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Thasta

Member Since 07 Jul 2010
Online Last Active Today, 04:37 AM
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Posts I've Made

In Topic: Obtaining conquest gear

17 December 2014 - 10:18 PM

Don't forget the ilvl difference between blues and epic gear while being out of combat is going to be much greater than when being in combat. All PvP gear gets scaled up now, with blue gear being ~675 ilvl and epics being 690 ilvl. That's an actual difference of 15 ilvls, as opposed to the much larger gap of 620 ilvl vs 660 ilvl when being out of combat.

In Topic: RLD/Combat Rogues/Locks

16 December 2014 - 07:31 AM

Completely agree that locks should not be able to have separate cooldowns for imp dispel/felhunter spell lock depending on if the pet is sacrificed or not.

Combat rogues are definitely too strong, 8 second kidney shots and unpeelable red buff Killing Sprees are insane. Also, something else mentioned less frequently that needs to be nerfed is Deadly Throw. It's ranged, has no cooldown, and stops casting for 6 seconds. Perhaps make the lockout share cooldown with kick or something?

In Topic: Shit players who cry about Kidneyshot.

15 December 2014 - 05:51 PM

8 seconds for a single stun is too long, especially considering the short cooldown and other abilities rogues can chain with it to lock people down

In Topic: Restoration Warlock

09 December 2014 - 01:30 AM

His self healing is so high because he's playing destruction. I think destruction right now in PvP does the most healing and the least amount of damage out of any spec.

In Topic: Elemental damage is bugged in PvP [Video to prove]

07 December 2014 - 07:32 PM

View Postzenga, on 07 December 2014 - 05:29 PM, said:

It's one of those changes that are applied across the board but in fact require individual tuning, because the outcome is different for each spec, hec even for each spell. In MoP pve they have done that for many RPPM items (legendary gem for example) where each spec had an individual proc rate. It doesn't take a genius to understand that reduced crit damage has a different outcome for an elemental shaman/destruction warlock than for say an affliction lock.

Agreed, specs that are entirely reliant on crit/multi (elemental shaman for example) are at a big disadvantage in PvP where those stats are only worth 50% of what they are in PvE.

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