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Member Since 09 Apr 2008
Offline Last Active Jun 10 2014 07:39 PM

#3875908 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted Nadagast on 16 April 2013 - 12:28 AM

View PostConviqx, on 15 April 2013 - 11:53 PM, said:

people tend to forget cheap shot and garrote have quite a substantial energy cost. Mages on the other hand can spam peel a whole team with spammable sheep, novas and deeps with no cost at all.

Sheep has a cast time, novas are only a root (which is good, but it's not a silence or a stun, which are far better), and deep is a sizable offensive CD (similar to dance).  They're also all magic, and therefore dispellable.

Cheap Shot and Garrote are both hard CCs (ie the person you apply them to basically can't do anything for the duration), have no cast time, and can't be dispelled.  Rogue CCs are far more powerful and reliable--there's a huge difference.

#3872235 Holy paladin changes id want

Posted Korzul on 08 April 2013 - 01:27 AM


The game needs less things usable while stunned/silenced for healers, not more.

Just no. There's too much instant cc, it's too easilly applied and the burst is too high. The only way to counter it is defenses and cc breakers right now and they sure as hell aren't going to completely revamp the cc issue at this point of the expansion.

Also why should healers get the shaft? Sitting 50 yards behind people, dying in a single swap without instant peels or offheals or finally losing after "predicting" that instant cc x times in a row because the "y"th time the opposition weren't stupid enough to throw that instant cc into sac/grounding/or let it get deathed etc?

Also where do you draw the line? Do we remove blink/disperse/block etc? They can all be used whilst silenced or stunned, we don't want double standards here.

"You got shockwaved and see reck, you disperse or block"
"You get cheap shot and see shadowblades.. you disperse or block"

I guess that makes disperse and block stale, I mean it's just reacting and not predicting right?


You got stunned, therefore you press DP

I'd change it to be usable whilst stunned, and even go so far to make it break certain cc effects such as fear and poly but raise it to a 2 min cooldown. Use it as a 2nd cc break and you've opened yourself up to a switch etc.

In a game where you can drop things in a single cheap shot or deep with a blanket on the healer, where comps can bring 4+ different dr's categories, most of them able to be applied multiple times in a short time frame and all of them only requiring ONE instant cc to start the chain. I'd say the easiest way to make healers balanced is actually give them some extra tools that let them play their character.

#3873610 5.2 Composition Tier List

Posted moelol on 10 April 2013 - 09:59 PM

put holy pallies in tier 17

#3870105 Atmosphere's Holy Paladin Guide (5.2)

Posted Bamflol on 02 April 2013 - 03:40 PM

beat me to making a guide :P, props nice guide!
Heres some macros I can dump to help contribute atleast (to help fix up the current ones) if you want to add them in that is.

Sac w/removal of mastery buff shift modifier

/cast Hand of Sacrifice
/cast [mod:shift, @PLAYERNAMEHERE] Hand of Sacrifice
/cancelaura Illuminated Healing

Turn evil on pets/psyfiend also works just manual targetting

#showtooltip Turn Evil
/target arenapet1
/target arenapet2
/target arenapet3
/target Psyfiend
/cast Turn Evil

if you're lazy and dont want to target anything, this crusader strikes any target in range (used obv to build holy power while pets/people are on you)

/cast Crusader Strike

press once to put up plea, press twice to cancel it.

#showtooltip Divine Plea
/castsequence Divine Plea
/cancelaura Divine Plea

I don't use this but if you're running beacon glyphed, and you're bombing heals but forget to put up beacon to get, this basically pops beacon after the second flash of light off gcd, just mash the button. Not sure if this will be helpful to anyone but maybe to anyone who is new and has issues managing beacon

#showtooltip Flash of Light
/castsequence reset=2, Flash of Light, Beacon of Light, Flash of Light

again, nice guide +rep.

#3869943 Shadow Priests nerfed

Posted Zilea on 02 April 2013 - 07:22 AM

i swear, things like this bug the shit out of me. there are actually spriests in this thread saying that they think their class is going to disappear. dude, the class has been unbelievably powerful for something like 3 years now; these nerfs are not going to make them go from top of the totem pole to disappearing in arena: these nerfs aren't like warrior nerfs from last patch. Warriors got nerf after nerf after nerf in so many different ways: damage, stuns, burst, survivability. What you're seeing here is a nerf to spriest utility , which was way over the top.

I swear if there was a nerf to totemic restoration and shamans had a 1 min cooldown tremor, you wouild still see shamans bitching and complaining and saying it isn't justified. Have a reasonable mind for fuck sake. i think repentance needs to be nerfed to 6s duration even though my class is absolute horse shit and has been for at least 3 years now

#3869697 Shadow Priests nerfed

Posted Dreace on 01 April 2013 - 11:30 PM

Posted Image

#3869670 Shadow Priests nerfed

Posted Zilea on 01 April 2013 - 11:15 PM

anybody that thinks these changes weren't long, long, LONG overdue is a fucking idiot

#3869812 Atmosphere's Holy Paladin Guide (5.2)

Posted Quitsx on 02 April 2013 - 02:33 AM

using stop casting macros also help on sac, dispel, bubble, etc.

/cast [target=party1] Hand of Sacrifice

/cast devotion aura

#3869808 Atmosphere's Holy Paladin Guide (5.2)

Posted Gsgsgsgsgs on 02 April 2013 - 02:24 AM

arena1-3 for HOJ and Repent ( if you have enough space):  /cast [target=arena1,2 or 3] (Hoj / Repent)

Hand of Purity 1-3: #showtooltip Hand of Purity
/cast [target=Coolbears,exists] Hand of Purity;hand of Purity

Dispel 1-3 #showtooltip Cleanse
/cast [target=Coolbears,exists] Cleanse;Cleanse

I think that it's better just to keep battlemasters and DP seperate. I personally would only use DP for incoming deeps and would use, for the most part, battlemasters when i was blanketed.

Also for General Arena Tip:
Make sure to keep rebuffing, as long as your team is floating above 85%.
  • Stay very defensive with your CC if you don't have trinket, at the same time don't just run out for a "rambo" hoj just because you have trinket and bubble.
  • For DPing, in most cases look for dots being swapped onto, and the mage novaing you; in most cases you're about to get deep'd. Even though it's 40% reduced magical damage, you may still have to bubble. :(
  • Prioritize dispels on your most supportive classes. When your team is going offensive make sure to dispel CC that is "full" to maximize uptime for your mongoloid team mate.
  • Also just be really vocal with team mates when you don't have trinket or bubble, letting them know the other team is about to swap onto you before they do could really change the outcome of their swap.

#2997816 Vanguards Retribution Paladin PvP Guide (6.2)

Posted Vanguards on 19 January 2011 - 02:14 PM

Retribution Paladin Guide (6.2)

This guide is written mainly for players new to playing retribution in arena / PvP.

What changed about Rets in 6.2?

1.) New gear means damage and healing will be different from last patch. Pacing will feel significantly different from 6.1.

2.) Hand of Freedom glyph received a slight nerf mid-way of 6.1. It's still an awesome glyph, but not as important before.

3.) Asides from the above and other classes receiving numerous buffs / nerfs, Ret Paladins themselves did not really change much besides a slight mastery nerf.

PvP Talents

Posted Image

In the talent picture I selected talents that I use as default in arena. Talents and Glyphs should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute.

Level 15:
Usual recommendation: Long Arm of the Law.

Why Long Arm of the Law? Well Judgement cooldown is incredibly short, so this sprint is almost on demand.

Level 30
For most compositions I recommend Fist of Justice.

Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Fist of Justice is an easy to use instant CC that allows your teammates to easily chain off of as well. Fist of Justice also increases your HOJ range which is very useful for a melee. The Blind talent will now be quite useful when you don't have Fear on your team. Remember, this Blind is like the Rogue Blind for DRs and not a disorient!

Level 45
Selfless Healer is recommended for most cases. Sacred Shield for teams that will purge you a ton.

Having Selfless Healer is useful to get those fast and lower mana costing heals on yourself or your teammates.

Due to how Selfless Healer gets purged in 1 hit no matter the stacks, Sacred Shield is superior if you're fighting teams that are going to purge a lot.

Level 60
Recommended: Clemency or Unbreakable Spirit

Clemency, a previous patch made Hand of Sacrifice dispel magic effects. Clemency was already really strong for most scenarios since you can use freedom, sacrifice, and protection twice.

Hand of Purity is awesome for counter comping into DOT cleaves. Hand of Purity is to be used when you fight a DOT Cleave such as affliction warlock teams.

Unbreakable Spirit is particularly good when you know you're getting trained, especially against Caster Cleaves. The buff in 5.4 made this talent very strong, and I usually use this over the other 2 specs when fighting against double Caster compositions.

Level 75
Recommended: Holy Avenger

All 3 talents here are quite strong, but Holy Avenger usually performs best for burst which fits the current meta game with long CC chains to get kills. Holy Avenger also lines up with Avenging Wrath perfectly to use together for stacking CDs.

Level 90
Recommended: Execution Sentence or Holy Prism

Execution sentence provides the most damage, Holy Prism provides more utility (more healing, lower CD.)

Level 100
Recommended: Final Verdict or Empowered Seals

Final Verdict gives the most damage against targets that aren't cloth or leather without a fight, Empowered Seals could be better vs low armor targets and if you need to run or chase a fast target (Seal of Justice sprint).

Empowered Seals would also be the superior defensive talent due to it's kiting ability. I believe this last tier is a bit of preference between these 2 talents now and what comps you're playing and playing against. I recommend trying both and see what you prefer.

Most major glyphs are purely preference. Prime glyphs there are several choices with Templar's Verdict in my opinion almost always being mandatory since Ret is always a viable kill option. The only way you'd ever take this off is if you're 100% positive you will not get targeted.

Prime Glyphs:
Templar's Verdict (Necessary) - Now works on exorcism as well!
Burden of Guilt (It allows you to slow on your judgement now in 5.4! Highly recommended especially when you have no slow on your team.)
Double Jeopardy (The extra 20% burst is really insane at the moment, purposely judgeing a focus target then swapping back right before you Avenging Wrath is really useful)
Word of Glory (Extra damage for all those WOGs you do!)
Glyph of Freedom - It reduces CCs on any targets you freedom by 25%. This is an amazing Glyph that works on stuns, Sap and more. A patch in 6.1 nerfed this, it is now not usable while you're stunned or CC'd. It's still very useful for your teammates and sometimes you can use it preemptively on yourself, but overall a less important glyph than before.

Major Glyphs:
Really doesn't matter, Hearthstone glyph is cool though!

Gems / Enchants / Stats

Recommended Gems:
+50 Versatility on everything if you have gem slots.

Recommended Reforging:
No more reforging in WoD!

Recommended Enchants:
Neck: 75 Versatility
Cloak: 100 Versatility and 10% Movement Speed
Ring: 50 Versatility
Weapon: Mastery Enchant

Seal of Justice is the best seal to use if your team doesn't have a consistent slow.
Seal of Truth is the best damage seal, if your team has a slow such as playing with a Death Knight, this is the preferred seal.
If you're playing with Empowered Seals buffing Haste is priority in terms of damage and Seal of Truth for attack power after. Of course, if you're playing defensively this will become very different as the heal and sprint becomes much more useful.

Viable Ret Comps
Try it out yourself!

What rotation do you use in PvP?
There is no "specific" rotation in PvP.

The best I can give you is this in terms of a PvE Damage Rotation:

Execution Sentence>Divine Storm w/ Final Verdict Buff and Proc>Final Verdict>Divine Storm w/ Proc>Hammer of Wrath>Crusader Strike>Judgment>Exorcism

Everything is situational. Keep note that our hardest hitting ability will be Final Verdict, which also clashes with Word of Glory as both takes holy power.

What macros does Ret have for PvP?
Most of Ret PvP Macros look like this:
/cast [target=party1] Word of Glory.
You can basically fit in 1-4 for 1, and Word of Glory with Sacrifice / Freedom / Hand of Protection and you'll have most of the Macros I have. I only have 1-2 for most of them, and 1-4 for WOG for 5s. 1-4 for everything was a bit too overwhelming for me. (Not Enough Buttons + Too Crazy lol)
There are people who simplifies this by using mouseover macros and such, all personal preference. Add #showtooltip to the start of these macros if you want to see it.
Some other general macros:
1.) Focus HOJ
/cast [target=focus] Hammer of Justice

2.) Focus Repent
/cast [target=focus] Repentance

3.) Switching Between 2H and Shield
/equip [equipped:Shields] Your2HWeaponName
/equip [noequipped:Shields] your1HWeaponName
/equip [noequipped:Shields] YourShieldName

4.) Camera Distance *This is the Camera I used to use, I'm going default max zoomed out now though*
/console cameraDistanceMaxFactor 4

5.) Focus Rebuke
/cast [target=focus] Rebuke

6.) Focus Judgement
/cast [target=focus] Judgement

7.) Cancel Bubble
/cancelaura Divine Shield

The Support Macros I Personally Use:
(switch x with number or partyx with Toon Name)

8.) Hand of Protection
/cast [target=partyX] Hand of Protection

9.) Hand of Sacrifice
/cast [target=partyX] Hand of Sacrifice

10.) Hand of Freedom
/cast [target=partyX] Hand of Freedom

11.) Word of Glory
/cast [target=partyX] Word of Glory

12.) Flash of Light
/cast [target=partyX] Flash of Light

13.) HOS - Prevents Hitting it Twice
/castsequence [target=party1] reset=1 Hand of Sacrifice, Lay on Hands

As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros such as Repent. Use these only as a general guideline and form your own macros!

Gearing Ret for PvP
Get the PvP gear, and avoid Crit / Multistrike stats when choosing which piece to get. Make sure to get your 2PC bonus for the main pieces. I use the Head and Shoulders for 2PC.

Unless you're human obviously you would use the trinket that removes all impairing effects.
For your second trinket, I recommend a Strength proc trinket. If you're human I recommend using an On-Use PvP trinket to replace the medallion. You want to use double PvP trinket now due to it giving bonus resilience which is HUGE. Rets are an extremely common train target.

General Arena Tips
Ret is a very strange spec, their place in arena is rather vague. We have good burst damage during wings, but outside of that we're a bit gimped. We have INSANE off heals and good support, but we're also incredibly easy to CC as a melee class which throws everything off.
As a ret pally, you always have to remember you ARE NOT a warrior. You need to watch your partners the entire game. Do not waste your extremely insane off heals, freedom, BOP, Sac. You are a support class that can burst once every 2 minutes! In an arena match my eyes are on my party screen the most.
If you are playing with a DK or Warrior or Rogue, be considerate about your freedom. You can cleanse most of your roots, and my death knight can kill people around 2 times faster than me, why would I freedom myself?

Ret PvP Stream
http://twitch.tv/VanguardsTV   - My (Vanguards) Twitch.TV Stream! Be sure to follow!

Ret PvP Page / Question Page

Ret PvP Videos
Check out these channels:

Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page.

By Vanguards / Sam
http://twitch.tv/VanguardsTV - Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook

http://youtube.com/SamK920 - YouTube Videos

#3867838 5.2 vs Wizard Cleaves

Posted kazuhmeer on 28 March 2013 - 06:22 AM

View PostBraindance, on 28 March 2013 - 06:03 AM, said:

It makes almost no difference how you glyph and how you spec - you will die eventually. Although, since you have a shaman and sp carrying you you might win. Just stick really close to pillars and never go out; let them come to you.

Resilience won't save you - any godcomp or spell cleave above 2.2-2.3k can kill you through all your cds if they get one cc on your shaman. Then again, you play with equally scummish classes so the sp might save you.

Aren't you the one championing the idea of improving AJ, then make moronic posts like this?  Try to be constructive instead of just fucking whining and making excuses jesus christ.

#3867266 Holinka appreciation thread

Posted Hyrmine on 27 March 2013 - 02:05 AM

I think it is safe to say that Blizzard employees read AJ so, thank you Blizzard for employing/promoting someone who actually does his job right. Hopefully GC won't have be involved in decision soon so Holinka can improve PvP even more.

There are still many who don't know his twitter or don't even have an account to tweet at him, I encourage you to do so since he actually replies to most tweets and unlike GC he actually says things that make sense.


I found more information regarding Holinka! You can find out more about him on his LinkedIn profile here:

Posted Image
Prior to working for Blizzard he seems to have been working on a game called Transformer: Fall of Cybertron. I've never heard about that game personally. The company only had 200 employees it seems.
And before that he was a Senior Game Designer at THQ. Pretty interesting!
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#3867135 What we can do to help PvP

Posted Tist on 26 March 2013 - 07:30 PM

Few things, not really related to AJ but PvP as a whole:

The PvP community in general has been "dying" since probably WotLK.  There's a few reasons for that.  In TBC we were all new to arena and competitive PvP (for the most part) and so everyone was very willing to build the community and help each other out.  It was shiny and new and we all had a blast.  It was just a game back then.  

Since the inception of arena, it's evolved from a fun competitive portion of WoW to being monetized in several different ways, which has not only completely fucked ladders and actual competitiveness, but led to the situation we have now where it is not even a community so much as it is a glorified way to make money.  This has only gotten exponentially worse with Blizzard making it increasingly easy to transfer servers, characters, and everything else in between.  

Speaking from US perspective - BG9 was large and flourishing back in TBC too, and people pushed to make it "the" place to be even back then, but what's forgotten is nearly every other battlegroup had it's own communities too - even on the low pop or dead servers there were small PvP communities that played a part.  Having played on Shadowburn (BG8) since TBC, I can remember playing people from literally almost every server on the BG on a regular basis.  You KNEW the top teams on each server because you played them so much.

We've gone from that to everyone migrating to a few select realms to be where the top dogs and e-famous were, ironically to consolidate the PvP community, and all it's done is clogged up and funneled everyone into maybe 5-6 servers here and there, turning everything else into a complete wasteland, and really not doing a whole lot of favors for anyone as all it does is force people to these few servers in order to be remotely competitive at all.  

Another big thing I've noticed with this mass migration is that players have just gotten more and more elitist as time has gone by.  The top players went from idols to practically untouchable cult status, and this has had a trickle down effect by and large.  Everyone who thinks they're good migrate to the big servers, and its turned into one large shitfest of ratings hierarchy.  People will ONLY play if you've been this rating or that rating, or have T2, or all of the above.  This type of attitude is everywhere - I've played with legitimate 1800 rated RBG heroes who just talk shit constantly about anyone and everyone as if they're 2800 instead of 1800.  There's a lot of these types floating around the big servers who just think they're way WAY better than they are, and are ultimately content to just sit around "stomping scrubs" in lower brackets, or who might eventually just buy a title to keep their egos up.  I mean, I'm not exactly super high rated myself any more like I've been in past expansions, but I've at least been there on my own before and I'm not arrogant enough to assume that everyone ever who's been a lower rating than me is trash and not worth my time.

The competitiveness of the arena community is mostly dead because a huge portion of the few glad spots on ladder nowadays are either sells or boosts, leaving a huge gap.  There's a lot of players who WOULD be Rival or Duelist who will get boosts because it's easier than actually playing, and a lot of people who just simply buy Gladiator nowadays, something that just was not that this widespread in the early days.

Think about it - if you're even a semi-competent player, there's a nearly insurmountable mountain to climb here.  Gladiator is so far-fetched today that most either don't even bother trying, or end up buying it.  Say I'm a player who just legitimately reached 2k (itself a rarity today), what's my incentive to keep playing when I know that I'll have to queue into comparatively top tier players almost nonstop AND have a high win rate, just to get to DUELIST range.  We all make fun of stuff like season four, where the top 150-200 2v2 teams were Glad in many battlegroups, but the reality is that Glad and even Duelist were something that were much more reasonably attainable and something that perhaps the average player could eventually aspire to on his own as the season progressed.

And I know, wall of text.  Sorry.


Posted drakuru on 30 January 2013 - 05:04 PM

View PostSaikx, on 30 January 2013 - 05:02 PM, said:

Posted Image


Sai what happened to your rank1 last season... oh forgot you traded it and it got disbanded

#3866323 huge pvp overhaul 5.3

Posted Rhetorical1 on 24 March 2013 - 08:20 PM

maybe if you buy glad again more people will come back