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Member Since 16 Jan 2011
Offline Last Active Jun 04 2015 09:23 AM

Posts I've Made

In Topic: Windwalker on Beta

18 August 2014 - 06:39 AM


Over the years, we've added significantly more new spells and abilities to the game than we've removed. This has led to the complexity of the game increasing steadily over time, to the point we're at now, where players feel like they need dozens of keybinds.
I was excited that they understood it was a problem, but didnt want them to go too far.
And what did they do? It seems that they just replaced spheres with surging mist, removed disarm and spinning fire blossom and added one more spell as lvl 100 talent. Maybe im bad at math but is it one keybind less? Or two if we pick a pasive lvl 100 talent?
Nice ability pruning there. Good job blizzard.

In Topic: mw monk representation

03 August 2014 - 06:36 AM

Dont even listen to this monk haters. The main reasons are (ofc not the only ones):
  • you are very low rated untill you realize that you have to spam spheres to win (this actualy sux and many ppl leave the class when they try to play "the normal way" and see that they get outplayed hard by everyone)
  • spheres are harder to use and require much more atention than target heals (you cannot look at gladius all the game for example)
  • monk has pathetic hots and no shields. On top of that he cannot prevent as much CC on him as any other healer can.
    This 2 factors mean that you can dominate the match and then lose it in 8 sec sheep (while a shaman could use a ton of low cd ablitities to prevent it, or at least prehot the poor guy).
I agree that representation doesnt mean much, but im also 100% sure that if tommorow morning blizz introduces some kind of "monk style" stampede bug, in 1 month monk will become the most represented class.

In Topic: 317k orb?!

27 July 2014 - 09:52 AM

Dead players dont have battle fatigue applyed, once you ress him there is delay for it.