Jump to content

  • Curse Sites


Member Since 21 Sep 2010
Offline Last Active Today, 02:30 AM

Posts I've Made


17 September 2014 - 11:38 AM

If you click on the other losing teams in the bracket in round 8b, you can see how 3 Amigos were allowed to qualify for the tournament. Additional rounds were played to replace the disqualified RPS team. There has already been plenty of discussion on the RPS disqualification, so I won't go into detail about that. To say that you can't find any information as to why they might be disqualified means you either haven't looked, or you're just being dishonest.

3 Amigos won a series vs Stranger Danger. Penny for your Thoughts won a series vs The Fury Turbo Dream. The winner of 3 Amigos vs Penny for your Thoughts will then replace the RPS. Accusations that Venruki and crew are close with Blizz may be accurate, but it seems irrelevant since other teams were given the opportunity to replace the RPS as well.

In Topic: Shadowpriest: A few questions.

17 April 2014 - 09:40 PM

I disagree with some of the answers in Nexxer's response.

1) Definitely prioritize mind blast over dots. But of course you want everything dotted as well. Mind blast should always be on cd while you're generating orbs. You do not need to use mind blast on cd when you have three orbs and you're about to swap/go for a kill. In that scenario, dump orbs before mind blast, so that you'll be back to one orb.

2+3) The haste goal for this season is 14873, which is a third additional tick on devouring plague.  Depending on your race/professions, you may need to gem all haste gems or use double haste rings.

4) Agreed with Nexxer. Divine star provides better self healing than Halo. Halo provides better burst damage on the enemy team, and a bigger burst heal on your teammates if used correctly.  You should use divine star if you're likely to be trained.

5) Definitely disagree that 3 orb devouring plague is nothing compared to mage damage. Spriest burst is insanely high, and the biggest portion of that burst (per global) comes from devouring plague. Assuming that you're coordinating burst, you should dump a 3 orb dp into the deep and then dump procs (fdcl or divine insight). You would potentially be back to 1-2 orbs, and then do a short horror after the deep. I would not suggest holding 3 orbs to disarm at the end of deep.

6) Priests that don't shield/pom aren't playing at their max potential. Shield is an instant ~50k heal (more if you have int procs), and pom can add up to a significant amount of healing against spread pressure comps. You should absolutely be using these spells throughout a match. It doesn't really equate to a loss of pressure, as pretty much all your kill opportunities happen when you dump orbs while using crowd control (silence/fear or teammate cc).

In Topic: The Current MMR/Personal Rating +0 thing explained.

29 March 2014 - 06:27 PM

Am I the only person who is reading the tweets in the sense that the change wasn't planned or intentional. The way I'm understanding it is that when there was a reset on Thursday night (which included the prayer of mending fix), a bug was introduced that caused players to get abnormally high personal ratings. They then responded to this bug with the current "fix," which is causing mmr/rating for high rated players to not change, which is essentially just a new bug while the mmr tries to fix itself.  

I'm not understanding it as an intended change that they made overnight to try to alter the system, but instead of a series of unfortunate bugs that happened during reset (these things happen). I think that everyone that is responding with comments like "wtf why is blizzard making changes mid season" is misinterpreting the situation.

They've said that eventually everything should even out and it should go back to normal, and that they're continuing to monitor the situation. They're obviously not looking to have a situation where you literally can not go up any rating indefinitely.