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Member Since 22 Dec 2010
Offline Last Active Jul 16 2014 02:37 PM

Posts I've Made

In Topic: X-Mog!!! Let's See'em Boysc

16 July 2014 - 02:39 PM

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In Topic: Dks and Mages. General 2s questions

28 April 2014 - 03:00 PM

- Dispel him as much as you can when you are waddling towards him, especially when he ice has barrier, incanter's ward, alter time. Dispelling frost finger off the mage usually upset the mage as well.


In Topic: Where have all the rogues gone?

28 April 2014 - 02:56 PM

Got like 2100 on my rogue first day ever playing it as combat RMD with the worst trade chat druid ive ever seen at ilv530.

And, most games were NOT over in 1min.

Everyone posting that nobody will play with non-dance rogues might be a bit wrong.  Just find someone decent and que with them.  Atleast a decent dps friend and just trade chat idiot healers in trade to practice.

In Topic: Cyclone and Fear now share DR in WoD

23 April 2014 - 09:09 AM

View PostNadagast, on 23 April 2014 - 12:21 AM, said:

I want to point out that the unique traits you listed that Druids would still have (HoTs, mobility, immune to poly) have all been getting given out to other healers in increasing amounts (except for immune to poly).

It seems like lots of people look at WoW as if it should be a graphical spreadsheet.  A spreadsheet where everything is perfectly balanced and nothing really stands out.  WoW is an RPG.  It's interesting, and makes the game more worth playing, when classes are distinct and have sharp differences between them.  Do Druids need a CC as powerful as Cyclone to be viable and have 'synergy'?  No, obviously you could tweak the numbers such that Druids were even stronger without Cyclone than they are now.

I would make the argument that this hypothetical Cyclone-less WoW is less interesting and fun to play than an equally balanced WoW where Druids do have Cyclone.  I think that's the point I've been trying to make (poorly) this entire thread.  WoW is not just a graphical representation of a spreadsheet.  WoW is a roleplaying game, and having powerful, unique abilities that give your class power is one of the most entertaining parts of an RPG (for me).

In the past, Priests used to be the offensive healer.  They used to be able to help their DPS with damage, to a much greater extent than they can today.  I think most Priests are sad that they lost that.  You could have made the same argument then as you're making now: "Do Priests really need powerful damage to be viable and have synergy with other classes?"  No, they don't need it, but differences make the game more interesting.

Every healer is slowly turning into a Paladin, and that should scare you.

Cyclone has it's own DR.

Now on a short cooldown or 2-charge system like double time.


In Topic: ele comps and our role in them

22 April 2014 - 10:35 AM

Your role as elemental.  In order of importance.

1. Tremor
2. Prep tremor
3. Flame shock
4. Flame shock
5. Flame shock
6. (If in 5v5, flame shock)
7. Use procs on cooldown
8. Setup dmg with modifier procs
9. When you have trinket, tailoring, blood fury and or engineering gloves up, and you possess over 100,000 spell power please use the lava burst proc you have to get clearcasting, and then unleash lightning bolt lava burst fulmination someone.
9a. Or just spam procs with modifiers up.
9b. Or ascendance.  And everyone will line and press every cc in the arena on you, when you realize that ascendance is a defensive you will start to win more games.
10. Repeat this process until you win