a class having a spell that can break ur cc without even thinking
I missed the memo which dubbed all this super hard to land CC (that's sarcasm btw) without the need to cover/cross cc as fine yet anything which could possibly break it consistently as "mindless". I apologize on behalf of the shaman community that this one spell causes you to think as you sprint in and press your AoE fear keybind.
What should obv happen is every 30 seconds due to said instant fearing a trinket/defensive should be forced or the shaman should sit in at least another 20 seconds of follow up cc.
Lets all essentially just become holy paladins, i mean it sounds like they have SO MUCH FUN right now.
Whilst we're at it lets remove typhoon,displacer because when you spectral guise and sprint to a druid sometimes you miss fear because of these OP abilities
Also lets give priests a pocket druid they carry around constantly, just so they can completely lock down one character with fear, mind control and cyclone spam. i guess 3 different dring cc's, 2 of which were spammable somehow made it through blizzards quality checks.
I guess an instant AoE fear (lol 8 sec cd on dispel) which runs you into random stupid spots, can cc an entire team by itself or easilly make it a 3vs1 with a small amount of setups (double grips/well palced rings/hell just tunneling the healers and forcing the melee ontop of them to peel). Combined with level 30 mobility talents and spectral guise making it easier than ever to land deserves the only thing keeping it in check to be removed.
I'd hate for teams to actually learn how to cross cc properly.
I mean what this game needs right now is for people to sit in even longer cc chains.
Personally I'm not happy with the direction warriors went either. Warriors used to be about a lot of control, locking one target down pretty hard with an intercept on healer and charge back. They did good damage, but not crazy burst or anything. When swapped to a warrior could get super defensive, between spell reflect, shield block, disarm, etc, but wouldn't do much damage. Very hard to kill if played properly, especially with their mobility. Very high skill cap as well.
Now, warriors are all about just smashing a bunch of cooldowns and doing crazy burst, then doing decent damage and trying not to get castercleaved down until CDs are back up again. It's a horrible playstyle, and nowhere near as skill-based as it used to be. The issue with zerker rage, AMS, and other similar abilities, is that for a rush-down comp, being immune to a ton of different CC in the few seconds it takes to kill a team's healer is ridiculous.
Rets do get controlled pretty hard, mostly because they don't have the gap closers to get in and interrupt CC, and after getting feared have to walk all the way back. They can get out of every root and slow though. Ferals can get out of every root and slow, don't know much about enhancement shamans. Having both zerker rage and tremor nerfed or removed makes popping intimidating shout a lot more meaningful and productive. Warriors traditionally have taken more babysitting in terms of their healer's dispels, mostly because of roots and the occasional poly, but have put out more pressure than the other melee.
If they do a serious pvp overhaul at some point, both tremor totem and zerker rage need to go. The amount of roots in the game, the amount of cc, silences, interrupts, and stuns, all of that needs to be toned down and harder to apply (either with a cast time, longer cooldown, or a special buff/debuff requirement). Nerfing zerker rage right now wouldn't work, but definitely needs to be considered when the system is reworked.
Making zerker rage give a moderate amount of damage reduction on a minute cooldown while reducing the effects of cc on you by 25% for 6-10 seconds would be a good change, if the fear break and immunity was removed. You could either pop it when being peeled or heavily cc'ed, or pop it when you're taking a lot of damage or about to get shattered, idk.
i disagree, one could argue that the skillcap on a shaman is way higher than paladin.
the skill cap is probably higher, but 2.4k isn't exactly Kollectiv and Cdew tier is it? Generally, shaman don't need to give a fuck about positioning, they screw up and get feared, they can get locked out, or just be shitty, but they always have something to deal with it. Oh look a poly and Im not by a pillar, ground, oh i got feared, tremor, oh I got locked out, healingstream/riptide/earthsiled/earthliving will keep my team alive.
Why not? Psychic scream's cooldown was reduced repeatedly because warriors were able to get out of every fear. Then that screwed over the classes that didn't have a fear break.
While it's fine for classes to be unique and have their own flavor, a class shouldn't be almost completely immune to a type of crowd control. When there aren't free trinkets to get out of certain kinds of effects, those effects can be toned down and their cooldowns increased.
No. And why not? Simply because:
a) Warriors are by far the easiest dps class to control (apart from rets)
b ) Berserk rage is one of the oldest abilities in the game.
c) I cannot recall a single patch where psychic scream's cooldown was adjusted, especially due to brage
d) Warriors are far from being immune to fear nowadays
e) Brage has a duration of 6 seconds now down from 10, whilst, at the same time more fears where introduced in the game (psyfiend)
f) No one ever whined about zeker rage even in BC where landing a fear on a warrior awarded you a feat of strength. Just because tremor is retarded, doesn't mean that zeker rage is retarded as well
Wanna take abilities like this out of the game? Sure. Then remove:
3) Remove blink's component that removes stuns
4) Cloak of shadows
5) Druid shapeshifting
Remove the above then remove zeker rage which is the weakest element in this equation.
i think thats all we need and were good to go. if you get ccd imo, its your fault or your partners fault. you can stop the cc.
therein lies the problem for me, paladins are heavily reliant on teammates to stop cc chains while on my priest there is a ton I can do to stay out. I play with irl friends exclusively which means my chances of getting any assistance with endless cc chains are slim and none.
while it is definitely a function of my teammates just not helping, it makes it really obvious how badly paladins need to be babysat compared to other healers for their team to succeed. when i hop on my dpriest against the same teams im borderline unccable and my team is more or less immortal till im oom. I dont think paladins need to be as self sufficient as priests or rshams, but the disparity is really staggering