signalled the beginning of the end, shit expansion followed by more shit.

#4533306 Blizzard will No Longer report sub number

Posted Voksen on 03 November 2015 - 07:16 PM

What a scum company they've become.  Time for rant.

The sub numbers were always exaggerated, but shareholders liked seeing them.  As they slip, its probably the shareholders who don't want to see them, realizing the demoralizing effect it has on the remaining playerbase.  

So what sort of "better indicators" are they going to report?  "15743 stones of jordan sold to vendors" ?  "5,914 dungeon instances spawned per week" ?  "17,136 pet battles won last month" ?

Runaway anti-hype is runaway.  I'm expecting Legion xpack followed closely by another small xpack to create a "double pump effect" - basically milking the temporary sub increase following an xpack over and over in short succession until even that path for revenue is dried up.

p.s. Overwatch is the biggest IP rip-off in years.  (hint:  firefall, global agenda, etc.).  Some of us who tried to mention this got banned/squelched.  Those games have been around since 2009 with almost zero coverage.  But when Blizz does Overwatch its suddenly cool and everyone goes ape shit for it.  What a fucking joke gaming culture has become.  Can't wait for the asians to take over your shit cause #passified.

#4533219 Blizzard will No Longer report sub number

Posted Fedx on 03 November 2015 - 03:19 PM

They dont wanna show everyone how fucking shit wow is, its understandable

#4532556 Should i come back to WoW Arena?

Posted Hateformz on 01 November 2015 - 09:28 PM

u already play 2 shit games what's 1 more gonna do

#4532550 Should i come back to WoW Arena?

Posted seeiz on 01 November 2015 - 09:26 PM

Do you want to travel to Zimbabwe and get AIDS? No, its not worth coming back to.