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phishy

Member Since 14 Apr 2008
Offline Last Active Jan 21 2014 11:07 AM
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#3946186 Apologies to Kpul, Exumbra from Rank 1Duelist Bigmoran

Posted phishy on 23 September 2013 - 09:00 AM

1:10 :D


#3908882 BGs merged

Posted phishy on 05 July 2013 - 05:25 PM

View PostMoshe, on 01 July 2013 - 11:23 PM, said:

Great changes, but two expansions late :(



#3906162 So when are they nerfing rets?

Posted phishy on 30 June 2013 - 01:17 AM

no class should be able to do 200k dmg in a matter of a global or two, yet that's been happening for the entire expansion apparently. MoP is just bad


#3847108 5.2 ROGUES NEEDS TO BE FIXED

Posted phishy on 10 February 2013 - 08:55 AM

so...rogues can now do what warriors have been doing all season? going to be hilarious, but hasn't the game been pretty hilarious since s10 anyway?


#3844854 I remember when

Posted phishy on 05 February 2013 - 03:07 AM

View PostZong, on 04 February 2013 - 01:43 PM, said:

I remember playing a non-human rogue in Wrath/BC. Pre-vanish or lose before the game starts :( :(
^
i remember going for top 4 on s2 tourney realm and pre-vanishing HAD to be done

i remember buying white/gray weapons and armor from random vendors in towns until i found out what the auction house was


#3836994 Good bye competition

Posted phishy on 18 January 2013 - 09:14 AM

View Postzzyzzyzz, on 18 January 2013 - 08:15 AM, said:

ah yes arena points were the problem and not horrible gameplay and easy gameplay

it's certainly part of the problem


#3836911 Good bye competition

Posted phishy on 18 January 2013 - 05:15 AM

this is a great change. granted, until they the difference in conq. cap between rbgs and arena, you will have some players fairly outgeared for a portion of the season if they do not grind rbgs. however, that will only be for a few weeks as they reach 27k pts a little later than the rbgers. so much better than now, where you are forever behind if you start late and behind by a lot.

there is still incentive with this change because there is still titles and rating inflation

if i were a dev, the next step would be finding a way to implement weekly/monthly rewards (be it cosmetic or whatever) to act as "mini-seasons" or "tournaments" to keep participation, incentive, and activity high at all times. obviously, the question is not whether or not that would be a good idea, but rather if it is profitable for them


#3835249 The best WoW expansion ever!

Posted phishy on 15 January 2013 - 02:05 AM

i don't think i've ever had more fun playing this game than when i just spam qued 2's every single time i logged on during TBC. and when none of my friends were on for 2's i could do skirmishes. and when i didn't want to do that i could actually go to an enemy city and world pvp without spawning 15 guards ontop of me the moment i attacked someone. yea, TBC was the best expansion. wotlk was when everyone began to just sit around in cities


#3835155 [WORLD FIRST] 100-0 Monk [proof inside]

Posted phishy on 14 January 2013 - 09:13 PM

View PostWallirik, on 14 January 2013 - 08:53 PM, said:

i was hoping to see some op monk dmg 100-0 healer before he could use a spell :(
^


#3834550 Arena participation way down

Posted phishy on 13 January 2013 - 07:00 AM

world pvp is dead
skirmishes are gone
BGs are played by "buddies"
2's is dead
3's is underplayed
5's is nonexistent

"PC World calls Mists of Pandaria the best expansion yet!"


#3831282 5.2 with MOBA PvP Style BG?

Posted phishy on 05 January 2013 - 05:32 AM

wait no! make it the new 5v5 arena!


#3828523 Arena is only available for "hardcore" players.

Posted phishy on 28 December 2012 - 10:39 PM

View PostPolizei, on 28 December 2012 - 09:39 PM, said:

The current system is in place so you wont get those few weeks when you got full gear, already above the gladiator cut and wonder why the fuck you play this game.

Instead now you will play week after week, knowing if you slack some you will be the rest of the season behind others.

Never question why you play the game or you might quit ..

i question why i play this game because i am always behind in gear


#3827879 LOLOLOLOLLOL ROGUES

Posted phishy on 27 December 2012 - 11:35 AM

eh typical blizz buffing us vs classes we dont have too many problems with and not really dealing with the main issues

rogues wont be the new godmode. we're still going to be squishy in stuns, but good usage of cds with prep will make most rogues do more than fine

they dont even try to balance anymore. it's just cycling through ridiculous(exciting) changes to a few classes at a time that just create more problems


#3826100 Rogue changes 5.2

Posted phishy on 22 December 2012 - 06:12 PM

it's hilarious how small changes to classes that need help and nerfs to the obviously op classes would be more than enough to at least make this game somewhat balanced, yet all they do is just overnerf and overbuff over and over again. it's sad

if these changes go through rogues will be on top again most likely, or at least in line with all the other op shit in this game

we'll see how many of these changes make it to live


#3824747 Healing in arena nerfed to much ?

Posted phishy on 20 December 2012 - 07:51 PM

melee cleave has always been geared around tunneling the same target into the ground because it works. often times that target is the healer due to interrupts.

caster cleave has, for the most part, been geared toward swapping targets a lot with somewhat coordinated CC. why do they swap more than melee cleave? it's easier to swap when you're a ranged class. why do they CC more? they actually have ranged CC, often CC that doesnt have a cooldown. now, this will obviously make the caster cleaves marginally harder to play than a melee cleave because you actually deal with this thing called CC and swapping more than a melee cleave, but the game has become so dumbed down now and with so many instant casts that caster cleave isn't really all that much harder than melee cleave anymore. no comp is really that hard to figure out how to play anymore.

which cleave is stronger just depends on the whether melee are gods or casters are gods. 3's would be so much better if there was some sort of advantage to bringing both a caster and a melee, but that's hardly the case




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