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Falla

Member Since 15 Sep 2010
Offline Last Active Apr 19 2013 01:35 PM
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#3810064 Problems with demo damage.

Posted Bigmoran on 24 November 2012 - 01:51 AM

I think the main bug with demo locks is that for some reason they are viable in arena.


#3786586 MoP Arena: First Impressions

Posted Kunuxx on 04 October 2012 - 03:02 PM

you are right, next time im getting heroic striked for 210k im just gonna adjust properly.


#3767263 Cataclysmic Gladiator Xandyn

Posted Dogglethorpe on 12 September 2012 - 11:21 PM

View PostLeily, on 12 September 2012 - 10:24 PM, said:

not sure if trolling or dumb

Xandyn really did earn it more than anyone else. Most players thought they could sit at home playing video games and trading games to get R1, while Xandyn was out there forging passports and stealing identities.


#3700461 diziet trying to explain the complexities of sponsorship and intellectual theft

Posted bclol on 09 May 2012 - 08:13 AM

A guy who makes a nice chair doesn’t owe money to everyone who has ever built a chair


#3615793 The "This annoys me" Thread (Official)

Posted bigdaddydawgz on 17 January 2012 - 12:37 AM

DEATH KNIGHTS
WHY ARE THEY A THING


#3683317 arena tournament gear avaible

Posted Jamiepaladin on 12 April 2012 - 11:33 AM

View Posthypermode_4274975, on 12 April 2012 - 11:30 AM, said:

I think its a good descision to make, however it might become just like tbc again, where the only viable combo in tournaments was WLD whereas on live realms wld was hardly viable
i would rather that than every caster running around with cunning like spacks


#3673545 RBG abuse? team with negative MMR but 3k player

Posted Lewisxo on 29 March 2012 - 09:24 AM

View Postßøtléxqt, on 29 March 2012 - 08:27 AM, said:

complanes about other ppl boosting.

S10 no one could see a shit in trade chat cuz of lewisyo spamming the fck out of macro button to boost so he could play his precious BF3 ROFLD

tries to flame me

gets 1v2'd by hydra


#3468833 Ziqo 1 trailer

Posted Ruinz on 03 September 2011 - 12:43 PM

+1 because of no fucking retarded dubstep shit


#3185606 4.1 Disc Specs

Posted Moridinn on 15 April 2011 - 11:28 AM

Just did some testing on live which should be fairly accurate to 4.1 since the only thing that actually gets changed is Holy Fire doing 30% more damage than Smite does on live. I'm not sure whether this is the total damage of Holy Fire doing 30% more than a Smite (the dot + the direct damage portion together), or the direct damage portion doing 30% more than a Smite, and the dot remaining unchanged. I am guessing the former, so that's what I used in these calculations. I have incorporated Holy Fire into all three rotations. The spell will hit for 10.5k in total in 4.1, giving it an average DPS of 7k, which is as high as Penance, and higher than the average of 3 x Spike -> Blast in 4.1, so basically you'd want to try and find time to cast it regardless of (disc) spec, glyphs and rotations in 4.1. It also makes the 3 rotations the same duration.

All tests were done on a dummy but everything is affected equally by resilience so this doesn't change anything. Testing was made in full Vicious, with Inner Will up. About 8.1k SP, discounting haste and crit since those apply equally (almost) to all 3 rotations.

DISCLAIMER: These tests DO NOT account for the extra mana cost / DPS / globals of putting up SWP and DP before the swap - there's simply too much RNG to it (might give away the swap, might get dispelled early or never, might not have the global etc.). You will have to evaluate the impact of that on the conclusions yourself :)

Rotation 1: 3 x Spike -> Blast -> Holy Fire -> Penance
Mind Spikes hit for 8.3k, which gives them a DPS of ~5.5k. Crit Mind Blast is about 15k, Holy Fire is 10.5k, and Penance is around 14k.

Total damage of sequence: 64.5k damage
Duration: 9.5 seconds
Average DPS: 6.8k DPS
Mana cost: 16.3k mana

Rotation 2: Holy Fire -> 3 x Smite -> Penance w/ Glyph of Smite and no Evangelism pre-stacked
Since Holy Fire will trigger Evangelism in 4.1, I started this sequence with 1 Evangelism prior to the 3 Smites. My 3 smites hit for 10.1k, 10.4k, 10.6k, respectively. This gives Smite, under these circumstances, an average DPS of 5.2k (less than Mind Spike). The Penance hit for a total of 15.7.

Total damage of sequence: 57.3k damage
Duration: 9.5 seconds
Average DPS: 6k DPS
Mana cost: 12.6k mana

Rotation 3: Holy Fire -> 3 x Smite -> Penance w/ Glyph of Smite and 5 x Evangelism pre-stacked
With 5 x Evang pre-stacked, Holy Fire will hit for 12.6k in 4.1. All 3 Smites will hit for 11.6k, giving them an average DPS of 5.8k (which is 300 DPS better than Mind Spike). The Penance will hit for 17k.

Total damage of sequence: 64.4k damage
Duration: 9.5 seconds
Average DPS: 6.8k
Mana cost: 10.1k mana

Conclusions
1. To make Smite spec even roughly comparable in damage output to Spike->Blast in 4.1, you will need Glyph of Smite
If you're not going to take it, it's not worth the talent points to get Evangelism/Archangel, as even with a full 5/5 Evangelism stack constantly, Smite will do less DPS than Spikes - and you won't always have that, at least if you plan to use Archangel at all.

2. Regardless of disc spec, Holy Fire is a very good spell again in 4.1 and can be used in any DPS rotation
It might be hard to find time to cast damaging spells for over 9 seconds, but if you can, it's worth it. If you can't find time to cast 3 Spikes, a Blast and Holy Fire, it's probably even worth it to cast Holy Fire first, and then maybe skip the third Spike if you can't find time for it, or skipping Penance if you need it defensively after DPS'ing.

3. If you can maintain a 5 x Evangelism stack, Smite spec will do the same DPS as Spike->Blast, but will be a lot more mana efficient
Rotation 3 costs 38% less mana than rotation 1 - however, maintaining a 5 x Evangelism stack in a 3s game will be nearly impossible unless you don't Archangel.

Comparison of Rotations
If you pop Archangel after every burst situation, you will basically be using rotation 2 every time. Therefore, you will do a bit less damage with Smite spec than with the current spec, but you will also get around 4.4k of those 12.6k mana back (assuming you only build up a 4-stack, as will be the case with the suggested rotation), making it a whopping 50% cheaper to burst than it currently is (16.3k mana now vs. 8.2k in 4.1). You will also get +12% extra healing for the next 18 seconds. If you don't pop your Evangelism stacks and instead try to maintain it (rotation 3), you will gain a bit less mana cost on your Penance, the same DPS as rotation 1, at 38% reduction in mana cost when DPS'ing compared to rotation 1. The trade-offs, therefore:

Rotation 3 vs. rotation 1:
+12% healing from Archangel for 18 seconds after every burst attempt
-50% less mana cost from bursting

versus

3 talent points
Losing a Major Glyph spot (one of PS, Dispel, MD, PoM)
Opening up your holy school
+13% extra DPS from your DPS rotation

Rotation 2 vs. rotation 1:
-38% less mana cost from bursting
Reduced mana cost on Penance

versus

3 talent points
Losing a Major Glyph spot (one of PS, Dispel, MD, PoM)
Opening up your holy school

Final Thoughts
Rotation 3 is not worth it imo. If I take Evangelism, I will want to use Archangel. The tradeoff between rotation 1 and 2 is interesting, and will have to be tried out. Not sure I like the tradeoff (in my case I'd drop Glyph of PoM, 1 point in Inspiration and 2 points in Inner Sanctum - and I'd do a bit less damage than I do now), but it is a lot more mana efficient, gives some extra throughput when you need it, and it's more fun :D


#2780583 Download Cataclysm Data (without preordering)

Posted Hyuru on 02 November 2010 - 05:20 PM

Knaittiz said:

-rep

Oh you ^_^




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