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Member Since 09 Apr 2008
Offline Last Active Jun 10 2014 07:39 PM

#3875908 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted Nadagast on 16 April 2013 - 12:28 AM

View PostConviqx, on 15 April 2013 - 11:53 PM, said:

people tend to forget cheap shot and garrote have quite a substantial energy cost. Mages on the other hand can spam peel a whole team with spammable sheep, novas and deeps with no cost at all.

Sheep has a cast time, novas are only a root (which is good, but it's not a silence or a stun, which are far better), and deep is a sizable offensive CD (similar to dance).  They're also all magic, and therefore dispellable.

Cheap Shot and Garrote are both hard CCs (ie the person you apply them to basically can't do anything for the duration), have no cast time, and can't be dispelled.  Rogue CCs are far more powerful and reliable--there's a huge difference.

#3872235 Holy paladin changes id want

Posted Korzul on 08 April 2013 - 01:27 AM


The game needs less things usable while stunned/silenced for healers, not more.

Just no. There's too much instant cc, it's too easilly applied and the burst is too high. The only way to counter it is defenses and cc breakers right now and they sure as hell aren't going to completely revamp the cc issue at this point of the expansion.

Also why should healers get the shaft? Sitting 50 yards behind people, dying in a single swap without instant peels or offheals or finally losing after "predicting" that instant cc x times in a row because the "y"th time the opposition weren't stupid enough to throw that instant cc into sac/grounding/or let it get deathed etc?

Also where do you draw the line? Do we remove blink/disperse/block etc? They can all be used whilst silenced or stunned, we don't want double standards here.

"You got shockwaved and see reck, you disperse or block"
"You get cheap shot and see shadowblades.. you disperse or block"

I guess that makes disperse and block stale, I mean it's just reacting and not predicting right?


You got stunned, therefore you press DP

I'd change it to be usable whilst stunned, and even go so far to make it break certain cc effects such as fear and poly but raise it to a 2 min cooldown. Use it as a 2nd cc break and you've opened yourself up to a switch etc.

In a game where you can drop things in a single cheap shot or deep with a blanket on the healer, where comps can bring 4+ different dr's categories, most of them able to be applied multiple times in a short time frame and all of them only requiring ONE instant cc to start the chain. I'd say the easiest way to make healers balanced is actually give them some extra tools that let them play their character.

#3873610 5.2 Composition Tier List

Posted moelol on 10 April 2013 - 09:59 PM

put holy pallies in tier 17

#3870105 Atmosphere's Holy Paladin Guide (5.2)

Posted Bamflol on 02 April 2013 - 03:40 PM

beat me to making a guide :P, props nice guide!
Heres some macros I can dump to help contribute atleast (to help fix up the current ones) if you want to add them in that is.

Sac w/removal of mastery buff shift modifier

/cast Hand of Sacrifice
/cast [mod:shift, @PLAYERNAMEHERE] Hand of Sacrifice
/cancelaura Illuminated Healing

Turn evil on pets/psyfiend also works just manual targetting

#showtooltip Turn Evil
/target arenapet1
/target arenapet2
/target arenapet3
/target Psyfiend
/cast Turn Evil

if you're lazy and dont want to target anything, this crusader strikes any target in range (used obv to build holy power while pets/people are on you)

/cast Crusader Strike

press once to put up plea, press twice to cancel it.

#showtooltip Divine Plea
/castsequence Divine Plea
/cancelaura Divine Plea

I don't use this but if you're running beacon glyphed, and you're bombing heals but forget to put up beacon to get, this basically pops beacon after the second flash of light off gcd, just mash the button. Not sure if this will be helpful to anyone but maybe to anyone who is new and has issues managing beacon

#showtooltip Flash of Light
/castsequence reset=2, Flash of Light, Beacon of Light, Flash of Light

again, nice guide +rep.

#3869943 Shadow Priests nerfed

Posted Zilea on 02 April 2013 - 07:22 AM

i swear, things like this bug the shit out of me. there are actually spriests in this thread saying that they think their class is going to disappear. dude, the class has been unbelievably powerful for something like 3 years now; these nerfs are not going to make them go from top of the totem pole to disappearing in arena: these nerfs aren't like warrior nerfs from last patch. Warriors got nerf after nerf after nerf in so many different ways: damage, stuns, burst, survivability. What you're seeing here is a nerf to spriest utility , which was way over the top.

I swear if there was a nerf to totemic restoration and shamans had a 1 min cooldown tremor, you wouild still see shamans bitching and complaining and saying it isn't justified. Have a reasonable mind for fuck sake. i think repentance needs to be nerfed to 6s duration even though my class is absolute horse shit and has been for at least 3 years now

#3869697 Shadow Priests nerfed

Posted Dreace on 01 April 2013 - 11:30 PM

Posted Image

#3869670 Shadow Priests nerfed

Posted Zilea on 01 April 2013 - 11:15 PM

anybody that thinks these changes weren't long, long, LONG overdue is a fucking idiot

#3869812 Atmosphere's Holy Paladin Guide (5.2)

Posted Quitsx on 02 April 2013 - 02:33 AM

using stop casting macros also help on sac, dispel, bubble, etc.

/cast [target=party1] Hand of Sacrifice

/cast devotion aura

#3869808 Atmosphere's Holy Paladin Guide (5.2)

Posted Gsgsgsgsgs on 02 April 2013 - 02:24 AM

arena1-3 for HOJ and Repent ( if you have enough space):  /cast [target=arena1,2 or 3] (Hoj / Repent)

Hand of Purity 1-3: #showtooltip Hand of Purity
/cast [target=Coolbears,exists] Hand of Purity;hand of Purity

Dispel 1-3 #showtooltip Cleanse
/cast [target=Coolbears,exists] Cleanse;Cleanse

I think that it's better just to keep battlemasters and DP seperate. I personally would only use DP for incoming deeps and would use, for the most part, battlemasters when i was blanketed.

Also for General Arena Tip:
Make sure to keep rebuffing, as long as your team is floating above 85%.
  • Stay very defensive with your CC if you don't have trinket, at the same time don't just run out for a "rambo" hoj just because you have trinket and bubble.
  • For DPing, in most cases look for dots being swapped onto, and the mage novaing you; in most cases you're about to get deep'd. Even though it's 40% reduced magical damage, you may still have to bubble. :(
  • Prioritize dispels on your most supportive classes. When your team is going offensive make sure to dispel CC that is "full" to maximize uptime for your mongoloid team mate.
  • Also just be really vocal with team mates when you don't have trinket or bubble, letting them know the other team is about to swap onto you before they do could really change the outcome of their swap.

#2997816 Vanguards Retribution Paladin PvP Guide (7.0.3)

Posted Vanguards on 19 January 2011 - 02:14 PM

Retribution Paladin Guide (7.0.3)

This guide is written mainly for players new to playing retribution in arena / PvP.

What changed about Rets in 7.0.3?

1.) This is the pre-patch for Legion, Rets and many other specs have been changed completely.

2.) Abilities Removed: Hammer of Wrath, Exorcism, Blessing of Sacrifice, (baseline) Word of Glory, Emancipate, Divine Protection and all Seals

3.) Judgment now applies a debuff to the targets it deals damage to, increasing holy damage taken on spenders such as Templar's Verdict.

4.) Talents are completely changed.

5.) You can use a total of 3 blessings at any time. For example, without a party you can have all 3 buffs on yourself. In 3v3 your DPS and yourself can have Might while your healer can have Kings.

6.) Glyphs are Removed.

7.) Hands became Blessings. Make sure to update your macros!

PvP Talents

Posted Image

In the talent picture I selected talents that I use as default in arena. Talents and Glyphs should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute.

Level 15:
Highly Recommended: Final Verdict

This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario.

Level 30
Recommended: Zeal and More Testing Needed

This tier is much more debated than the level 15 one. Some people prefer The Fires of Justice which is higher single target DPS if you can use CS on CD. I find this rarely ever occurs in PvP especially now with our lack of mobility so I prefer Zeal which deals more damage on a longer CD and also can cleave. Greater Judgment is also not bad, this tier needs to be tested more.

Level 45
Recommended: Fist of Justice

Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game.

Level 60
Recommended: Virtue's Blade or Blade of Wrath

Burst vs Consistent Damage. Divine Hammer lowers the damage too much to be used in an arena setting, but perhaps in Battlegrounds it could be used.

Level 75
Recommended: Any

All 3 talents here are quite unique in what they do. I usually default to Eye for an Eye when I queue skirmishes since that talent is amazing for fighting Melee. If there is no melee on the opposing side any of the other 2 talents will obviously perform better. Try to use Justicar's Vengeance in stuns. Word of Glory is the best if you're not being targeted at all, but you have to be very close to your healer or whoever is getting hit (think small Holy Nova.)

Level 90
Recommended: Divine Steed or Seal of Light

Our Mobility in this pre-patch is horrible, and definitely needs a talent to help it. Both these talents help mobility, Divine Steed is burst and doesn't spend holy power while Seal of Light will keep us 20% faster nearly the entire game.

Level 100
Recommended: Divine Purpose or Holy Wrath

Holy Wrath does 50% of your missing HP as damage. This is incredible burst, but requires very specific scenarios to be used effectively and has a long CD. Divine Purpose is a more consistent choice.


Gems / Enchants / Stats
Gear is scaled in Arena, in general it has a much smaller relevance in PvP. This is still being tested, but the stat-priority assumption is:


Viable Ret Comps
Still being tested.

What rotation do you use in PvP?
There is no "specific" rotation in PvP.

The best I can give you is this in terms of a PvE Damage Rotation:

1. Virtue's Blade or Blade of Wrath to generate Holy Power
2. Crusader Strike to generate Holy Power
3. Judgment (provides debuff that gives your holy power spenders with more damage)
4. Execution Sentence if talented
5. Justicar's Vengeance if talented using Divine Purpose Proc (also talented) only
6. Templar's Verdict to spend holy power.

What macros does Ret have for PvP?
Macros are largely preference. I use a lot of focus and party target macros. The goal is to be able to use your spells without changing your target.
Add #showtooltip to the start of these macros if you want to see it.
Some other general macros:
1.) Focus HOJ
/cast [target=focus] Hammer of Justice

2.) Focus Repent
/cast [target=focus] Repentance

3.) Focus Rebuke
/cast [target=focus] Rebuke

4.) Focus Judgment
/cast [target=focus] Judgment

The Support Macros I Personally Use:
(switch x with number or partyx with Toon Name)

5.) Blessing of Protection
/cast [target=partyX] Blessing of Protection

6.) Blessing of Freedom
/cast [target=partyX] Blessing of Freedom

7.) Word of Glory
/cast [target=partyX] Word of Glory

8.) Flash of Light
/cast [target=partyX] Flash of Light

Get the 3min CD medallion. This is your only choice currently. You will receive it once you enter a battleground or arena in your General spellbook tab.

General Arena Tips
Ret is a hybrid melee, with a large role to supporting your teammates. We have good burst damage during wings, but outside of that we're a bit gimped. We have some off heals and good support, but we're also incredibly easy to CC as a melee class.
As a ret pally, you always have to remember you ARE NOT a warrior. You need to watch your partners the entire game. Do not waste your off heals, and blessings. In an arena match my eyes are on my party screen the most.

Ret PvP Stream
http://twitch.tv/VanguardsTV   - My (Vanguards) Twitch.TV Stream! Be sure to follow!

Ret PvP Page / Question Page

Ret PvP Videos
Check out these channels:

Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me you can tweet it to me on twitter.

By Vanguards / Sam
http://twitch.tv/VanguardsTV - Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook

http://youtube.com/SamK920 - YouTube Videos

#3867838 5.2 vs Wizard Cleaves

Posted kazuhmeer on 28 March 2013 - 06:22 AM

View PostBraindance, on 28 March 2013 - 06:03 AM, said:

It makes almost no difference how you glyph and how you spec - you will die eventually. Although, since you have a shaman and sp carrying you you might win. Just stick really close to pillars and never go out; let them come to you.

Resilience won't save you - any godcomp or spell cleave above 2.2-2.3k can kill you through all your cds if they get one cc on your shaman. Then again, you play with equally scummish classes so the sp might save you.

Aren't you the one championing the idea of improving AJ, then make moronic posts like this?  Try to be constructive instead of just fucking whining and making excuses jesus christ.

#3867266 Holinka appreciation thread

Posted Hyrmine on 27 March 2013 - 02:05 AM

I think it is safe to say that Blizzard employees read AJ so, thank you Blizzard for employing/promoting someone who actually does his job right. Hopefully GC won't have be involved in decision soon so Holinka can improve PvP even more.

There are still many who don't know his twitter or don't even have an account to tweet at him, I encourage you to do so since he actually replies to most tweets and unlike GC he actually says things that make sense.


I found more information regarding Holinka! You can find out more about him on his LinkedIn profile here:

Posted Image
Prior to working for Blizzard he seems to have been working on a game called Transformer: Fall of Cybertron. I've never heard about that game personally. The company only had 200 employees it seems.
And before that he was a Senior Game Designer at THQ. Pretty interesting!
Posted Image

#3867135 What we can do to help PvP

Posted Tist on 26 March 2013 - 07:30 PM

Few things, not really related to AJ but PvP as a whole:

The PvP community in general has been "dying" since probably WotLK.  There's a few reasons for that.  In TBC we were all new to arena and competitive PvP (for the most part) and so everyone was very willing to build the community and help each other out.  It was shiny and new and we all had a blast.  It was just a game back then.  

Since the inception of arena, it's evolved from a fun competitive portion of WoW to being monetized in several different ways, which has not only completely fucked ladders and actual competitiveness, but led to the situation we have now where it is not even a community so much as it is a glorified way to make money.  This has only gotten exponentially worse with Blizzard making it increasingly easy to transfer servers, characters, and everything else in between.  

Speaking from US perspective - BG9 was large and flourishing back in TBC too, and people pushed to make it "the" place to be even back then, but what's forgotten is nearly every other battlegroup had it's own communities too - even on the low pop or dead servers there were small PvP communities that played a part.  Having played on Shadowburn (BG8) since TBC, I can remember playing people from literally almost every server on the BG on a regular basis.  You KNEW the top teams on each server because you played them so much.

We've gone from that to everyone migrating to a few select realms to be where the top dogs and e-famous were, ironically to consolidate the PvP community, and all it's done is clogged up and funneled everyone into maybe 5-6 servers here and there, turning everything else into a complete wasteland, and really not doing a whole lot of favors for anyone as all it does is force people to these few servers in order to be remotely competitive at all.  

Another big thing I've noticed with this mass migration is that players have just gotten more and more elitist as time has gone by.  The top players went from idols to practically untouchable cult status, and this has had a trickle down effect by and large.  Everyone who thinks they're good migrate to the big servers, and its turned into one large shitfest of ratings hierarchy.  People will ONLY play if you've been this rating or that rating, or have T2, or all of the above.  This type of attitude is everywhere - I've played with legitimate 1800 rated RBG heroes who just talk shit constantly about anyone and everyone as if they're 2800 instead of 1800.  There's a lot of these types floating around the big servers who just think they're way WAY better than they are, and are ultimately content to just sit around "stomping scrubs" in lower brackets, or who might eventually just buy a title to keep their egos up.  I mean, I'm not exactly super high rated myself any more like I've been in past expansions, but I've at least been there on my own before and I'm not arrogant enough to assume that everyone ever who's been a lower rating than me is trash and not worth my time.

The competitiveness of the arena community is mostly dead because a huge portion of the few glad spots on ladder nowadays are either sells or boosts, leaving a huge gap.  There's a lot of players who WOULD be Rival or Duelist who will get boosts because it's easier than actually playing, and a lot of people who just simply buy Gladiator nowadays, something that just was not that this widespread in the early days.

Think about it - if you're even a semi-competent player, there's a nearly insurmountable mountain to climb here.  Gladiator is so far-fetched today that most either don't even bother trying, or end up buying it.  Say I'm a player who just legitimately reached 2k (itself a rarity today), what's my incentive to keep playing when I know that I'll have to queue into comparatively top tier players almost nonstop AND have a high win rate, just to get to DUELIST range.  We all make fun of stuff like season four, where the top 150-200 2v2 teams were Glad in many battlegroups, but the reality is that Glad and even Duelist were something that were much more reasonably attainable and something that perhaps the average player could eventually aspire to on his own as the season progressed.

And I know, wall of text.  Sorry.


Posted drakuru on 30 January 2013 - 05:04 PM

View PostSaikx, on 30 January 2013 - 05:02 PM, said:

Posted Image


Sai what happened to your rank1 last season... oh forgot you traded it and it got disbanded

#3866323 huge pvp overhaul 5.3

Posted Rhetorical1 on 24 March 2013 - 08:20 PM

maybe if you buy glad again more people will come back