I was excited that they understood it was a problem, but didnt want them to go too far.
Over the years, we've added significantly more new spells and abilities to the game than we've removed. This has led to the complexity of the game increasing steadily over time, to the point we're at now, where players feel like they need dozens of keybinds.
And what did they do? It seems that they just replaced spheres with surging mist, removed disarm and spinning fire blossom and added one more spell as lvl 100 talent. Maybe im bad at math but is it one keybind less? Or two if we pick a pasive lvl 100 talent?
Nice ability pruning there. Good job blizzard.