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heavi

Member Since 24 Jul 2010
Online Last Active Today, 09:53 AM
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#4305294 Tactic's Enhance PvP Guide

Posted TacticMq on 18 December 2014 - 09:58 AM

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If you have any questions or concerns, you can message me on my youtube (youtube.com/tactic1048), on my twitch (twitch.tv/tacticq), add my btag: tactic#1895 or reply here with your question. I'll try to reply ASAP. I've been trying to stream my games more lately since I just upgraded my internet.

If you liked this guide, please rate it and provide feedback. There is a lot of info you need to understand a class in PvP and I want this guide to have all the information needed.

Table of Contents:
1. Introduction
2. Playstyle
3. Spell Priorities
4. Talents and Glyphs
.....4a. Talent overview and why
.....4b. Glyphs and why
5. Stats and Enchants
.....5a. Stats
.....5b. Enchants
6. Macros and Keybinds
.....7a. Macros
.....7b. Keybinds
7. Tips/Tricks
8. Addons / UI
9. FAQ
10. Other Resources

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Hello! My name is Tactic. I've been playing enhance since BC, through the thick and thin, hardships, and good moments. You may have seen me from my youtube channel or my previous MoP guide. At the start of my WoW career, I was mainly a PVE'er, taking part of top 200 guilds through WOTLK and CATA, and it wasn't until CATA that I started to pvp seriously. Since then I have gotten at least 2200 in every season since then, with my last 3 seasons being the most successful, with my achievment of rank 1 duelist in Tyrannical, and Glad in S14 and S15. In S15 I got 2800+ in 3s, and was the highest enhance in 5s. Unlike alot of enhance, I am here to stay (no fotm reroller here).

In this guide, I am going to try to go over everything, and I will edit it as soon as I think I have missed something. Some of this info may be redundant and or new to you depending on how much you know of the class

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“Enhancement is known as the caster- melee spec, because we have an even distribution of physical damage and magic damage.” What I like the most about of enhance is how we basically have to go balls deep into combat to survive, we have to keep the pressure up or we lose control of the game. That is, you gain maelstrom weapon charges, and you heal or damage depending on the scenario. The main advantages of enhance at the moment is the huge support we offer to the team (grounding, purge), and our heals. Enhance is not a mongoloid spec, I am always looking at my party member's frames to see if they need a heal.

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As you would assume, there isn’t really a general PVE rotation you can use in pvp, but rather you push whatever is best in that moment. I like to follow a rough list for doing damage, and strictly damage only (think of that LSD last season that DC'd and never waited for you and you kill them).

-Purge!!!! Get in the habit of purging, it's our strongest utility. Now obviously this isn't a damage ability, but it mitigates alot of damage because clean targets get farmed. This is always the top of the list if the target has important buffs such as: any hand spell from a pally, any absorb shields, fear ward, NS/AS, Spiritwalker's grace.

- Keep searing totem up: The damage it provides is little, but its brainless damage you don’t have to think about. It's almost like a second auto-attack, like your off-off-hand.

-Cast Lightning bolt with 5 stack maelstrom. Unlike before, Lightning bolt actually hits as hard as elemental blast and even harder if you decide to use unleashed fury. You may be forced to use this at 3-4 stacks when your target is so low and you can't hit it.

-Cast Stormstrike. This is my spam dps ability, and most likely my favourite. It provides me the crit buff for LB and EB and is a good generator for maelstrom weapon due to the main-hand and off-hand attack

-Cast Lava Lash. Recently they made Lava Lash scale with our mastery, so it does offer some burst now. Depending on the situation and if you have an echo proc, this moves up in the list due to hit being the bustiest.

-Keep Flame shock up with unleashed flame buff, idealy with 2 stack Elemental fusion talent if spec'd that way. When you spread it, it will mimic your target's FS. Keep in mind the more flame shocks we have active, the better chance it resets (15%) our lava lash.

-Cast Fire Nova. They buffed fire nova's damage quite a bit in this expac making it pretty real. Assuming you are not going to break CC, and there is more than 3 active targets grouped up, you can harvest pretty hard.

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4a. Talents

In PvP you will never find a cookie cutter spec, you will need to change your talents and glyphs depending on the team you face.

Tier 1: Level 15
In this tier, I strongly recommend choosing Nature’s Guardian. It’s a free 115k heal that procs when you are low. The duration of astral shift is way too low, and you can’t use it while stunned. Stone bulwark totem use to be good, but now it scales with battle fatigue so the shield it provides is horrible now.

Tier 2: Level 30
All the talents are viable! But in most cases I recommend using windwalk totem, as most teams have a root or a snare to prevent you from reaching your target, also popping freedom totem can allow your healer your healer to run around a pillar and kite more effectively. Especially with the amount of melee running around, when your healer is CC'd and you have nothing else, you might just have to run with freedom. Earth grab totem is good for for double melee teams with no root breaks and you need to snare, like TSG. Same thing for frozen power, use this for comps that you might need to peel for. But for most cases, that freedom totem will help your healer more than ever, as it can allow him to pop his speed and get the fuck out of dodge.

Tier 3: Level 45
Ooooooooooh baby a triple! I would chose Totemic Projection for this tier for those meaty triple cap stuns. I absolutely love this talent, it's so fun. Need to ground something for your healer but not in line? Totemic Project. Your healer get's feared to africa, but you don't want to fall back to tremor him, TP it! Shaman pops spirit link, Priest life grips, behind a box? Get dat double/trip cap stun. Now the reason we swapped to this from call of the elements, is due to how fear is not nearly as strong as it once was, and you don't see it as often. I still reccommend using CotE for teams with an abundance of fears, or if you need double freedom to reach your target. But overall I would recommend TP as it is an extra CC for the healer, or a peel for your healer. I use glyph of cap totem often, if I am the only person on the team with a stun.

Tier 4: Level 60
Definitely think Echo of the elements is the choice to go here. What vanguards says in his guide is a perfect description of this talent, as it allows you to go almost "rotationless", assuming you are using purge and other abilities other than lava lash, and stormstrike. Echo procs often and allows some mini burst opportunities with lava lash, however if you need maelstrom, use your echo proc on stormstrike as it is a better maelstrom generator. Alternatively if you want faster globals for all dem purges you do, the passive haste from Ancestral Swiftness is decent.

Tier 5: Level 75
I would recommend Rushing Streams. With the nerf to Ancestral guidance from 40% to 20%, along with the nerf to our burst, the maximum healing output from AG went down alot. Don't get me wrong, it's still an okay talent to use, as it is on-demand healing for burst scenarios. However healing stream will help your healer a little bit more in the long run with his mana, that and like always rushing streams shines in rot cleaves.

Tier 6: Level 90
Oh man this talent tier, it blows. They all suck, and to be honest this tier, and the 100 tier blow. You could not even take a talent and not really notice the dps. Overall I would suggest using Unleashed Fury for the talent here. It's a minor dps increase for your lightning bolt and gives a 5% multistrike, only thing is that it doesn't really last long. This put aside, Primal Elementalist actually provides noticable damage difference, that and earth ele gives you so much defence. Only thing is the totem has like 25k hp and can be one shotted by a priests holy fire. You can risk it and take this talent, as it will pay off if the enemy team does not kill it. I've been using it alot lately against glads and R1s and it has lived the full duration. It's really a gamble. Overall, you can pick any talent here, as unleashed fury and elemental blast are basically the same dps, where your ele can make a difference but can be stomped easily.

Tier 7: Level 100
Another garbage tier. Blizzard really shit the bed with our level 100 talents. This tier is entirely comp based. In terms of damage, I really like liquid magma for the choice here, it does the most damage and does some burst if it is only hitting one target, HOWEVER, it breaks so much CC! This leads me to the other talent, elemental fusion. It's a pretty boring talent, but it's safe. Just more damage for your flame shocks and frost shocks. You can do some decent cleave with 2 stack EF, unleashed flame buff and lava lash spread. I often use EF when playing any comps (like beastcleave) that you can break CC.

Following the totem stomping train, is storm elemental. In terms of damage, the ele does none. I really dislike this talent as it is usually short lived because I find myself having to use grounding totem, cap totem, or freedom totem (it being an air totem) over it. If you feel inclined to take this talent, you have to use it with primal ele talent. Put the pet on passive to get the speed aura, and use his knock-up ability for a cast interrupt.

Play with the talents see what you like, this is only a suggestion based of the success I have had with the talents.

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Glyphs:
Recommended Prime Glyphs:
Glyph of Lightning shield: A constant 10% damage reduction, this is amazing. Always have this on.

Glyph of frostbrand: A use to be 4-set, now in glyph form! This talent is awesome for staying on your target (in particular druids that shift everything) as it auto applies a slow for 3 sec. Use this if you are going to have trouble staying on your target, or your team lacks an auto slow.

Glyph of purge: Really good for getting buffs off quick, especially when you want to purge a PoM or NS when the person is relatively clean. In the long run, if you press purge every 6 sec you are going to purge alot more and save globals for damage. However, this talent can bite you in the butt if you are the only dispeller, as if you are unlucky you will be a sitting duck for 6sec while that BoP you are trying to purge off is mocking you. I recommend using this when you have other dispels on your team (like priest beastcleave).

Glyph of Hex: Reduces your hex cooldown by 10 seconds, making it a 35sec CD. This a great talent against teams with no dispel or just one dispeller. CC wins games, this glyph works really well when teaming up with a hunter as their scatter and traps are on a 30sec, so you can cross CC really well. However, since Hex is casted now, you must take in factors like how easy it going to get off at the right time? How many things do you have to juke? I like to use this talent against vanguard's and ret/hunter sometimes for more CC, assuming they don't have a dispel.

Glyph of Capacitor: For those teams that keep sniping your cap totem, and you need to get it off. Especially since Totemic projection is a thing, this can allow you to stop aura mastery heals quickly without having to worry too much about someone sniping your totem. It does still get stomped often though.

Glyph of Purging: I love this glyph alot. I love purging, I love getting maelstrom. Win, win? I think so. We already purge alot, this just allows us to get more maelstrom for heals and lightning bolts. Use this glyph if your team lacks dispels.

Situational Prime Glyphs:

Glyph of Ghost Wolf: For when you want to run around a pillar.

Glyph of Feral Spirit: For games that you know that will be short, and you need dem extra heals. The heals are pretty real actually.

Glyph of shamanistic rage. For games where a paladin keeps stunning you, and/or games that a mage will deep freeze you without silencing you. Be careful when using this against UA locks and spriests as the gylph no longer ignores their dispel protection and you will be hit hard, silenced, and feared respectively. Personally I don't really like this talent as it puts in the mind set of using it as a CC break rather than a Def CD, plus alot of classes cover their dispellable stuns like lot of mages cover their deep on you with a CS, or use it on your healer to get a poly off. It's good for BGs but not so useful for arena IMO.

Glyph of spirit walk: 45sec spirit walk. Nice for kiting or getting kited.

For Aoe: Use Fire nova and lava spread glyph and go to town in them bgs.

Major Glyph:
Lava lash for when you don't want your LL spread to break CC in the future. Keep in mind you will lose most likely get less LL procs unless you spread your FS manually.

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For stat priority I like to follow this:
Agility > {(Haste → mastery) > Versatility} > Multistrike > Crit

Like past expansions, haste and mastery has proven to be our best dps stats. In addition we get 5% more haste from all sources, and haste also reduced the CDs of our stormstrike and lava lash. Haste = good. However I predict mastery being better than haste once the xpac gets further down the road due to gear, because of that burst potential, and haste getting close to a soft cap. Along with these stats we have versatility, an overall superman stat. It increases damage, reduced damage taken, and increases healing. You want to try to get pieces with versatility couped with mastery or haste. Because of this, you must farm ashran rep, as the ashran pieces all have versatility.

I came up with this gearset I made on wowhead: http://www.wowhead.c...6/enhance-pvp-2
I believe this is our best gearset, but the only confliction is our damn 4pc. We have 2 crap pieces in my opinion from our set pieces, shoulders and gloves. Though I haven't tested it, I believe the 2 extra windfury attacks does not merit the extra haste/mastery and versatility you gain from the ashran pieces. I will figure this out once the full gear set becomes available.

In terms of enchants, it is personal preference between haste and versatility (on neck, back, and rings). Personally I like haste at the moment, because it is still super early in the xpac and we need it. However I think when we get a nice base amount of haste, we should enchant everything with versatility.

Make sure you get the 10% movement speed and don't cheap out as the extra movement speed is huge. Also, since it's still early in the xpac, use the aspirant (ilvl 600) boots and enchant them with panderen's step to get an extra 10% movement speed (overall 120%) until you can get the epic boots.

For weapons, use double Mark of Warsong. With both of these proc'd you get near the soft haste cap and have a lot of burst potential (also fast globals). Once we get further in the xpac, one warsong enchant may reach you to the 50% haste soft cap, then we can use an offset of the mastery and haste enchant.

On a side note for races, I really like draenei over dwarf. I often find my healer getting silence way more than I do, to even make use of the stoneform. With draenei you get more passive agility, and heal that I can describe how many times it has saved my partners when below 5% hp.

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Do not feel like you need to change your playstyle at all when looking at my macros or keybinds, play what is comfortable to you.

7a. Macros:
Here are the macros I use and what I am use to:

Spoiler

I strongly recommend having arena 1, 2, 3 target and focus macros. It’s hard to get use to at the start, but you will get use to it, and you will love it.

7b. Keybinds:
I use a razer naga for my mouse, so a large amount of keybinds is on my mouse. Let’s start with the keyboard and work our way to the mouse.

1 - Lightning bolt
Al1 - Chain Lightning
2- Ele blast
3- Earth Shock
Sh3 - Magma Totem
4 - Frost Shock
Sh4 - Focus Frost Shock
Al4 - Arena Frost Shock
5 - Flame Shock
A - Ancestral Swiftness
D - Spiritwalker’s Grace
ShD - StormEle Knockup
AltD - Focus StormEle Knockup
ShE - Healing Stream Totem
R - Ancestral Guidance
ShR - StormEle - If I spec it
` - Spirit Walk
C - Cap Totem
ShC - Earth Ele stun
AlC - Eerth Ele focus stun
Sh2 - Healthstone
F - Fire Nova
ShF - Recall Totems
G - Trinket
X - Lightning Shield
ShX - Mouseover Focus
Z - Cleanse ShZ - Cleanse1 AltZ - Mouseover Cleanse
Now the mouse, here is a SS of the side of the mouse for reference: http://i.imgur.com/Onhecmu.jpg

No modifiers:
1 - Lava Lash
2 - Storm Strike
3 - Unleash Elements
4 - Searing Totem
5 - Healing Surge (Self)
6 - Grounding Totem
7 - Purge
8 - Shamanistic Rage
9 - Earthbind Totem / Freedom Totem
10 - Ascendance
11 - Bloodlust
12 - Hex

Shift Modifiers:
2 - CotE or TP
5 - Spirit Wolves
7 - Focus Purge
8 - Stoneform
9 - Tremor Totem
10 - Target arena 1
11 - Target arena 2
12 - Target arena 3

Alt Modifiers
1 - party 1 naruu heal
3 - party 2 naruu heal
5 - Gift of Naru heal
10 - Focus Arena 1
11 - Focus Arena 2
12 - Focus Arena 3

Other buttons on mouse:
Mouse Wheel Button: Wind Shear
B5 - Ghost Wolves
SB5 - Earth Ele
B4 - Focus Wind Shear
SB4 - Fire Ele

Yeah... my keybinds are weird.

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  • Stormstrike before ascendance, when you pop ascendance it resets the CD.
  • Make sure you unleash elements before you elemental blast for 40% more damage. Also make sure you have the stormstrike debuff on the target for the additional 25% crit chance
  • Alot of resto shaman will try to cover their casts in various ways to make sure you don’t interrupt them, but I say who cares! If they drop grounding totem, focus purge them and then wind shear, if you are quick you should eat the grounding totem and interrupt the cast. The same goes for Spiritwalker’s Grace, their aura mastery, focus purge them until you get it off, if you are lucky and they are moving it will interrupt them, however if they are standing still get ready to interrupt them. I Suggest an addon that will tell you what you purge, and a cast addon to show when you can or can not interrupt.
  • If you pop your earth elemental totem on a hunter’s stampede, it will briefly taunt them.
  • Try to pop your ascendance only when the healer is CC’d, preferably cross CC’d so it is a 3v1.
  • Try to purge alot, get in the habit of it. You want to get important buffs off instantly such as Spiritwalker's Grace, Presence of Mind, Nature’s Swiftness, Ancestral Swiftness, Temperal Shield (LOL Mage nerf <3), Ice Barrier, Icy Veins, Alter Time, basically any mage buffs, Hand of Sacrifice, Blessing of Protection, Divine Favor, Power word shield (if it’s not too much trouble), Freedoms. Try hitting a mage when he is clean compared to when he is not, if you connect to him with no buffs he is basically dead. The cleaner the target, the more damage you do. If you see a potential switch target in arena, start to clean him off before you go on him.
  • If you know a rogue is going to open on you, pre-pop capacitor totem, and shamanistic rage (garrote silence).
  • Always keep healing stream totem on cooldown.
  • When you hex, always see if you can cross CC
  • Look for easy ways to drop capacitor totem (when not running totemic projection), any CC that keeps the enemy still like scatter, warrior target fear, poly, etc... you can time capacitor to stun out of it.
  • When playing against a lock team, team (especially if they have a shaman and they always hex you) dispel their agony on CD. It stops alot of damage and is extremely annoying for them. Just dispel whoever gets a 10 stack agony. Very effective vs L.S.D and WLS
  • When a rsham links, drop a cap stun. This is a great way to land a stun on 2+ people, the success rate goes up depending how much pressure you have.
  • Keep an eye on priest healers, when they move away from their pillar, and pop a feather, they want to fear. Either slow them, or get ready to pre-tremor.
  • When you want to survive, freedom and spiritwalk yourself. Keep your distance and spam purging (with purging glyph) and keep healing. Know what classes you can go toe-toe with in terms of melee (not dks). Use a run-in-out method.
Grounding Totem - Predicting the spells
  • If a resto druid dispacer beast's TOWARDS YOUR TEAM he is most likely going to bash/disorient  cyclone some one. Prepare to pre-ground incase you are the target if not, then shear.
  • With the change to hunter traps, its been incredbily hard to ground traps, but not impossible. Look for signs of CC on your healer like HoJ, binding shot, really anything to keep them still and traps off CD. Though I have found most hunter's will juke our grounding totem due to how easy it is to trap now, so even look for concussive shot.
  • You can ground a warlock's blood fear.
  • With ice block glyph, mages have aura mastery out of it for a few seconds. Use grounding to get the poly.
  • When I pally rushes in with speed of light, he is most likely going to HoJ your healer, ground it.
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So here is my UI, take it or leave it, but I like it: http://i.imgur.com/SER1AOE.jpg
Try not to clutter your UI with useless stuff. Make sure everthing is clear, and you notice everything as soon as it pops.

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Ask me questions!

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The internet is full of resources for you to get better at enhance:

My youtube channel: https://www.youtube....user/Tactic1048
My twitch: http://www.twitch.tv/tacticq
If you are ever in a bad mood, or on the verge of quiting enhance, look at my twitch highlights, they are all one shots for the most part, they make me happy :). Be sure to sub and follow! <33

There is also this:
http://www.twitch.tv/vanguardstv
http://www.twitch.tv/diablous

You can also take a look at vanguards guide on AJ: http://www.arenajunk...aman-guide-603/

Shaman 1: #draeneidream
Shaman 2: Horde sham
Shaman 3: 2nd Ally Sham
Shaman 4: 2nd Horde Sham


#3873798 The sad, sad state of warriors

Posted hoodrych on 11 April 2013 - 07:10 AM

pretty much agree with all of this, nice post. obviously warriors were stupid at the beginning of MOP with gag order and swifty one shot, but now that all of that has been toned down you can really see the age of the class.

spell reflect and shield block that actually reduced melee damage are my two biggest gripes. warriors are so weak against casters inherently and a lot of that is spell reflect. no one ever complained about 10s spell reflect in arena, when the nerf happened people were scratching their heads. it's a well designed ability, you actually lose all your damage, have to manually switch 1h/shield and either get the spell you wanted or it could get eaten by a moonfire, but at least you had the option every 10s, and there was a penalty. now if spell reflect is used you pray to have leap or prepare to get blasted for 25 seconds.

i've hated colossus smash since the beginning, it adds so much more clunkiness to our rotation and makes bursting a joke. a lot of our play style is clunky now too, which just makes it not very fun to play (been that way for a while). won't even comment on shield wall since you covered that nicely. dying to physical damage faster then cloth is old, thats my second biggest gripe, armor pen or melee abilities that ignore armor just crush through warriors like nothing. it's a sad state when I die faster to a cleave then my warlock does, so much for armor.

ive played this shit forever and it's really awful to just not even want to play, i logged in to cap today and just got bored and didn't even bother, it's just not even fun because of zero utility and being forced to play a 3min slam machine, literally chaning a couple 90k slams every 3 minutes is our only saving grace.

lastly, i've never really played an alt seriously but ww monk is amazing. i know they aren't super well represented and our weak vs some stuff but so much more enjoyable then warriors. so similar to warriors in a lot of ways.. playing a class that has actual modernized cooldowns has really opened my eyes to how ancient warrior abilities are. perma mini colossus smash, baseline imp hamstring, more mobility, more useful defenses. idk...


#3873859 The sad, sad state of warriors

Posted Veev on 11 April 2013 - 10:31 AM

Agree on the need for built-in snare (on MS or OP).  Also like the idea of 10-15% spell dmg reduction when a shield is equipped.

One of the main reasons why Shield Wall is so bad is because of Seasoned Soldier.  Change it to work with a shield and it'd be a start (still huge damage reduction from weapon damage).

It's been said many times before, but how reliant warriors are on Avatar burst isn't good for the class.  We also lack some serious utility compared to rogues now.  Make avatar baseline, nerf it to 15% dmg for 20 sec on 2m cooldown, and allow us to use Storm Bolt with it may be worth considering.

And I feel like warriors need some other strictly utility spell for peeling for their teammates.  Maybe make mocking banner pulse a physical/magical intervene on nearby teammates every 5 seconds?  The intervene would go to the warrior, so could steal a kidney shot or death coil meant for your healer if used properly (while still hurting the warrior, but allowing them to peel besides just relying on counter-pressure).


#3873772 The sad, sad state of warriors

Posted Braindance on 11 April 2013 - 05:29 AM

DISCLAIMER: I AM NOT SAYING WARRIORS ARE WEAK


The golden age
It pains me to say that, but no one can refuse that WotLK was by far the best era for warriors. 10 second spell reflect, charge and intercept, amazing damage, bladestorm, strong sword and board play. In retrospect it was a paradise - you had every tool you needed in your disposal. There were lots and lots of things separating a good from a bad warrior, mainly because of our skill set variety.

The current age
Through cata and MoP, we have been stripped of everything:
  • Our defensive play relies on a passive skill and a ridiculous stance, without much action required from our part
  • Niche abilities have been removed from our arsenal - intercept, shield block, baseline bladestorm
  • The new rage system, while ideal for pve, is a total failure in pvp
  • Many of our abilities are frozen in time since WotLK or even BC
In this new era of abilities like cloak and dagger and RoP we don't have much to offer apart from our damage which is rivaled and even surpassed by other classes now - dks and mages(!?) come to mind. As Veev said, our playstyle is straight Hulk Smash. We have 0 finesse moves to "shine", mainly because we don't have sufficient tools to react to various situations. Eg. we once had improved hamstring and we were one of the very few classes with a disarm. Now almost everyone has a root effect and a disarm. We used to have MS, but its importance has vastly diminished over the years.

Long story short, even though we are still viable, the playstyle plainly Sucks (with a capital s). All you do is damage. Getting trained? Go defensive stance and still do damage. Partner dying? Use a shockwave, throw a charge, do damage and hope for the best.

We are heavily dependent on long cooldowns.Sure, throwing heavy crits every 3 mins is fun, but it becomes quite boring after a while.

Shield wall is by far the most outdated, pathetic cooldown in the game. 40% damage reduction every 5 minutes - requires a shield. Let's take a look at the more fancy melee cooldowns of 2013:
  • Icebound fortitude: 20% damage reduction, stun immunity for 12 seconds, 3 minute cooldown
  • Combat readiness: 10% mitigation that stacks up to 5 every time you are hit by a melee or ranged attack, 20 second duration, 2 minute cooldown
  • Cloak of shadows: no comment
  • Anti-magic shell: no comment
  • Shamanistic rage: 30% damage reduction, usable while stunned, 1 minute cooldown
  • Survival instincts: 50% damage reduction, 3 minute cooldown
  • Divine protection: 40% magic damage reduction, 1 minute cooldown
  • Barkskin: 20% damage reduction, 1 minute cooldown
It is immediately apparent that all of those abilities have the following common traits:
  • They all have relatively small cooldowns

  • They provides bonuses with minimal trade offs, allowing the user to stay offensive
I am not even gonna compare things like deterrence, dispersion etc. While it is true that we were given a strong 2 min cd defensive cooldown, it doesn't make up for the fact that once shield wall is down you are almost always 100% dead. It is a far superior, and more involved playstyle, to have short defensive cds that you can use proactively or actively before/ during every big swap.
Of course I am not implying that some of the classes with the above cds are better than warriors right now - they are not, but their weaknesses lie in various sectors and not in their defensive cds department.


A more involved playstyle
Changes have to happen, to make our playstyle more interesting, involved and, at the same time, less frustrating to our opponents:
  • It is an affront to any intelligent player, having to play with second wind and a moronic, bloated, passive -% damage reduction. it is reminiscent of s5 dk playstyle in a weaker form. Make defensive stance a mere 10% damage reduction - bring back sword and board. 10 second reflect back -  being "op" in rbgs was a joke in the first place

  • The rage system has to change. Whilst the active component of rage gains is OK, the passive one blows. We used to be angry all the time with a glowing red bad underneath our healthbars when trained - now I can have a mage and an sp blowing their loads all over my screen and my character is calm like a lamb

  • Introduce training protection - warriors ALWAYS had training protection either in the form of rage or enrage. I am not asking for a 25% enrage to come back, but rage MUST come back

  • To keep pressure up outside of cds we have to use almost every global to do damage. We don't have the luxury of casting sheeps, or blinking all over the map to  gain momentum. Therefore it is unfair to have hamstring fill 20% of our globals. Almost every melee has its slow integrated in a main attack - why is this not the case for us? Either that, or force all other melees to manually apply their slow every 6 seconds like we do. And 7 rage for a hamstring when your auto attack every ~3 seconds generates 12 rage IF in battle stance is a no-no

  • Why are some of our most interesting abilities in the same talent tier? Why is safeguard in the same tier as mass spell reflect? Why is piercing howl not baseline?

  • Berserk stance in pvp is almost entirely worthless. It is good for pve but it has 0 pvp usage - I've tried it countless times and it's so situational it's not worth wasting the 3  sec cds on stances

  • Why do stances have 3 sec cooldown...?
I am not optimistic at all knowing Blizzard. It is a shame that things like trinkets or single abilities are looked at, but classes in a more global, dynamic scale are neglected. I also don't believe that the new pvp developer wants to push such drastic changes into place. At best, they will keep tweaking numbers. But because hope is a human thing, I shed my thoughts here waiting for a miracle.

Tell me what you think.


#3870923 Vanguards Enhance Shaman Guide (6.0.3)

Posted Vanguards on 04 April 2013 - 12:52 PM

Vanguards Enhance Shaman Guide (6.0.3)

I've been asked quite a few times to make an Enhance guide on stream so hopefully this can help out! This guide is written mainly for players new to playing enhance in arena / PvP.

What changed about Enhance in 6.0.3 for PvP?

Enhance has changed so much in WoD. Some major points:

1.) We lost our burst. Ascendance does not really "burst" that much anymore.

2.) Our overall damage is much lower.

3.) Elemental Blast hits lower than lightning bolt unless you Unleash it.

4.) We lost Spiritwalker's Grace.

5.) Our mana pool for healing and purging is overall increased.

6.) You can no longer Tremor while you are feared.

7.) Echo of the Elements works on Lava Lash and Stormstrike.

There are tons of other changes too, but the biggest thing is our gameplay. In Mists we were a burst oriented spec, now we are brought into arenas mainly for our utility and purges.

PvP Talents

Posted Image


Above are the general talents I use in arena. Some of them should be swapped depending on what comp you are playing, and what you are playing against.

Level 15:
Highly Recommended: Nature's Guardian

Nature's Guardian provides the best defensive boost for Enhance. Astral shift isn't bad, but the cooldown is too long for how long it lasts. Stone Bulwark is also a long CD and totem can be killed.

Level 30
Recommended: Windwalk Totem

Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Windwalk Totem is my general recommendation because Enhance suffers from mobility. Nearly any team you see in arena will slow or snare you in someway. Windwalk Totem is really nice for this situation. Windwalk Totem also helps a Beastmaster Hunter's stampede.Earthgrab is nice when you fight compositions that really need you to snare. An example is a death knight team without a freedom.Frozen Power has a similar logic to Earthgrab. It's also really good when you play with a druid to Frozen Power someone into a Solar Beam.

Level 45
Recommended: Totemic Projection or Call of the Elements

Call of the Elements is nice because it allows you to use double tremor and double freedom. I highly recommend Call of the Elements against any Priest or Warlock teams, and even Hunter + Warrior (Wyvern Sting + Warrior Fear). Totemic Projection is amazing to make your Capacitor Totem truly useful.

Level 60
Recommended: Echo of the Elements

Echo of the Elements lets you go almost "rotationless." You can pretty much hit Stormstrike / Lava Lash as much as you want when you account for the fact that you will be purging a ton in arena. Echo of the Elements procs extremely often especially when you get hit (it works on lightning shield.) Since NS no longer works with Hex this is by far the best talent imo.

Elemental Mastery is good for compositions that really rely on burst to win. However, it's purgable, and in the current WoD meta you do not want to use this against a ton of teams.

Level 75
Recommended: Ancestral Guidance
Ancestral Guidance helps a ton with healing burst. Healing Stream talent isn't bad either if you're against a Warlock or Moonkin.

Level 90
Recommended: Unleashed Fury

This entire tier  is bad honestly, there really isn't a good talent here. This seems to give us the most on-demand damage, but it's closely followed by Elemental Blast. You can honestly pick any talent in this tree and you will hardly noticie the difference except for Primal. Primal would be the best talent if your opponents don't kill your totem that has ~26K HP (1-2 hits).

Level 100
Recommended: Elemental Fusion or Liquid Magma

Another relatively useless tier. Elemental Fusion is the best if you can't use Liquid Magma (it breaks CCs). Otherwise, Liquid Magma provides the most damage. Storm Elemental is really only good versus teams that has no knowledge of the fact they can just kill your totem in one to two hits.

Glyphs
Similar to talents Glyphs should be adjusted to what you play and what you play against. In general I keep Lightning Shield Glyph and Frostbrand Glyph as mandatory. The last one I swap out a lot.

Prime Glyphs:
Lightning Shield - 10% damage reduction most of the time, incredibly useful for a squishy class like Enhance.
Frostbrand Glyph - Applies a slow for you automatically, incredibly useful for a melee.
Purge - Useful for really saving some of your globals, but if you get unlucky you can be stopping yourself from purging useful buffs. Use when you are not the only purge / dispeller on your team.
Purging - Extremely useful for any teams you plan to purge spam. It allows you to heal a ton or use lightning bolts much more often.
Capacitor - Useful for teams where you can keep Totemic Projection and you are afraid they may snipe your 5 second charge time totem.
Hex - Reduces your hex cooldown by 10 seconds. Extremely effective against teams with no curse dispel or only one curse dispeller.
Spirit Walk - Reduces your Spirit Walk CD by 25%. Nice for teams where you need to keep kiting or if you get heavily kited.
Ghost Wolf - Makes you run at 100% even when you are slowed when using Ghost Wolf. Similar logic to Spirit Walk glyph but in a more consistent manner.

Major Glyphs:
Lava lash for teams where your Flame Shock dot can break CCs.

Gems / Enchants / Stats
Priorities for Stats:
Agility>Versatility>Haste>Mastery>Multistrike>Crit

Multistrike and Crit are terrible since they scale less in PvP. The best thing to do for gearing is try to avoid these 2 stats as much as possible.

Recommended Enchants:
Versatility on everything. Haste enchant on weapons.

What rotation do you use in PvP?
There is no "specific" rotation in PvP. For Enhance Shamans it is exceptionally strange due to how important purging is and Echo proccing all the time.

Generally when you're not purging you want to use your 4-5 Maelstrom procs ASAP. Outside of that you want to use Stormstrike and Lava Lash. Keep Flame Shock up, keep Searing Totem or Fire Pet totem up. Unleash is a button you hit when you get kited or you have nothing else to do.

Macros / Keybindings?
Macros are largely personal preference. I prefer using @party1 and @arena1 kind of macros. Some players do it differently. Do what works for you!

Macros I use, and the keybinding I use with it:

For my shaman:

` = Start Attack with Unleash Elements
/startattack /cast Unleash Elements

6 = Cancel BOP
/cancelaura Hand of Protection

Ctrl + D = Burst Macro
#showtooltip
/cast Ascendance
/cast Blood Fury
/cast Elemental Mastery
/use Malevolent Gladiator's Badge of Conquest

Shift + F = Solar Beam
/cast Symbiosis

R / T / Y = same as my Ret, /focus @arena1 / @arena2 / @arena3

F = Wind Shear Arena 1
#showtooltip
/cast [target=arena1] Wind Shear

G = Wind Shear Arena 2

#showtooltip
/cast [target=arena2] Wind Shear

H = Wind Shear Arena 3

#showtooltip
/cast [target=arena3] Wind Shear

Alt E = Frost Shock Arena 1
/cast [target=arena1] Frost Shock

Alt R = Frost Shock Arena 2
/cast [target=arena2] Frost Shock

Alt T = Frost Shock Arena 3
/cast [target=arena3] Frost Shock

Alt F = Cleanse Spirit Party 1
/cast [target=party1] Cleanse Spirit

Alt G = Cleanse Spirit Party 2
/cast [target=party2] Cleanse Spirit

Alt S = Healing Surge Party 1 Macro

#showtooltip
/cast [target=party1] Healing Surge

Alt D = Healing Surge Party 2 Macro

#showtooltip
/cast [target=party2] Healing Surge

Ctrl + Z = Rockbiter Macro

#showtooltip
/castsequence [@none] Frostbrand Weapon,Rockbiter Weapon
/use 17
/click StaticPopup1Button1

Ctrl + X = Focus Frost Shock
/cast [target=focus] Frost Shock

Ctrl + A = Focus Windshear
/cast [target=focus] Wind Shear

Ctrl + S = Focus Purge
/cast [target=focus] Purge

Alt + X = Focus Hex
/cast [target=focus] Hex


As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros. Use these only as a general guideline and form your own macros!

Tips?
Stormstrike before you Ascendance in general. The Stormstrike in Ascendance does not share CD with it.
Make sure to Unleash before Elemental Blast or Lightning Bolt if you're using Unleashed Fury or Elemental Blast.
Keep in mind in WoD now we do not exactly do the most damage in the world. Pressure from Enhance is a stacking effect from purging, and somewhat decent consistent damage and a constant low CD ranged interrupt + other utilities. Don't be too discouraged when the damage on the scoreboard shows you're lower than everyone else! We also have probably one of the best constant heals in the game, so make sure you're using those procs.

Enhance PvP Stream
http://Twitch.TV/VanguardsTV - My (Vanguards) Twitch.TV Stream! Be sure to follow!

Enhance PvP Videos
Check out these channels. I make Enhance PvP videos from time to time.
http://www.youtube.com/SamK920
http://www.youtube.com/WoWSpotlights

Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page or tweet them to my twitter.

By Vanguards / Sam
http://Twitch.TV/VanguardsTV- Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook
http://youtube.com/SamK920 - YouTube Videos


#3860593 Bombs buffed

Posted Braindance on 12 March 2013 - 07:33 PM

Posted Image


#3853490 Conviq Rises (Part 1)

Posted Hazzah on 25 February 2013 - 09:30 PM

I was asked by Conviq to forward this to the video-forums as it'd get more attention here rather than the waiting room. He doesn't have the privileges to post in junkies.

Apparently there were copyright-issues on youtube, so for now this link should suffice.

Don't shoot the messenger.

http://www.warcraftm...w.php?id=228169


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