I always had taken issue with the increasing class homogenization to satisfy blizzard's philosphy of 'take the player not the class'. I remember back in TBC being very disgrunted at abilities such as deep freeze, which I considered not a 'mage-esque' ability at all. Long consistent stuns were uniquely for rogues, and to a lesser extent ret paladins. Inturrupts were unique for warriors and rogues. Other abilities like windfurry (and its totem), where you had crazy inconsistent burst gave a class uniqueness. Unfortunetly, people cried that it was too rng, too unfair when it proc'd and was ultimately retooled and designed. That sort of mentality ruined the game. The death knight was really the beginging of the problem. They simply stole a bunch of random kit from other classes and slapped on the exiciting new mechanic death grip and called it a new class. In WoD homogenization seems to gotten to a new all time high of terrible-- what can only be attributed to ability pruning. a long line of shit design decisions, and the talent trees.
The talent tree system now is terrible. It only served to further homogenize classes. No longer do you have core abilities unique to one spec. You have fucking affliction warlocks running around with shadowfury. You have combat rogues with shadowstep. The list obviously goes on. All it does is further dilute the playstyle of an indiviual spec. What makes it even worse is a lot of the abilities are situational. Now you find yourself swapping tallents between encounters and in the arena starting room. There is no commitment to the talents you choose, and because of that the kit of some classes is too diverse. It's also not fun having to constantly change abilities. At its best it's tedious, at it worst it just further dilutes the unquieness of different specs.
Blizzard has also gone to great lengths to destroy a sense of comminity in their game. There was a time where what server you were on meant something. You'd have your friends, your enemies, your rivals etc. There would be drama, duelotar kings, and that random ret paladin that would camp lowbies in the barrens. You'd have allies in the other faction-- guilds you had truces with so you could do world bosses and farm tubers in peace. You'd have those other guilds which you were at war at, and anytime you saw that tag it was kill on sight. You had an arena team that you were commited to. You had a guild that you were commited to. You had a reputation to uphold. If you screwed someone over you couldnt just name change and xfer. You had to reroll from scratch. That gave way more weight and importance to a chracter. There is no sense of that anymore. You can change your server just by joining a group. Instead of going out into a vast world to do shit, you sit in your garrison, alone, dick in hand, farming mine nodes.
For 60 bucks you can just get a character to level 100. Forgo ever even playing the game.
I could keep writing for days, but for the sake of any sence brevity, here's a list of other major problems that come to mind.
- Original Armory should have never, EVER, gone away. The functionality was not only was great, but it also put emphasis on PvP and the arena ladder, instead of being burried in the current website.
- Zero need for commitment. No arena teams, LFR, etc etc.
- No meaningful character progression
- Bland, same-old pvp rewards. Nothing unique, thus zero insentive. Shit, at least the mounts rewarded in TBC were the fastest mounts in the game.
- Ease to play a class. Game has been dumbed down consistantly, especially in WoD.
- Increasing lack of content from xpac to xpac (and patch to patch).
- Shit like 500 differnt raid difficulties, and then 5 man pve content almost meaningless.
-Gear progression paths skip too much content, and repeat too much content.
-Cooldown focused gameplay
-No rewards for 2v2 or 5v5. Whatever you feel about these brackets, it's retarded they don't reward SOMETHING for doing well in them. Make a new title, a different mount... anything. 2s and 5s used to be the lifeblood of pvp.
-The lack of need to group up. Solo queue, solo ashrand, LFrbg etc. Menus menus menus, don't talk to anyone. Making it easier to do something doesn't make it better.
-Piggbacking on that point, increased solo content (like pet battles) do not ultimately make a better MMO.
-Severs should be merged, not this realid cross server grouping crap.
-Overall just garbage incentivisation. I remember actually enjoying things like professions, and that they used to matter.
At the end of the day I can't play this game anymore. It's painful to play. I had the oppertunity to play this game at it's peek. It had no equal-- it was the greatest game I'd ever played. The aboniation that it has become brings me no enjoyment.