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Member Since 01 Oct 2007
Offline Last Active Sep 20 2013 04:36 PM

#3544763 5.0: Dispel will have cooldown and remove all buffs/debuffs

Posted Dkaioshin on 10 November 2011 - 07:56 AM

While this has obvious positive and negatives about it, I think everyone should be happy they are making a change to make something more tactical not to dumb it down and make it mindless like they have seemed to do every change this entire expansion.

#3460726 Need a combat text script

Posted Thaya on 29 August 2011 - 05:18 AM

local frame = CreateFrame("FRAME")

frame:SetScript("OnEvent", function()
	COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL"] = {var = nil, show = nil};
	COMBAT_TEXT_TYPE_INFO["HEAL_CRIT"] = {var = nil, show = nil};
	COMBAT_TEXT_TYPE_INFO["HEAL"] = {var = nil, show = nil};
	COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL_ABSORB"] = {var = nil, show = nil};
	COMBAT_TEXT_TYPE_INFO["HEAL_CRIT_ABSORB"] = {var = nil, show = nil};
	COMBAT_TEXT_TYPE_INFO["HEAL_ABSORB"] = {var = nil, show = nil};

	COMBAT_TEXT_TYPE_INFO["DAMAGE_CRIT"] = {var = nil, show = nil};
	COMBAT_TEXT_TYPE_INFO["DAMAGE"] = {var = nil, show = nil};
	COMBAT_TEXT_TYPE_INFO["SPELL_DAMAGE_CRIT"] = {var = nil, show = nil};
	COMBAT_TEXT_TYPE_INFO["SPELL_DAMAGE"] = {var = nil, show = nil};

If you posted this in the UI forum (where it should be) I would reply a lot earlier :)

Edit: oh and since you probably want macros and not mods:
/run CTTI=COMBAT_TEXT_TYPE_INFO CTTI.PERIODIC_HEAL={var=nil,show=nil} CTTI.HEAL_CRIT={var=nil,show=nil} CTTI.HEAL={var=nil,show=nil} CTTI.PERIODIC_HEAL_ABSORB={var=nil,show=nil} CTTI.HEAL_CRIT_ABSORB={var=nil,show=nil} CTTI.HEAL_ABSORB={var=nil,show=nil}
/run CTTI=COMBAT_TEXT_TYPE_INFO CTTI.DAMAGE_CRIT={var=nil,show=nil} CTTI.DAMAGE={var=nil,show=nil} CTTI.SPELL_DAMAGE_CRIT={var=nil,show=nil} CTTI.SPELL_DAMAGE={var=nil,show=nil}

#3481976 Need a combat text script

Posted Thaya on 12 September 2011 - 12:52 PM

View Postragzdog, on 12 September 2011 - 07:35 AM, said:

Is there any way to exclude certain aura gains/aura falls too? IE disabling shadow trance procs, but able to see other procs like eradication.
Yeah you can disable that in the interface config, it's just called Auras or something like that. The option is there.

What I personally did is disabled that, and then added a eradication proc aura with this script:
-- Add Eradication power aura to the default aura overlays. This saves me from using the Power Auras addon.
-- Script by ramono @ arenajunkies.com; Aura175.tga copied from Power Auras (image is based on one of Blizzards power auras)

local frame = CreateFrame("FRAME")

frame:SetScript("OnEvent", function()
	if not arg1 == "player" then return end

	trigger = 0
	for i = 1, 40 do
		_,_,_,_,_,_,_,_,_,_,id = UnitAura("player", i)
		if id == 64371 then
			SpellActivationOverlay_ShowOverlay(SpellActivationOverlayFrame, 64371, "Interface\\AddOns\\Thaya_Scripts\\Aura175.tga", "TOP", 1.2, 139, 65, 239, false, false)
			trigger = 1

	if trigger == 0 then SpellActivationOverlay_HideOverlays(SpellActivationOverlayFrame, 64371) end
Note you might need to use a different texture. I used aura175 ripped from PowerAuras, which actually quite fits eradication.

I'm too lazy to bring this to macro form atm, don't have time.

#3464412 I'm a complete idiot

Posted simonfra1234 on 31 August 2011 - 03:15 PM

your a complete idiot because you leveled 10 characters to 85..............waste of your life

#3412401 Dealing Damage as a Warlock

Posted Pyrilus on 04 August 2011 - 02:06 AM

I used to waste a lot of time getting fears off when they weren't necessary until later on.

#3395606 titles

Posted Toitles on 26 July 2011 - 05:25 AM

Constantly calling the game easy and downplaying any effort put into it is one of the ways people reinforce their gigantic egos.

#3328337 Only 3v3 R1 Hunter US?

Posted CrimsonGX on 28 June 2011 - 10:24 AM

I played with you on Tichondrius, bro.

You're not good. You scatter trapped once per game.

#3285930 Time to raise standards

Posted Kunuxx on 06 June 2011 - 11:21 PM

I feel like level of discussion has lately gone dramatically down on these forums.

Main reason:

2,4k is extremely low rating currently. You cant except a 2,4k player and a 2,8k one have intellectual discussion about arenas generally becouse of how huge the difference is between those players.

Higher rated players seem to get easily pissed when they see a lower rated player make false claims and assumptions, which leads easily to argue and via that rating bashing and general hating. And that is wrong direction. Im not saying its always the fault of the lower rated guy but this is what happens all the time.

Lately ive seen players with negative win-loss get access to post on leading discussion board of wow arena, and that is just not cool.

And to eliminate this:

When season switches pull the posting right rating requirement to minimum of 2,6. You did this in wotlk, now its time to do it again.

Really old gladiator titles (1-4) mean nothing at this point. There are many posters who have maybe s2 or s1 title but they know nothing about current meta game, and this should be looked into.


#3193642 4.1 Resilience Changes

Posted Literacola on 20 April 2011 - 09:55 AM

To sum it up quickly:

If you have exactly 3094 resilience, you will notice no change.
If you have over 3094 resilience, you will lose survivability with 4.1.
If you have less than 3094 resilience, you will gain survivability with 4.1.

Just to clarify, the 4.1 change does not add any "sweet spot," "soft cap," or anything of the sort for resilience. It simply changes how resilience scales.

In general, this means that you will need to stack more resilience. Resilience is still really good.

Specifically, this is the change:

4.06 Resil Reduction:
Reduction % = Resilience / 95.21492

4.1 Resil Reduction:
 Reduction % = (1 - (1/(Resilience Rating*0.000155576 + 1))) * 100

This is the key graph. It shows your life expectancy post patch compared to pre-patch. At 100%, you will live just as long post-patch as you did pre-patch. At 90%, you will die in 90% of the time that it took you to die pre-patch. In other words, if you lived for 10 seconds in a particular situation, you will now live for 9.

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Essentially, the change is that your "effective health" scales linearly with resilience (similar to armor). Effective health is the amount of damage you can live through. For example, if you have 20% reduction from resilience, you will take 80% damage. This means that an enemy has to do 125% of your health in unmodified damage to kill you. Below are graphs that compare the changes in damage reduction and effective health.

Posted Image

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Finally, here's a chart showing how much extra resilience you'll need to add to retain your current damage reduction. For example, if you are at 3500 resil, you have 36.76% reduction. If you want to stay at 36.76 reduction in 4.1, you will need to add an additional 236 resilience.

Posted Image

#2906412 Interrupts are out of control....

Posted zephah on 18 December 2010 - 11:18 PM

Lolflay said:

I'd suggest turning your brain on, and realising that sometimes you don't even need to step into arena to know what's up ( or are you gonna tell me that you found out, hmm, that s5 DKs were retarded WAAAAY before season 5 started ? rofl )

Everyone is farming honor right now, I don't find anything especially annoying right now ( besides mages and ferals really ), and top rated pvpers within my guild who actually decided to start queueing, are sharing their experiences on a daily basis in gchat and it's not hard to understand that this expansion will be great, alongside with s9.

Every post you make is in this condescending tone where you tell people what their thoughts are. It's retarded.

Especially when you headline your posts with "I haven't done this, but it's fine."

#2593529 @Relmesh

Posted Relmesh on 08 September 2010 - 02:59 AM

Forecaster said:

Relmesh has a spectacular aura about.

Whats the deal with PVP gear, is resilience gone or will we have resil too?

EDIT: Resil is changed though. Just reduces damage and drains, it no longer reduces Critical Strike chance. So specs based around critting a bunch (Destruction, Aff DoTs) aren't fucked over anymore by resil.

No PvP gear on Beta servers atm. The scum Alliance got a Tol Barad quartermaster implemented before horde so they're running around with bitchin' 2% crit 300~ int trinkets and 1700SP weapons while we Horde are stuck with the normal mode dungeon shit. I've made it my job to camp their base so they can't buy shit. Fgts.

I expect PvP gear and such will start to get implemented in the coming weeks, beta is really "coming together" and a lot of the major features are implemented and working. I also suspect they'll implement new arenas sometime maybe...(hopefully just re-textured Nagrand 3x :D).

We should probably expect to see a PTR by end of this month/early-mid October for 4.0 patch if this whole "leaked release date" of Nov. 18th is true.

#2383351 Hello.

Posted Nel1296683699 on 08 July 2010 - 07:35 PM

rawrgz said:

viva la revoluciĆ³n

i support this post.

#1862870 [Blizzard] Blizz on rng

Posted Kzrs on 20 February 2010 - 04:50 AM

You guys are amazing at nitpicking and then overreacting to things. It's pretty sad.

#1830848 precent of damage magic?

Posted fant0m8 on 10 February 2010 - 09:29 PM

rawrgz said:

not really a burst comp, so doing it for more burst alone wouldn't really warrant using it. I'm hoping for some general numbers

Not playing with a Lock, but these are some general numbers from ~40 arena games playing with Enhance or DK and a Holy Pally:

25% Auto Shot
17% Chimera Shot
13% Aimed Shot
8% Chimera Shot - Serpent
8% Serpent Sting - DoT
7% Arcane Shot
3.8% Piercing Shots (DoT)
3.5% Wild Quiver
3.3% Kill Shot
2.7% Pyro Rocket
~9% Other (AOE Traps, Scatter/Silence, etc, stuff that's not on the kill target + Steady Shot, which I barely use)

Chimera, Chim - Serpent, Serpent Sting, Arcane Shot, Wild Quiver, Pyro Rocket, and parts of Piercing Shots (the part that comes from Chimera Shot crits) would all be affected by CoE.

Auto Shot, Aimed Shot, Kill Shot, and the rest of Piercing Shots are NOT affected by CoE.

So about 40-45% Physical, 45-50% Magic, and 5-10% other.

#1821831 Chimera Shot

Posted Areez on 08 February 2010 - 09:07 PM

Levidian said:

I still feel like I take the same damage while doing less damage.

The resil change feels non existent for incomming but I can feel it outgoing :/ (cheer chimera double dip)

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