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samcope14

Member Since 24 Dec 2010
Offline Last Active Today, 07:19 AM
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#3922980 Gladiator Crushes

Posted Ayrasaurus on 05 August 2013 - 04:48 PM

They don't call him BraveIntelligentGirthy moran for nothing you know


#3922801 Gladiator Crushes

Posted Icedbrisktea on 05 August 2013 - 07:00 AM

My Gladiator crush is Kaska. He would win my heart any day. I wouldn't trade his love for anything.


#3921366 S8 all over again

Posted Bigmoran on 01 August 2013 - 06:40 PM

View PostBraindance, on 01 August 2013 - 05:50 PM, said:



Rets are op and so are enh and they can fit in most comps.


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#3914021 Props to Fhos

Posted Gsgsgsgsgs on 16 July 2013 - 07:07 AM

View PostAetarius, on 16 July 2013 - 06:47 AM, said:

im glad gs finally remembered his bubble keybind

Spoiler



#3912508 ArenaLeague tournament - this weekend live on AJ

Posted Snuggli on 12 July 2013 - 10:09 PM

View PostWyoryn, on 12 July 2013 - 09:58 PM, said:

Can someone summerize what happened there?
I couldn't watch the stream most of the time and am very confused now.

What I saw:

First game Hydras team did bad picks and played Holy/Muti RMP and lost 0-2.

In the first game of the second set, Samx had UI problems, called for the countdown to stop but it carried on anyway. He Semi-AFK'd the game and they lost (0-1). he asked for a rematch. It got replayed and they lost again (0-1).They won the next game on Tol'vir (so now it's 1-1). The final game, Samx/Hydra's thug had a perfect opener, killed Hunter before deterrence (human error? lag?) and then the losing team claimed their priest DC'd, hunter had lag and their death knight was getting ddos'd. Admins decided not to replay the final game and Hydras team won second set 2-1.

They did picks and bans for the final set of games (1 'set' each), and RMP vs PHDK was decided. The PHDK was still angry because Samx's game got replayed, but theirs didn't. Then a lot of discussion went on, not sure what was said, Conrad was being told they were replaying the game but Hydras team had already logged their RMP.

Ended up with Hydra's team forfeiting because apparently they were ignoring admins, even though at the end of it all they were willing to replay the game which sparked all the drama.


(This could be wrong, but this is what I gathered as a viewer with no bias to either of the teams).


#3891179 The return of Samulex

Posted Bigmoran on 24 May 2013 - 09:15 AM

After a long departure from his kingdom of Azeroth, harvest-god Samulex returns to farm his crops. His kingdom lies in shambles, still recovering from the short reign of the demi-restealth god Flaberz. Can Samulex maintain order in this time of chaos? Or will he fall victim to the blight of beastcleave and the terror of the Shamguard? The Kwok is ticking and only time will tell...

twitch.tv/samulex14

The summer harvest is about to begin...




#3835136 [WORLD FIRST] 100-0 Monk [proof inside]

Posted Lobstermania on 14 January 2013 - 08:41 PM

View PostVamel, on 14 January 2013 - 08:36 PM, said:

gzzz   how do u feel
Thanks for asking. I feel quite euphoric, as if I'd replaced my coco pops with MDMA crystals. But more importantly, I feel proud... I feel proud not only of myself, but of the community as a whole. I feel like we have proven ourselves as a community worth the effort. Ladies and Gentlemen, people will talk about this day. People will ask; "do you remember the day that Monk got 100-0?" and you will say "yes, I do. I +repped his posts on AJ". Today is the beginning... the beginning of the rest of your lives.

+rep if helped

edit: I do not advocate the use of any illegal narcotic.


#3835120 [WORLD FIRST] 100-0 Monk [proof inside]

Posted Lobstermania on 14 January 2013 - 08:20 PM

Ladies and Gentlemen, after a long struggle, I am proud to announce to all my friends on the ArenaJunkies forums that today I, Lobstermania of Outland, achieved a feat previously thought impossible: achieving 100-0 in arena combat as a Monk, the weakest of classes.

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Now, I know you skeptics out there are ready to out me as some kind of master troll, duping the community into seeing me as some kind of demi-god, but I came prepared. Below, I have a screenshot of my team, followed by an in-game whisper confirming it is legit from a notable name on Outland.

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Now, it was difficult. With the constant in game abuse, sniping and DDOSing from the Adolf Hitler of WoW Duskfall... but I battled through it.

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I'd just like to conclude this post with a few Honorable Mentions:
Fenomeno, The Greek Yoghurt
ShrineNI, YouTube Celebrity
Jack "The Whack" Jones, #unbanJballer
Rhyes "The Black Braindeadly" Douglas
And all the Swedish people of Outland for giving me the inspiration to aim as high as I did.


#3834419 Yaspresents Qualifier Group A Live Now

Posted Iambored on 12 January 2013 - 11:03 PM

3 stack TfB is back, saddle up boys this is going to be a good tournament.


#3794695 Dara Mactire DDOS Squad At It Again

Posted Regent on 24 October 2012 - 08:43 PM

I took the liberty of making them a new logo. Free of charge.

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#3792102 King of the Hill WoW Tournament Signup

Posted Feorblade on 17 October 2012 - 08:27 PM

Team Name: Smoked Slammed Blunt

Composition: Warrior Pet Shaman

Player Names: Hoodrych ( Warrior) Spirit Beast (Pet) Thingtwo (Shaman)

Team Captain: Spirit Beast

Current 3v3 Rating: let's say 2500.

Team Armory Link: ^_~

Additional Information: The only real thing holding the spirit beast back is me :(


#3790380 Real men play rogue or priest

Posted WildeHilde on 13 October 2012 - 11:13 PM

Actually it's "of Gnomeregan".


#3790186 Real men play rogue or priest

Posted Evolute on 13 October 2012 - 03:13 PM

Why is this news? This is not news. This should not be in news. What the fuck?

I mean, you could at least format it properly, but you just basically 'call out' people in quotes and post a video with little backstory beyond 'people say rogues and priests suck, but heres a 2v2 video'.

Uhm, hello, they do suck. They're subpar. Just because exceptional, arguably best in the world players succeed in the 2v2 bracket does not mean they don't need some tune ups.

As posted below, why is this not in videos? AJ PLIS.


#3789209 MoP Arena: First Impressions

Posted Filovirus on 10 October 2012 - 05:54 PM

I ended up playing 50-60~ games of HLS and RLS on the level 90 Arena Pass last night, and I had a few thoughts.

1) BM Hunters - How did this get past... ALPHA? The first comp I tried was HLS, and I could not BELIEVE what I was seeing. I could be across the map in a CC and if my hunter popped his ZOO he would 100-0 something in 1-2 seconds, 2 seconds being a slower kill. No dots or damage from me whatsoever, while I sit in a full cyclone. There is no excuse for imbalances like that, other than Blizzard... being Blizzard I guess.

2) Mage control - With the dispel change, I think mages are grossly overpowered. A mage can sheep me, and start casting a sheep on my partner, so that as I get dispelled my partner gets to sit a full sheep. Alternatively, the mage can just sheep someone, have the healer dispel it, and then pop every one of his cds and deep + frost bomb something. I think something NEEDS to be changed about how mages work after the dispel change.

I actually didn't have a problem with their burst; it isn't anything different from what you could see from a mage in Cata. The damage could be stopped, and it seems like they have to cast to kill something. If I stop the casts, I can keep my team alive. The burst can be very high, but at least they have to CAST.

3) Warrior mobility/damage seems a bit overkill. I do not like how warrior mobility seems to be based on how well they will stick to mages or hunters. This means classes like warlocks and priests are -never- getting distance from a half decent warrior. I'm not sure where the problem lies with warrior mobility design, but I think this has always been an issue. While I do agree that warriors need a lot of their current tools to put up any sort of fight against mage teams, I also think this mobility is too much against classes without mage-level control.

4) Defensive cooldowns seem grossly overpowered for certain classes or comps. I played several games against Druid/Mage/Spriest, and it was actually the most impossible thing to kill anything. I am by no means claiming we played perfectly, but one of the games I remember our team played extremely well, and it was still -IMPOSSIBLE- to get a kill. We had a swap to the Druid (no ironbark or trinket or ice block) with a full fear on the priest, full hex on the mage, dance/demon soul swap to druid with a Haunt, but he LIVED!

If you are going for a kill on the Druid, you have to go through: Resto Leap (no idea what this is called lol), Life Grip, Barkskin, Ironbark, ICE BLOCK (words cannot describe...), Tree Form, mage peels (over-the-top with dispel change), priest off-heals, and LIFE SWAP????????????????

Random Thought: I do not like the fact that Unbound Will VT Fears you when used against Shadowpriests. Ex: I am feared and I have Vamp Touch on me, so I pop Unbound Will. I now get VT feared for a few seconds and then eat another CC afterwards. I'm not sure if this is intended, because Unbound Will does remove all debuffs, but I don't think it should VT fear or UA silence you for using it.

This is just one example, but it seems like classes have way too many defensive cooldowns and instant CC effects right now. Instant CC has got to go if this dispel change is going to be permanent.


5) Healer Mana - Doesn't matter, except maybe against Warrior/BM Hunter type comps, simply due to the imbalanced damage they do. This is the first season of the expansion, being played in -full- gear since this is the Tournament Realm, and mana does not matter. -IF- a healer somehow manages to go oom, and isn't a priest (since they don't seem like a real class atm), all he has to do is run behind a pillar and drink while his partner(s) use one of the million available defensive cds or instant ccs and he will be fine.

I think healer mana needs to be re-evaluated  or the only comps that exist will be comps that can 100-0 something in a few seconds, or comps that can CC a healer for a year.

6) Getting Kills - Feels a lot harder than it should be. It seems like the only things that end games right now, are broken cooldowns. Ex: Warrior damage with CDs up, BM Hunters unleashing a zoo (I don't even), etc. While I do think damage cooldowns + CC on a healer should be necessary to score a kill, I think it requires too much to get a kill right now. Survivability is simply too high.

7) The State of Affliction

Granted I have only played one night of MoP, the class feels more or less the same as it did in Cataclysm. I felt like I played the majority of the games well, and while not my best play, certainly well enough to get a feel for the class and arena in general.

Affliction damage, when taking current defensive cooldowns, healer cooldowns, and healer mana into account, is completely miserable. My dots were not critting for more than about 15-16k on 375-400k health pools. This is with FULL gear, gemmed and itemized pretty well (could be a tiny bit better I'm sure), and with Mastery reforged on every possible piece of gear. At level 85, my dots were critting for 8-10k on 140-150k health pools (this is also with haste reforge, not mastery). So essentially, our dots are doing about 70%~ more damage than they did at 85, and health pools are 150%~ larger than they were at 85. Additionally, every class has a lot more survivability and defensive cooldowns, including healers, and healers don't actually use mana.

As for the Affliction playstyle, Blizzard seems to be following the awesome trend of dumbing things down until warlocks don't actually have to do anything at all to put up full dots. Being able to Soulburn: Soul Swap full dots onto any target, 4 times (with glyph) in a row is... umm... what? In Cata, I thought warlocks were in a relatively good spot for getting dots up; Soul Swap had a 30 second cooldown, and you could use Fel Flame to refresh your UA. You still had to cast a significant amount to generate a high amount of pressure. Now, you don't actually ever have to cast to get your UAs up. In fact, I had a few games where I would pop Demon Soul and my on-use trinket, and Soulburn: Soul Swap dots on their -entire- team with 3 globals. I think this is a terrible direction for the class. Warlocks need to be required to cast a lot more, and their dots NEED to do significant damage. Malefic grasp spam with full dots during Demon Soul + on-use is good damage, but outside of that, Affliction is completely underwhelming.

TLDR: Unless something gets changed with healer mana, Affliction is going to need a significant amount of damage buffs to make the spec competitive. Should Affliction get the damage buffs that it needs, I also think Soulburn: Soul Swap needs to be either a) removed from the game or b ) redesigned.

I haven't had a chance to play around with Destruction or Demonology yet, so I am not going to make any comments on either of those specs. I have heard that they both do well, but I have a hard time believing Destro would do decently vs. any moderately coordinated 3s team. Getting a Chaos Bolt off at a crucial moment seems like it would be extremely difficult.

Thanks for reading, feel free to correct anything in my post. I just got MoP a few days ago, so I am not an expert by any means.


#3747269 WoW 2012 European World Championship Results

Posted Ayrasaurus on 20 August 2012 - 09:18 PM

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