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Posted brosearch on 16 April 2012 - 08:03 PM
keys to winning:
1. use howl for priest swaps. only use it defensively if you absolutely must. the game will end 10x faster if you howl swap priest.
2. keep both mage and feral dotted when u are swapping to priest.
3. you can go mage or feral if the priest doesnt die(dont spend too much time on the feral because they are extremely hard to kill). you should be looking to fear the priest as soon as u swap off of him.
4. dont trinket a clone when there is no opportunity to kill because u will need it when you are in position for a kill.
5. when you howl the dps on a priest swap your shaman should heal to full if he isnt already. if he is near full hp he needs to be purging both the priest (purge him first) and the feral predatory swiftness buff if he should have one. he can also hex mage as the howl ends since it doesnt last long cuz of mage armor.
6. your shaman should be out of los for both the mage and feral once the howl ends on them. (the reason is any decent fmp will try to kill the shaman 100%. you want to make it harder for them to connect on the shaman at all times.)
7. your counterspell should be used in one of 2 ways:
a)the mage or feral are relatively low and a cs on a heal will result in a death or come cds
b)the mage and feral are putting dmg into you or the rogue. you want to cs any cc on the shaman. make sure you dont cs when your shaman can shock ground or los a poly. basically u want to make sure u have cs for deep sheep.
c) u can use cs in other ways but these 2 ways are by far the most productive. only retards use cs on cd.
8. did i mention kill priest :0
Posted Conradical on 19 March 2012 - 01:38 AM
Posted mukuld50 on 18 March 2012 - 09:01 AM
Posted Rith on 05 March 2012 - 08:22 AM
Posted Yes on 03 March 2012 - 01:30 PM
Today we've ready to present to you the much anticipated NAO Grand Finals between the teams keep it rolling and Team EG. A decision was made by the NAO staff to keep the score 3-2 (Team EG - keep it rolling) despite the technical difficulties that occurred during the Grand Finals. We've learned a lot from this experience, and we promise you that the next upcoming NAO Tournament will have a better set of rules to help tackle issues such as those that arose during the Grand Finals.
The 15 minute time-limit was removed from the offline games. The last game played in the series was actually 43 minutes long; that's how closely matched these two great teams are. Some technical difficulties were experienced while recording this game, and hence the whole game was unfortunately not captured. We do apologize, and will work hard to avoid these issues in the future. Still, the end result is some really high quality play from these two teams. Click here to start watching the finals playlist, or simply click on the videos below.
keep it rolling vs Team EG
Original Snutz Kollektiv vs Azael Talbadar Cdew
Make sure to follow the WoWSpotlights YouTube channel!
Snutz Interview + Snutz 5
Can't get enough of Snutz's awesome gameplay after watching the NAO finals? In case you've been living under a rock and you've missed Snutz 5, right before the tournament we sat down with him to ask him a couple of questions and of course get a chance to share this amazing movie with as many of you as possible.
Q: Hello, Snutz! You're quite a well known warlock, but can you please tell a bit about yourself?
A: Hello everyone, my name is Kelvin Nguyen but many of you guys know me as Snutz. I have been a part of the WoW eSports scene for quite some time now, and although WoW is currently not very active with live tournaments, I still love playing and competition is what keeps me entertained in this game. I am currently playing with Kollektiv and Original as RLS and we seem to be doing quite well in both the ladder play and the NAO tournament. All of you guys have experienced seeing me or meeting me either online, or at Blizzcon or even past MLG tournaments.
Q: Your team is quite possibly the best RLS in the world. Can you tell us a little bit about why you choose to play this comp?
A: Like I mentioned above, I am currently playing RLS with Original and Kollektiv. I feel that RLS is the best comp on live ladders at the moment, with or without PVE gear (Though PVE gear does make a huge difference). I am playing this comp because it is my favorite comp to play, in the past I have always played Rogue/Lock comps with Reckful and a Healer, and I feel like my synergy with Rogues goes far beyond anything else. Not to mention Rogues are really strong right now. My coordination with Original/ Kollektiv seems to be really good, and Original has been playing RLS for a while now, while Kollektiv is just a beast Shaman so playing with these two is really enjoyable and playing my favorite comp makes it that much better.
Q: Can you give us some insight into why you do really well as an RLS? What is your role as a warlock?
A: Lets see.. my role as a Warlock in RLS seems to be a really PvE damage based play style and many (including myself) can consider this to be really boring. In the state that the game is in right now, Rogues are insanely strong and can burst and lock down targets well, so my job is to just keep dots on as many targets as possible and try to call the best swaps that I can. People think that the general strategy that a warlock uses is to DoT two targets and fear the others, but I prefer just trying to keep dots on everything so it makes it that much easier to swap to them. Of course there will be situations where you will need your dots to fall off in order to spam CC on a certain target, but I prefer sitting back and just spamming my dots. My play style has always been about swaps, and lining things up perfect, which I probably got from playing RMP all the time. It may seem overkill when I want to line up the triple CC strat but that is the playstyle that I generally like to play and it seems to be going pretty well.
Q: What's one thing a Warlock of any level can do to improve their game?
A: One of the most important things a Warlock, or any player for that matter should adjust getting used to is making up room for Focus and Target Arena 1-3 macros. I found this the best way to improve your game play, it is an easy way to increase your awareness and you should be able to CS things a lot easier, as well as target things a lot faster. Generally, as a Warlock you always want to just use your globals wisely and try your best to always have that timer spinning, while casting your DoTs or trying to fake CS. Try changing your focus, or try paying attention to where your teammates and enemies are while doing your regular gameplay, this will definitely help you with what exactly you want to do.
Q: That's some great advice, Snutz. Thank you for taking the time to answer a few questions
A: Thank you for watching my movie and following me, if you would like to see more of my game play you can check me out at twitch.tv/snutzy, where I will answer many of your questions and definitely try to give you the best game play possible!
Posted Mirionx on 02 March 2012 - 05:51 PM
Posted GLopez on 25 February 2012 - 10:01 PM
Posted Vanguards on 19 January 2011 - 02:14 PM
This guide is written mainly for players new to playing retribution in arena / PvP.
What changed about Rets in 5.4 for PvP?
1.) Turn Evil now has a 15 second cooldown. Instant fearing Psyfiend, other similar pets, and Lichbourne is no longer possible.
2.) Burden of Guilt Talent has been replaced by "Evil is a Point of View". This talent allows Turn Evil to be used on players effectively giving us a new CC if we choose to use it.
3.) Unbreakable Spirit has been changed. It now gives a baseline 50% cooldown reduction on Divine Shield and Divine Protection.
4.) More of a general change, but PvP trinkets now gives a set bonus of 2600 resilience when you have two of them equipped.
5.) A couple of new glyphs has been added. Some important ones to note include "Burden of Guilt" that allows Judgement to slow, and "Divine Shield" that heals you when you use Divine Shield and remove effects.
Many people ask me if Rets are viable this patch. Viable is more or less an opinion, I'll let you decide after trying it!
In the talent picture I selected talents that I use as default in arena. Talents and Glyphs should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute. The underlined talents are talents I change to very often.
Usual recommendation: Long Arm of the Law.
Why Long Arm of the Law? Well Judgement cooldown is incredibly short, so this sprint is almost on demand.
For most compositions I recommend Fist of Justice.
For compositions where your team has no Fear DR and you can actually cast it off I recommend Evil is a Point of View.
Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Fist of Justice is an easy to use instant CC that allows your teammates to easily chain off of as well. Fist of Justice also increases your HOJ range which is very useful for a melee. The fear talent is quite powerful when you can get it off, but most compositions will have enough utility to stop a melee from consistently casting it. If you are not in this situation, it is very powerful. Repentance is similar to Evil is a Point of View, just a different CC on a different DR.
Selfless Healer is recommended for most cases.
Having Selfless Healer is useful to get those fast and lower mana costing heals on yourself or your teammates. Other talents aren't bad either, but Selfless Healer performs the best.
Recommended: Clemency - A previous patch made Hand of Sacrifice dispel magic effects. Clemency was already really strong for most scenarios since you can use freedom, sacrifice, and protection twice.
Hand of Purity is awesome for counter comping into DOT cleaves. Hand of Purity is to be used when you fight a DOT Cleave such as affliction warlock teams.
Unbreakable Spirit is particularly good when you know you're getting trained, especially against Caster Cleaves. The buff in 5.4 made this talent very strong, and I usually use this over the other 2 specs when fighting against double Caster compositions.
Recommended: Holy Avenger
All 3 talents here are quite strong, but Holy Avenger usually performs best for burst which fits the current meta game with long CC chains to get kills. Holy Avenger also lines up with Avenging Wrath perfectly to use together for stacking CDs.
Holy Prism is good because of how PvP is, situational and burst oriented. Holy Prism lets you heal when it's needed, or otherwise burst.
Execution Sentence is also a viable choice now in 5.4. It scales really well with the higher ilvl gear, and I feel 5.4 is more about burst with long CC chains than previous patches. Execution sentence fits this nicely.
Most major glyphs are purely preference. Prime glyphs there are several choices with Templar's Verdict in my opinion almost always being mandatory since Ret is always a viable kill option. The only way you'd ever take this off is if you're 100% positive you will not get targeted.
Templar's Verdict (Necessary) - Now works on exorcism as well!
Burden of Guilt (It allows you to slow on your judgement now in 5.4! Highly recommended especially when you have no slow on your team.)
Double Jeopardy (The extra 20% burst is really insane at the moment, purposely judgeing a focus target then swapping back right before you Avenging Wrath is really useful)
Word of Glory (Extra damage for all those WOGs you do!)
Really doesn't matter, Hearthstone glyph is cool though!
Gems / Enchants / Stats
General Priorities for Stats (Resil is more of a situational Stat that you may want more or less of):
3% Hit>3% Expertise>Strength>Haste>Crit=Mastery>Resil>PvP Power>More Expertise>Other
Resilience gemming has been nerfed in PvP in 5.4 even further. It's still nice to have a resilience set when you find yourself unable to survive, but in most cases it is now better to gem for damage and other useful stats.
Here's an old note for a quick understanding of what Resilience is:
"There's a common misconception that PvP Power negates Resilience. This actually isn't true because Resilience is factored in after PvP Power in a sense. Lets say a Frostbomb hits for 100,000. With 50% PvP Power it hits for 150,000. However, if a person has 50% Resilience, it would hit for 75,000 in the end.
Now lets pretend the Mage gemmed more PvP Power and the target gemmed more resilience. The PvP Power became roughly 60%. The Resilience became 55%.
Frost Bomb not hits for 160,000, but with 55% Resilience it hits for 72,000. This is not the exact PvP Power to Resilience scale; but that should give you the picture that Resilience = generally more damage reduction than PvP Power's increased damage point to point with full PvP Gear.
edit: In the end you can't just go one way or the other for everyone. If you play a class like Enhance Shamans, gemming Resilience is probably smart since they get trained over half the time. If you play a class like Warriors, it's probably good to use PvP Power against non-Casters and Rogues."
Strength and Haste is the biggest damage stat for PvE. PvP Power is really similar to Strength for Rets, increasing Damage and Heals. However, in a previous patch PvP power was nerfed in stat weigh.The best way to go now is to gem for Strength and Haste. Strength is considered better in my opinion because it also helps with your burst heals and burst damage rather than just DPS.
You should always reforge for Hit and Expertise cap rather than gemming for it. This is to increase your other important stats as much as possible.
The biggest argument and most questions I get as a ret now is "What Off Stat?" There is no definite answer here. In my stat priority I listed haste as the best, with Crit and Mastery being similar. I'm going to give you a few things to read and let you decide on your own. In PvE, Haste is the best followed by Mastery and then Crit. However, PvP is different. Critting affects everything we do in PvP including heals, and our ranged damage such as judgement which mastery doesn't help. Mastery is probably our best stat for actual burst in single globals. I choose Haste as the most valuable cause it affects most of the things we do, including cast time, DOT damage, lower judgement cooldown for faster sprinting and such, it's also one of the best stats for pure consistent damage. I choose crit vs mastery as nearly equal, because I feel if you can melee a lot, mastery is better. If you end the game in Wings, mastery is better for Hammer of Wraths. If the game prolongs and you have to kite or line of sight a lot, Crit is better. Take these factors into consideration, and make your own choice!
Meta - 216 Strength / +3% Crit Damage or Tyrannical Meta Gem (Have both Helms ready, Strength meta still does more damage / burst while Tyrannical Meta Gem is better for surviving)
Red - 160 Strength
Yellow - 80 Strength / 160 Haste
Blue - 80 Strength / 160 PvP Power
Get 3% Hit Cap
Get 3% Expertise
Get the off-stat off your choice. I recommend Haste>Mastery=Crit.
Head - None
Shoulders - 200Strength / 100 Crit
Back - 180Hit or 180Crit
Chest - 200 Resilience or 80 to all Stats
Wrist - 180 Strength
Hands - 170 Strength
Legs - 285Strength / 165 Crit
Feet - 140Mastery / Run Speed
Weapon - Tyrannical Weapon Enchant, 400PvP Power / 200 Resilience / Disarm Reduction, have Dancing Steel weapon ready for teams without disarm.
A previous patch buffed Seal of Justice due to the Sword of Light change, but I find censure to still be the best.
For a simple answer: Censure
Here is a more complicated answer:
Generally for any target you are staying on for 10+ Seconds, Truth is the highest damage dealing seal.
For a game where you don't have burden of guilt, and you're swapping a lot, Seal of Justice could be better. A composition such as Ret / Shadow Priest / Resto Shaman for example has no slow.
Seal of the Righteous is good for AOE, this is very rare in PvP. I've probably swapped it once in the entire expansion.
Healing Seal is good for when you're getting trained, or desperately need mana. Another rare seal to use.
Viable Ret Comps
Viability's definition is different for each person. Just about anything can be ran to gladiator range (I've ran triple pally, 2 hunters + ret, 2 priests + ret to gladiator and higher range in 3s)
Doesn't really matter. Use any professions that give strength or attack power gains. Blacksmithing is really good since it can give you Resilience if you choose to do so. Jewelcrafting also can give you Resilience, these professions give you choices on what you want to do. Engineering is very strong for burst since most people will now use the "Proc" trinket rather than "On-use" unless you're human. The engineering gloves does share CD with On-Use trinkets.
What rotation do you use in PvP?
There is no "specific" rotation in PvP.
The best I can give you is this in terms of a PvE Damage Rotation:
Less Than 5HP up:
Keep Inquisition up with 3HP>Exorcism>Hammer of Wrath>Judgement>Crusader Strike>Templar's Verdict
Everything is situational. Keep note that our hardest hitting ability will be Templar's Verdict, which also clashes with Word of Glory as both takes holy power.
What macros does Ret have for PvP?
Most of Ret PvP Macros look like this:
/cast [target=party1] Word of Glory.
You can basically fit in 1-4 for 1, and Word of Glory with Sacrifice / Freedom / Hand of Protection and you'll have most of the Macros I have. I only have 1-2 for most of them, and 1-4 for WOG for 5s. 1-4 for everything was a bit too overwhelming for me. (Not Enough Buttons + Too Crazy lol)
There are people who simplifies this by using mouseover macros and such, all personal preference. Add #showtooltip to the start of these macros if you want to see it.
Some other general macros:
1.) Start Attack + Crusader Strike
/cast Crusader Strike
2.) Start Attack + Templar's Verdict
/cast Templar's Verdict
3.) Focus HOJ
/cast [target=focus] Hammer of Justice
4.) Focus Repent
/cast [target=focus] Repentance
5.) Switching Between 2H and Shield
/equip [equipped:Shields] Your2HWeaponName
/equip [noequipped:Shields] your1HWeaponName
/equip [noequipped:Shields] YourShieldName
6.) Camera Distance *This is the Camera I used to use, I'm going default max zoomed out now though*
/console cameraDistanceMaxFactor 4
7.) Focus REBUKE
/cast [target=focus] Rebuke
8.) Focus Judgement
/cast [target=focus] Judgement
9.) Cancel Bubble
/cancelaura Divine Shield
10.) Cancel Wings
/cancelaura Avenging Wrath
The Support Macros I Personally Use:
(switch x with number or partyx with Toon Name)
13.) Hand of Protection
/cast [target=partyX] Hand of Protection
14.) Hand of Sacrifice
/cast [target=partyX] Hand of Sacrifice
15.) Hand of Freedom
/cast [target=partyX] Hand of Freedom
16.) Word of Glory
/cast [target=partyX] Word of Glory
17.) Flash of Light
/cast [target=partyX] Flash of Light
As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros such as Repent. Use these only as a general guideline and form your own macros!
Gearing Ret for PvP
You can basically use all the PvP Gear and you'll do great!
Unless you're human obviously you would use the trinket that removes all impairing effects.
For your second trinket, I recommend a Strength proc trinket. If you're human I recommend using an On-Use PvP trinket to replace the medallion. You want to use double PvP trinket now due to it giving a bonus of 2600 Resilience which is HUGE.
General Arena Tips
Ret is a very strange spec, it's place in arena is rather vague. We have good burst damage during wings, but outside of that we're a bit gimped. We have INSANE off heals and good support, but we're also incredibly easy to CC as a melee class which throws everything off.
As a ret pally, you always have to remember you ARE NOT a warrior. You need to watch your partners the entire game. Do not waste your extremely insane off heals, freedom, BOP, Sac. You are a support class that can burst once every 2 minutes! In an arena match my eyes are on my party screen the most.
If you are playing with a DK or Warrior or Rogue, be considerate about your freedom. In 3s, I almost NEVER freedom myself. You can cleanse most of your roots, and my death knight can kill people around 2 times faster than me, why would I freedom myself?
Ret PvP Stream
http://twitch.tv/VanguardsTV - My (Vanguards) Twitch.TV Stream! Be sure to follow!
Ret PvP Page / Question Page
Ret PvP Videos
Check out these channels:
Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page.
By Vanguards / Sam
http://twitch.tv/VanguardsTV - Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook
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Posted Pharaun on 30 October 2011 - 09:05 PM
Posted Xessi on 19 September 2011 - 04:32 PM
I kind of stopped reading AJ because every topic is about how awful and easy the game is and people just cry all the time.
Imo this is one of the best seasons so far.
I'm pretty sure everyone here called the game fucking terrible after dying in a mace stun from 70-0% because windfury procced at the same time in TBC.
But people only remember the good things about old expansions, where's the time people called Wotlk awful when it just released and now I'm reading the complete opposite.
And this topic proves his point:
S9 and S5 better than s10?
People already forgot the Frost TSGs? 4.0.6 Warriors? Mages with Lust? And that's only 1 season ago.
After Druid being the best healer by far in TBC, together with mace stuns, windfury, viper sting and so on..
DKs destroying everything in s5
Protection Paladins being the best healer in s6
s7 protection warriors, MLS
and s8 wizards
I don't see how you can call Cataclysm bad.
It's an MMO, it will never be balanced, if you're looking forward to a game like GW2 I'm already going to have to dissapoint you because it's not going to be balanced either.
A lot of the stuff people are whining about is getting fixed like unavoidable CC.
Deep Ring got nerfed, they're looking into Predatory Swiftness aswell.
Atleast it's better than s8 where I didn't even bother to fake cast a polymorph because gl interrupting a 30% passive haste, icy veins, bloodlusted sheep.
You had to preemptively cast a wind shear if you wanted to interrupt a Fear for example.
A couple of small changes balance wise and the game would be great imo, they're looking into wind shear which is an outdated TBC mechanic when shamans didn't have magic dispel,
removing NS/Mind numbing slowing effects, a nerf to Frost mage mastery and a couple of other things and it would be even better.
The top players are still at the top and if you say the game became too easy in Cataclysm you should be a Vicious Glad who got it in 3s with a 90%+ win loss.
You should realize that about 80-90% of the entire WoW population has never even broken 1800 rating in 3v3.
This season would be amazing if they resetted the ladder after changing the way MMR works because right now it's almost impossible to break 2.7k but why would I care?
I'm not aiming for rank 1 this season and if you're good enough, gladiator shouldn't be a problem.
If you don't like the game just because you won't be able to get Ruthless Gladiator this season, I'd start looking for a different game because just playing for titles is a waste of time.
For me, the WoW PvP community is killing the game, not Blizzard.
If you really don't like WoW anymore, you should stop playing it and stop crying on AJ so we can turn this forum back into a place where people discuss on how to beat a certain comp instead of whining about how overpowered it is.
I could give you 10 million more examples why the game is good right now but I think I made my point.
Posted Nycto on 26 July 2011 - 08:09 PM
Pure mastery build would be stupid as hell.
Posted Vexxius on 12 May 2011 - 04:12 AM
Btw the drain soul if you start it below 25% still does the 3x damage if they get healed. Unless they changed it without me knowing from wotlk to cata.
Nope, you are correct. As long as you initiate your Drain Soul cast on a target at or sub-25%, every tick will tick for 3x normal damage, ie: "execute."
In regards to how often you should use Drain Soul as an execute: in certain circumstances (where the target is already fully dotted up, and when I feel that dotting up other targets/fearing a target isn't beneficial or necessary for whatever reason), I'd use Drain Soul – especially if the opposing healer is cc'd, chances are you're going to get at least 1-2 ticks off, and the damage isn't too terrible. Chances are, though, that if you lack dots on your kill target or don't have other pressure going, you're probably better off just re-applying dots and cc.