Jump to content

  • Curse Sites
Help

riccod

Member Since 12 Dec 2010
Offline Last Active Dec 13 2013 06:41 PM
*****

#3565353 Qyzz IV

Posted Stige on 28 November 2011 - 08:26 PM

Wtf is all this retarded language in here?


#3560055 Wipe or win #1

Posted zephah on 24 November 2011 - 05:36 AM

View Postayraqt, on 24 November 2011 - 04:44 AM, said:

If a mod comes and tells me not to post videos or stop making new threads i will but i dont think its realy a issue considering the state of the forums and conversation.

so if the entire community is against you, instead of just realizing that your videos are shit, you just pull the 'you dont have to watch them card'

you dont have to post them, theyre shit


#3560027 Wipe or win #1

Posted Yesjuicex on 24 November 2011 - 04:38 AM

Can you stop making pointless threads please?


#3531572 Legendary Daggers (Bonus)

Posted Dakkrothy on 28 October 2011 - 02:10 AM

View Postheyimqq, on 28 October 2011 - 01:40 AM, said:

imagine like 5 rogues you could like sap everyone and then like ambush them

imagine like 5 mages you could like sheep everyone and then like icelance them


#3493806 Shadow Step Kick HELP "out of range"

Posted Minpojke on 22 September 2011 - 01:10 AM

Try stay closer to ur target


#3482048 script/addon that shows arena team statistics (rating/mmr changes)

Posted Askin on 12 September 2011 - 02:08 PM

View Postriccod, on 12 September 2011 - 11:16 AM, said:

Any chances to get

/script teamName,oldTeamRating,newTeamRating, teamRating=GetBattlefieldTeamInfo(0);SendChatMessage(teamName .. " (now: " .. newTeamRating .. "; before: " .. oldTeamRating .. "; mmr: " .. teamRating .. ")", "PARTY");

and

/script teamName,oldTeamRating,newTeamRating, teamRating=GetBattlefieldTeamInfo(1);SendChatMessage(teamName .. " (now: " .. newTeamRating .. "; before: " .. oldTeamRating .. "; mmr: " .. teamRating .. ")", "PARTY");

in one macro?

You could try:

/script for i=0,1 do teamName,oldTeamRating,newTeamRating, teamRating=GetBattlefieldTeamInfo(i);SendChatMessage(teamName .. " (now: " .. newTeamRating .. "; before: " .. oldTeamRating .. "; mmr: " .. teamRating .. ")", "PARTY"); end

Tell me if it works, i had no time to test it in arena, yet.


#3482358 BiS s10 gear

Posted Easiestsap on 12 September 2011 - 08:01 PM

I thought I would come in here and end the debate, seeing some of the posts on aj these days makes me want to puke it is so disgusting.  I do not know what you are thinking using those trinkets Iurk, Darkmoon Card licks old wrinkly man testicles and Unheeded was only good when it proc'd weapon damage even then it was mediocre at best.  I say UHW is not even that good or it ever was close to good is the proc is short as fuck and it was a joke trying to base your shadow dances on it pre nerf.  I truly believe as a human rogue at this moment I have the best possible setup you can have granted I have Regular Mode Rhyo cloak and not the Heroic one, I have over 4k resil close to 15k ap (unbuffed) and 20/20 expertise and 34% crit.  I kind of thought about using the rag trinket i have but the proc is complete shit and it gives a stat I have too much of as sub all ready which is Crit.  It has a 1 minute 45 second ICD I believe but would give me a passive 406 agility.  I feel the Insignia proc trinket far exceeds the damage and pressure I can put out paired with the on use badge. The Ruthless agi proc gives you 1218 Agility for 20 sec on a 45 second ICD (which if you do not know the icd starts the countdown the second it procs).  When I get a strong opener with Insignia proc'd and I pop my badge I can get over 30k ambushes and pretty much slay a nerd on my first dance if they do not blow massive amounts of cd's.  
   That being said I also fooled around with using double on use trinkets as human with the 371 and 384 paired together, to use one every dance it is nice to have a big damage dance every time you pop shadow dance (which should be used on cd or it is a wasted ability in my honest opinion in the current state of the game).  All if all I feel like the proc trinket paired with the badge is your best bet as a human rogue atm, I mean it is pretty fucked up that I have over 4k resil and then with proc+on use I can hit for over 30k over and over. Sorry for this wall of text I have just been really upset with the quality of posts on aj the past few years, no one can take anything serious.  I have seen a few good posts get blown up due to trolls, I just wish people had the consideration and respect to read posts and threads and if they didn't agree just voice their opinion in a non trolling manner. This site used to be a great site to learn from the best players discussing Strategies specs and gear etc now it is a huge trolling monstrosity, that is all I hope you can read this and agree with me all of you rogues out there have a great day. xoxo

p.s sorry for the wall of text, plus rep if you read this and agree!!


#3481918 It's been 9 months since Cataclysm came out

Posted Dakkrothy on 12 September 2011 - 11:30 AM

View PostLeonardu, on 12 September 2011 - 05:30 AM, said:

healing, CS, NEVERMIND SLT

taking palas next cast... waiting... waiting... waiting.... oh fuck hes not gonna cast


#3479647 Best warr combs

Posted Afrikayo on 10 September 2011 - 08:28 PM

View Postriccod, on 10 September 2011 - 08:27 PM, said:

:warlock: :shaman:

+rep


#3441395 Default UI Scripts

Posted spaceship on 17 August 2011 - 06:54 PM

View Postriccod, on 17 August 2011 - 01:58 PM, said:

I did a quick research. There are only four buff types: Magic, Disease, Poison, and Curse. So a simple replace didnt work.
Enrage effects return as an empty string (who knows why) so you could just replace mM = 'Magic' with mM = '' in Stella's code. A better solution would be to match the spell ID against all of the shivable buffs you want to highlight. DispelWatch actually scans aura tooltips to look for Enrages which also works, but is more complicated.


#3420195 Tracking specific buffs and debuffs

Posted Pixol on 07 August 2011 - 12:35 PM

View Postriccod, on 07 August 2011 - 11:27 AM, said:

simply want to have 3-4 of my buffs shown somewhere else on my screen

I tried this way:
/run 
b=CreateFrame("Frame")
b:SetPoint("CENTER",0,0)
b:SetSize(20,20)
b.t=b:CreateTexture(nil,"BORDER")
b.t:SetAllPoints()
b.t:SetTexture("Interface\\Icons\\ability_rogue_slicedice")

Just need the buff time/cooldown spiral in my frame. How do I get this?

See the link below
http://www.arenajunk...ost__p__3409651

That post is slightly different from what you are attempting to do.
The simplest way (aside from downloading Debuff Filter add-on, which also filters buffs) is to track when YOU cast the spell, then ASSUME you have the buff for x amount of seconds. The assumption should be 100% correct if that buff cannot be dispelled or you did not right click it off.
Don't forget to change "focus" to "player", change the cooldown time, texture, and spell name.

The more complicated way is checking for aura applications then retrieving the aura timer

For the complicated way, search for "aura" on the following link.
http://www.wowwiki.c...of_Warcraft_API


#3422848 Tracking specific buffs and debuffs

Posted Pixol on 08 August 2011 - 06:11 PM

View Postriccod, on 07 August 2011 - 01:21 PM, said:

Already tried that way, but spells based on combo points do not have the same duration over and over...

Ok, on the event you cast your ability, a buff should be applied. At that point, it *should* be possible to get the aura info using the wowwiki link I gave you.

http://www.wowwiki.com/API_UnitBuff
Notice the 6th one gives you the duration of the buff.

Quote

_,_,_,_,_,sec=UnitBuff("player", "Power Word: Shield")

So you get 3 macros, because the last one can't seem to fit in the other two

/run b=CreateFrame("Frame")b:SetPoint("CENTER",-450,50)b:SetSize(50,50)b.c=CreateFrame("Cooldown","cd1")b.c:SetAllPoints(b)b.t=b:CreateTexture(nil,"BORDER")b.t:SetAllPoints()b.t:SetTexture("Interface\\Icons\\spell_shadow_psychicscream")

Quote

/run local sp="Power Word: Shield" b:SetScript("OnEvent",function(self,event, sourceUnit, spellName)if (sourceUnit=="player"and spellName==sp)then _,_,_,_,_,sec=UnitBuff("player", sp)CooldownFrame_SetTimer(cd1, GetTime(), sec, 1)end end)

Quote

/run b:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")

Change the texture at the end of the first macro
Change the spell name in the second macro
If you can find a way to fit the 3rd macro into the first two somehow, go ahead.


#3393159 Post your UI!

Posted Thaya on 25 July 2011 - 01:27 AM

Dark texture for the soulshard thing on player frame for IboUI. (-150 brightness is what you did in PS for those, right? seems to fit perfectly)

http://www.mediafire...16z2u5bxwdracix

Path should look like this:
World of Warcraft/Interface/PlayerFrame/UI-WarlockShard.blp


#3370465 Khuna 3

Posted khuna on 15 July 2011 - 04:30 PM

http://warcraftmovie...w.php?id=194165




<