Jump to content

Jarzombek

Member Since 27 Jan 2011
Offline Last Active Apr 12 2014 08:39 AM
-----

#3855435 Bigmoran 3

Posted Bigmoran on 01 March 2013 - 09:28 PM



Hey guys and girls of World of Warcraft! This is my third major video release. It's long past due in my opinion but it has been increasingly difficult to get good footage with the current state of the game. I decided to do another multi-perspective video but this time have every perspective of me (I guess it's a multi-class video then). If people enjoy this format, I will try to continue to release more multi-perspective videos. If not, I can just stick to druid ;P.

Please bear in mind that this video is for entertainment! I am not trying to showcase impeccable skill; I am always learning and trying to improve at this game. That being said, of course there will be mistakes. I do, however, try and highlight any particularly clutch moves with text annotation on the bottom right hand side of the screen. I feel like it is often difficult to watch a montage when there is no indication of what is going on and where the viewer's eyes should be focused.

Sit back, grab some Natty Lights, smoke some bowls and enjoy this video! If you have the bandwidth to do so, watch this video in High Definition.


MUSIC (in order of appearance)

Flo Rida - I Cry
Dick Dale - Miserlou
Modeselektor - The Dark Side of the Sun
Come Together (DJ Prince 2013 Remix)
Steerner Tjernberg ft Brenton_Mattheus - Zyzz Original Mix
Edvard Grieg - Morning Mood
Rhapsody of Fire - When Demons Awake
The Who - Behind Blue Eyes
Childish Gambino - Freaks And Geeks
Jakwob - Blinding (Hybrid Minds Remix)
Weezer Memories


FAQs

Why are you a troll druid?
I personally have never liked Warstomp. I like to play with rogues and mages and warstomp can DR their stuns. I also like to play 2v2 and Heart of the Wild + Troll racial Wrath spam is a lot of damage.

How are you an undead?
I am using a program called tMorph to modify my character model (search on google). If you like the work of the author, don't hesitate to donate!

What comp is best for druids?
Mage, Spriest, rDruid is probably the strongest ladder comp for resto druids at the moment.


ARMORY LINKS

Tichondrius Druid: http://us.battle.net...Bigmoran/simple
Burning Blade Druid: http://us.battle.net...Bigmoran/simple
Mage: http://us.battle.net...tbidness/simple
Rogue (Though all of my clips are from rogues on the TR and PTR): http://us.battle.net...ranrogue/simple



Wanna see more Moran?

STREAM: http://www.twitch.tv/bigmoran
YOUTUBE: http://www.youtube.com/bobrosslol
INSTRUCTIONAL VIDEOS: http://www.nextlevel...ref=Bigmoran-35

Contact: http://www.arenajunk...17870-bigmoran/


#3852862 Flubbah 3

Posted flubbah on 23 February 2013 - 11:51 PM

Hey guys,

This is my 3rd movie, this video includes some RPS/WLS clips & even some paladin clips with top players such as Dakkroth, Azael or even Taku.

Have fun watching !

Here's the link :

You can also find my stream here : http://fr.twitch.tv/flubbah

Tracklist : Hans Zimmer - Mombasa
Fracture Design - Reach For The Stars
Brick + Mortar - Move To The Ocean (Baauer Remix)
Apollo Brown - Warm Rain
The Flubbah Song


#3849040 Balance is not the biggest problem, systems are

Posted Thaya on 14 February 2013 - 04:33 PM

Foreword: please read the entire post before commenting. I was a little bit too quick to post it, and as a result of adding ideas and thoughts to it, it's now a little hard to follow: I start with an example before explaining the main problem (inductive reasoning). All the important stuff is at the end.

Ever since WotLK ended, I've had the opinion that the problem of WoW PvP is not balance, but the systems. In fact, the things I'm going to talk about have always been in place, I just didn't notice them because I enjoyed random battlegrounds, skirmishes and 2v2 up until Cataclysm. I don't want to make this a nostalgia thread or a rant on bringing back skirmishes, but a few words have to be said about skirmish: reintroducing skirmish arenas, with the way the game has evolved since they were last active, would be a stupid decision. Back in WotLK individual skill was a much bigger factor than it is today - this is both due to developer decisions and players getting much better in these 4 years - arena is all about team synergy now, individual skill doesn't even fascinate anybody anymore. A single player just won't be able to make enough of a difference on his own to make it fun in the slightest, perhaps with the exception of one or two specs, and I'm not even going to talk about the obvious problem of team compositions and how predictable it will be. If they are reintroduced in the original implementation, people will play them for a short while, and then it will just be another dead area of the game.

Let's forget about the other PvP modes for now and focus only on arenas - it is a little game of its own, there's nothing that feels or plays quite like it, and it has a community of its own.

A huge problem with the arena system is that there is only one, ranked, mode. I believe it applies to everybody, or at least the vast majority, that you're not always in the mood to play serious, to play to win. And I believe every arena player has been in a situation where you wanted to try playing with some other people or your friends - just for fun - but couldn't due to being locked to their "serious" team. The real reason people want skirmishes back is because arena players simply don't have anything to do when they're not in the mood to play serious, or when their team mates are offline, or whatever other reasons not to play ranked. Ever noticed how many people buy Arena Pass just to be able to mess around without putting their live ratings in danger? it's always a very short sparkle of interest, because AP isn't really that good of a solution, but it's a good example of what people want.

And so, why not do the obvious thing, the thing that exists in several other super popular games?

Unranked mode.

Give it a a matchmaking system to match equal teams, but no ladder and no statistic tracking at all. No need for teams too, just let any party of 3 queue for it, even cross realm parties. Characters will still have MMR attached to them, and the average of that MMR will be used for the party - imagine it as if a temporary arena team is created. It just won't matter, it won't give rewards, it won't be displayed on the UI, the matchmaking system will extend its search range a lot quicker (aim for 2-3 min queues tops, even at the cost of equal matchups), and there will be no competition based around it. An organized skirmish, that's exactly what it should feel like.

Firstly, this will be a less serious environment to play in for the veterans, a polygon to run new teams or just play for fun, something you can queue any time of the day carelessly, something you don't have to commit to. And secondly, this would be a wonderful thing for new PvP players. It's just like the real thing, but without the pain of losing; I know people who tried arena, sucked due to being new, and never touched it again because they just kept losing. WoW arena has a very steep learning curve at least due to the amount of information you need to memorize and get used to before you really feel like you understand what's going on, being put straight into a competitive environment makes it that much harder; on top of that, gear is a much bigger factor than it's ever been, but let's discuss this another time.

Now, since I've touched the subject of new players... Let's go back to the real world where PvP isn't just arenas. The general consensus on AJ is "who cares about random BGs", but it is so much more important for the game overall than people think. Random BGs is the first place people unfamiliar with PvP go to, not only because of gear, but because it's the only type of PvP you can queue solo for. This is where they get their opinions about the PvP side of the game, and do you honestly think it's a good one if every second active poster here is botting, and some of you even actively support it? If I continue this subject I'll have to repeat myself a lot from an earlier thread about honor and battlegrounds, but key points were: the honor grind must be shortened A LOT, it's totally wrong that getting starter PvP gear takes so long; winning/losing shouldn't be as important as it is (random is random); and botting should be at least risky and more complex to use than it is today.

Another problem with the systems is how weird the matchmaking system is. Why do you sometimes not get a high rated team from your realm that you KNOW is queueing, and instead get 10 min queues into a team 700 rating below you? Why do you sometimes experience the opposite and get the same team 3-5 times in a row when you KNOW there's other teams queueing, and you even have to sit and wait for them to finish their game when they bump into somebody else? Why do battlegroups still exist even though it's been many years since it's possible for cross battlegroup matchups? all battlegroups do now is slow down queues for everybody and give out free rank 1 titles from 5v5 shares. Why does it take years to fix an exploit in the RBG MMR system, an exploit that people made thousands of euro on, and even humiliated Blizzard by making 5000 rated level 1 characters for the purpose of advertising? Why do RBGs have a much, much better effort:reward ratio in a game that's based entirely around character/gear progression? RBG is easier for the individual player and gives everything that arena does plus more (higher cap), that's wrong on so many levels. Imagine how all of this mess looks like to new players.

It is the oldest and ugliest system in the game by far, it's had so many things built on top of it and patched that it's just an archaic abomination.

There's so many great ideas out there. It doesn't even have to be unranked mode - that's just my take on it and an idea I haven't seen discussed before. Think about weekly challenges/tournaments with rewards - regular 100k gold tournaments would be intense. Introduce observing, at least in ghost mode like on a certain private server, but preferably more like the 5.2 Brawl (can keep it tournament-only). Introduce a best-of-3 mode for it, and allow it to be used in wargames.

Think about getting rid of end of season rewards completely. End of season rewards only promote cheating and boosting by now, and their value as an achievement of skill diminished to the point they're almost irrelevant. You could replace them with the aforementioned tournaments, or do other things like temporary per-season achievements that turn into FoS (f.ex. a new Arena Master per season, Flawless Victor, 2.2/2.4/2.7 per season). You know how fun it is for new players to get a RBG achievement every 100 rating they advance? Imagine if Arena had something similar, and you got Gladiator at say 2.5k, Duelist at 2.2, etc. And the seasons are really short so it doesn't get stale - you don't NEED TO introduce a new title and set of gear every single season.

Think about reintroducing 2v2 in some shape or form (f.ex. with a healing debuff, because right now healer/dps vs healer/dps is impossible), with rewards or achievements to it, especially something for the newer and less experienced players - 2v2 is actually one of the greatest and easiest ways to learn other classes as well as a great way to pass time when bored, it solves nearly every problem I mentioned here.

The way PvP works right now doesn't allow new players to enjoy the game. This is my entire point with this post. The biggest and most important reason that arena activity is dying is that old players are quitting, but no new players are picking up WoW PvP because it sucks to play with randoms and tank down to 1k rating on your first session. There is no "entry level" in WoW PvP, you're thrown straight into ranked 3v3 where you get crushed by people fully geared and most likely with years of experience because WoW PvP hasn't really attracted players for years. THIS is what needs fixing, and it's much more important than balance.

I'm not saying that balance is irrelevant, but no matter how good and balanced the game will be, it will never attract new players if the systems stay the way it is. There's a couple of very good changes in the patch - they fixed gear progression, which was the reason S12 had half the active teams compared to S11 (despite being a fresh expansion), and they also listened to our complaints about rating decay - we haven't even fully acknowledged how huge that change will be. Ultimately I'm making this thread in hopes to motivate them to work the PvP systems more, I imagine it's an easier task than balancing and is more useful at the same time.

Most of these won't even require too much developer work hours, and they won't affect PvE or other parts of the game. You can stick with temporary title rewards or gold and it'll be just fine for us, don't waste your precious developer time on tabards/mounts/pets. We just need a bit of your programmers work hours. Please make PvP fun again.



#3848026 VT Dispel Fear DR - Intended

Posted Eltekk on 12 February 2013 - 01:54 PM

oh my god everywhere i go on AJ there is this dude djfrostbomb..


#3847832 PvP in 5.2 with official forums thread

Posted Djandawg on 12 February 2013 - 12:42 AM

I'd like to see every melee lose a stun.Removal of additional interrupts: fae silence, disruptive shout etc. People need a casting window, especially when trained by 2 melees.

Reducing hunter cc, so that the healer isn't %30 inactive in arena by instants.
NS removed from non healing specs and put to 3 mins cd. Pom not interacting with cc spells except for arcane.

Holy paladins losing repentance. Doesn't make sense to give a the most defensive healer triple non dr-ing cc.

Resto shaman healing reduction, removal of tremor from totemic restoration. Holy paladin instant healing nerf.

Shadowpriest losing life swap and/or moving health percentage for disc priest to %35 so that they aren't in execute range(especially after phantasm nerf)
Also I'd like to see targeting of pets/totems with macro etc removed.

Rogues losing paralytic poison(as mentioned in the post)

The problem with the post in general is, you request change of dynamics, like whole resil system etc, where in reality some classes have already %14 crit with full crit reforge and no abilities/cooldowns to increase crit chance. So if you give say %20 crit reduction, mages will crit say %60 of the time but a lock will do like %0. There's a better way to address this, which is nerfing broken burst modifier spells and so on.
I appreciate the time and effort put in the post, good luck.


#3844312 I remember when

Posted Claynz on 04 February 2013 - 10:47 AM

I also remember season 11.

Posted Image


#3844776 Skeetz 5 - 20,000 Subscriber Montage

Posted skeetzxo on 05 February 2013 - 01:06 AM




#3843906 Resto druids nonexistent again?

Posted Dakkrothy on 03 February 2013 - 11:38 AM

View PostRegent, on 03 February 2013 - 08:47 AM, said:

I really do hate it when there is too many dead racist white guys ruining my class.

lold @ your sig


#3841203 Blizzard resets wintraders

Posted Fawxfighter2013 on 27 January 2013 - 01:51 PM

Do not know if this is a worthwhile post but I figured I would post this.

Yesterday a 2300 kfc randomly climbed to 2450 in 9 games. After looking at the ladders a bit better we noticed another kfc had tanked after losing 9 games. So we clicked on their characters and we saw this...

http://us.battle.net...n/Kodene/simple
http://us.battle.net...Zmonster/simple

If they truly win traded then this team was caught within hours of doing it. I am not sure if this has happens on other bgs but as it looks like the penalties are pretty strict.


#3838195 SAFFIE I BELIEVE

Posted saffie on 20 January 2013 - 08:38 PM

:(


#3838160 Yaspresent Discussion Thread

Posted Isumi on 20 January 2013 - 07:41 PM

View PostRegent, on 20 January 2013 - 06:48 PM, said:

Isn't Yas a type of birth control for women?

Also, Shadowpriests are scumbags.

I think you are the biggest scumbag of this forum, why do you even have junkie acces?

just stay small at 2k rating and gtfo pls


#3838073 SAFFIE I BELIEVE

Posted saffie on 20 January 2013 - 05:40 PM

Its now or never! Prooly gonna lose but ye :P its been fun.


#3837734 Yaspresent Group B Live Now

Posted butcherkk on 19 January 2013 - 10:52 PM

It must be such an uphill battle making these tournaments. It's people using their spare time, doing this without getting any money at all, actually using their own money for prizepool, yet people whine about small things like a bit of lag in the beginning, no multimillion dollar firm like blizzard to provide equipment and so on + alle the us/EU hate / balance hate/ it was so much better in the old days hate.

Why not just enjoy the games, we have already seen a lot of close ones /exciting ones, enjoy that we see ALOT of different comps, enjoy that anyone even wants to host a tournament, get commentators and so on, and enjoy some of the most skilled players around the world compete against each other.
So what about we all for tomorrows finals focus just a tiny bit more on the positive sites of this and leave the negative behind?


#3836819 PvP Gear in 5.2 and Beyond

Posted Guest on 18 January 2013 - 03:08 AM

They have made great changes all throughout MoP for PvP if you haven't noticed. Just because they missed a few things here and there doesn't mean they're not trying.

I'm especially happy they took Nadagast's conquest point bonus pool idea.


#3836795 PvP Gear in 5.2 and Beyond

Posted Zub on 18 January 2013 - 02:38 AM

plz make rbg conquest cap = 3v3 cap




<