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Nightmonkey

Member Since 09 Apr 2008
Offline Last Active Jun 10 2014 07:39 PM
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#3879853 New Aura Mastery change (pala buff)

Posted Radejjj on 24 April 2013 - 11:16 PM

View PostQuitsx, on 24 April 2013 - 10:40 PM, said:

THANK YOU. AGREE COMPLETELY

Paladin: Can you not dot the healer so I can cc him?
Deathknight: CANNOT BE DONE, DISEASING THE WORLD


#3878948 New Aura Mastery change (pala buff)

Posted Apsco60 on 23 April 2013 - 09:58 AM

View PostCrawthz, on 22 April 2013 - 07:58 PM, said:

Yay more get-out-of-the-cc cards into the game

says the mage that can blink out of a stun every 15s but proceeds to bitch about cc and cc breaks? How low can you go?


#3877364 CC in arenas

Posted Pawzz on 18 April 2013 - 08:16 PM

View PostHyuru, on 18 April 2013 - 08:14 PM, said:

Pretty much this, and people have been saying that for a loooong time, this isnt something new and I think everyone agrees.

This thread is pointless.


Everybody agrees? Blizzard apparently doesn't and if this isn't brought to their attention then it wont get fixed.

Your comment is pointless.


#3877360 CC in arenas

Posted Mbgz on 18 April 2013 - 08:06 PM

there is way to much cc in arena, it is actually quite frustrating to play arena at the moment.

Ret/hunter/disc comes to mind, even when you win the game you are frustrated out of your mind as a healer since you were in scatter/trap/silence/fear/fist of justice spam for close to 80% of the game.

regardless of a balance perspective, it is just reaching a point where it's frustrating and unfun to play.


#3878659 tremor totem is a old and dumb mechanic

Posted Korzul on 22 April 2013 - 02:11 PM

Quote

a class having a spell that can break ur cc without even thinking

Quote

mindless

I missed the memo which dubbed all this super hard to land CC (that's sarcasm btw) without the need to cover/cross cc as fine yet anything which could possibly break it consistently as "mindless". I apologize on behalf of the shaman community that this one spell causes you to think as you sprint in and press your AoE fear keybind.
What should obv happen is every 30 seconds due to said instant fearing a trinket/defensive should be forced or the shaman should sit in at least another 20 seconds of follow up cc.
Lets all essentially just become holy paladins, i mean it sounds like they have SO MUCH FUN right now.
Whilst we're at it lets remove typhoon,displacer because when you spectral guise and sprint to a druid sometimes you miss fear because of these OP abilities :(
Also lets give priests a pocket druid they carry around constantly, just so they can completely lock down one character with fear, mind control and cyclone spam. i guess 3 different dring cc's, 2 of which were spammable somehow made it through blizzards quality checks.


#3878436 tremor totem is a old and dumb mechanic

Posted Korzul on 21 April 2013 - 07:24 PM

I guess an instant AoE fear (lol 8 sec cd on dispel) which runs you into random stupid spots, can cc an entire team by itself or easilly make it a 3vs1 with a small amount of setups (double grips/well palced rings/hell just tunneling the healers and forcing the melee ontop of them to peel). Combined with level 30 mobility talents and spectral guise making it easier than ever to land deserves the only thing keeping it in check to be removed.
I'd hate for teams to actually learn how to cross cc properly.

I mean what this game needs right now is for people to sit in even longer cc chains.


#3878378 tremor totem is a old and dumb mechanic

Posted Welgard on 21 April 2013 - 04:36 PM

Personally I'm not happy with the direction warriors went either.  Warriors used to be about a lot of control, locking one target down pretty hard with an intercept on healer and charge back.  They did good damage, but not crazy burst or anything.  When swapped to a warrior could get super defensive, between spell reflect, shield block, disarm, etc, but wouldn't do much damage.  Very hard to kill if played properly, especially with their mobility.  Very high skill cap as well.

Now, warriors are all about just smashing a bunch of cooldowns and doing crazy burst, then doing decent damage and trying not to get castercleaved down until CDs are back up again.  It's a horrible playstyle, and nowhere near as skill-based as it used to be.  The issue with zerker rage, AMS, and other similar abilities, is that for a rush-down comp, being immune to a ton of different CC in the few seconds it takes to kill a team's healer is ridiculous.

Rets do get controlled pretty hard, mostly because they don't have the gap closers to get in and interrupt CC, and after getting feared have to walk all the way back.  They can get out of every root and slow though.  Ferals can get out of every root and slow, don't know much about enhancement shamans.  Having both zerker rage and tremor nerfed or removed makes popping intimidating shout a lot more meaningful and productive.  Warriors traditionally have taken more babysitting in terms of their healer's dispels, mostly because of roots and the occasional poly, but have put out more pressure than the other melee.

If they do a serious pvp overhaul at some point, both tremor totem and zerker rage need to go.  The amount of roots in the game, the amount of cc, silences, interrupts, and stuns, all of that needs to be toned down and harder to apply (either with a cast time, longer cooldown, or a special buff/debuff requirement).  Nerfing zerker rage right now wouldn't work, but definitely needs to be considered when the system is reworked.

Making zerker rage give a moderate amount of damage reduction on a minute cooldown while reducing the effects of cc on you by 25% for 6-10 seconds would be a good change, if the fear break and immunity was removed.  You could either pop it when being peeled or heavily cc'ed, or pop it when you're taking a lot of damage or about to get shattered, idk.


#3878508 Hpala on ptr

Posted Radejjj on 21 April 2013 - 11:17 PM

View PostMbgz, on 21 April 2013 - 10:30 PM, said:

i disagree, one could argue that the skillcap on a shaman is way higher than paladin.

the skill cap is probably higher, but 2.4k isn't exactly Kollectiv and Cdew tier is it? Generally, shaman don't need to give a fuck about positioning, they screw up and get feared, they can get locked out, or just be shitty, but they always have something to deal with it. Oh look a poly and Im not by a pillar, ground, oh i got feared, tremor, oh I got locked out, healingstream/riptide/earthsiled/earthliving will keep my team alive.


#3878492 Hpala on ptr

Posted Mbgz on 21 April 2013 - 10:24 PM

why did this turn into a paladin vs shaman thread, everyone knows that paladins are dogshit and shamans are not.


#3876166 90% Off @ razer

Posted Braindance on 16 April 2013 - 05:20 PM

Good - that's what you get for overcharging 500% compared to what you offer.

Logitech for life.


#3878181 tremor totem is a old and dumb mechanic

Posted Riizla on 21 April 2013 - 01:36 AM

View PostBraindance, on 20 April 2013 - 10:44 PM, said:

Νο

Posted Image


#3878167 tremor totem is a old and dumb mechanic

Posted Braindance on 21 April 2013 - 01:07 AM

View PostWelgard, on 21 April 2013 - 12:54 AM, said:

Why not?  Psychic scream's cooldown was reduced repeatedly because warriors were able to get out of every fear.  Then that screwed over the classes that didn't have a fear break.

While it's fine for classes to be unique and have their own flavor, a class shouldn't be almost completely immune to a type of crowd control.  When there aren't free trinkets to get out of certain kinds of effects, those effects can be toned down and their cooldowns increased.
No. And why not? Simply because:

a) Warriors are by far the easiest dps class to control (apart from rets)
b ) Berserk rage is one of the oldest abilities in the game.
c) I cannot recall a single patch where psychic scream's cooldown was adjusted, especially due to brage
d) Warriors are far from being immune to fear nowadays
e) Brage has a duration of 6 seconds now down from 10, whilst, at the same time more fears where introduced in the game (psyfiend)
f) No one ever whined about zeker rage even in BC where landing a fear on a warrior awarded you a feat of strength. Just because tremor is retarded, doesn't mean that zeker rage is retarded as well

Wanna take abilities like this out of the game? Sure. Then remove:

1) AMS
2) IBF
3) Remove blink's component that removes stuns
4) Cloak of shadows
5) Druid shapeshifting
6) Lichborne

Remove the above then remove zeker rage which is the weakest element in this equation.


#3876942 Holy paladin changes id want

Posted Seu on 18 April 2013 - 02:51 AM

View Postmoelol, on 17 April 2013 - 05:25 PM, said:

i think thats all we need and were good to go. if you get ccd imo, its your fault or your partners fault. you can stop the cc.


therein lies the problem for me, paladins are heavily reliant on teammates to stop cc chains while on my priest there is a ton I can do to stay out. I play with irl friends exclusively which means my chances of getting any assistance with endless cc chains are slim and none.

while it is definitely a function of my teammates just not helping, it makes it really obvious how badly paladins need to be babysat compared to other healers for their team to succeed. when i hop on my dpriest against the same teams im borderline unccable and my team is more or less immortal till im oom. I dont think paladins need to be as self sufficient as priests or rshams, but the disparity is really staggering


#3876323 disarming ferals

Posted Marshmellow on 17 April 2013 - 12:02 AM

Should make it so when you disarm ferals they move at 50% movement speed, because you know, they don't have arms


#3875860 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted Nadagast on 15 April 2013 - 10:48 PM

So, it's okay for Rogues to be quite OP, as long as other melee are as well?  Hmmm...




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