When I first saw this change I was worried, but after playing 2s on the beta I think it's a change in the right direction. It feels like with all the changes to instant CC in WoD, everyone spends a lot more time actually PLAYING the game instead of afk in CC, so we have more time to manually spread our DoTs. This change makes casting feel more rewarding to me. Curse of Elements, Curse of Enfeeblement and Curse of Exhaustion are gone in WoD, so I definitely miss not having an ability that can slow. With the ability prune/merge, I have about 20 abilities on my bars, which seems like about half of what we have on live.
Soulburn: Soul swap now takes 2 shards, so the option to use it is still there, it's just more expensive. Soulburn: Haunt also requires 2 shards, so you can burn through all your shards now in 2 globals. That being said, our shard regeneration in WoD will be better than it currently is on live. As far as damage goes, with full cooldowns our damage/pressure seems good.
For healers, the changes to many instant cast heals having cast times seems to make a big difference in how they heal. This may be because the latency change is extremely noticeable; interrupts are almost instant and it's hard to fake cast. Many non-healer specs/classes have too much self healing right now, but once they fine tune the numbers I think WoD will be pretty solid.
ThastaMember Since 07 Jul 2010
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