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Member Since 22 Jul 2010
Offline Last Active Dec 09 2013 02:47 PM

#3915539 Ancestral Awakening double dips from Battle fatigue and MS.

Posted Enaina on 19 July 2013 - 09:29 AM

View PostDrazziefresh, on 19 July 2013 - 07:08 AM, said:

grats on access

grats on virginity


Posted Enaina on 15 July 2013 - 10:58 PM

View PostZerlog, on 15 July 2013 - 04:54 PM, said:

This is why i h8 blizzard.. they cant just nerf and balance, they either NERF TO THE GROUND, or Overbuff

That being said, blink will have 5sec longer cd and ice block will be an absorb not an immune. #BELIEVE

You, and generally people that think they would make a PERFECT developer, need to shut the fuck up for once. Fortunately, most of your kind are stuck on this site, plus Blizzard doesn't even read here - but you are the kind of person that ruin ANY constructive discussion. There is NO way that, being a good player, proves that you know how to design a game, just as a driver cannot make cars.

A company like Blizzard with this budget, prooobably design a better game that you would ever imagine - I guess the issue for you is that you don't even understand the intent for the changes..

#3871385 5.3 PTR Update. PvP Power / Battle Fatigue change.

Posted Enaina on 05 April 2013 - 07:12 PM

It depends on your healing power, how much of a nerf it is. But generally it's a 11-14% nerf to healing output. I made a spreadsheet so you guys can try with your own PvP power. Just copy it and paste it in your own spreadsheet in order to edit


Also, it's quite a nerf to those classes that don't have their healing power increased: specifically DKs and warriors

#3836990 PvP Gear in 5.2 and Beyond

Posted Enaina on 18 January 2013 - 09:05 AM

View PostBadrat, on 18 January 2013 - 08:25 AM, said:

cba reading, but how to get S13 t2 weapon? Is it 2,2k req, or just 27k cap?

cba answering

#3836967 Elite gear requirement gone

Posted Enaina on 18 January 2013 - 07:46 AM

View PostViindz, on 18 January 2013 - 06:31 AM, said:

wow. There goes my weekly income cuz of 2200 boosts. FML

Time to get a job. Damnit.

#3826234 Elemental 5.2

Posted Enaina on 22 December 2012 - 11:23 PM

View PostMageic, on 22 December 2012 - 10:48 PM, said:

you're not factoring in battle fatigue and MS

'Comparison wise' it doesn't matter. I was making numbers to compare it to other heals, not to damage.

#3824487 Healing in arena nerfed to much ?

Posted Enaina on 20 December 2012 - 09:16 AM

View Postzsuper, on 20 December 2012 - 07:28 AM, said:

The healing nerf didn't really change this, because casted heals (especially Shaman) were doing so much that there was overhealing.

This is actually a good point. Critting healing surge with unleash up on target and Earth shield is usually a 310k + 30% of that heal to the lowest member, before the healing debuff that is. In that way it's a buff to Resto Shamans. Now it heals around 200k crit, maybe 180k, which still usually tops everyone the target.

On the other hand you could argue that, since the healing debuff is %, we get hit (by the nerf) harder because we have better healing and therefor also rely on that healing. Problem is when other healers have so low healing that it isn't sufficient to keep people alive during high pressure. IMO healers should be able to outheal almost any damage outside of burst windows, at the expense of inefficient healing=oom. From a resto shaman PoV I find the healing in a good spot. I can't just use healing surge to keep people alive.

Not saying anything about resto shamans being worse than anyone btw.

#3820909 I want you to think long and hard.

Posted Enaina on 14 December 2012 - 05:40 AM

View PostTalbadar, on 13 December 2012 - 10:13 AM, said:

Also take into consideration situations like this:

A perfect Priest would try to instantly Mass Dispel a Paladin when he uses Divine Shield. The opposing class with a lockout will try to stop that Mass Dispel, but the Priest's partners will try to stop that player from interrupting the Mass Dispel. Knowing this, the opposing team will try to stop them from CCing the person trying to interrupt the Priest. I could go on, but I think you get it.

So in this case where 100% perfect bots play, a healer bot would be able to fake cast perfectly and a DPS would be able to interrupt perfectly. How does that turn out?