Jump to content


Member Since 13 Jul 2010
Offline Last Active Oct 12 2014 03:37 PM

#4196080 Kitty vs LSD

Posted rob-hype on 24 August 2014 - 01:01 AM

Kitty V LSD strat: If warlock is using soul-link (20% dmg reduc) first thing you will want to do is tunnel pet and aoe scatter/rep off targets.
Once pet is killed sit lock, with cc on rdruid, kill 2nd pet until warlock in a fit of rage summons a voidwalker.

Said voidwalker means no interrupts, turn turrets onto resto druid and begin tunnel vision.

STAGE THREE: When Ascendance is used instantly pilar it, typhoon resto druid behind pilars so you can keep tunnel vision while pilaring incarn. If not possible both you and paladin cast cc. Only one interrupt on enemy team at this point.

Other neat tricks: When resto druid is running to gateway try to bearcharge/root and then typhoon as soon as the threshold of roots is acquired. You will bat the resto druid out of the air mid gate ensuring you sweet sweet victory.

Also my personal favourite, curse dispelling 10 stack on haunt debuff to negate lock dmg even more.

Use Scatter/Stormbolt to faciliate reps and/or interrupt. Fear fairly early with cross (clone/rep) on shaman. By second fear if you have not already scored a kill use fear to prevent lock offensives.

Lastly make sure to punish the warlock, if he resummons a pet instantly swap to it get it low and leave rip ticking on it while you and your warrior split.  Feral>Rdruid   warrior>lock  with the rip ticking on pet. (Once stable remain training rdruid)

This strat is brought to you by Hype,Airbus,Born,Slothlord and Regonaru the pet tunneler.

Strat proven to work to 2.7 rating as Hpally kitty cleave vs LSD overlords.

Enjoy your resto druid tunneling + Rep if helped

#4227289 Patch 6.0.2 Next Week Confirmed

Posted RippedLife on 09 October 2014 - 07:49 PM

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Patch 6.0.2: The Iron Tide is scheduled to crash into Azeroth on Tuesday, October 14. Featuring new content heralding the Iron Horde incursion, updates to the skills and abilities for every class, and a host of gameplay adjustments, this overture to Warlords of Draenor is coming at you armed to the teeth.

Treacherous Developments
The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.

In this desperate hour, King Wrynn and Warchief Vol’jin have called upon their greatest champions to join the front lines in the Blasted Lands and do whatever they can to stop the Iron Horde . . . before the rest of Azeroth falls before them.

Word of this surprise attack sends players rushing to the Blasted Lands to reckon with the barbarous infiltration. After the fall of a high ranking Iron Horde general named Gar’mak Bladetwist, you’ll report what you’ve witnessed in the Blasted Lands to King Wrynn or Warchief Vol’jin. It’s apparent to both the Horde and the Alliance that this is only the first salvo in a much larger conflict, and the only way to win is to take the fight directly to the Iron Horde . . . by journeying through the Dark Portal into Draenor.

The Infiltration of Blackrock Spire
An advance party of Iron Horde forces has barged right out of the Blasted Lands and pushed all the way to Blackrock Mountain, where they found refuge and supplies in Upper Blackrock Spire. There can be only one response: the Alliance and the Horde of Azeroth must face this iron incursion head on.

Available to level-90 characters for a limited time, this specially revamped five-player version of Upper Blackrock Spire sets the stage for the coming counterstrike against the Iron Horde. Here, you will face Orebender Gor'ashan, Kyrak, and Commander Tharbek as you begin to take the fight to the enemy and sharpen the skills—and swords—you’ll need to succeed on an unwelcoming alien world.

Prepare yourself. Draenor is waiting.

#4226374 An amateur players view on WoD - so far.

Posted Noxilary on 08 October 2014 - 01:10 AM

Like the majority of the people on this forum, I am far from a good player, but truly fit as most would describe as amateur - not great, but not terible, always hover around 1800 rating, coming on to AJ to read up and try to learn new things, tuning in to strams, etc. So, this is my take on WoD so far.

First impressions- not terrible, but not great either. I constantly have to remind myself that this is just Beta, all I'm playing is skrims with people of same or lesser skill level, and hopefully they'll have it fixed for the first season. Some of the problems I noticed at first have been tuned, while others have come up. I'll try to go through everything as best as i can.

Heals - General: any caster type healer - really all but druid - seems to be pretty easy to be trained by melee, rarely able to get away for long enough time to fully heal up, and when you do, they switch to another target, and then that target is basically dead. Could very easily be my lack of experience with all these healers, but when I have played a melee DPS, i seem to be able to train healers just as easy. Priests: holy to me just seemed extremely weak when i played it, but I heard it was recently buffed. With Chakra having a 10 sec. CD, it knocked off their CC. Disc actually seems strong, and one thing I've noticed when playing as one/against one, it is better to kick penance/not get kicked on penance than a flash heal, as penance is a damn strong heal. Shields aren't weak, but aren't to strong, and easily purged off, a perfect balance in my eyes. Clarity of Will is a nice talent, but hard to use in the middle of a fight with its long cast time, really only useful at beginning. Saving grace seems to be the best talent as PoM just doesn't heal enough to make the free PoM worth it, but I could be wrong. Adding silence will make RMP a strong comp in my eyes. Paladin: they got a nice buff recently, increasing the heals of the instant casts. I've never played a holy pally, so I was trying to learn in just a few games. They seemed to be easily trained, but I'm also not used to playing one and their mechanics. They do have some strong heals, especially with wings up, and 2 beacons, so someone with skill will do good with this class probably. Monk: by far the weakest healer to me. I find them nice to play when being trained, seems easy to get away, but weak when having to heal more than one person w/o using a 3 min. CD. A fun class, but it was the healer that i struggled the most with. Could be that i was playing with meh players against good players, or that I suck, but it just seemed hard to have to heal more than one guy at a time - possible, but hard, which is why for me, their the weakest healer at the time. Shaman: 2nd is heals at this time behind druids. Some strong heals, decent survivability (although still hard to be trained by 2 melee), and more forgiving to play than even a druid. While tremor got nerfed, still a decent tool to have, and grounding and spirit link are god sends, and you still get good heals from healing totems/riptide if you have them out before being cc'd. Unleash/riptide is still strong, but not completely overpowered. Shamans are a damn good choice at this time still if you don't feel like playing a druid. Druid: by far best healer. They have very good heals, but their survivability is what makes them the best. Easy to avoid cc/being trained by shifting, blinking, or barkskining. While having natures grasp would have been nice, at least with the 4 piece its added into barkskin. The only downside of a druid is playing against someone who spams dispel like myself when a DPS - then it can be easy to be dropped sometimes. Druid has always been my main, and will always be since it was my first class to hit max level back in WotLK.
DPS - Shadow: making MB instant cast by talent was a great addition, and with their current state, truly necessary. Insanity is a nice damage boost (although it does seem a little weaker now), taking instant mind spikes seems to be a necessity as well. SP damage is great, but its easy to be trained to the ground. When I got a decent healer and a rogue who could peel, we went on >20 win streak till the healer got off. Surviving is hard, and taking Glyph of Fade seems mandatory. It seems that mastery is by far the best stat, especially since its easy to do decent damage without to many casts, other than VT. Fear may be the best selection on that tier, but against melee, even if its just one, the root is the best option (only a few games out of the 100's i've played have not had a melee). Giving SF a passive damage reduction could help some of the survivability, but I feel like reducing the CD on disperse would be the best change or making PoM instant cast, but I doubt that would happen. Hunter: good damage, but it just seemed plain. MM is weird without arcane shot, and while lone wolf is nice, losing Sac and freedom just isnt worth it in my eyes. (I do see phd being an absolute retard damage comp though, with ok CC and just pure damage). Even weider than not having arcane shot is not having scatter - scatter trap has been a staple since i started playing, but more than that, you lose an extra piece off CC, so now that trap for the healer needs to be used on a DPS to peel, instead of just scattering them. Stun seems to be the best talent choice in my eyes. I didn't play BM, have no intention too. I hear its strong though. Survival was fun, and I did good playing HLS. Putting out dots, then barraging with Incendiary Ammo did ridiculous AoE damage.Same survivability as in MoP in my eyes, with the option to lose Sac and do more damage. DK: mongoloid. I've never played  a DK until this Beta, and even then as unholy, there's times i do more than everyone's damage combined. Good survivability, decent ability to stay on a target (although not 100% necessary). Ok CC with stuns, but that's it that I know of. Ret: not a terrible melee. Good damage, good heals. They honestly seem to actually be the most balanced dps at this time with the small nerf to WoG, and not a lot off CC. Shaman: ele isn't bad, with decent damage and surviability, though losing Lightning on the run sucks. I'm not a fan of their play style though, having to flame shock every target, then instant LB everything. Earthquake is worth using again. LB damage isn't insane, so its not to bad to play against, but they can do significant damage. 4 piece bonus was a necessity. Enh. is pretty strong still, good damage, but also easy to be kited at times. Very easy to stay on a target by use of CD's, especially during Ascendance with 4 piece bonus. Honestly, shams seems to be very similar to how they are in MoP, but note that i didn't play one to much in MoP, or this Beta. Rogue: only played assassin. easy damage, easy to lock down healer. probably best class in game as of right now, but they did have some nerfs. Monk: didnt play a dps monk, sorry. seem strong when played by a good player. Warrior: good damage and gap closers, decent surviability. Apparently prot is best spec atm. Fury is playable in pvp. Another class I didn't play till Beta. I did seem to beat warriors on my hunter easily...Mage: Arcane seems to be most played spec, but i still prefer frost, although weaker. Fire isn't bad also, but once you combust, and healers having an option of 2 dispels, makes it hard to do anything with. Kinda weak atm, seems to be easily killed. got globaled by a dk, feral, war team shortly after blocking and being healed. Deep breaking by damage is weird, no PoM poly is good. If stays like this, weakest season for mages that i know of. Druid: good damage/heals. Feral got nerfed a little recently, but their heals is still strong. One thing I've noticed though - it's very clear which druid knows what their doing, and which don't. Lock: havent faced or played a destro lock as their pretty weak. Afflicition seems to get shit on a lot, but I like them, I seem like I have something to do other than put first dots up than swap to each person (i hated that play style). Soul shards are quite important, and don't seem to generate a lot, so using them on soul swap just doesn't seem to be the best option in my eyes. Good damage, good survivability. Demonology doesnt strong damage, especially demon bolt, but if CC'd during meta, it can dampen their damage. Still very strong though with chaos waves and instant casts are always nice.

In general, it doesn't seem to be terrible, and they have made some good changes, but still needs some work. I somehow see triple melee being a strong comp for less experienced players like myself. I do see RMP, RPS, KFC, Beast Cleave, PHD, TSG, Vanguards Cleave (sorry if not right name), kittycleave, scooby doo cleave, and turbo cleave being VERY good comps,  and possibly shadow cleave/unholy cleave. God comp, MLS, LSD/LSD2, and possibly even shadowplay can be good, but i feel that you need to have at least one melee on the team in this current state.

If I messed something up, or you want me to try something, just let me know. Again, this is just my view, the view of your everyday player, on how WoD arenas will be. Hope this helped some people.


#4226257 help enhance pls

Posted Nexxer on 07 October 2014 - 06:44 PM

u just pop

#4225939 The 8 Teams for Blizzcon

Posted Pinka on 07 October 2014 - 12:41 AM

Posted Image

#4225384 The 8 Teams for Blizzcon

Posted Manowar on 06 October 2014 - 09:26 AM

The 8 Teams for Blizzcon

US Teams:
  • Lock/Shaman/Mage (3 Amigos - US)
  • Lock/Shaman/Hunter (Death Innovators - US)
  • Lock/Shaman/Mistweaver (Penny For Your Thot - US)
EU Teams:
  • Lock/Shaman/Druid (Bleached Bones - EU)
  • Druid/Mage/Priest (Playing with Fire - EU)
  • Druid/Mage/Priest (BB - EU)
Asia Teams:
  • Lock/Shaman/Windwalker (Popped CD No Skill - Asia)
  • Druid/Mage/Warrior (Push Push - Asia)

#4218592 Polish RBG Team [advertising best polish PvP guild, looking for members to ex...

Posted Gelu on 27 September 2014 - 01:24 AM

strong polish no-clip team, really loving the flying you guys are doing.

Keep up the good work :^)

#4221019 Season Ending Announced: 2 Weeks to go.

Posted Thazable on 30 September 2014 - 05:11 PM

Originally Posted by Blizzard (Blue Tracker)
After many grueling bouts in the Arenas and Battlegrounds, the time has nearly come to see who will reign supreme in this action-packed PvP season. Prepare to fight your last battles, and remember—to the victors go the spoils!

Arena and Rated Battleground Season 15 will be coming to an end in a couple of weeks. Once the season wraps, we'll begin an approximately two week process to determine end-of-season reward eligibility.

Qualified players should note the following in order to ensure you receive your just rewards:
  • Please refrain from transferring your characters to another realm or faction until after PvP Season 15 has ended.
  • PvP Season 15 titles and mounts will be awarded approximately two weeks after the season ends.
Conquest Points will be converted to Honor Points at the end of the season, and any Honor above 4,000 will be converted to in-game currency at a rate of 35 silver per point. A few other things to keep in mind once the season has ended:
  • The Honor cap will remain at 4,000.
  • Season 15 items with rating requirements will no longer be available for purchase.
  • Rated Battleground and Arena matches will not be available during the break between seasons.
Best of luck, gladiators!

Source: http://www.mmo-champ...-15-Ending-Soon

#4212262 [Not a bigmoran video] Jaimexó 1 - The story of one shaman

Posted HeyimJack on 19 September 2014 - 12:11 AM

Where's the dislike button

#4212241 [Not a bigmoran video] Jaimexó 1 - The story of one shaman

Posted Bloódx on 18 September 2014 - 11:54 PM

You all randomly lag aswell? Did you share some more hacks Jaime? wouldnt surprise me one bit, funny how u all start to warp around as soon as u drop below 20% hp

#4212199 [Not a bigmoran video] Jaimexó 1 - The story of one shaman

Posted Dizzeeyo on 18 September 2014 - 10:27 PM

what does remeption mean?

other then that, seemed a bit too tryhard to be funny sorry :)

#4219417 And we said the Russians were bad :3

Posted Ayrasaurus on 28 September 2014 - 08:44 AM

Turn on a wow stream for the first time in a while.

This is what i see...the worlds best RBG leader and his friends fly hacking/bugging maps
Wow lads didn't know it got this bad

Posted Image

Posted Image

How sad do you have to be to literally cheat in RBGs xD

lads i'll cya in wod x

tfw he is still only 2.3k

#4218502 EU WoW Arena Tournament Stream Discussion Thread

Posted Adden on 26 September 2014 - 08:04 PM

Posted Image

credit goes to Swack

#4214848 How will you remember MoP?

Posted Zaephyr on 22 September 2014 - 04:16 PM

An amount of autism in the community that has never been seen before.

#4214152 PewPew gotem

Posted Schvetolga on 21 September 2014 - 05:24 PM

View PostHoodzx, on 21 September 2014 - 04:37 PM, said:

I'm wondering, the warrior was in a stun from the feral, so he had to be reflecting the clones with the 1% proc on the meta ? dafuq

It was grounding reflect glyph.