Rogues dont necessarily need a movement speed cooldown in this situation. Why do they need to get away from something when they can just Cloak it? evasion? vanish? prep vanish? sprint if they just HAVE to move fast. stun it? like a million things... BoS has NO justification whatsoever... at least not in its current state. There is absolutely NO reason that ANYTHING needs 70% additional movement speed at all times that breaks slows and roots. No excuse. No justification. Rogues have plenty of utility at their disposal. If you use that utility to be a mongoloid retard and die because you no longer have it.. That's your fault. Other than BoS and subterfuge, i think rogues are fine.. Subterfuge needs to be reworked. being able to drop someone to 30% before you can be targeted is absurd.
LOL at all the retards that think this game is going to be fixed in WoD. This game is not fixable unless they delete everything that was implemented after 3.1 and start over with lessons learned.
imagine rogues without BoS, see how fucking awful they would be when sprint is useless if you have any form of slow on you and your only 'catch up' spell is shadowstep (warrior charge on a 20s cd) which doesn't even break roots
obviously burst of speed is retarded everyone agrees but without it rogues would be complete dog shit and die if they are in the open for like 3 seconds regardless of whether feint is up b/c damage is so high. imagine a warrior training a rogue 100% of the game without them even having a chance to get away because warriors have 5 billion root/slow breakers.
lol at you suggesting rogues use arguably their biggest/best defensives offensively on a earthbind totem root/slow which has like a 30s cooldown. bias clouding ur mind jaime 2.0
The reason WoTLK DK was more fun is because it had utility. DK's now only have damage and if they dont give us any utility and just nerf damage it's just going to be like a small patch that ruins DK's forever.
I don't get why they refuse to give DKs anything team-related.
For instance, they could make the lvl100 talent debuffs work for teammates as well, instead of just for the DK.
''Enemies afflicted by Necrotic Plague energize any target they hit, restoring x mana/rage/runicpower/energy/whatever"
"Enemies standing in your Defile deal 10% less damage to all targets."
"Enemies hit by your Breath of Sindragosa heal their targets for 5% of spell damage dealt for 6 seconds."
It's so fucking simple but Blizzard refuses to give us anything like this for whatever reason.