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Ansi

Member Since 06 Apr 2008
Offline Last Active Sep 14 2014 02:06 PM
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#4200847 Warlocks in WoD

Posted abolishedtehe on 02 September 2014 - 09:26 PM

View Postajc1981, on 30 August 2014 - 05:14 PM, said:

anyone streaming wod as an affliction lock?

http://www.twitch.tv/blukstack12 blukstack streams wod sometimes. follow him and rep this post cheers.


#4187119 Burst of Speed "Nerf"

Posted Kelzanx on 06 August 2014 - 12:27 PM

I really wonder if any of you have ever played rogue...

First i'm pretty happy that they nerf BoS as it's retarded and i really dislike playing with it !
And i think this nerf will have more impact that what you think.
The two main reason is that BoS doesn't make you Immune to snare, so you sometimes have to "spam" (at least activate it multiple times) it to not being slowed (especially against mages or even shamans). The second reason is that you have to use feint in addition to BoS.
Even now you can easily be energy starved (BoS + feint) so it'd be even worse with a higher BoS cost.
(i remind you that it'll be even harder to stick to a target doing descent damage with this)

So please, just wait a bit to see the result instead of crying for even more rogue nerf everytime !


#4103745 Wall removed, Rally nerfed

Posted glonglon on 19 April 2014 - 07:12 AM

View PostBurncrawHD, on 19 April 2014 - 12:58 AM, said:

there are so many changes and nerfs to other classes + we dont even know how dmg is on the item squish.


pls stop all judging the game, because really you cant.Wait til we got a proper beta patch based around pvp.
the game again is a different now, just because it would destroy the warrior in the current state, doesnt mean it does in WoD.

100% agree, we need to wait for playable beta.

What we know :
  • Most dumb instant CCs are gone in WoD
  • Blizzard said they greatly increased hp pools
  • Cooldowns stacking was tuned down in order to avoid one-shot macros.
To conclude :

Everything leads to the conclusion that Blizzard want slower paced arenas games in WoD.

If WoD meta will be stagger games instead of current heavy burst meta, you don't need as much defensive cooldowns as before so the removal of shield wall seems logical.

Regards.


#3938589 Some 5.4 Resil Numbers

Posted Veev on 12 September 2013 - 10:43 PM

Due to base resil being increased from 65% to 72%, the resil formula being slightly altered, and the addition of the new trinket resil bonus, thought people might be interested in seeing some numbers for 5.4:

Posted Image

(5500 resil is about the max that you could possibly get, if fully gemming for it.)


#3935946 PvP/Pve rotation

Posted Braindance on 08 September 2013 - 03:55 PM

We don't know for PvE yet; rotations must be tested on simcraft first then sprinkled with player experience for further optimization.

For pvp it's easy

Posted ImagePosted Image when they light up

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#3930424 #worldfirst

Posted stalebagel on 23 August 2013 - 09:02 AM

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#3932294 Deterrence on a Recharge Mechanic Broken

Posted kazdum on 28 August 2013 - 02:37 PM

Ignoring the stupid post above, that sounds like a bug, every spell with charges only start counting the cd when the last charge is used.


#3929958 Warrior Self Heals on PTR

Posted Braindance on 22 August 2013 - 03:09 AM

Shut up wars are fine l2p


#3923671 the problem with hybrids..

Posted freshfreefly on 07 August 2013 - 12:08 PM

I think ret paladins are the best kind of hybrids though. Unlike ferals, they actually have to choose between using their holy power for damage or offheals, it should be like that for all of them.

ferals can do all of their damage and still do their offhealing without losing any damage. Shamans do go oom eventually, at least if they place enhance.., but i think that those should have to go drink, just like healers. would really make it a lot more balanced.


#3923779 Warrior number pass -Making warrior PvP damage more meaningful

Posted Braindance on 07 August 2013 - 05:58 PM

Warrior number pass -Making warrior PvP  damage more meaningful


Purpose: Enumerate the weaknesses of Arms damage-wise, and provide potential solutions.

I am convinced that Arms is bound to receive some PvE damage buffs, since we remain the lowest dps spec on the PTR, and the premier DPS comparison sites (worldoflogs, raidbots etc), SimCraft simulations and advanced theorycrafting sites like elitist jerks, point to arms being one of the weakest dps specs in the game. My purpose is to direct some of those potential buffs to being meaningful in PvP.

Posted ImageColossus Smash


Purpose: To increase warrior damage significantly and provide burst windows

Issue:  Arms PvE dps is designed around doing tremendous damage while CS is up. However,  this creates the following problems
  • Our PvE damage is condensed in the duration of this debuff, which is approximately an 80% damage increase vs boss armor
  • However since it’s only 50% armor reduction in PvP, this translates to 10-17% damage increase vs players of varying armor. Therefore, we do not reap the large benefit that it provides in PvE, and because our damage is balanced around this debuff (i.e. significantly lower outside of CS), our PvP damage is not as strong as it’s supposed to be
Solutions:

1)   Make CS 50% both in PvE and PvP – increase duration to xx seconds
2)   Make CS 50% both in PvE and PvP – recalibrate damage of other DPS abilities (overpower, mortal strike etc)
3)   Make CS a passive buff, similar to Tiger Palm for monks, with an increased duration and reduced effect (30-40%)

Posted ImageEnrage

Purpose: High uptime (PvE) buff that increases damage by a flat 10%

Issue:  PvE gear provides warriors with a high enough crit chance, that this buff has a high uptime. However, in PvP warriors can barely achieve ~23% crit chance (full crit gems, reforges etc), limiting the uptime severely. High uptime is also achieved with the use of berseker rage, which however cannot be done in PvP, since berseker rage is 99.9% of the time used as a fear breaker, and not as a dps increasing ability.

Solutions:

1)   Charge increases critical strike chance of Mortal Strike by 100% (similar to how it was in Ulduar tier). This way, the buff will have a significant uptime in PvP, and will only be a marginal DPS increase in PvE
2)   Make Enrage proc from other attacks with a lower chance of procing (overpower, deep wounds etc)
3)   Make enrage proc from non-crits of MS and CS


Posted ImageSwifty

Purpose: Three extremely potent cooldowns (recklessness, avatar, skull banner), binded into one macro, with the purpose of dealing tremendous (often lethal) damage

Issues:

1)   If you do not manage to get a kill during the above cds your damage suffers greatly

2)   The long cooldown on all three of them, makes it hard for warriors to play in teams that rely on steady pressure (warrior/lock etc). Instead, it forces warriors to team up with a class that does similar burst (but almost always has superior sustained compared to the warrior like hunters/ferals etc), and hope to win in the first few seconds of the match


Solution: The only way out, is to significantly reduce the cooldown of the above abilities, and give them a reduced effect. Eg recklessness grants 20% crit on abilities down from 30% - cooldown reduced to 1.5 minute. Avatar increases all damage by 15% - duration reduced to 15 seconds from 24, cooldown reduced to 1.5 minute etc. This way, PvE dps will remain the same, but the PvP warrior will have a more meaningful role in the team, and he/she will be able to create more kill opportunities outside of once every 3 minutes


Posted ImagePosted ImagePosted ImageStances

Purpose: Different stances for different modes of combat

Issues:
1)   With burst being extremely high, defensive stance is the premier stance for PvP
2)   Berserker stance does not have a strong niche, and it’s not useful in PvP, since to have a rage gain comparable to battle stance you must be taking ~24k dps of damage, in which case you would want to be in defensive stance
3)   Our damage is designed around being in battle stance. However most of the time we are in defensive stance significantly crippling our damage in PvP. Dks (who have a similar playstyle to ours), do not have this problem, since staying in blood presence most of the game does not limit their damage as severely as ours

Solutions:
1)   Allow some rage regeneration to continue in defensive stance for arms and fury only. Eg you gain 6 rage per autoattack while in defensive stance through Unbridled Wrath
2)   Make Unbridled Wrath, grant you will Enrage every time you are hit with a critical strike. This is in my opinion the best and easiest solution since it would provide 0 buffs in PvE, but it would significantly help arms in PvP since:

a.    Gives our old niche back of gaining rage and doing more damage while being trained

b.   Makes training the warrior for the entire game a less viable strategy. Even now, with the defensive stance buff, training the warrior is foolproof, since it forces the warrior to stay in defensive stance completely crippling his damage

3)   Make berserker stance the premier PvP stance, by adding bonuses such as the ones mentioned here http://www.arenajunk...rserker-stance/
4)   Give battle stance some passive damage reduction of the order of 10% (perhaps through the pvp 4 set bonus)

Posted ImageOverpower

Purpose: The most used dps ability of Arms

Issue: While overpower is a significant portion of our sustained damage, the fact that it does 105% weapon damage, even with a high crit chance (+60%) makes it hit like a wet noodle in PvP. This leads to damage that is not meaningful (i.e. cannot force cooldowns, cannot force casted heals, cannot force mana usage). This is a more complicated problem since Cataclysm, where warrior damage moved from a few strong hits and empty globals, to being completely global capped and spamming many small hits (mastery procs, deep wounds, overpower, auto-attacks).

Solution:
1)   Move damage away from overpower to Mortal Strike
2)   Make slam consume thirst for blood procs for a lower rage cost and slightly increased crit chance, making slam and overpower interchangeable
3)   Buff overpower damage?

Posted ImageMortal strike

The last candidate that, unfortunately, no longer feels Mortal. It could use a damage buff and/or an increase in the Mortal Wounds debuff (only for warriors), increasing our usefulness and providing us with a meaningful PvP niche once again


Posted Image


#3922206 Buying two Tyrannical Primal Diamond (for S14)

Posted Seraphuslol on 03 August 2013 - 02:54 PM

Or you could buy the Indomitable Primal Diamond

It's increased to 2.57 PPM in 5.4, so with a 15 second duration, which means it'll be active for ~40 seconds out of every minute.

Invaluable with how much damage goes out lately imo. Just checked on PTR, this gem can still proc against players and in arenas.

edit: corrected duration


#3920902 Calling all warriors

Posted Braindance on 31 July 2013 - 08:37 PM

WARRIORS HEAR ME!

Our efforts to balance the class have miserably failed; the wretched devs of Blizzard have forsaken us. Time to start the revolution; calling all warriors!

It is true what many of you have heard. Blizzard has fucked up warriors, and as I speak, 5.4 is drawing nearer to our servers. Believe me when I say we have a difficult time ahead of us, but if we are to be prepared for it we must first shed our fear of it.

I stand here before you now truly unafraid! Why?! Because I believe something you do not? No! I stand here without fear because I remember. I remember that I am here not because of the path that lay before me but because of the path that lies behind me! I remember that for a decade we have cleaved every wizard they threw to us! I remember that for a decade they have sent their devs to nerf us, and after a decade of WoW, I remember that which matters most! We are still here!

Tonight let us send a message to those devs! Let us shake this forum! Tonight let us tremble the walls of Internet, battlenet and AJ! Let us be heard from Orgrimmar to the distant Shattrath! Tonight let us make them remember this is Sparta and we are not afraid!

Enough with the constructive feedback; enough with begging. Let us flood the official forums with whine and bitching; let us paint their twitters with walls of 'warriors are shit'. Perhaps then we will be heard - even if we are not, we will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy our class.

REVENGE IS OURS

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#3919463 Legendary weapons glyph

Posted Marshmellow on 28 July 2013 - 10:24 PM

INB4 every warrior

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#3873392 Scroll through Arena targets.

Posted Mannen on 10 April 2013 - 12:30 PM

I think your solution is the only plausible way of doing this. Making an AddOn do this is most likely impossible due to the fact that the WoW API needed to create this feature is partly protected, meaning it can't be used in combat. Therefor the changes of Macros / Keybinds, which is what is required to make this feature work are unusable. If someone proves me wrong I would love to see a proof of concept. :)

What I think you're facing issues with is the so called 'barlag' which is basically the little lag you get when swapping bars, in which u cant use any macros/abilities on the the bar that's currently swapping.

Your solution is quite smart though and if it wasn't for the barlag it I think it would work flawlessly. I'll look into solving it.

EDIT: I've looked into it and created two macros that will cycle through arena1-3 seemlessly without hickups (?). Try it out:

Cycling from ArenaUnit N => 1>3:

/target [actionbar:1] arena1; [actionbar:2] arena2; [actionbar:3] arena3
/changeactionbar [actionbar:1] 2; [actionbar:2] 3; [actionbar:3] 1

Cycling from ArenaUnit N => 3>1:

/target [actionbar:1] arena2; [actionbar:2] arena3; [actionbar:3] arena1
/changeactionbar [actionbar:1] 3; [actionbar:2] 1; [actionbar:3] 2

Try it out and see if this works better :)


#3918429 Possible rescribe--Question about state of Arms warriors

Posted Numbtoes on 26 July 2013 - 09:10 AM

There are still those of us who enjoy playing with a good warrior.




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