Another thing (sorry for so many posts ) I would recommend is garnering a truly synergistic play style. For instance, you want your druid to cyclone often on the off-chance that they will waste an interrupt on it. Also make sure that you don't sheep into cyclones because that can properly displace your character on any map.
The priest, ofc, should try to adequately burn the other team's mana. Clearly, you dont burn the warlock xP; however, the felhunter yields benefits if the burns can go through his heavy resistance.
TLDR: Try to 1v1 the mage in between lock-outs.
RhordizledogMember Since 18 Aug 2010
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