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LurtexMember Since 31 Dec 2010
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Posted Gelu on 27 September 2014 - 01:24 AM
Keep up the good work :^)
Posted jaimex on 26 May 2014 - 11:14 PM
Hey there, and thanks for clicking on the newest Ele Guide, designed for 5.4.7! I hope to, through this guide, clarify many of the basic questions that I get on a regular basis, and also teach some more advanced players some tricks as well.
Ele thankfully received no changes in 5.4.7 – in fact, thanks to the good design of the class they didn’t need any adjustments at the start of the patch, however now they may need a little bit of a nerf because of gear scaling and the RNG factor.
One of the elements I love most about Ele is the fact that it has so many different playstyles and talent choices – with most of them viable to a fairly decent rating! Here is a breakdown of the ‘’viable’’ options for talents, aswell as those I consider manadatory.
Let’s go through this tier by tier, one at a time.
Level 15: Nature’s Guardian is by far the superior choice in this tier for every spec of shaman, not just elemental. It gives you a nice big heal and hp boost, which can be crucial vs teams like Godcomp or RMX that can kill you in a stun. The premier reason this is better than the other two choices is that it is passive, has a short ICD, and activates in stuns. Astral Shift is a shield wall on a relatively short cd that could be useful vs teams that don’t cc you at all while tearing you a new anus, but I still feel NG is better in this situation. Stone Bulwark can be killed off and doesn’t shield for much, making it practically worthless.
Level 30: Windwalk is often superior here vs cleaves and when you don’t play with a druid. Not only can you drop a windwalk on a Root Trap for example, which can help keep your healer out of cc if they root you and your healer and he has no dispel and they blanket you. It also is useful versus boomkins and other eles who use beam, however these often break from dots and are used as a CS rather than a blanket. I personally prefer earthgrab when I play with symbiosis beam, as this gives me freedom to easily beam, for example, a ele in a LSD mirror while my lock fears the druid or I ns hex, giving us time to cc the ele in the ~2-3 seconds it takes to break the root. It is also strong against a team without freedom (i.e RMD.)
Level 45: Simply enough, Call is mandatory with any team that can fear before the next tremor is up. Priests, warlocks, and warriors when paired with a druid, pretty much. It is also needed versus hunter cleaves to get double tremor on wyvern. In the opener vs KFC you want to tremor first wyvern, prep, and tremor the fear which will come shortly after. Totemic Projection is only really good when paired with Totemic Vigor and for keeping rogues in combat or hitting stuns. Not really recommended as pretty much every comp an ele plays drs stun already and keeping rogues in combat is impossible if they are good.
Level 60: Ancestral Swiftness, or NS, is a given here, the 5% haste is really, really nice. It also allows you to hex druids or shamans without them being able to stop it. (As long as they don’t preshift or ground it, of course!). It is also a really strong execute if you don’t need it for anything else, Lava Burst, Fulminate, NS Lightning Bolt is 300k+ Damage if the Fulm crits.
Level 75: Rushing Streams, other options aren’t even debatable, they just aren’t worth it for ele.
Level 90: Unleashed Fury I feel is best, however some people like to play Ele Blast. I have been trying out ele blast in 2s and it is fun and quite easy to use, however in 3s the sustained damage increase from UF is so much higher it’s unreal, especially considering it isn’t that easy to hard cast ele blast vs any decent team. This also increases your damage on your lightning bolts as well as LB, making it a great all-round talent. It also is great for survivability, as swapping to rockbiter>unleashing on a target leads to 40% shield wall from the target that you unleashed on, making you immortal.
Lightning Shield glyph is the only real mandatory glyph here, the constant 10% damage reduction is a lifesaver, especially vs teams that kill you in stuns. Without it, you are just too squishy.
Healing Stream glyph, while in the optional section, is mandatory versus any mage, boomkin, or ele team. The 10% will top your team off as most people don’t kill Ele healing streams, and if they do, learn to hide them.
Totemic Vigor becomes useful if they are tunnelling your totems vs a team you need it, i.e healing stream vs LSD. This is also good when you play totemic projection and prevents your cap totem from being killed off instantly.
Hex is a must have vs teams where you can get easy, undispellable hexes – such as vs KFC. It becomes less strong if you play with a class that DRs hex like a mage or monk.
Shamanistic Rage really is only strong versus mages, as you cannot afford to waste your only defensive for getting out of a hoj or cap. You can use this to get out of deep freezes, and therefore allowing you to reposition. Do not use it versus locks though – if you use it with UA up you will get 100k damage on yourself and 4 seconds blanketed.
Ghost Wolf nice if you can’t use anything else, great increase on mobility when you need it.
Mainset Helm – no enchants available. Gem with Burning Primal Diamond and a Reckless gem.
Alacrity, or haste and mastery.
Mainset shoulders, enchanted with Greater Crane Wing and a Reckless Gem.
Prowess, either with superior intellect or if you have tailoring, use lightweave.
Mainset chest, with glorious stats, a brilliant primordial ruby and a reckless gem.
Prowess, with Super Intellect.
Resto Gloves (Ringmail), Greater Haste and a Mysterious Gem.
Meditation, with a belt buckle, Mysterious Gem, and a Brilliant Gem.
Mainset Legs with Cerulean Spellthread, combined with a Brilliant Gem and a Mysterious Gem.
Alacrity with Pandaren’s Step, and a Reckless Gem.
Meditation and Cruelty rings.
Proc Trinket + PvP Trinket.
Reforge into 6% Hit, through spirit and natural hit on gear you should meet this easily. After that go for Haste>Mastery>Crit. For fully optimized reforging check out my armory at the end of the guide.
Learning how to ground is ridiculously important, if you fail at grounding your entire team will suffer. Anyone who has ever played priest or druid at decent ratings will fall into grounding easily, but someone who has little to no experience with pre-emptively stopping cc can find this aspect of the class extremely difficult. The first thing that must be noted about Grounding Totem is that it is unreliable! Calling you can ground X is not always guaranteed, SOTF clones are pretty much impossible to ground over 80+ MS for example. Therefore it is important to make sure your team is aware of this, instead of saying “I will ground this next clone”, say “I should be able to ground this clone, but incase I can’t be ready to skin/ward/port etc.”
Next I recommend you invest in downloading and modifying Interrupt Bar to show the cooldowns of when the instant ccs are back up, for example, POM Sheep, NS, FOJ, Scatter etc. Once you then see, for example, a paladin sprinting towards your healer with hoj off cd, you can ground and you have a good chance to get the hoj.
Another important aspect of shaman in general is the weapon imbues. Learning when to swap between flametongue and rockbiter is amazingly vital – the shield wall from rockbiter is a lifesaver. First, learn which of the damage dealers will be raping you. For example, there is next no point unleashing rockbiter on a rogue in RMP for example. He will do some of the damage, for sure, but 80% of the damage during a normal dance/orb will come from ice lances. If you unleash the mage, you are effectively cutting their overall damage by 20-30% which can save your life.
I’m gonna edit more in as I think of them but right now I want to get this published and I can’t think of any more, these are the two most F.A.Q that I get so I thought they would be important.
/cast tremor totem
/cast [@focus] Symbiosis
Healing Surge Healer
/cast [@Terraix] Healing Surge
Healing Surge DPS
/cast [@namqtirl] Healing Surge
/cast [@Terraix] Cleanse Spirit
/cast [@Namqtirl] Cleanse Spirit
/cast [@mouseover] Bind Elemental
/cast Grounding Totem
/cast [@focus] Hex (replace focus with arena1-3).
/cast lava burst
Wind Shear Target
/cast wind shear
Wind Shear Focus/Arena1-3
/cast [@focus] Wind Shear (replace @focus with arena1-3)
[/cast [@focus] Purge
:shaman: :warlock: :druid: is by far your best comp as elemental - LSD is probably in the top 3 comps in the game, depending on who you ask, of course. LSD has a plethora of CC, a fuckton of damage, and ridiculous survivability. The main weakness of this comp is how weak the druid is, even with the port + gate + fears that the druid has, they can still die really easily in stuns. This means druids that are defensive and have a good defensive pillar hugging playstyle are better for LSD. That being said, if they aren't looked at by a certain comp, i.e, idk, splay, a offensive druid is better. The main problem is that with such an LSD2 dominated ladder, the comp gets very weak very quickly as LSD2 is ridiculously hard, as well as Resto Shaman + Lock in general.
:shaman: :warrior: :druid: / :priest: Thundercleave is actually just as good as LSD imo, and it's main strength is it's tankiness and effectiveness vs LSD/LSD2 which dominate the ladder. The main idea behind this is sustained pressure and massive burst, just make sure to press slam and lava burst at the same time.
:shaman: [WW] :priest: is actually quite strong, the strengths are similar to thunder with great survivability and ridiculous burst potential. It also counters LSD. Leg Sweep>RSK>FoF while you lava burst on a healer is very nice. This has, imo, the best healer killing potential in the game in terms of sheer damage.
:shaman: :mage: :druid: - I haven't played this that much this patch but I've seen Mohrchen play it at high ratings and it seemed pretty much unhealable burst in a deep freeze. The survivability was nice also, but seems weak when the druid can be trained.
Armories of Top Eles;
Not many eles stream, but the arguably best ele does, at twitch.tv/zeepeye.
Final Notes: I know this is incomplete at time of posting, but nevertheless I hope you got some tips out of it, this is probably the last guide I will write for a while, I don’t play to reroll anymore.
stay classy aj xó
Posted jaimex on 01 March 2014 - 04:51 PM
Also, even though atm I don't have a sp, I still feel I know enough about my old main to post a guide, esp. since the current sticky is 3 patches out of date. The rest is just copy/pasta after this point with the required changes
Hi there - as the other guide is now outdated and it doesn't look like Neyz is active anymore I decided to put this together. As neyz also said in his guide, I am by far not one of the best priests but a lot of changes have happened since 5.2 so I want to give a rough outline. I'll also be copying vanguard's format as it looks clean. So without further ado, let's begin.
Shadow Guide (5.4.7)
Important Changes for Shadow in 5.4.7
Leap of Faith no longer has a positional/facing requirement.
Shadow Word Death does 15% more damage
Shadow Word Pain does 25% more damage
Feathers are now a 80% speed boost
Psyfiend now has 75% less health, and no longer benefits from haste
Increased Resi to 80%
Shadowform no longer reduces damage taken by 15%, but increases armor by 60%
VT now deals 20% more damage
Shadow Apps cannot be killed anymore
FDCL now has a additional 5% chance to proc for shadow
Dark Binding is now baseline
Reflective Shield now reflects 70% of the damage absorbed, up from 45%
I have highlighted the really important changes.
Clear winner here for me is psyfiend. Previously I chose void tendrils but as I faced more and more teams I found psyfiend is just better. I recommend using a shield macro for it, which I will cover in my macro section, and it is just as unkillable as last patch. Use psyfiend agressively vs non hunter teams, out of range of melee if needed, or defensively vs hunters as you can put your psyfiend just over a hunter trap and the psyfiend can 'eat' the trap. The only time I recommend void tendrils would be say vs a dk/rogue/priest that has no way out of roots OR if you are playing with a melee easily peeled like a dk and you want to train something, can be useful to root a resto shaman if you are playing Unholyplay for example. Otherwise it is not worth it. Likewise, never take mind control as shadow in 3s.
As before, I think there is a real dominant choice here. Since 5.4 feathers are now a 80% increase in speed, which makes you effectively immune to slows if you use it correctly. Feathers + guise is overpowered for getting fears on healers. Time your guise/feather with the end of a hamstring/chains of ice and sprint and you can cross the map ridiculously quickly. I would take phantasm vs mage teams that train you in conjunction with the fade glyph, when you don't have freedom on your team (i.e godcomp.)
This is arguably the tier where you have the most choice. As mentioned above, FDCL now has a 20% chance to proc every time your VT ticks. This means theoretically every 5 ticks of your VT you will be granted one spike proc! Although, sometimes dependent on comp I personally believe insanity is still 100% better. If I am playing either godcomp or Melee/Sp/Rshaman I play insanity as the small burst windows in stuns are very important. Dotcleaves and RNG Damage comps I prefer spikes though.
One real choice here, that is spectral guise. Not only is this very good for getting fears, if you time a shield/feather with this you can get away from most melee easily (read: not warriors). The other two are just not worth it as shadow as both are affected by battle fatigue.
It looks like there is a pattern here, isn't there. Once again, clear choice is DI. Power infusion can be spellstolen/the long cd doesn't work well with most of our partners. If you play with a mage, it could be semi viable if you turtle until you have 3 orbs and global in the first deep, but I personally do not see PI being viable.
Divine star. The amount of lockdown in the game and the long cd/mana cost of halo means getting VTs and the consequent mana returns means it is nearly impossible to stay high mana if you play halo. Also, considering the interrupts and the ability to cast divine star when locked out makes it a great 'ohshit' heal along with pom for around 70-80k if both crit.
Glyph of Prayer of Mending
Glyph of Fade
Glyph of Inner Fire
Glyph of Inner Sanctum
Glyph of Mass Dispel
When to which glyph:
Inner Fire; always take this when there is a melee on the opposing team.
Inner Sanctum; always take if you are vs a double caster team or melee/caster with no better 3rd glyph.
Mass Dispel: Use vs mage/paladin teams that you do not need anything else. Can also be useful vs warlocks who play dark bargain.
Mind Blast: Very useful if your team has no slows and no better 3rd.
Enchants / Gems / Reforges
Shoulder: Greater Crane Wing Inscription
Back: Greater Intellect
Chest: Glorious Stats
Bracer: Super Intellect
Gloves: Greater Haste
Belt: Living Steel Belt Buckle
Legs: Greater Pearlescent Spellthread as anything except for human, if you are human (1% extra spirit) go for Greater Cerculean Spellthread
Boots: Pandaren's Step
MH: Jade Spirit/Spirit of Conquest
OH: Major Intellect
Red: 320 Haste
Yellow: 320 Haste
Blue: 320 Haste
Meta: 665 Resi + 775 Power / 3% Crit and Intellect
6% Spell Hit (Spirit) > Haste > Crit > Mastery
Use the mooncloth gloves as they give haste instead of crit and get your 4 set via the other satin pieces.
Neck: of Alacrity
Back: of Cruelty
Bracers: of Prowess
Belt: of Meditation
Boots: of Alacrity
General Playstyle Tips
Stay in Inner Fire and Shadowform 100% of the time.
If your healer is getting trained, position yourself far away from him, say between two pillars so you can grip him out of trouble.
Prioritise casting mind blast over casting dots for most comps (prio dots for shadowplay/boomy sp though.)
Keep Prayer of Mending and Shield on cooldown on the other team's target.
Try and fear resto shamans early to get tremor out of the way!
If you are playing insanity and land a 3 orb, but get a mind blast proc at the same time, use it before you start channelling insanity, this provides more burst.
Do not mind blast into a immunity/deter or reflects. These do not grant shadow orbs. Same goes for Shadow Word: Death.
These are in no particular order and are just taken in the order they were in my /macros tab.
1) Healer Shield
/cast [@HEALERNAME] Power Word: Shield
2) Dps Shield
/cast [@DPSNAME] Power Word: Shield
/cast power word: fortitude
/script SetRaidTarget("zehjune", 6)
/script SetRaidTarget("yournamehere", 8)
/script SetRaidTarget("freshfreefly", 5)
/script SetRaidTarget("johnyblaze", 1)
/script SetRaidTarget("foxius", 2)
4) Shackle (This also shows the tooltip of your Tier 6 talent.)
/cast [@mouseover] Shackle Undead
/script n_vt=GetSpellInfo(121135); n_pf=GetSpellInfo(110744); n_dm=GetSpellInfo(120517)
/run SetMacroSpell("shackle", GetSpellInfo(n_vt) or GetSpellInfo(n_pf) or GetSpellInfo(n_dm))
5) Level 15/Psyfiend Macro (Note, the macro must be called '15 Talents' for this to work.)
/cast Void Tendrils
/cast Dominate Mind
/script n_vt=GetSpellInfo(108920); n_pf=GetSpellInfo(108921); n_dm=GetSpellInfo(605)
/run SetMacroSpell("15 Talents", GetSpellInfo(n_vt) or GetSpellInfo(n_pf) or GetSpellInfo(n_dm))
/use grevious gladiator's emblem of tenacity
7) Healer Pom
/cast [@HEALERNAME] Prayer of Mending
8) DPS Pom
/cast [@DPSNAME] Prayer of Mending
9) Healer Grip
/cast [@HEALERNAME] Leap of Faith
10) DPS Grip
/cast [@DPSNAME] Leap of Faith
11) Focus Horror
#showtooltip Psychic Horror
/cast [@focus] Psychic Horror
12) Focus Silence
/cast [@focus] Silence
13) Shield Self
#showtooltip fear ward
/cast [@yournamehere] power word: shield
14) Purge Focus
/cast [@focus] Dispel Magic
15) Psyfiend Shield
#showtooltip Prayer of Mending
/cast [harm] Mind Blast
/cast [help] Power Word: Shield
1. Godcomp. Simply the best for a sp atm. But gl finding a mage :P
2. Shatter (Godcomp with hpala or shaman) imo hpala is better atm, but shaman works too. Mage, once again, is hard to find.
3. RPS. Very good control and survivability with the resilience buff. Will degrade over time with more and more gear.
4. Shadowplay. Easily t1 this patch once everyone gets gear. Spread pressure is insane, similar to cata.
5. WPS. Extremely high burst with nice swaps. Pretty strong.
6. FPS. Not sure, haven't played this/against it but heard it was pretty strong so.
Good Spriest Streams
Not many priests stream right now, but among them are
twitch.tv/talbadar - occasionally plays his priest
twitch.tv/khryl - occasionally streams.
http://www.twitch.tv/jahmillionaire - Jah <3
And that is it. I know it was a little long, but I hope you have learned something from it. Good luck & thanks for reading! As I said, I haven't played shadow for a bit so I probably missed something. Feel free to point it out :D
Posted Schvetolga on 25 January 2014 - 01:08 PM
Burst of speed might be strong, but it also has an energy cost, unlike roll and flying serpent kick, heroic leap.
And no, I will not stop saying warriors are absurd damage,defense and mobility wise. The fact that people don't complain about it anymore does not make them any less OP then at the start of this season... Just means that they aren't counting on blizzard to fix anything.
Blood presence is on GCD, removes all of your runic power unless you have the glyph (which then removes 30% of your runic power), removes 20% haste, death coil procs and 15% movement speed. I dont think you need to put a damage done reduction % in there aswell as damage already goes down drastically when going into blood presence.
Remove runic power cost from dark simulacrum (so fucking gimmicky) and remove the GCD and runic power loss of presence shifting. Why is "stance dancing" more important for a DK than it is for a warrior? Makes no sense.
Dispel CD has to go or a CD NEEDS to be put on poly/fear. The most efficient way to peel should NOT be to spam poly/fear on one target to counter the fact that dispel has a CD.
Damage modifiers needs to be reduced drastically.
They need to remove alot of interrupts and promote casting so every caster doesnt need to resort to instants.
No idea why they gave another instant CC to hunters when the reason they removed preparation was because there was too much instant CC (Blizzard trademark change).
WW monks killing you in 1 fists of fury is not fine.
AMS absorbing 2 lances and even less s15 because of fatigue is just stupid. Same goes for other shields like priest shields etc, they're going to be practically useless.
Remove Desecrated Ground and give DKs some fucking utility like old consecration or old CoI back. Only having damage promotes brainless gameplay.
Posted Gekz on 22 January 2014 - 11:55 PM
Posted Esiwdeer on 13 January 2014 - 03:40 AM
These are just 3 of the posts I've reported in the last 24 hours while the moderators sit by idly and do nothing. This EU World War envy has got to stop.
Fact: The best EU player of all time, Hydra, is laughed at by his own community
Fact: The two players EU says are good are notorious wintraders who will not hesitate to be French, e-date 15 year olds or steal Hydra's identity for R1. Yes, of course I am referring to Zunniyaka and Khuna.
Fact: All the moderators on this website are EU scum.
Fact: The other EU players that people know, like Minipogo or whatever and that other Hunter, Benhaminlethal are ignorant bastards.
Fact: All famous American players are super nice guys who stream in sweaters or invite their grandmothers on stream, for example Cdew and Woundman.
Fact: Everyone in EU watches American television, movies and even American streamers are the most popular. But no American streamer has ever dated a European ever, even the ones who already have accents. What is up with Tease's bone structure? Her face is completely flat.
Fact: America won WWI, WWII and WWIII in several movies.
Fact: If you play on EU servers, they make you e-sign an "anti-cheating agreement"
Fact: If you play on US servers, they already know you're honorable.
Fact: EU started DDoS'ing in this game 3 years earlier than US.
Fact: It is more common to have a R1 title in EU than not have one.
Fact: EU has to protect itself with the entire Atlantic ocean during online tournaments.
Fact: No EU player has ever won a LAN event for World of Warcraft.
Posted Xunae on 28 December 2013 - 08:26 PM
Posted jaimex on 19 December 2013 - 06:34 PM
Posted Feliclandelo on 10 December 2013 - 03:07 PM
Good job on almost being 50% winratio
Someone post on reddit.
Posted Feliclandelo on 10 December 2013 - 03:00 PM
Think I made it pretty clear by now. Cant expect too much of a guy asking to get AJ to be for "2,4k" rated players only the first time he hits it and he can post lmao
Posted Braindance on 10 December 2013 - 09:53 PM
Posted Ralin on 04 December 2013 - 02:50 PM
You make an elitist assumption -
When Holinka has stated multiple times that there's no planned balance changes between now and WoD, why is it an elitist assumption? It's taking his words at face value with no accidental misinterpretation. Are you dumb?