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Member Since 21 Sep 2010
Offline Last Active Aug 13 2014 07:22 AM

Posts I've Made

In Topic: Shadowpriest: A few questions.

17 April 2014 - 09:40 PM

I disagree with some of the answers in Nexxer's response.

1) Definitely prioritize mind blast over dots. But of course you want everything dotted as well. Mind blast should always be on cd while you're generating orbs. You do not need to use mind blast on cd when you have three orbs and you're about to swap/go for a kill. In that scenario, dump orbs before mind blast, so that you'll be back to one orb.

2+3) The haste goal for this season is 14873, which is a third additional tick on devouring plague.  Depending on your race/professions, you may need to gem all haste gems or use double haste rings.

4) Agreed with Nexxer. Divine star provides better self healing than Halo. Halo provides better burst damage on the enemy team, and a bigger burst heal on your teammates if used correctly.  You should use divine star if you're likely to be trained.

5) Definitely disagree that 3 orb devouring plague is nothing compared to mage damage. Spriest burst is insanely high, and the biggest portion of that burst (per global) comes from devouring plague. Assuming that you're coordinating burst, you should dump a 3 orb dp into the deep and then dump procs (fdcl or divine insight). You would potentially be back to 1-2 orbs, and then do a short horror after the deep. I would not suggest holding 3 orbs to disarm at the end of deep.

6) Priests that don't shield/pom aren't playing at their max potential. Shield is an instant ~50k heal (more if you have int procs), and pom can add up to a significant amount of healing against spread pressure comps. You should absolutely be using these spells throughout a match. It doesn't really equate to a loss of pressure, as pretty much all your kill opportunities happen when you dump orbs while using crowd control (silence/fear or teammate cc).

In Topic: The Current MMR/Personal Rating +0 thing explained.

29 March 2014 - 06:27 PM

Am I the only person who is reading the tweets in the sense that the change wasn't planned or intentional. The way I'm understanding it is that when there was a reset on Thursday night (which included the prayer of mending fix), a bug was introduced that caused players to get abnormally high personal ratings. They then responded to this bug with the current "fix," which is causing mmr/rating for high rated players to not change, which is essentially just a new bug while the mmr tries to fix itself.  

I'm not understanding it as an intended change that they made overnight to try to alter the system, but instead of a series of unfortunate bugs that happened during reset (these things happen). I think that everyone that is responding with comments like "wtf why is blizzard making changes mid season" is misinterpreting the situation.

They've said that eventually everything should even out and it should go back to normal, and that they're continuing to monitor the situation. They're obviously not looking to have a situation where you literally can not go up any rating indefinitely.

In Topic: priest feathers

21 September 2013 - 04:24 PM

View PostAngrypiexx, on 21 September 2013 - 03:56 PM, said:

nice try. Too bd the price includes a self pain supp vs casters every 30secs screwin up any deep freeze burst attempt on pala. We also should /discuss about their totaly balanced pet every 3 mins instead of 5.. but then again, you wouldn't listen.
Priest is in a good spot. Feathers are not broken if you nerf em on guise like i said about 1 mln time. Other than that, countering a sprinting priest takes little to no effort since you can snare the living shit out of him as any class in game

By this logic, every class should have 80% movement speed available to them - what difference would it make since "any class in game can snare."

In Topic: priest feathers

20 September 2013 - 05:39 PM

View PostSeductions, on 20 September 2013 - 05:24 PM, said:

For a priest to even fear a shaman nowadays, it literally takes 1 min because of tremor + totem prep tremor. Just stop. Stupid shaman is stupid.

Considering that I also play priest, I find the stupid shaman comment to be rather irrelevant.  

View PostFuguFish, on 20 September 2013 - 05:28 PM, said:

Every other healer has instant/spammable/ranged cc that actually lasts LONGER than a single fear due to them being on different schools, never mind the amount of fear breakers in the game. This is fine.

There is no cc that lasts longer than a fear.  Fear is eight seconds, which is the maximum duration of any single cc in pvp.  I also don't understand what you're trying to argue by mentioning that fear is on a different school.  That is a benefit for healing priests. Psychic scream is also an aoe, instant, and with this speed boost, requires very little in terms of positional requirements.

In Topic: priest feathers

20 September 2013 - 05:16 PM

Dioneslol is completely right in his posts.  Guise without feathers would not be overpowered.  But feathers without guise is still too good.  It is very easy to react to a guise fear if the priest doesn't have a speed boost.  Simply run in the opposite direction and the priest will not catch up to you before the guise has ended.  

Without guise and an 80% speed boost, a priest can easily cover a huge distance to land a fear.  As a shaman, my only option is to frost shock the priest to try to slow him, but there are way too many options around this for the priest.  He can chastise from further range than my frost shock if he's holy.  He can dispel the slow from himself and ensure the fear with additional feathers. Or he can simply fear after a teammate's cc, while starting from pretty much any location at the start of the teammate's cc.  

View PostAngrypiexx, on 20 September 2013 - 02:11 AM, said:

3) shammy got ghost wolf which is the best melee pilar kiting ever combined with earthbind totem. Can either root aoe with totem or get freedom every 45 secs for everyone.

Despite the numerous other posts from priests that show your obvious bias/lack of knowledge, I would just like to point out that this comment is entirely inaccurate.  Shamans do not have the best melee kiting ability "ever".  If that were the case, then why would they be the easiest healer for melee cleaves to tear apart.  Also, freedom totem is a one minute cooldown.

On the topic of "lol shamans had 30 second tremor", so we should have something op - that just shows a complete lack of desire for a balanced game.  I agree that 30 second tremor was too good, and one of the few posts I've ever made at the start of season 12 touched on that exact topic.  But that doesn't mean because shamans had something op, we now need to give another class something op.  And in any case, priests and druids were generally considered much stronger healers than shamans last season.  And priests early on this season are looking to be at the top again.  Why then do they need something that is too good?