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Nikeh15

Member Since 12 Sep 2010
Offline Last Active Jan 01 2013 01:33 AM
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#3827386 [Druid] Resto 2v2 Help

Posted Hazzah on 25 December 2012 - 10:37 PM

I'd say restos are one of the best, if not the best 2v2 healer simply due to their mobility and the fact that they have the strongest healing cd in the game.

It sounds like your mana control isn't what it should be, and additionally, seeing as you're dying, I'm guessing you don't kite enough?

I'd advise you to get interruptbar or any sort of addon that shows when your enemies use an interrupt so that you can fake-cast (meaning you start casting a cast then interrupt it yourself so they might use their interrupt). You should also get the barkskin-glyph for 2s, because otherwise you can get shat on by a double dps really quickly.

Other than that, try to do some BGs/duels with the sole purpose of surviving as long as you can. Kite with roots, cyclones and displacer's beast (you SHOULD have this talent for 2s). You shouldn't really lose to anyone in a duel unless they're good.

It gets easier once you get a hold of your t1-weapon, btw.


#3827415 Arena MS paint rage thread!

Posted Hazzah on 25 December 2012 - 11:23 PM

Posted Image


#3827382 [Death Knight] Noob questions

Posted Hazzah on 25 December 2012 - 10:31 PM

I'll just answer your questions numerically:

1) Frost, because of better rune generaton, 15% less duration on CCs and it reduces the frost strike cost by 15 runic power.

2) I find this to be a question of preference; personally I run mastery because I like to see them big numbers on my screen.

3) If you're in full PvE-gear, then the puzzle is already solved. With full PvP gear @ 85, I'm guessing he's somewhere around 65% resilience, and adding to that he also has some PvP power.


#3827421 MAJOR Cyclone nerf!

Posted Hazzah on 25 December 2012 - 11:34 PM

View PostNisslol, on 25 December 2012 - 06:37 PM, said:

Instant CC is fucking stupid, period, DRed or not

Calm down, I just stated my own opinion here. As it is, it's really annoying, but if it shared DR with stuff, I wouldn't care. Less time in poly, ring and whatever else it shares DR with is good enough for me.


#3827681 Arena raiting change

Posted Hazzah on 26 December 2012 - 09:37 PM

View PostAztekCro, on 26 December 2012 - 12:41 AM, said:

Although this sounds logical I still have doubts. For example, sometimes I run on same opponents for 3-4 matches in a row. We both make 2 wins each and still they receive that magical 96 points. Shouldn't they receive less since they lost previous match to me?


Because they have low team rating. The rating change you see in the endscreen of an arenagame is the team rating. If they had 1600 mmr, but 1300 rating, they'd gain somewhere around 50 rating (wild guess), but if they were on 0 rating with 1600 mmr, they'd gain 96.
The closer your team rating gets to your mmr, the less you gain. If your team rating is higher than the mmr, you'll lose more than you gain. Say you're 1500 rated on 1300 mmr, you'll gain like 6 for a win, but you'll lose more like 20.

Basically the mmr tries to get your team rating as close to the mmr as possible, if that helps at all.


#3646847 Most annoying moment of my WoW-history

Posted Hazzah on 21 February 2012 - 05:39 AM

I'm not gonna go in-debth here, but I was getting my shitty geared feral-alt capped for this week with some random priest I found, and I still can't comprehend what he was trying to accomplish here...




#3298434 mmr

Posted Hazzah on 13 June 2011 - 11:25 AM

It won't be fixed at all. MMR has always been like this; we've always had a personal MMR, but it's been hidden. Thing is that now that people can see their personal MMR, you can deliberately change it to what you want it to be, which you couldn't really do before.

They can't really "fix" it per se, because personal MMR gain/loss has always been based on the opposing's team average MMR. If they were to make it so that you lose lots of MMR losing to a team with average lower than you, it'd ruin arenas in terms of having to find players with the exact MMR as you are. You wouldn't be able to help friends out, play with people on lower MMR etc, because ultimately you'd drop as much as they gain, if not more, so the average MMR wouldn't actually move all that much.

The only thing about the new MMR system that is different, is the way people in their first games win/lose a ridiculous amount of points.


#3295662 Rival maybe

Posted Hazzah on 11 June 2011 - 08:43 PM

Why would you want rival, though?


#3310575 hidden mmr change

Posted Hazzah on 18 June 2011 - 11:07 AM

What people fail to realize is that the system has ALWAYS been like this. No one knew because they couldn't see their own personal MMR. As soon as personal MMR was shown, people were able to see that despite the difference in personal MMR within a team, everyone gained the same amount for a win, regardless of average MMR.

However, there are many people who passively abuse the MMR-system, and it's inevitable also. Take me for instance, I'm almost at 2700 MMR, this being without having exploited. It's simply due to having played alot of matches with a positive win rate, in addition to facing higher teams more often than we face lower teams. Faced a team 500 MMR above us, gained 55 MMR each for that one game.

The hunter in our team was a subject to the bitchy side of the MMR-system and dropped -200 MMR every game he played with some friends, so he went really low on MMR, which meant that when we played with him, our average was low as hell. I'd prefer him having the same MMR as me any day of the week. He's only at 1700 MMR now, so I'm almost 1000 ahead of him, which is ridiculous.


#3315745 World War 3 is upon us

Posted Hazzah on 20 June 2011 - 02:17 PM

Or so this guy claims




#3315727 Mindfuck

Posted Hazzah on 20 June 2011 - 02:04 PM

If you're going to imagine an infinite amount of infinites, infinity has to be a finite or determined number for you to comprehend the magnitude of the concept.

On a different note:
If a force is infinitely huge, it would need to be finite for it to be measurable, otherwise given force might as well be 0. That begs the question, what's the difference between infinity and 0?


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