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Nightmonkey

Member Since 09 Apr 2008
Offline Last Active Jun 10 2014 07:39 PM
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Posts I've Made

In Topic: Cyclone and Fear now share DR in WoD

23 April 2014 - 08:34 AM

View PostNadagast, on 23 April 2014 - 12:21 AM, said:

Every healer is slowly turning into a Paladin, and that should scare you.

I want them to feel my pain and taste my Paladin angst.

You definitely have a point, no doubt about that.  However, especially as a Paladin, I would like to see them differentiate Druids in another way than to leave them with this uniquely extra powerful CC.  Putting it on the same DR as Fear might be a little bit over kill, but the change to allow Ice Block, bubble, and Mass Dispel to remove it was definitely a step in the right direction IMO.

The biggest turning point in WoW history for me, where my enjoyment of the game really took a nose dive, was when they homogenized all healers at the start of Cata so that all healers had the same 3 basic spells.  They did it in the name of balance, and I totally disagreed with that.  Holy light being the most worthless heal as a Paladin was equivalent to losing the ability to Cyclone at all to me.

Then the switch from Paladins mostly casting to Paladins being able to get away with mostly instants really left a sour taste in my mouth.

But these are the things people were asking for.

Warriors were asking for the ability to reflect without a shield, to be able to charge in combat, for more abilities to be available in all stances.  Warlocks wanted an easier way to apply their dots, everyone wanted in on the instant cast party.  It's like the ultimate case of "be careful what you wish for."  Now playing as a Warrior doesn't feel like playing as a Warrior used to for the first 3 iterations of the game.  I totally get what you're saying, but I really don't think that from a balance standpoint this is going to ruin Druids.  Make them less fun to play?  Make them feel more like a Paladin (God forbid)?  Quite possibly.  Ruin the class to the point where they have 0 representation and nobody will play with them?  Highly unlikely.

What was probably the #1 thing people asked for in MoP?  Less CC or less damage.  Now we're getting it, and it's a bitter pill to swallow for some classes, and will start them down the road of "it doesn't even feel like I'm playing (insert your class here) anymore."  I've already been there for the past 2 expansions, it sucks.

In Topic: Wall removed, Rally nerfed

21 April 2014 - 07:52 AM

I'm indifferent about losing shield wall.  I would have rather lost rally or die by the sword instead since those were two of the newer abilities introduced to keep up in the arms race of defensive cooldowns.

The only reason I am indifferent about it is because Warriors, in my opinion, are one of the classes that have changed the most since BC and even WotLK.  That also means they've added a ton of new abilities, abilities that modify other abilities, and changed the rules regarding stances several times.  

If you look back in time, Warriors only had 3 or 4 defensive spells in BC, and that was obviously quite sufficient back then.  Now they have a skill set 2 or 3 times that because everybody else's skill set also increased by that amount.  It stands to reason that if everybody else is trimmed back in similar fashion, this change will be fine.

I think the real problem people in this thread have is that they don't feel like other class' defensive abilities were scaled back as much.

In Topic: Cyclone and Fear now share DR in WoD

21 April 2014 - 05:29 AM

I find it quite interesting that the popular opinion of druids is that their synergy with other classes depends entirely upon one spell.

If that is truly the case, that is bad design.  Druids should have synergy with other classes for more reasons than one spell.

In other words, Druids need to bring more to the table than Cyclone, so that any nerfs to Cyclone do not completely trivialize the class.  Personally I think that Druids still offer plenty of other unique advantages.  Bringing their CC in line with literally every other CC in the game should not ruin the class.

Do Druids really need a CC as powerful as Cyclone in it's current implementation to be viable and to have synergy with other classes?  If the answer to that is objectively "Yes," then I think the rest of the Druid skill set should be evaluated.  My personal opinion is that even with Cyclone being nerfed, Druids still have enough unique traits and positive qualities (numerous hots, mobility, immune to poly, etc) that they will still be desirable and useful in the meta game.  Maybe that's just the Druid hater in me, though.

In Topic: Cyclone and Fear now share DR in WoD

19 April 2014 - 06:22 AM

As somebody that typically plays a Holy Paladin, I fully support this potential change.  Especially with instant casts being toned down for healers, all healers will have to expose themselves more often to get heals off.  The last time I played the game (5.4 briefly) it really only took one instant CC to kick off a chain that would force a trinket or major cooldowns.  Cyclone being it's own separate DR is a major offender in that department.

I think we can all generally agree that CC and instant CC especially have gotten out of control (see what I did there) in MoP.  I'm all for any and all efforts to dial CC back as much as possible, and then start adding or buffing in baby steps until it's reasonable.  As someone that has played a class that has traditionally been one of the most susceptible to CC, I just stopped enjoying the game at all in MoP, so I quit.  I swore I wouldn't play WoD either, but changes such as this one have piqued my interest once again.

In Topic: What you would like see in next expansion?

04 December 2013 - 05:15 AM

I would like to see every spell or class change introduced in Cataclysm reversed or removed.  Okay that's excessive and probably an exaggeration, but I hate what they've done to healers.

The hardest hit healers by this problem are Shaman and Paladin.  They have the same 3 or 4 basic heals that were homogenized during Cata.  They wanted to give every healer to have those same basic heals.

This is all Shaman and Paladin really have, Priests still have PW:S, PoM, Renew, and some others that I'm missing.  Druids have their hots, Monks have their random weird stuff.

I would like to see the basic heals for Paladins and Shaman become different once again.

This sort of thing can really apply to just about any class.  If you look at what your class plays like now and what it played like back in Vanilla, BC, or WotLK you will see that some seriously fundamental stuff has changed significantly.  No more stance dancing, no more weapon swapping, no more minimum range for hunters, seems like everyone has a secondary resource.

Sure some of the stuff was changed for Quality of Life reasons, I know Warriors asked for things to be available in multiple stances and without having to swap weapons for years...but in practice it just doesn't feel like playing a Warrior anymore.

I'm speaking from a position of losing interest in actually playing the game because none of the classes I play now even remotely resemble what they were when I first chose to play them.  I doubt WoD will change that, but one can dream.

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