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Theed

Member Since 09 Apr 2008
Offline Last Active Sep 14 2014 10:39 PM
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#4204222 WoD Beta Thread

Posted Theed on 08 September 2014 - 02:01 PM

View PostAvengelyne, on 08 September 2014 - 12:52 PM, said:

Lol literally worst tabard ever.


Rogues have too much control, from a few hundred 2s/3s on Beta so far they do the most consistent damage, nasty burst, 100% uptime and the most control.

Pretty much WotLK Mutilate/Envenom mixed with S11 legendary goober damage/control. Spriest/Rogue/Rdruid is currently the best comp in the game IMO due to all 3 classes being beyond powerful for their respect. Spriest has absolutely absurd damage if they can channel. The highest out of any caster that i've seen. Rogue is best melee, SPriest is best caster and RDruid is best healer currently.

On the upside, all your points Sam plus WARLOCK NERFS.

They are considering Battle Fatigue, but I hope they compensate Rets and Enh for it if implemented. Boomkin/Feral healing is still disgusting. And like repulsively disgusting on top of the current CDs they have.

Agree. Rogue is far too powerful. Spriest is very very squishy Tunnelvision is too rewarding. I think you have played with or against spriests abusing the mind sear bug. It does 10x the intended dmg. I feel like boomkins are the superior caster due to spammable cc, incredibly healing, great survivability and decent dmg.


#4203715 Caster Newb goes Shadow - Questions

Posted Theed on 07 September 2014 - 04:03 PM

View PostSpotlight, on 07 September 2014 - 01:09 PM, said:

Thanks alot. That will help me for sure. :D
I'll be full eq asap and then im going to improve my gameplay. I hope SP's will be good in WOD - whats your opinion on it?
Since you are the best-placed SP, some people are probably wondering if you're going to stream someday - would be interesting i guess :D
What are fun-comps for SP's in 2s?
greets

About WoD viability:
I have played and recorded many games on beta. Movie should come in the next 2-3 weeks.

Spriest damage is decent. Mobility with Spectral Guise and Feathers is also good but we take far too much damage. We are #1 target all the time. In 2s if you face double melee they train you and ignore your team mate no matter what.

Without any form of surivability buff we will have a really hard time in 3s against any double melee comp.

Orb generation in general got buffed. In addition our 4pc bonus is great (Orbs are refund after casting psychic horror).

Our only self heal is devouring plague + Shield. Renew got removed. So you have to chaincast flash heals if you are low hp. PoM has a cast time, heals for nothing and cancels shadowform.

Mana "problems" are gone we have passive regen.

Biggest problem besides the lack of damage reduction are cc breaks from almost every melee. Warriors are immune to Psychic Scream (now has a 45 second cd, is a talent and lasts 6 seconds instead of 8). Psyfiend is gone. Dominate Mind is useless anyway and Tendrils got nerfed into oblivion and break after 2 melee hits.

In 5s/RBG/Ashran spriest will be decent because with auspicious spirits and multidot we can create huge pressure because we get so many orbs.

The spec has design issues in pve and pvp everyone on the community agrees but blizzard ignores like many talent issues (Void Entropy, Mindbender, lvl 90 talents) and useless glyphs.

New cool glyphs: Glyph of restored faith (self grip to a party member) and Glyph of Mind harvest (3 Orbs for the first MB on a target but increases the cooldown of MB by 6 sec) which is great in 2s as 2dps. It also works on minions like pets, lightwell etc.


#4185943 Arena 5v5 titles will be removed

Posted Theed on 04 August 2014 - 09:22 PM

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Source: https://twitter.com/...399309131087873

Pretty good change. It will be dead after this change and needs to offer something else like RBG cap?


#4175170 These are the people balancing the game you play

Posted Theed on 22 July 2014 - 06:37 PM

Oh please, Shut up. A game so big, with so many abilities and with so many almost daily changes, hotfixes etc.. You simply can't remember every single each change to an ability. Beastial Wrath was changed in early mop. That's whats probably confused him.


#4168645 [WoD beta] Melee balance on beta realms

Posted Theed on 13 July 2014 - 02:34 PM

Some of you might have tried arenas on WoD beta realms and some may have noticed that melees are very dominant there.

CC got nerfed, while CC breaks, mobility and instant cc of melees have been mostly untouched.

Holinka just tweeted:

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@holinka @itsTheed @Celestalon Definitely an issue we continue to discuss. Solid feedback is starting to come through. Keep it coming.
https://twitter.com/...325263038894080

So they are watching the situation. What do you think about the current beta situation? Did you have similar experiences with melee against caster? What would you change?


#4124084 Diablous - The Black Mountain

Posted Theed on 19 May 2014 - 04:39 PM

Like the editing and music. Dislike retarded enh. shaman gameplay and length of the movie.


#4056389 Warlords of Draenor update: Skirmish and Spectator mode

Posted Theed on 18 February 2014 - 06:20 PM

http://us.battle.net...pdate-2-18-2014

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Warlords of Draenor will introduce tons of new features and updates to improve and expand upon many aspects of World of Warcraft, including the PvP experience. We gave you a first look at some of our PvP plans BlizzCon, and as with any development process, plans can sometimes change as they—well—develop. We’d like to share a few of those changes with you today.

The Tale of Trial of the Gladiator

At BlizzCon, we unveiled plans for a new form of ranked Arena competition called the Trial of the Gladiator, a mode of play that would available during certain hours and which would require players to use a special Trial-only set of gear. The goal was to concentrate high-level competition to specific times, to better match players against competitive opponents, and to make exploitation more difficult.
While there were a lot of potential benefits to that system, ultimately we agree with some of the concerns community has raised about the way it worked. Ultimately, players who couldn’t play during the pre-set times for Trial of the Gladiator might feel like they’re missing out, and it was possible that normal Arena games would lose a lot of their replay value without rating to push for. Because of these issues, we’ve decided not to continue development of Trial of the Gladiator and to focus our efforts on giving players more ways to find PvP that suits them—so here’s what we’re doing instead:
  
Arena for Everyone: Skirmishes

You might recall the Skirmish feature that went alongside ranked Arena play when that feature was first introduced. It was virtually identical to ranked play, with the exception that there was no ladder or rating involved. However, Skirmishes felt very redundant at the time, and few players took advantage of them, so they were removed with the release of Cataclysm. However, as more and more players get involved in PvP, a higher demand for a form of “lower-pressure” Arena gameplay made us think it was time to revisit the Skirmish idea . . . and make a few important improvements along the way.
In Warlords of Draenor, Skirmishes will return as a form of unranked Arena play that will allow you to queue for 2v2 or 3v3 battles with friends or by yourself. Winning a Skirmish will reward you with Honor and a random bonus, which could be gold, more Honor, a small amount of Conquest Points, or possibly something entirely different. We think this will be a great way for players who haven’t tried Arenas before to get their feet wet, and will allow experienced players to experiment with alternate specs or builds without worrying about tanking their rating.

But Wait, There’s More: Spectator Invite System

While Skirmishes should provide a great opportunity for some more laid-back PvP gameplay, we also wanted to address top-end competition as well. Tournament organizers, often with the use of various third-party add-ons, have been able to piece together a “spectator mode” of sorts and run online tournaments, but they’ve been required to jump through several hoops to actually make that work. We’d like to simplify that process and put more power in the hands of add-on developers so that community-run tournaments will be easier to organize, manage, and broadcast.
Our new Spectator Invite system will allow a match organizer to invite two teams to play against each other in a PvP spectacle called a War Game. Then, when the match begins, everyone in the match organizer’s party will be able to watch those two teams duke it out. We’ll also be opening this feature up to add-on developers so they can come up with tools for tournament organizers to customize how the match is presented on the screen. Finally, we’ll be providing Tournament Mode gear—a special set of gear that can only be used in War Games—to help tournament runners ensure that all players are on equal footing.We’re excited for these new features, and we feel they’ll allow a much broader spectrum of players to be able to find a type of PvP gameplay they enjoy. Whether you’re looking to compete against the best of the best in a tournament or just want to hang out and relax with a little bloodshed, we hope these updates provide something for the PvPer in you.


#4029553 Necrotic Strike too OP

Posted Theed on 10 January 2014 - 11:46 PM

It was a broken gameplay mechanic. Not fun, far too easy to apply. Also there was no "melee speed slow" equivalent.


#3987622 RAZE UR NAGAS

Posted Theed on 10 November 2013 - 12:17 AM

train spriest 24/7 skills.


#3979084 Balance Changes Soon pls?

Posted Theed on 01 November 2013 - 08:39 AM

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Welcome to my life:

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#3976129 This game used to be so great

Posted Theed on 28 October 2013 - 09:43 AM

I know this nostalgic feeling and agre with you. Cataclysm destroyed that feeling and we sit in Stormwind/Org all day long. Hoping for X5 to fix it.


#3972961 Arena Popularity

Posted Theed on 24 October 2013 - 05:59 PM

Hurry with your blizzard meeting recap vanguards :)


#3970750 The Last Stand Against the Russian Wintraders

Posted Theed on 22 October 2013 - 04:50 PM

Some facts about Russian players:
- Russians don't speak english ingame. Like never.
- If there is an option in the game to use voicechat they use it and talk, sing and do anything to annoy you.
- Russians are always the best players and never make mistakes. You are the reason you lost the game/died or whatever.
- Russians try to exploit wherever they can.
- Russians don't play in a team. They are all solo gods and they would never support.

Happened to me in Dota2, HoN, and now WoW. So no, it is not a good thing to have them in the EU pool.

Go away russians, we don't like you.


#3970582 Your wishlist for 6.0 PvP

Posted Theed on 22 October 2013 - 02:24 PM

Wishlist

- Less Interrupts
- Less instant CC on longer cooldowns
- Less % based passive no skill self heals
- Less Mobility "Freedom" effects or longer cooldown on them
- Less Movement Impairing/Root effects or longer cooldown on them
- Less CC Immunity and cc removal abilites, make the pvp trinket a passive racial only for pvp cc effects
- Removal of Casting Slows
- Removal of Damage Cooldown Stacking to oneshot some one
- More casted spells instead of instants
- Mana to be more relevant to healers
- DR system reworked
- Skirmishes

Dreamlist
- Ingame (Live) Ladder
- Ingame Tournament System
- Spectator Mode for Arenas
- Streams on the Battle.net Launcher
- Make RBG and Arena conquest cap equal


#3962354 Is It NOT A Problem?-

Posted Theed on 12 October 2013 - 09:24 AM

People defending warrior are so ignorant. It is beyond retarded.




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