I have chosen to write this post in the interest of stirring some cooperative action on the part of the North American World of Warcraft community. In my humble opinion, the legitimacy of Arena Junkies has long been in decline. I am requesting that the moderatorship of this forum take more serious action against real life threats, leaked real life information, and any credible allegation of cheating.
Thesis: I believe we can greatly reduce the amount of rampant cheating on North American servers through one small, social step. I believe this step is a simple process by which cheaters can be held accountable on the general discussion forums, so long as it is civil, credible and not inflammatory. The "doxing" of prolific cheaters is a misguided(although well-meaning) start, but I believe it falls to people with actual administrator status to curb this culture of cheating.
In this post I will argue that diminishing the amount of cheating is something we must all work toward. I will attempt to show that the only option which provides any sort of efficacy is a retaliatory option. I will provide evidence which I believe shows the need for a responsive, coordinated community which holds its members accountable for the betterment of all.
Firstly, I will say that we will never eliminate cheating. Ladder exploiting, DDoSing, administrative fraud for end of season rewards -- we can never eliminate these cancers, but we can greatly reduce them. I believe that by holding cheaters accountable we can greatly reduce the occurrence and normalcy of these events. One must also consider that while this problem didn't become widespread until late 2012, cheating has been present on all battlegroups/ladders/servers/regions since the arena was introduced. We have the power to re-suppress this ideology and reinstate a culture of honor, competency, and respect for actual skill.
I will begin this post by writing about an exercise in game theory: the prisoner's dilemma. This is a very basic game model in which playing selfishly is always the dominant strategy unless cooperation can be assured. This model can be used as an analog for any game in which the opponents meet more than once.
While playing this game, one learns that they can always do well for themselves by 'betraying' their opponent(playing selfishly.) After some playing, though, you learn that you get the most reward over time through an attitude of constant cooperation. The best computer programs which have the most effective strategies for playing this game follow a sort of "tit for tat" model; if you choose the selfish option, the most effective opponents punish you for your choice each time you make it.
Or we could look to chimpanzees, grooming one another. All chimpanzees, regardless of social standing, groom and receive grooming for removal of ticks, unwanted attachments, simple hygiene and social bonding. Some chimpanzees learn that they can receive grooming and then not return it, or not return it to the same standard(careful removal of ticks, close inspection) for their own profit. Meaning to say, they get groomed for free. They choose the selfish option. These chimpanzees are the DDoSers, the wintraders, the RBG heroes of the jungle.
What kind of chimpanzee do you want to be? The chimpanzees who regularly receive the best grooming are the chimpanzees who hold grudges. By remembering someone who didn't groom you to your satisfaction and refusing to groom them in the future, the chimpanzee has effectively made himself more clean for the rest of his life. Take this one step further. Write a legible, credible, professional post detailing this chimp's selfish action, and let the community cast him out.
These symbiotic relationships exist everywhere in nature. Dawkins is famous for classifying the members of these relationships as suckers, cheats, and grudgers. From humans to chimpanzees to birds, the cheats will always try to behave the most selfishly. The suckers will do nothing - don't cheat, don't hold others accountable. The grudgers hold members of their community accountable based on memory. This is proven scientifically, and this attitude must be embraced by Arena Junkies if the upcoming expansion is going to be anything different than the scum festival that has been Mists of Pandaria.
"Tit for tat" therefore is the most effective strategy where the choices are cooperation or betrayal. We must assure cooperation, and then retaliation. Hold grudges. Let Arena Junkies have a communal memory - a record - of cheating. Disgrace cheaters. This will solve the problem.
It is a social understanding of holding people accountable which will clean up our servers and forums. And yet, posts carefully detailing the cheating of others are deleted and unfairly moderated against.
I am asking for an administrator to re-review the FAQ/posting rules for general discussion. I believe there should be a template for submitting evidence to prove someone has cheated. I believe people should be able to submit evidence in a non-inflammatory way which shows what they believe someone did wrong. If this evidence is found by the community to be credible, this subject should be permanently banned.
Administrators, there must be some retaliation against cheaters. The community which makes guides, visits streams and plays 3v3 at a Gladiatorial level is the same community that must come together to make it known who cheated, how, and for what. This is the only way it can be reduced effectively.
There must be a part of Arena Junkies which holds people accountable when the evidence is insurmountable. There must be a communal sense of justice.
Nothing ruins a game more than cheating. The standard you walk past is the standard you accept. You should fear reprisal from the community, or no longer be a part of it.
This atmosphere of cheating is a toxicant created by each of us when we choose not to act. To remove this toxicant, we must choose action over inaction. Each of us, from moderators to lowly members must report posts and clamor for justice. Cheaters must be held accountable. Fake titles must be stripped, banned, corrected & made public. Anyone who cheats must be held accountable.
Sunlight is the best disinfectant. Let Warlords of Draenor be an expansion known for honor, justice and competency.
Max burst: Tailoring + Herbalism
Biggest crits: Tailoring + 320agi
Minimum RNG: 2x 320agi
Max uptime with high AP: Tailoring + Engi
Max PvE dmg: Tailoring + 320 agi
It really depends on preference, but as others said, in general the 2 best options are either Tailoring + random 320agi prof or Tailoring + Engi. For the average player Tailoring + random 320agi prof is probably best, as it's really simple and there's less stuff you have to keep track of.
For better players Tailoring + Engi might be better as you'll be able to time your burst when you actually need it. If you use your trinket and engi tinker on CD, you'll have a 50% uptime on agi CDs. When you're playing against comps with a lot of cc, you'll probably end up with somewhere between 70-85% uptime on trinket & tinker when you're not in cc. So technically, you do more damage (or at least you're able to). But then again, you're more likely to get cc'ed with your CDs up so it's kinda hard to tell. If you feel you know how to use your trinkets & procs effectively, engi + tailoring is best.
This change is amazing imo, but I just hope they will be on the look out for fear classes as their natural enemy is heavily nerfed.
Obviously balance in WOD is going to be really different, however if you look at it from the MOP perspective Aff Locks and Spriests would be totally out of control.
Thankfully WOD fear is changed to 6 seconds.
Now I just feel like they should change a few more abilities if they're going this route. Icebound not usable while stunned, Divine Protection, Barkskin, etc. Druids especially already have prehots they can predict burst along with and 2 charges of a 70% (I believe it's this number?) Shield Wall in WOD and all their other CDs. If WOD has a good PvP pacing they should not need to be able to use Displacer Beast, Barkskin, and all these buttons in CCs.