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Nightmonkey

Member Since 09 Apr 2008
Offline Last Active Jun 10 2014 07:39 PM
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#4111061 PvP Gear Update 30-4-14

Posted kazuhmeer on 30 April 2014 - 03:49 AM

View PostSlaggy, on 30 April 2014 - 02:37 AM, said:

Sort of, but for the time it takes to form, queue, play, and end a RBG you fit in a few arena mateches (unless lsd mirrors than afk c ya 2mrorow nerds)  so i may or may not understand their logic here, but i deff. do not like it. Shiould not be an advantage of doing 1 or the other. very unfair imho.

Editited due to new info on loltwitter


Posted ImageHolinka @holinka · 1h
Our intention with bonus rolls in RBGs is to continue to incentivize RBG participation but simplify a confusing conquest cap system.

no, this is fucking laziness.  conquest cap isnt a confusing system, its a stupid system.  very large difference.

this is just going to result in how arena works now where people tank rating to get caps over quickly, instead itll be tanking rbg rating for quick wins hoping you gear out faster.

any mechanic where you gear ahead of other players via RNG is completely retarded and you can't justify it's existence in any possible way (in pvp, who gives a shit about pve)


#4054166 Best of Each Class Thread

Posted kazuhmeer on 15 February 2014 - 04:53 AM

View PostBaabaakanush, on 15 February 2014 - 04:52 AM, said:

Best feral Walterbarry/Wollabare, r1 feral world for this entire season... the bare is a god

+ rep for manatee avatar


#4054163 Best of Each Class Thread

Posted Baabaakanush on 15 February 2014 - 04:52 AM

Best feral Walterbarry/Wollabare, r1 feral world for this entire season... the bare is a god


#4106553 Cyclone and Fear now share DR in WoD

Posted Nadagast on 23 April 2014 - 12:21 AM

View PostNightmonkey, on 21 April 2014 - 05:29 AM, said:

Do Druids really need a CC as powerful as Cyclone in it's current implementation to be viable and to have synergy with other classes?  If the answer to that is objectively "Yes," then I think the rest of the Druid skill set should be evaluated.  My personal opinion is that even with Cyclone being nerfed, Druids still have enough unique traits and positive qualities (numerous hots, mobility, immune to poly, etc) that they will still be desirable and useful in the meta game.  Maybe that's just the Druid hater in me, though.

I want to point out that the unique traits you listed that Druids would still have (HoTs, mobility, immune to poly) have all been getting given out to other healers in increasing amounts (except for immune to poly).

It seems like lots of people look at WoW as if it should be a graphical spreadsheet.  A spreadsheet where everything is perfectly balanced and nothing really stands out.  WoW is an RPG.  It's interesting, and makes the game more worth playing, when classes are distinct and have sharp differences between them.  Do Druids need a CC as powerful as Cyclone to be viable and have 'synergy'?  No, obviously you could tweak the numbers such that Druids were even stronger without Cyclone than they are now.

I would make the argument that this hypothetical Cyclone-less WoW is less interesting and fun to play than an equally balanced WoW where Druids do have Cyclone.  I think that's the point I've been trying to make (poorly) this entire thread.  WoW is not just a graphical representation of a spreadsheet.  WoW is a roleplaying game, and having powerful, unique abilities that give your class power is one of the most entertaining parts of an RPG (for me).

In the past, Priests used to be the offensive healer.  They used to be able to help their DPS with damage, to a much greater extent than they can today.  I think most Priests are sad that they lost that.  You could have made the same argument then as you're making now: "Do Priests really need powerful damage to be viable and have synergy with other classes?"  No, they don't need it, but differences make the game more interesting.

Every healer is slowly turning into a Paladin, and that should scare you.


#4104936 Cyclone and Fear now share DR in WoD

Posted Zilea on 20 April 2014 - 09:33 PM

View PostNadagast, on 19 April 2014 - 12:13 AM, said:

http://us.battle.net...4-18-2014#cc_dr

Posted Image

I'm really strongly against this change, and I'd guess that most of the posters here are against it.  I want to hear what AJ thinks.  Especially anyone in favor of this--I want to hear why.  When forming your opinion, please consider that game balance will be totally different in WoD.  



lol.


#4104462 Cyclone and Fear now share DR in WoD

Posted kazuhmeer on 20 April 2014 - 12:39 AM

no point speculating until wod comes out, just stirring the pot because were all bored as fuck with mop is fair enough though.


#4100481 Paladins...

Posted Avengelyne on 14 April 2014 - 03:44 AM

You will be happier picking literally any other class


#4103634 Cyclone and Fear now share DR in WoD

Posted Capstone on 19 April 2014 - 02:41 AM

i like it

i think the way cyclone has worked with fear in cases of wizards has been extremely powerful at almost no risk. in most cases where wizards grow extremely powerful defensively and still have offensive ability based on control (s8 MLD, early s12 god comp, LSD today) it's usually always based on the idea that whenever anyone isn't immune to either fear or cyclone, you can just throw it at them and it's good. cyclone is undispellable, which makes it extremely easy to cross with, doesn't remove dots or heal, so there's no downside for putting it on someone, and it blocks incoming healing, so even a low target can be cycloned while you wait to get something on someone else. the same is true for fear, except it's dispellable (kind of with UA) and the target takes damage with it on. it's worth restating that it doesn't matter if these comps (today, LSD) are good or not - it's about how the powerful the CC is relative to how hard it is to set up and how it affects the other team's ability to play the game, which are both major concerns with cyclone in its current implementation

wizards having cc chains that punish a team for an extremely long period of time for a single mistake have been an issue with the game since MLD became strong in wrath, and i believe that two spammable CCs that have little to no downside are a culprit. there are other ways to fix this, like making cyclone wipe dots or heal the target it hits, but this is a more intuitive, less intrusive way of doing it. cyclone was previously on DR with blind and was changed to accomodate the state of the game, and it was a change for the better given the strength of priest/rogue at the time.

this change also presumably nerfs the amount of instant, consecutive CC that RMP/RMD have on a single target. maybe encourages using blind or cyclone on dps instead of (sometimes) exclusively for the healer. there's a lot of stuff i don't like about WoD, but if we can reduce the amount of CC available to wizards, and add more strategy to the way it has to be used, i'm an advocate


#4003903 What you would like see in next expansion?

Posted Doseisfresh on 02 December 2013 - 08:04 PM

The Mage Class removed from the game.


#4000588 I'm deleting my Gladiator Paladin.

Posted Glink on 27 November 2013 - 09:27 AM

View PostRegent, on 27 November 2013 - 08:43 AM, said:

You are deleting your what?
The thing you'll you never have.


#3993358 Blizzcon champion gives insightful view on state of the game

Posted Radejjj on 15 November 2013 - 02:58 PM

Balance hasn't been particularly good, but honestly no better or worse then most other seasons. There have absolutely been massive improvements, things that people have been asking for for years that were just ignored until now.

*Region wide arenas
*First expansion not dominated by pve gear
*Conquest point catch up

These three things are massive, not to mention Holinka, having a dedicated pvp "dev". and blizzard flying out the top players to discuss balance.

MoP has its problems, warriors, hunters, and mages have been ridiculous for the entire expansion. That's not to say imbalanced classes are acceptable, but it is expected. Rogues/warriors/druids/warlocks in BC, DKs/hunters/pallies in early WOTLK, prot class/wizards in late wrath. rogues/shaman/warlocks in cata. Balance will always be an issue, but the difference between MoP and every other expansion is they seem to be making a real tangible effort with the arena community, though it may be too late at this point, they're still trying.


#3889515 Divine Protection Usable While Stunned in 5.3 (Confirmed)

Posted Gsgsgsgsgs on 21 May 2013 - 01:33 AM

View PostNmplol, on 21 May 2013 - 01:14 AM, said:

I cant wait to get rank 1 AGAIN.

You realize you're a joke....right?


#3885051 Affli, Mage and holy pally changes incoming?

Posted diglett23 on 07 May 2013 - 07:08 PM

View PostChristymarie, on 07 May 2013 - 06:22 PM, said:

And for the next one someone else should have to trinket and then peel for those who don't.   I play mage and you know who i'm not afraid of?  Mages becasuse im not stupid and can stop them.

I don't let my healers get globaled by mages.

Can we ban this guy?


#3885037 Affli, Mage and holy pally changes incoming?

Posted fant0m8 on 07 May 2013 - 06:15 PM

View PostChristymarie, on 07 May 2013 - 05:56 PM, said:

You know what 100x worse than Deep???   Garrote

Posted Image


#3885016 Affli, Mage and holy pally changes incoming?

Posted Structural on 07 May 2013 - 05:25 PM

WAH IF I DONT KILL SOMEONE IN A DEEP 100-0 IM NOT VIABLE




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