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Member Since 18 Jul 2010
Offline Last Active Jun 12 2014 03:46 PM

#3894112 how-to skype 6.5 beta (hides IP from people not on your contact list)

Posted moojerk on 02 June 2013 - 03:30 AM

Step 1:  Go here and download skype 6.5 beta.

(click the link shown in the drawing)
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Step 2:  After installing the beta, open skype and click Tools > Options > Advanced > Connection.

Check the box that says "allow direct connections to your contacts only".  Then RESTART skype.

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WHAT THIS DOES: This will hide your IP from anyone NOT in your contact list.  Skype Resolvers will no longer work to get your IP.

WHAT THIS DOES NOT DO:  It does not hide your IP from anyone you add on your contacts list.  Resolvers still won't work, but if anyone in your contacts list knows how to manually get your IP they'll be able to do it.

#3890908 Hydra XI

Posted bareblar03 on 23 May 2013 - 04:41 PM

I just got done watching it and it is absolutely incredible, some of the clips are beyond belief in terms of coordination and timing. I'm sad to say that for once I finally believe that this is going to be the last Hydra film and what a way to end his reign.

I've been watching Hydra religiously since season 2 when I first started playing and I can almost guarantee I would not be the player I am today if not for him, I'd still be keyboard turning and clicking and complaining on the forums about balance issues. I have so much gratitude to Hydra for his videos for their entertainment purpose and for how much they have taught me.

I'm obviously not Hydra nor will I ever be but here it is for all to enjoy


I wish you the best of luck in your life Hydra and I want to say on behalf of the (sometimes ungrateful) WoW community - Thank you, from the bottom of my heart for your time and effort spent on showing us shitters how it's done.


#3880923 Cloak and Dagger nerfed on PTR

Posted kazuhmeer on 27 April 2013 - 03:22 AM

View PostConviqx, on 27 April 2013 - 02:01 AM, said:

its actually disgusting to read people defending this shit


#3876318 And they say Mirlol is an asshole

Posted Thaya on 16 April 2013 - 11:46 PM

Someone being an asshole in whispers doesn't deserve a thread.

#3875681 seems legit

Posted Zaephyr on 15 April 2013 - 04:48 PM

View PostDakkrothy, on 15 April 2013 - 11:50 AM, said:

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some new sort of exploit is back, damn

note; this is 2s l0l

you call that a 2v1

this is a 2v1

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#3875908 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted Nadagast on 16 April 2013 - 12:28 AM

View PostConviqx, on 15 April 2013 - 11:53 PM, said:

people tend to forget cheap shot and garrote have quite a substantial energy cost. Mages on the other hand can spam peel a whole team with spammable sheep, novas and deeps with no cost at all.

Sheep has a cast time, novas are only a root (which is good, but it's not a silence or a stun, which are far better), and deep is a sizable offensive CD (similar to dance).  They're also all magic, and therefore dispellable.

Cheap Shot and Garrote are both hard CCs (ie the person you apply them to basically can't do anything for the duration), have no cast time, and can't be dispelled.  Rogue CCs are far more powerful and reliable--there's a huge difference.

#3875866 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted Celaurthor on 15 April 2013 - 11:00 PM

They need to put a 2-3 second icd on cloak and dagger and make it so when you have subterfuge you come out of stealth but have stealth bar for 3 seconds.... someone tweet holinka i dont have twitter.

#3875860 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted Nadagast on 15 April 2013 - 10:48 PM

So, it's okay for Rogues to be quite OP, as long as other melee are as well?  Hmmm...

#3875848 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted Nadagast on 15 April 2013 - 10:32 PM

View PostConviqx, on 15 April 2013 - 10:28 PM, said:

Yes cuz casters have to cast, what

Please tell me that you realize this is a terrible reply.

#3875836 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted Nadagast on 15 April 2013 - 10:10 PM

I wish they removed the glyphs entirely.

#1442463 Arena MS paint rage thread!

Posted Srgjohnson2 on 03 November 2009 - 12:08 AM

Couple of my older creations

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#3874666 Using fear to your advantage in arena

Posted Guest on 13 April 2013 - 04:26 AM

Hey all, I've been thinking about a certain topic the past couple days and I would like to share it with you guys here. First of all, this topic is not about fear as an ability or a crowd control, but as an emotion.

To start, let's talk about what is scary in arena. There are a couple things that are really scary in arena. One is losing control of your character at a time where you think someone might die. The other is taking a large amount of damage in a short period of time. Emotions play a big factor into how well one plays in arena. If you are frightened you are likely to use cooldowns before they are necessary. If you are angry, you are likely to be too busy being angry to remember to use a cooldown or help out a teammate. *Keep in mind something that is NOT scary is doing skilled fancy things. No one is scared of you trying to shadowmeld their scatter shot, but they are scared of high burst damage.*

I think fear is one of the most difficult emotions to deal with. It causes you to use stuff before necessary AND when you let your emotions in the way important parts of the game start to become less important to you. The first one to go is always your positioning. When I'm scared of dying I'm generally playing way back by my healer just kiting away from the enemy. Working towards a kill becomes less important than trying to survive the next burst or whatever might kill me. Next I feel a team's offensive pressure drops when fast kills happen to them. They start to think defensively and forget about going for the kill.

What makes things scary? I think surprise plays a big role in making something scary. Also, when something feels insurmountable and you feel helpless it becomes scary. Taking 2 back to back Eviscerate crits for 130k, 130k is something that comes to mind as scary. Dying in a single deep freeze when you still had cooldowns is scary.

Most of this is obvious, so let's talk about the more interesting part. How can you use fear to your advantage in arena? I think there are certain players whose success has been fueled by fear. I will use the Mage class as an example. There are many good mages I play against on the ladder and the top few of them all have a completely different playstyle. One of them (namely, Watchmeblink) has a playstyle that is feared by many players that fight him. He is absurdly aggressive and willing to sacrifice any defense as offense to get to you and kill you. I remember when I first fought his RMP in Cataclysm. My playstyle changed so much against RMP after a few matches - simply because they were killing us in the opener nearly every time. Because of how scary those games were, I started playing really defensive against them until their pressure went down and we could get pressure and get a kill. The game isn't in a state where I feel waiting for the enemy to run out of pressure in the opener matters anymore, so that strategy has died now.

Anyway, point being: Watchmeblink is a great example of someone who uses fear to his advantage in arena. I guarantee you any healer that fights him thinks real hard about trinketing the first Deep Freeze or first Polymorph that he lands in the opener where against most Mages it wouldn't even be a question to sit. As soon as someone dies in a scary manner they are going to change how they play next time to try to stop that from happening again. Generally this means they will be more defensive and use cooldowns much earlier than needed, and in some rare cases they will play recklessly aggressive because they have come up with no other solution.
*Here's a couple VoDs I found of Watchmeblink doing Watchmeoneshotpeople things if you don't know of him*

In my own games throughout the years I've detected this fear happening with teams that I've faced a bunch of times and beaten as well as after losing a bunch of times with my own teams. Sometimes I'll lose a few times and then lose harder the next 5 games because I'm too worried about defensive and not about getting a kill. I'm sure this has happened to other teams/players as well. I can't say I've really taken advantage of knowing my team is instilling fear in our opponents, but it is an interesting topic to consider.

This was quite a long-winded idea, but I thought it was worth sharing with you guys. What I'm looking for from you now is to tell me how you think fear plays a role in arena and how you think fear has affected your play over the course of the game.

#3871759 Spell animation video guide?

Posted WildeHilde on 06 April 2013 - 08:08 PM

Looking for feedback. Do you like how this one is done? Want to get some opinions before continuing to the other classes.

#3870658 FYI You can symbiosis in combat now

Posted Shawir on 03 April 2013 - 08:59 PM

nobody cares

#3869633 Shadow Priests nerfed

Posted WildeHilde on 01 April 2013 - 10:52 PM

Mass Dispel
Dispels magic in a 15 yard radius, removing all harmful spells from each friendly target and 1 beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable. Can be cast in Shadowform. 13% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown.

Atonement When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target within 40 yards from the enemy target for 80% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec.

Discipline & Holy
Void Shift You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount. 40 yd range. Instant. 6 min cooldown. Priest - Discipline & Holy Spec. 40 yd range. Instant. 5 min cooldown.

Void Shift (New) You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount. Priest - Shadow Spec. 40 yd range. Instant. 10 min cooldown.

Major Glyphs
Glyph of Mass Dispel Reduces the cast time of Mass Dispel by 1 sec. Major Glyph. Causes your Mass Dispel to be potent enough to remove Magic effects that are normally undispellable. Major Glyph.

Source: http://www.mmo-champ...PTR-Build-16790