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Anjinsan

Member Since 04 Jan 2011
Offline Last Active Jan 17 2014 06:57 PM
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#3886049 Is it just me or are disc shields ridiculous?

Posted dionim on 10 May 2013 - 10:59 AM

View PostCreepStatus, on 10 May 2013 - 08:27 AM, said:

pw:s and divine aegis is fine, imo spirit shell is what's OP, but that's also the only reason priest healer is worth a damn imo. The actual healing output is so trash that they would be so fucked without all the shields

this is funny, spirit shell is a casted flash heal that shields the target it cap at 250k absorb
pretty funny people let the priest cast 3 flash heals (for each target) AFTER that cc the priest, and then complain about doing no damage when someone is cc'ed, it last 15 seconds...

this is the same as complaining about a healer that healaded 250k because he casted 3x a 1,5s cast spell

the same when someone has 3 blooms, rejuv, you cc the druid and dps that guy down and at the end of the cc he still have 70% of his hp, clearly druids overpowered hehe


#3885973 Is it just me or are disc shields ridiculous?

Posted Djandawg on 10 May 2013 - 03:23 AM

View PostMarshmellow, on 10 May 2013 - 03:22 AM, said:

You really went out of your way for this sarcasm
Well... I was replying to a hunter.


#3885971 Is it just me or are disc shields ridiculous?

Posted Djandawg on 10 May 2013 - 03:10 AM

It's not you, everyone knows how ridiculous those shields are. 150k+ shield? Please, it's more like 300k shield, 400k  divine aegis, 900k spirit shell, all non crit and all instant They also top people off with one Flash heal or a single tick of penance. If I am lucky, with all cooldowns up I can do 2m crit Greater Heals but that doesn't matter because with 300k shields, priests don't even have to cast. It's like a holy pala combined with a resto druid, but with less casting.
Because of the amazing healing output and shields, any comp is better with a priest, they replaced shamans and druids in every comp, coincidentally despite the unfair healing, they can only play rush down hunter comps, which is very surprising.
Solution: Triple PW: Shield cooldown , make Spirit Shell unusable arena or at least make it a 5 minute cooldown and nerf Flash heal by %40, to be at the same level with other healers. They need to look at the mana regen of priests also, it is the only healer with a symbolic blue bar, buckets are meant to be empty bros but priest mana is always %100, maybe a regen multiplier nerf?
Also, mass dispel should be a 3 second cast and fear should have 2 minutes cooldown.


#3885543 Gotta be careful when you MD Iceblock...

Posted Nadagast on 09 May 2013 - 12:08 AM

Reminds me of https://www.youtube....h?v=8O8GL6a1SHg


#3884867 AJOT posters are inbred

Posted Sykeasaurus on 07 May 2013 - 07:17 AM

shut the fuck up buglamp


#3883591 Cloak and Dagger no longer works during Shadow Dance

Posted Isumi on 03 May 2013 - 02:46 AM

why does everybody here have no clue bout rogues?

when you cheapshot the whole team, u have no energy left and can't solo a healer at all.

people write so much bullshit when they have absolutely no knowledge about the class.

and no, I don't play a rogue and I don't want to defend rogues, they are overpowered but soloing a healer while cc'ing the whole team with cheapshot is bullshit


#3882860 What would you change in WoW if you could.

Posted Synkz on 01 May 2013 - 06:22 PM

I wanna be able to get tons of haste again


#3882755 Cdew Twerking on Stream rofl

Posted Sam412 on 01 May 2013 - 10:04 AM




#3878731 Asrock Z77 Pro3 improves latency?

Posted Thaya on 22 April 2013 - 06:14 PM

Bullshit.

It's just software that lets you edit network settings and imitate QoS. There's hundreds of those utilities already and there's enough information on all the settings on sites like speedguide.net; QoS (priorities, basically) is better organized on your router, but there's software that lets you do it on your machine too.

It is true, however, that you can achieve better latency or bandwidth by tweaking TCP/IP settings, in some rare cases, to great effect (e.g. disabling Nagle's algorithm for WoW a few years ago). Speedguide even has an official utility iirc, but make sure you read up on what you're doing before you do anything.

There were a few gaming NICs (network cards) that promised better ping and whatnot, but none of them were successful. There's simply nothing you can optimize at the hardware layer of the protocol stack - nothing a single home user will ever notice.

IMPORTANT EDIT: Also something I completely forgot to mention. I noticed people go crazy over the idea of QoS sometimes (for gaming/home) but don't let that fool you. You're only in control of your outgoing connections, never inbound. You have almost no effect on how info coming to you is prioritized - best case is prioritizing HTTP or similar protocols that are based on sending requests for information, to get the request out a little quicker. QoS will not do anything for you unless outband is your bottleneck, which it probably isn't for you at home; the reason the technology itself is fairly popular and there's so much information about it is because it's essential for servers.



#3874666 Using fear to your advantage in arena

Posted Guest on 13 April 2013 - 04:26 AM

Hey all, I've been thinking about a certain topic the past couple days and I would like to share it with you guys here. First of all, this topic is not about fear as an ability or a crowd control, but as an emotion.

To start, let's talk about what is scary in arena. There are a couple things that are really scary in arena. One is losing control of your character at a time where you think someone might die. The other is taking a large amount of damage in a short period of time. Emotions play a big factor into how well one plays in arena. If you are frightened you are likely to use cooldowns before they are necessary. If you are angry, you are likely to be too busy being angry to remember to use a cooldown or help out a teammate. *Keep in mind something that is NOT scary is doing skilled fancy things. No one is scared of you trying to shadowmeld their scatter shot, but they are scared of high burst damage.*

I think fear is one of the most difficult emotions to deal with. It causes you to use stuff before necessary AND when you let your emotions in the way important parts of the game start to become less important to you. The first one to go is always your positioning. When I'm scared of dying I'm generally playing way back by my healer just kiting away from the enemy. Working towards a kill becomes less important than trying to survive the next burst or whatever might kill me. Next I feel a team's offensive pressure drops when fast kills happen to them. They start to think defensively and forget about going for the kill.

What makes things scary? I think surprise plays a big role in making something scary. Also, when something feels insurmountable and you feel helpless it becomes scary. Taking 2 back to back Eviscerate crits for 130k, 130k is something that comes to mind as scary. Dying in a single deep freeze when you still had cooldowns is scary.

Most of this is obvious, so let's talk about the more interesting part. How can you use fear to your advantage in arena? I think there are certain players whose success has been fueled by fear. I will use the Mage class as an example. There are many good mages I play against on the ladder and the top few of them all have a completely different playstyle. One of them (namely, Watchmeblink) has a playstyle that is feared by many players that fight him. He is absurdly aggressive and willing to sacrifice any defense as offense to get to you and kill you. I remember when I first fought his RMP in Cataclysm. My playstyle changed so much against RMP after a few matches - simply because they were killing us in the opener nearly every time. Because of how scary those games were, I started playing really defensive against them until their pressure went down and we could get pressure and get a kill. The game isn't in a state where I feel waiting for the enemy to run out of pressure in the opener matters anymore, so that strategy has died now.

Anyway, point being: Watchmeblink is a great example of someone who uses fear to his advantage in arena. I guarantee you any healer that fights him thinks real hard about trinketing the first Deep Freeze or first Polymorph that he lands in the opener where against most Mages it wouldn't even be a question to sit. As soon as someone dies in a scary manner they are going to change how they play next time to try to stop that from happening again. Generally this means they will be more defensive and use cooldowns much earlier than needed, and in some rare cases they will play recklessly aggressive because they have come up with no other solution.
*Here's a couple VoDs I found of Watchmeblink doing Watchmeoneshotpeople things if you don't know of him*
http://www.twitch.tv/reckful/c/2129793
http://www.twitch.tv/reckful/c/2129730

In my own games throughout the years I've detected this fear happening with teams that I've faced a bunch of times and beaten as well as after losing a bunch of times with my own teams. Sometimes I'll lose a few times and then lose harder the next 5 games because I'm too worried about defensive and not about getting a kill. I'm sure this has happened to other teams/players as well. I can't say I've really taken advantage of knowing my team is instilling fear in our opponents, but it is an interesting topic to consider.

This was quite a long-winded idea, but I thought it was worth sharing with you guys. What I'm looking for from you now is to tell me how you think fear plays a role in arena and how you think fear has affected your play over the course of the game.


#3870923 Vanguards Enhance Shaman Guide (6.0.3)

Posted Vanguards on 04 April 2013 - 12:52 PM

Vanguards Enhance Shaman Guide (6.0.3)

I've been asked quite a few times to make an Enhance guide on stream so hopefully this can help out! This guide is written mainly for players new to playing enhance in arena / PvP.

What changed about Enhance in 6.0.3 for PvP?

Enhance has changed so much in WoD. Some major points:

1.) We lost our burst. Ascendance does not really "burst" that much anymore.

2.) Our overall damage is much lower.

3.) Elemental Blast hits lower than lightning bolt unless you Unleash it.

4.) We lost Spiritwalker's Grace.

5.) Our mana pool for healing and purging is overall increased.

6.) You can no longer Tremor while you are feared.

7.) Echo of the Elements works on Lava Lash and Stormstrike.

There are tons of other changes too, but the biggest thing is our gameplay. In Mists we were a burst oriented spec, now we are brought into arenas mainly for our utility and purges.

PvP Talents

Posted Image


Above are the general talents I use in arena. Some of them should be swapped depending on what comp you are playing, and what you are playing against.

Level 15:
Highly Recommended: Nature's Guardian

Nature's Guardian provides the best defensive boost for Enhance. Astral shift isn't bad, but the cooldown is too long for how long it lasts. Stone Bulwark is also a long CD and totem can be killed.

Level 30
Recommended: Windwalk Totem

Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Windwalk Totem is my general recommendation because Enhance suffers from mobility. Nearly any team you see in arena will slow or snare you in someway. Windwalk Totem is really nice for this situation. Windwalk Totem also helps a Beastmaster Hunter's stampede.Earthgrab is nice when you fight compositions that really need you to snare. An example is a death knight team without a freedom.Frozen Power has a similar logic to Earthgrab. It's also really good when you play with a druid to Frozen Power someone into a Solar Beam.

Level 45
Recommended: Totemic Projection or Call of the Elements

Call of the Elements is nice because it allows you to use double tremor and double freedom. I highly recommend Call of the Elements against any Priest or Warlock teams, and even Hunter + Warrior (Wyvern Sting + Warrior Fear). Totemic Projection is amazing to make your Capacitor Totem truly useful.

Level 60
Recommended: Echo of the Elements

Echo of the Elements lets you go almost "rotationless." You can pretty much hit Stormstrike / Lava Lash as much as you want when you account for the fact that you will be purging a ton in arena. Echo of the Elements procs extremely often especially when you get hit (it works on lightning shield.) Since NS no longer works with Hex this is by far the best talent imo.

Elemental Mastery is good for compositions that really rely on burst to win. However, it's purgable, and in the current WoD meta you do not want to use this against a ton of teams.

Level 75
Recommended: Ancestral Guidance
Ancestral Guidance helps a ton with healing burst. Healing Stream talent isn't bad either if you're against a Warlock or Moonkin.

Level 90
Recommended: Unleashed Fury

This entire tier  is bad honestly, there really isn't a good talent here. This seems to give us the most on-demand damage, but it's closely followed by Elemental Blast. You can honestly pick any talent in this tree and you will hardly noticie the difference except for Primal. Primal would be the best talent if your opponents don't kill your totem that has ~26K HP (1-2 hits).

Level 100
Recommended: Elemental Fusion or Liquid Magma

Another relatively useless tier. Elemental Fusion is the best if you can't use Liquid Magma (it breaks CCs). Otherwise, Liquid Magma provides the most damage. Storm Elemental is really only good versus teams that has no knowledge of the fact they can just kill your totem in one to two hits.

Glyphs
Similar to talents Glyphs should be adjusted to what you play and what you play against. In general I keep Lightning Shield Glyph and Frostbrand Glyph as mandatory. The last one I swap out a lot.

Prime Glyphs:
Lightning Shield - 10% damage reduction most of the time, incredibly useful for a squishy class like Enhance.
Frostbrand Glyph - Applies a slow for you automatically, incredibly useful for a melee.
Purge - Useful for really saving some of your globals, but if you get unlucky you can be stopping yourself from purging useful buffs. Use when you are not the only purge / dispeller on your team.
Purging - Extremely useful for any teams you plan to purge spam. It allows you to heal a ton or use lightning bolts much more often.
Capacitor - Useful for teams where you can keep Totemic Projection and you are afraid they may snipe your 5 second charge time totem.
Hex - Reduces your hex cooldown by 10 seconds. Extremely effective against teams with no curse dispel or only one curse dispeller.
Spirit Walk - Reduces your Spirit Walk CD by 25%. Nice for teams where you need to keep kiting or if you get heavily kited.
Ghost Wolf - Makes you run at 100% even when you are slowed when using Ghost Wolf. Similar logic to Spirit Walk glyph but in a more consistent manner.

Major Glyphs:
Lava lash for teams where your Flame Shock dot can break CCs.

Gems / Enchants / Stats
Priorities for Stats:
Agility>Versatility>Haste>Mastery>Multistrike>Crit

Multistrike and Crit are terrible since they scale less in PvP. The best thing to do for gearing is try to avoid these 2 stats as much as possible.

Recommended Enchants:
Versatility on everything. Haste enchant on weapons.

What rotation do you use in PvP?
There is no "specific" rotation in PvP. For Enhance Shamans it is exceptionally strange due to how important purging is and Echo proccing all the time.

Generally when you're not purging you want to use your 4-5 Maelstrom procs ASAP. Outside of that you want to use Stormstrike and Lava Lash. Keep Flame Shock up, keep Searing Totem or Fire Pet totem up. Unleash is a button you hit when you get kited or you have nothing else to do.

Macros / Keybindings?
Macros are largely personal preference. I prefer using @party1 and @arena1 kind of macros. Some players do it differently. Do what works for you!

Macros I use, and the keybinding I use with it:

For my shaman:

` = Start Attack with Unleash Elements
/startattack /cast Unleash Elements

6 = Cancel BOP
/cancelaura Hand of Protection

Ctrl + D = Burst Macro
#showtooltip
/cast Ascendance
/cast Blood Fury
/cast Elemental Mastery
/use Malevolent Gladiator's Badge of Conquest

Shift + F = Solar Beam
/cast Symbiosis

R / T / Y = same as my Ret, /focus @arena1 / @arena2 / @arena3

F = Wind Shear Arena 1
#showtooltip
/cast [target=arena1] Wind Shear

G = Wind Shear Arena 2

#showtooltip
/cast [target=arena2] Wind Shear

H = Wind Shear Arena 3

#showtooltip
/cast [target=arena3] Wind Shear

Alt E = Frost Shock Arena 1
/cast [target=arena1] Frost Shock

Alt R = Frost Shock Arena 2
/cast [target=arena2] Frost Shock

Alt T = Frost Shock Arena 3
/cast [target=arena3] Frost Shock

Alt F = Cleanse Spirit Party 1
/cast [target=party1] Cleanse Spirit

Alt G = Cleanse Spirit Party 2
/cast [target=party2] Cleanse Spirit

Alt S = Healing Surge Party 1 Macro

#showtooltip
/cast [target=party1] Healing Surge

Alt D = Healing Surge Party 2 Macro

#showtooltip
/cast [target=party2] Healing Surge

Ctrl + Z = Rockbiter Macro

#showtooltip
/castsequence [@none] Frostbrand Weapon,Rockbiter Weapon
/use 17
/click StaticPopup1Button1

Ctrl + X = Focus Frost Shock
/cast [target=focus] Frost Shock

Ctrl + A = Focus Windshear
/cast [target=focus] Wind Shear

Ctrl + S = Focus Purge
/cast [target=focus] Purge

Alt + X = Focus Hex
/cast [target=focus] Hex


As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros. Use these only as a general guideline and form your own macros!

Tips?
Stormstrike before you Ascendance in general. The Stormstrike in Ascendance does not share CD with it.
Make sure to Unleash before Elemental Blast or Lightning Bolt if you're using Unleashed Fury or Elemental Blast.
Keep in mind in WoD now we do not exactly do the most damage in the world. Pressure from Enhance is a stacking effect from purging, and somewhat decent consistent damage and a constant low CD ranged interrupt + other utilities. Don't be too discouraged when the damage on the scoreboard shows you're lower than everyone else! We also have probably one of the best constant heals in the game, so make sure you're using those procs.

Enhance PvP Stream
http://Twitch.TV/VanguardsTV - My (Vanguards) Twitch.TV Stream! Be sure to follow!

Enhance PvP Videos
Check out these channels. I make Enhance PvP videos from time to time.
http://www.youtube.com/SamK920
http://www.youtube.com/WoWSpotlights

Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page or tweet them to my twitter.

By Vanguards / Sam
http://Twitch.TV/VanguardsTV- Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook
http://youtube.com/SamK920 - YouTube Videos


#3869248 Pet (observer) cs bugged since 5.2?

Posted Nemlol on 31 March 2013 - 05:48 PM

As destro if pet die and you use an ember to res it 90 % of the time I can't use the abilities (or atleast use my spell lock macro)


#3868267 Weekly viewer casted games by Conradical & Azael!

Posted Azaelz on 28 March 2013 - 11:44 PM

*** Next Broadcast - Saturday, April 13th will be on European servers, but may have to be postponed as I may be in the process of moving ***

Hey guys, been a while since posting here but I had an idea I think a lot of people will enjoy and after talking to Conradical and him agreeing to get in on it I decided to go ahead and give it a shot!

The basic idea is that you show up in stream chat with your 3v3 team ready, and when we're picking a game you post your rating and setup in chat and then we'll select two teams around the same rating and cast your games with the regular tournament UI.  It'll be done on US servers for the first week - maybe we'll try EU servers as well assuming we can get accounts and it's popular enough so as long as you're on US servers and willing to add us on battle tag you're eligible to play!  We'll be queuing up using 5v5 wargames so that Conrad and I can join the game and then you'll simply kill us off and the game will proceed like normal as it does in all the online tournaments.

It's going to be on twitch.tv/egazael this coming Saturday at 2 PM EST so please help spread the word and show up! We'll be able to make it better and better and take viewer ideas etc for this if it goes well - also hopefully going to be able to get some relatively high level games for the end of the night - and perhaps have the most popular team of the day fight against a famous team or something like that!

Thanks and let me know what you think!


#3867266 Holinka appreciation thread

Posted Hyrmine on 27 March 2013 - 02:05 AM

I think it is safe to say that Blizzard employees read AJ so, thank you Blizzard for employing/promoting someone who actually does his job right. Hopefully GC won't have be involved in decision soon so Holinka can improve PvP even more.

There are still many who don't know his twitter or don't even have an account to tweet at him, I encourage you to do so since he actually replies to most tweets and unlike GC he actually says things that make sense.

https://twitter.com/holinka

Update:
I found more information regarding Holinka! You can find out more about him on his LinkedIn profile here:

http://www.linkedin.com/in/holinka
Posted Image
Prior to working for Blizzard he seems to have been working on a game called Transformer: Fall of Cybertron. I've never heard about that game personally. The company only had 200 employees it seems.
And before that he was a Senior Game Designer at THQ. Pretty interesting!
Posted Image


#3866915 Glyph of Solar Beam Nerf / Change

Posted Covlol on 26 March 2013 - 06:17 AM

View PostChzbrgr, on 26 March 2013 - 03:31 AM, said:

It's actually the worst idea possible. We already have astral communion for eclipse management, so a glyph like this would be absolutely fucking pointless. Would rather have eclipse be taken completely from boomkin, and instead just allow for actual setup instead of relying on skillsurge.

As far as beam/vortex goes, it's pretty dumb but it's the only thing that allows us to lock someone down to do damage. Best example would be an ability like deep freeze.

Except u can't deep 10 ppl at once.




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