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Member Since 07 Jul 2010
Offline Last Active Today, 03:51 PM

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In Topic: warlock beta feedback & more

22 October 2014 - 04:32 PM

Not sure if it's just me, but it seems like shard regen on beta is insanely low, especially considering we have to spend 2 shards to keep up SB: Haunt.

How does everyone else feel about shard regen?

In Topic: Warlocks in WoD

02 September 2014 - 07:17 PM

Affliction feels really weird now. Full fears last 6 seconds and break very quickly to DoTs. The playstyle is mostly the same except with a little less spamming of soul swap because it requires a soul shard. DoTs don't snapshot buffs any more either, so you can't really maximize your damage outside of just stacking procs/buffs.

- We lost fel flame, curse of enfeeblement, exhaustion and elements to the ability prune. I'm really going to miss not having exhaustion or fel flame
- Once again we have to choose between howl of terror, mortal coil and shadowfury, which is understandable and probably overall good for the game to have less instant crowd control.  I just miss having the old death coil on a 2 minute cooldown.
- Demonic Gateway now has a 40 yard max range.

I'm not sure if it's just me getting bored because I've been playing for so long or if affliction actually became more boring to play in WoD. Possibly a little of both?

As for destro, chaos bolts crit like 40k with full cooldowns on 300k+ healthpools.  They removed the instant incinerate procs from backlash and it's really hard to cast anything when trained by even a single melee class. The only saving grace is destro can still rotate casting when locked out of the shadow or fire trees. Lots of classes have good self healing on the beta, but destro's self healing is so good it's almost impossible to kill them 1v1.

Haven't played much demo, they seem similar to s12 in strength except without the chaos wave 1 shots. I doubt they are very strong in arena because of how much the spec's damage is dependent on Doom and how easily it's dispelled.

In Topic: Soul Swap - Well then...

10 July 2014 - 08:17 PM

When I first saw this change I was worried, but after playing 2s on the beta I think it's a change in the right direction. It feels like with all the changes to instant CC in WoD, everyone spends a lot more time actually PLAYING the game instead of afk in CC, so we have more time to manually spread our DoTs.  This change makes casting feel more rewarding to me. Curse of Elements, Curse of Enfeeblement and Curse of Exhaustion are gone in WoD, so I definitely miss not having an ability that can slow. With the ability prune/merge, I have about 20 abilities on my bars, which seems like about half of what we have on live.

Soulburn: Soul swap now takes 2 shards, so the option to use it is still there, it's just more expensive. Soulburn: Haunt also requires 2 shards, so you can burn through all your shards now in 2 globals. That being said, our shard regeneration in WoD will be better than it currently is on live.  As far as damage goes, with full cooldowns our damage/pressure seems good.

For healers, the changes to many instant cast heals having cast times seems to make a big difference in how they heal. This may be because the latency change is extremely noticeable;  interrupts are almost instant and it's hard to fake cast. Many non-healer specs/classes have too much self healing right now,  but once they fine tune the numbers I think WoD will be pretty solid.

In Topic: Boomkin - Tell me how fine they are

08 July 2014 - 10:02 PM

1. Turn down music volume
2. Download http://www.curse.com...=gladiatorlossa
3. Turn game sound volume up
4. Keep your ears open. When you hear a voice say "Incarnation" and "Celestial Alignment", make sure to pop your defensive cooldowns accordingly!

Of course step 4 varies depending on which classes you're playing against, but when executed properly, this strategy helps avoid those pesky, random deaths in arena at least 7/10 times

In Topic: How do you deal with Mistweaver Monks?

15 April 2014 - 01:32 AM

Mistweavers really don't die if they aren't stunned or silenced. Maybe try subtlety spec, I don't know if assassination has enough burst to kill a mistweaver monk inside of a stun. The trick is to swap on them often enough to force cooldowns (life cocoon, nimble brew, trinket), once you get a monk inside of a full kidney and they have no cooldowns they should just flop.

1. Does it do any harm to the monk when I kick Soothing Mists? Monks usually don't "cast" anything else but this and their damage/knockback channel.

If you can successfully kick the monk you can momentarily stop healing, but most monks cast healing orbs if you're in kick range.

2. Is it better to spread the damage or to focus one target in arenas to oom the monk?

I have yet to see a mistweaver oom in arena, even in the long 20 minute games with fully stacked dampening. I think they have the best mana regen out of every healer