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firebunny

Member Since 27 Aug 2010
Offline Last Active Yesterday, 06:02 PM
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#3886445 BG Res timer

Posted firebunny on 11 May 2013 - 08:25 PM

Something I've not uploaded until now.
Explanation on the curse page.

Not sure if people still cba with RBG's or if this is even still relevant with the new derpy 'meta', if I can use so strong a word; but here we go:

http://www.curse.com...ound-res-timers


#3794943 Alter Time Macro

Posted firebunny on 25 October 2012 - 05:35 AM

Add /use 1 at the end of it to stop flamestrike aoe circle

eg:

#showtooltip
/castsequence reset=10 alter time, flamestrike
/use 1


What I'm using is


/castsequence reset=0.5 alter time, flamestrike
/use 1


So I can use 1 bind but not double tap


#3794916 Mage Changes

Posted firebunny on 25 October 2012 - 05:00 AM

View PostDaisyduke, on 22 October 2012 - 11:11 PM, said:

Its not hard. Get 3 heat-stacks.

Ring somebody alter time maxrange with haste or heroism
pyro pyro deep(glyphed) pompyro altertimereset pyro pyro pompyro combustion pyro

you will get 2 Pyros on Ring before you will have to DF, following 4 Pyros into Deep followed by combustion into deep (= crit) and another pyro. Its hilarious.

Maybe a stupid question but how do you get 2 pyros onto the ring?


#3786350 Arena MS paint rage thread!

Posted firebunny on 04 October 2012 - 03:24 AM

View PostEllonija, on 10 February 2012 - 05:08 PM, said:

warlocks have diseases?
I like to think most of them have aids


#3785421 Intel and PvP Power gems

Posted firebunny on 02 October 2012 - 12:44 PM

So I suppose this is kind of important and seen a lot of people wondering which gems to use
It all depends on your spell power and how valuable crit is to you.


What you want to work out is the % increase from a single point of intel and the % increase from a single point of pvp power (1/265)

Seeing as pvp power gems give double you need it to be worth at least double intel because of the crit gained from intel (which can't be calculated in because of preferences, caps, spells etc blabla)
So 1 intel as a percentage increase of spellpower would be 105/spellpower by default, 111/spellpower with intel or 116/spellpower if you include kings/monkshit/motw.

When that number is lower than the % from each point of pvp power then the DIRECT increase from intel is not as much as PvP power.
You obviously don't need to reach that level because you get double from gems. So the point you are looking for is when the int sp % increase is is less than double that of pvp power (1/530).

So unbuffed you are looking at: 105*265/2 = 13913 spell power
Intel: 111*265/2 = 14708 spell power
Intel and kings/motw/monkcrap = 116*265/2 = 15370 spell power
Above these values the direct increase from Intel is less than that of PvP Power.
Again: This EXCLUDES the crit from intel.

Now... Set bonuses. Lets say there is a set bonus of 50 intel: You are now comparing 130 intel to 160 pvp power and so the intercept changes.
160/(80+50) = 1.230769
For example, unbuffed: 105*265/1.230769 = 22608 spell power
So somewhere above 22608 spell power that set bonus is no longer viable and that point depends on how much you value the crit from that 130 intel.

Keep in mind that the % increase of spell power increases the damage of your spells based on the specific calculations and therefore does not include constants.
These constants are different on every spell so if you want to work out the increase on a specific spell, use that.
SUPA IMPORTANT: Having a higher spell power coefficient in a spell does not make spell power any more viable than PvP power because you are comparing percentage increases.


TLDR;
This all depends on how valuable crit is to you as well as the constant damage value of the spell you are casting.
Unbuffed: PvP Power gems are better than int gems somewhere over 13913 spell power
Intel: PvP Power gems are better than int gems somewhere over 14708 spell power
Intel + kings/wtfever: PvP Power gems are better than int gems somewhere over 15370 spell power

Please point out any mistakes I've made.

PLEASE NOTE: THIS ONLY APPLIES TO DAMAGE
Healing requires 530 pvp power per % and is incorrectly displayed as 265 per %
Healers are looking at around 27825 sp unbuffed before PvP power is better


#3761525 Gladius 5.3 (working)

Posted firebunny on 06 September 2012 - 06:00 PM

View Postamnix, on 06 September 2012 - 03:55 PM, said:

Just tried, didn't work. Tried disabling all other addons as well, didn't work. I know this problem has happend to other people as well.
Sorted, will upload in a minute.

Done


#3758756 Arena 1,2,3 Frame moving script in 5.0.4

Posted firebunny on 03 September 2012 - 08:37 PM

/run local f=ArenaEnemyFrame1; f:SetMovable(true) f:EnableMouse(true) f:SetUserPlaced(true) f:SetScript('OnMouseDown',f.StartMoving) f:SetScript('OnMouseUp',f.StopMovingOrSizing)

/run local f=ArenaEnemyFrame2; f:SetMovable(true) f:EnableMouse(true) f:SetUserPlaced(true) f:SetScript('OnMouseDown',f.StartMoving) f:SetScript('OnMouseUp',f.StopMovingOrSizing)

/run local f=ArenaEnemyFrame3; f:SetMovable(true) f:EnableMouse(true) f:SetUserPlaced(true) f:SetScript('OnMouseDown',f.StartMoving) f:SetScript('OnMouseUp',f.StopMovingOrSizing)

Should work fine.
Move them with your mouse.


#3758632 Gladius 5.3 (working)

Posted firebunny on 03 September 2012 - 05:51 PM

Ok I've updated. Tested DR tracker without diminishingreturns on, working 100% for me at least.

Tell me if it's still not working (include what spell(s) please )


#3758136 MoP Diminishing returns - updating the list

Posted firebunny on 03 September 2012 - 02:10 AM

Also: there is a blinding light glyph


#3757949 MoP Diminishing returns - updating the list

Posted firebunny on 02 September 2012 - 09:53 PM

Combustion definately sits with deep freeze.
Ice ward does not share with nova. I will check it completely later


#3757267 MoP Diminishing returns - updating the list

Posted firebunny on 02 September 2012 - 02:49 AM

Didn't see this post, thank you much.
Will stick this into gladius xD


#3756267 Gladius 5.3 (working)

Posted firebunny on 01 September 2012 - 05:35 AM

Gladius for 5.3 (MoP)
http://www.curse.com.../wow/gladiusmop
Thanks to oppo for halp :>

Fixed all the 5.0 API changes, some UI messups.
Added code so targetbar updates on target change.


The to-do list is now as follows:
Add more spells/auras for detecting player specs (Any help in the form of spec-specific spell names would be greatly appreciated)


Post any issues here if you find them.


Updated with diminishing returns in Gladius from http://www.arenajunk...ating-the-list/
I will keep up to date with the thread and contribute

Added horizontal growth direction.

.


#3756150 Gladius 2.0 Beta - PLEASE TEST AND REPORT BUGS

Posted firebunny on 01 September 2012 - 12:42 AM

Posted thread at http://www.arenajunk...gladius-for-50/


#3756041 Gladius 2.0 Beta - PLEASE TEST AND REPORT BUGS

Posted firebunny on 31 August 2012 - 10:51 PM

Already started. The diminishing returns library guy hasn't posted for 5.0 yet so I'll do that after. (Will add new spells for DiminishingReturns and DR on gladius)

I will post an error free build soon, then I will work on adding spells/auras for spec detection


#3755993 Gladius - 4.3 [Working]

Posted firebunny on 31 August 2012 - 09:50 PM

Has Gladius been abandoned or would I waste my time fixing it for 5.0?




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