played rogue to 2500 and playing an alt warr at 2200+ mmr currently i have no problem staying on anything in terms of visual placement of character
then i hop on ww and its the most frustrating experience ever... the hitbox is so broken its not even funny
doubt it will be resolved either since pve dragons have huge hit boxes so it wont be noticed
also their survivability is tied to a rlly long cooldown that can be countered by a ton of classes, mage paladin X for example in threes and your ToK becomes pretty useless
How did I forget to mention the ToK issue. So frustrating and the only major defensive that I know of that has a facing and range requirement. I have died in the last split second where getting off that ToK out of a stun (since you can't do a damn thing while stunned) would have saved me, but I couldn't swing the camera around fast enough.
What makes WW bad? Not a troll question. It's something i've tried to ask but something that people haven't seemed to be able to vocalize. They seem passable in 2v2s like DKs but it's a meaningless bracket but unlike DKs their 2v2 success doesn't translate to usability in 5s or RBGs as a DPSer.
As far as i've seen so far from watching Tosan and Venfuki streams, only thing i've been able to place is: Extremely squishy, oddly susceptible to CC despite high number of personal CC breaks, very inconsistent range/hit detection of fists of fury/leg sweep
As a casual WW player, I see 2 inherent weaknesses (not that it's bad to have weaknesses, but these are the biggies) -
1. one of the only specs in the game that can hit zero buttons when stunned/or be in a stance a head of time to prevent damage. WW doesn't have sham rage/defensive stance/wall/iceblock to stop kill attempts during a shockwave/HoJ/etc. It's really easy to turn on a WW at 75% and kill him in a single stun
2. Weird hitbox - Kind of brings you back to the days of ferals suffering the inability to hit something while it's clearly in range. This happens often to WW as well, and can be seen in things like catching something in the first tick of a FoF stun, but then they are no longer in range, or trying to disable when something is right on top of you and being unable.
Otherwise, it's an amazingly well built spec with a great kit - I'm not sure why more people don't play it TBH.