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Thricton

Member Since 22 Apr 2008
Offline Last Active Jun 22 2014 05:32 PM
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#4119971 WoW Start date, Char names, server, PvP achievements

Posted Adden on 13 May 2014 - 06:29 PM

As someone who has been around a long time, PvP was NOT better back then, nor did it require more skill. Why is every washed up player with titles from 6 years ago trying to imply otherwise? It's getting annoying honestly...


#3866395 Other games than wow?

Posted GLopez on 25 March 2013 - 12:14 AM

I play Guild Wars 2 every day, but I wouldn't recommend it for PvP until ArenaNet adds ladders, which is supposed to be next week. But even once that happens, the game will need a huge influx of people to really be viable. Way too many people have quit PvP, even as PvE and world vs. world keep growing. (Then again, the same population discrepancy apparently applies for World of Warcraft when comparing arenas and rated battlegrounds to PvE. So if you don't mind it there, you might not mind it in Guild Wars 2.)


#3865869 Other games than wow?

Posted Itsnel on 23 March 2013 - 03:47 PM

dota 2


#3863244 GW2 PvP worthwhile?

Posted GLopez on 18 March 2013 - 05:37 AM

The game has been off to an awful start because of the severe lack of supporting infrastructure, but ArenaNet has made some changes and is planning some more in the near future.

Already, ratings were added, but they are currently invisible to players. ArenaNet also changed the matchmaking so it queues players for a single match — a huge improvement from the previous three-round paid tournaments, which were too much of a time commitment with a big barrier to entry.

In the next few weeks, they'll also be adding leaderboards. After that, they're going to be doing custom arenas and spectator mode.

Most people say the game is doomed because it had a rough start, but I'm a little more optimistic. It still has some fragments of a PvP community, and the PvE and world vs. world side is so big that when structured PvP does finally have the right features, there will be plenty of people to fill in the ranks. It's just a matter of waiting for ArenaNet to get in features that really should have been in at launch.


#3863439 GW2 PvP worthwhile?

Posted GLopez on 18 March 2013 - 06:11 PM

Of course. I just don't post much on the WOW side of the forums because no one wants to read about me being tired of that game.


#3839275 Why Warriors will suck in s13 5.2 ptr footage

Posted Wallirik on 22 January 2013 - 06:03 PM

omg no more infinite damage resource while being unkillable gods?

to the fucking ground with warrior scum


#3839273 Why Warriors will suck in s13 5.2 ptr footage

Posted Claynz on 22 January 2013 - 05:57 PM

This reminds me about the old "World of Roguecraft" videos were rogues were OP back in vanila wow and Mute said:

"When Blizzard finally began to buff the other classes to be on par. The suck players, who could barely understand two buttons, only saw that they were losing more often.  they would not admit, "Hey maybe i destroyed everyone because of my class. And now that the classes are more balanced I'm losing because i was never a good player to begin with." No, the only possibility in their minds is that rogues were broken.  And all other classes are overpowered.
How else could a elite video game master lose to noobs?"


When there is a Warrior in 9/10 top arena comps represented in the 3v3 bracket(here)
and higest represented class in arena, you think that warriors are fine, and will be TOTAL useless next patch?
sure they will maybe not be the top tier 1 class anymore so what? you will not be the worst. Will still be viable it will just get harder.


#3849040 Balance is not the biggest problem, systems are

Posted Thaya on 14 February 2013 - 04:33 PM

Foreword: please read the entire post before commenting. I was a little bit too quick to post it, and as a result of adding ideas and thoughts to it, it's now a little hard to follow: I start with an example before explaining the main problem (inductive reasoning). All the important stuff is at the end.

Ever since WotLK ended, I've had the opinion that the problem of WoW PvP is not balance, but the systems. In fact, the things I'm going to talk about have always been in place, I just didn't notice them because I enjoyed random battlegrounds, skirmishes and 2v2 up until Cataclysm. I don't want to make this a nostalgia thread or a rant on bringing back skirmishes, but a few words have to be said about skirmish: reintroducing skirmish arenas, with the way the game has evolved since they were last active, would be a stupid decision. Back in WotLK individual skill was a much bigger factor than it is today - this is both due to developer decisions and players getting much better in these 4 years - arena is all about team synergy now, individual skill doesn't even fascinate anybody anymore. A single player just won't be able to make enough of a difference on his own to make it fun in the slightest, perhaps with the exception of one or two specs, and I'm not even going to talk about the obvious problem of team compositions and how predictable it will be. If they are reintroduced in the original implementation, people will play them for a short while, and then it will just be another dead area of the game.

Let's forget about the other PvP modes for now and focus only on arenas - it is a little game of its own, there's nothing that feels or plays quite like it, and it has a community of its own.

A huge problem with the arena system is that there is only one, ranked, mode. I believe it applies to everybody, or at least the vast majority, that you're not always in the mood to play serious, to play to win. And I believe every arena player has been in a situation where you wanted to try playing with some other people or your friends - just for fun - but couldn't due to being locked to their "serious" team. The real reason people want skirmishes back is because arena players simply don't have anything to do when they're not in the mood to play serious, or when their team mates are offline, or whatever other reasons not to play ranked. Ever noticed how many people buy Arena Pass just to be able to mess around without putting their live ratings in danger? it's always a very short sparkle of interest, because AP isn't really that good of a solution, but it's a good example of what people want.

And so, why not do the obvious thing, the thing that exists in several other super popular games?

Unranked mode.

Give it a a matchmaking system to match equal teams, but no ladder and no statistic tracking at all. No need for teams too, just let any party of 3 queue for it, even cross realm parties. Characters will still have MMR attached to them, and the average of that MMR will be used for the party - imagine it as if a temporary arena team is created. It just won't matter, it won't give rewards, it won't be displayed on the UI, the matchmaking system will extend its search range a lot quicker (aim for 2-3 min queues tops, even at the cost of equal matchups), and there will be no competition based around it. An organized skirmish, that's exactly what it should feel like.

Firstly, this will be a less serious environment to play in for the veterans, a polygon to run new teams or just play for fun, something you can queue any time of the day carelessly, something you don't have to commit to. And secondly, this would be a wonderful thing for new PvP players. It's just like the real thing, but without the pain of losing; I know people who tried arena, sucked due to being new, and never touched it again because they just kept losing. WoW arena has a very steep learning curve at least due to the amount of information you need to memorize and get used to before you really feel like you understand what's going on, being put straight into a competitive environment makes it that much harder; on top of that, gear is a much bigger factor than it's ever been, but let's discuss this another time.

Now, since I've touched the subject of new players... Let's go back to the real world where PvP isn't just arenas. The general consensus on AJ is "who cares about random BGs", but it is so much more important for the game overall than people think. Random BGs is the first place people unfamiliar with PvP go to, not only because of gear, but because it's the only type of PvP you can queue solo for. This is where they get their opinions about the PvP side of the game, and do you honestly think it's a good one if every second active poster here is botting, and some of you even actively support it? If I continue this subject I'll have to repeat myself a lot from an earlier thread about honor and battlegrounds, but key points were: the honor grind must be shortened A LOT, it's totally wrong that getting starter PvP gear takes so long; winning/losing shouldn't be as important as it is (random is random); and botting should be at least risky and more complex to use than it is today.

Another problem with the systems is how weird the matchmaking system is. Why do you sometimes not get a high rated team from your realm that you KNOW is queueing, and instead get 10 min queues into a team 700 rating below you? Why do you sometimes experience the opposite and get the same team 3-5 times in a row when you KNOW there's other teams queueing, and you even have to sit and wait for them to finish their game when they bump into somebody else? Why do battlegroups still exist even though it's been many years since it's possible for cross battlegroup matchups? all battlegroups do now is slow down queues for everybody and give out free rank 1 titles from 5v5 shares. Why does it take years to fix an exploit in the RBG MMR system, an exploit that people made thousands of euro on, and even humiliated Blizzard by making 5000 rated level 1 characters for the purpose of advertising? Why do RBGs have a much, much better effort:reward ratio in a game that's based entirely around character/gear progression? RBG is easier for the individual player and gives everything that arena does plus more (higher cap), that's wrong on so many levels. Imagine how all of this mess looks like to new players.

It is the oldest and ugliest system in the game by far, it's had so many things built on top of it and patched that it's just an archaic abomination.

There's so many great ideas out there. It doesn't even have to be unranked mode - that's just my take on it and an idea I haven't seen discussed before. Think about weekly challenges/tournaments with rewards - regular 100k gold tournaments would be intense. Introduce observing, at least in ghost mode like on a certain private server, but preferably more like the 5.2 Brawl (can keep it tournament-only). Introduce a best-of-3 mode for it, and allow it to be used in wargames.

Think about getting rid of end of season rewards completely. End of season rewards only promote cheating and boosting by now, and their value as an achievement of skill diminished to the point they're almost irrelevant. You could replace them with the aforementioned tournaments, or do other things like temporary per-season achievements that turn into FoS (f.ex. a new Arena Master per season, Flawless Victor, 2.2/2.4/2.7 per season). You know how fun it is for new players to get a RBG achievement every 100 rating they advance? Imagine if Arena had something similar, and you got Gladiator at say 2.5k, Duelist at 2.2, etc. And the seasons are really short so it doesn't get stale - you don't NEED TO introduce a new title and set of gear every single season.

Think about reintroducing 2v2 in some shape or form (f.ex. with a healing debuff, because right now healer/dps vs healer/dps is impossible), with rewards or achievements to it, especially something for the newer and less experienced players - 2v2 is actually one of the greatest and easiest ways to learn other classes as well as a great way to pass time when bored, it solves nearly every problem I mentioned here.

The way PvP works right now doesn't allow new players to enjoy the game. This is my entire point with this post. The biggest and most important reason that arena activity is dying is that old players are quitting, but no new players are picking up WoW PvP because it sucks to play with randoms and tank down to 1k rating on your first session. There is no "entry level" in WoW PvP, you're thrown straight into ranked 3v3 where you get crushed by people fully geared and most likely with years of experience because WoW PvP hasn't really attracted players for years. THIS is what needs fixing, and it's much more important than balance.

I'm not saying that balance is irrelevant, but no matter how good and balanced the game will be, it will never attract new players if the systems stay the way it is. There's a couple of very good changes in the patch - they fixed gear progression, which was the reason S12 had half the active teams compared to S11 (despite being a fresh expansion), and they also listened to our complaints about rating decay - we haven't even fully acknowledged how huge that change will be. Ultimately I'm making this thread in hopes to motivate them to work the PvP systems more, I imagine it's an easier task than balancing and is more useful at the same time.

Most of these won't even require too much developer work hours, and they won't affect PvE or other parts of the game. You can stick with temporary title rewards or gold and it'll be just fine for us, don't waste your precious developer time on tabards/mounts/pets. We just need a bit of your programmers work hours. Please make PvP fun again.



#3832634 New idea to fix the Casters-never-cast issue

Posted affix on 08 January 2013 - 05:37 PM

View Postabtronic, on 08 January 2013 - 05:02 PM, said:

A lot of the melee classes needs to get nerfed in terms of lockdown. BUT casting needs to be more rewarding. Not in any case should you benefit from jumping around spamming instants. Mages used to be such a cool class when it completely revovled around setting up a burst for you and your team. The way it is right now with nether tempest is just.........
Frost Bomb was rewarding to cast and everyone hated it because it apparently did too much damage.  Not saying I disagree, but I feel like as soon as Mages actually have spells worth casting, people complain about them.


#3830765 Healers in the absence of silences (5.2)

Posted affix on 04 January 2013 - 01:41 AM

It seems like healing classes very rarely need to cast nowadays, without some form of interrupt protection up that makes it safe to do so.  Most kills are about preventing healing entirely, through CC, stuns and silences.  This has always been true, of course - but classes have always had the tools to do so effectively.  It feels more binary now than ever, with how massive instant cast heals (and damage!) can be.

In 5.2, they're removing Spell Lock and Counterspell silence.  This comes after a lot of scaling back of snare frequency, potency, and duration, and a mass cut of a lot of root sources and DR categories.  I'm not exactly expecting sympathy from people regarding this change - I'm just curious how you think the arena meta game will play out in the absence of these effects.

I feel like multiple times per game, in EVERY game, I rely on a silence to protect debuffs, follow up trinkets, bridge DR gaps, or prevent CC outs.  It's such a normal part of my gameplay it feels essential to playing the class.  I identify with it as much as I do Blink or Ice Block.  It's a versatile tool that can be used offensively and defensively, and I just don't really see how the game will play out without it, or what will prevent melee and healers from just trading cooldowns one for one when training a target, to get out of dispellable CC, or to spam instant heals to top people off.

Everyone keeps talking about how there's too much instant cast CC - from blood fear to PoM ring to Symbiosis to Pally blind to Shockwave... and it seems like Blizzard is focusing in on silences as the major culprit.  I fear that they see the removal of silences as a buff to caster effectiveness, when in fact it'll result in nothing but a significant nerf to our ability to protect magical debuffs and prevent instant heals.


#3829096 Frostbolt does fine damage

Posted Athená on 30 December 2012 - 03:18 AM

The only times mages cast frostbolts is when someone is dead, some depraved version of tea bagging


#3820031 It's been a few months... how is GW2 PVP?

Posted GLopez on 13 December 2012 - 01:35 AM

The PvP patch is in February. It will have ladders, custom arenas, and monthly tournaments. After that, ArenaNet will start focusing on new game modes.

Personally, I'm staying out of structured PvP until that patch. World vs. world and PvE are fun enough until then.


#3369826 Code words for the bored

Posted amazingbird on 15 July 2011 - 08:18 AM

2. Hammer down!


in the middle of the action you ask your pally if his hammer is up

and he answer you back  hammer down!


#3804997 Arena exploit fixed, mass ban inc/gear removed

Posted duskfallx on 14 November 2012 - 05:50 PM

View Postziirlol, on 14 November 2012 - 05:47 PM, said:

Another fucked season, top job as usual by Blizz. Retards getting there team reset jk 4k + MMR. Wipe the season or everythings fucked without a shadow of doubt.
ANOTHER FUCKED SEASON?
you're saying it too lightly. all classes are based around oneshot abilities. game has never been as skillless as it is now. not to mention this mmr exploiting and people indirectly benefiting from it


#3798652 look out for these ddosing champs

Posted Donald on 03 November 2012 - 12:17 AM

Posted Image

We 9v10d them after they DDOSd one of our players on Twin Peaks. Then more on Gilneas. We don't know who was doing it but... Look out!




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