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Member Since 02 Jan 2011
Offline Last Active Aug 17 2015 01:32 AM

Posts I've Made

In Topic: Borngood's Holy Paladin PvP Guide WoD and (6.2)

17 August 2015 - 01:25 AM

Updated for 6.2, working on BiS gear lists, honestly gearing for paladin is interesting atm and will take me awhile to compile everything in a way that makes sense. There is not just one BiS list this season, as we have multiple gearing options to go on such as haste, versatility, and some other stats.

If I missed something feel free to comment, there were not too many changes to paladins other then these. (listing all the changes I made to the guide)

6.2 Change: The only 6.2 patch note change for holy paladins.
  • Devotion Aura now reduces all damage taken, not just magical damage.
6.2 Hotfix: Mastery: Illuminated Healing should now correctly have its damage absorption reduced by Dampening.

Sad nerf to paladins, when already struggling the most in dampening.

Hotfix: Execution Sentence healing reduced by 25% in PvP.

Pursuit of Justice: This movement speed boost is great against teams with purge such as enhance shamans and death knights, I honestly always run this as I prefer it.

Something to consider: Selfless Healer

It is important to note that selfless healer actually has a place in holy paladin play. If you could somehow master its use against teams such as turbo cleave or teams that try and oom you, it is better then sacred shield. It is relatively difficult to use though if the other team notices what you are doing because it can be purged.

Hand of Purity: The use of hand of purity is great against warlock comps, the downside is its weak against any of the enhance and ele comps out there.

Glyph of Hand of Freedom: (Sadly this glyph does not see much use anymore, you cannot freedom while stunned currently.)

Glyph of Flash of Light: Healing received from the Paladin's next spell increased by 10%.

If I'm going to fight against a comp such as FLS or WLS, I will mostly replace beacon glyph with flash of light glyph to increase healing output.

Glyph of Harsh Words: Your Word of Glory can now also be used on enemy targets, causing Holy damage approximately equal to the amount it would have healed.

For use as shockadin, the 3 shockadin glyphs are Harsh Words, Denounce, and Holy Shock.

Stat Priorities

Int > Versatility = Haste > Crit > Multistrike > Spirit > Mastery

(Recommended) Enchant Weapon - Mark of Warsong will be for haste output.

Enchant gear with either versatility or haste depending on your play style or preference.

What race should I play?

Alliance: Dwarf. The stats on medallions were buffed greatly, and stoneform is very useful against warlocks, ferals, mages, who dominate the current meta.

Final Comments and Thoughts

Holy Paladins are in a very interesting spot as of late. Coming off their best season in recent memory s16, paladins were expected to keep up dominance, as they did for awhile. But then hit with the 15% healing reduction, execution sentence nerf, and the general uprising of warlocks and spread pressure teams, has put paladins about mid tier, behind resto shamans and druids. This is not to say you cannot still be successful with
paladin, but you will notice most people who rerolled to paladin last season, are now flocking in droves to the shaman and druid class.

I promise to update the gear list this week, thanks guys. Sorry again for the delay.

In Topic: Borngood's Holy Paladin PvP Guide WoD and (6.2)

17 July 2015 - 06:48 PM

Paladins have had 30 second HoJ for years, if you want to fix the problem, the hint is mages have 2 schools to cast spells from.

In Topic: Borngood's Holy Paladin PvP Guide WoD and (6.2)

24 June 2015 - 10:01 PM

6.2 update is coming this week, but first I want to hear peoples thoughts on stat priorities.

Right now I am considering, int>versatility>crit>mastery>haste>multistrike

My reasoning thus far, is the buff to infusion of light for 40% extra healing on the next flash of light, and the fact that holy shock doubles the base crit chance itself. Also I RBG'd in full tournament gear (730 ilvl) and the damage is really bursty, like out of control bursty, so I'm finding more and more that crit will be very valuable to heal as quickly and as high as possible.

Before I do the final 6.2 update, I would like some feedback to what people are seeing in terms of damage/healing.

In Topic: Holy - Speed of Light vs Pursuit of Justice

23 June 2015 - 07:34 PM

Pursuit of justice is actually very good, I have been using it over speed of light more and more. But as aveng said, if you play with a mage you can afk on pillar all day and sprint to hoj a dps every 45 seconds. I find pursuit much more fun though.

In Topic: Borngood's Holy Paladin PvP Guide WoD and (6.2)

16 June 2015 - 11:58 PM


Short Answer: Wizard on my team? Gear Mastery. No wizards? Gear haste, and look for wizard partners.

Long politically correct answer: For all intents and purposes, for Holy PvP haste has been king this season because of arena games (3v3) as well as RBG team fights lasting a very short amount of time, rarely do you go out of mana. This stat priority was also instated at the beginning of the season when the game was much more bursty with combat rogues running rampant.

All you really need to do ask yourself these simple questions, "Do I play with a mage on my team? Does my team play with a random assortment of wizards? Do I have classes on my team to eat all the interrupts for me?" If you answered any of these questions with 'yes", then you can afford to go for mastery>haste, because you really do not care how fast your healing gets put out, because the mage on your team will slow down and dampen the game to such a point that your job is really easy.

If you answered "no" to these questions, haste>mastery because every single second counts when you're healing, and every millisecond counts when having to juke multiple interrupts (when a mage on your team isn't eating all of them for you).