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Dills

Member Since 30 May 2010
Offline Last Active Today, 06:55 AM
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#4404444 Four Years of Tears

Posted Dills on 24 March 2015 - 07:27 PM

View PostTekkys, on 24 March 2015 - 06:53 PM, said:

I can understand the doom and gloom of everyone posted here. This expansion had a reasonable amount of hype, and many, including myself, thought it could make PvP interesting again. However i think Holinka is a guy who listens; Ghostcrawler was not. GC was never in WoW streams or watching PvP videos, he seemed so uninterested in the game and it's evolution, sometimes we wondered if he even played it. Sure Holinka isn't a huge step forward in terms of vision for PvP, but he does seem to listen to the community, as shown by the 10% damage nerf revert. For the most part the first season of any expansion will naturally be worse than the others, which is what ties all of the nostalgia in this thread together; s5 was god awful with ranged caster DK's and plague strike, s9 was horribly balanced and was absolutely dominated by shamans and warriors, and if i recall correctly the first season of MoP was extremely long and bursty.

The difference now is that things have a chance to get better. I dont think WoW will ever be an eSport "again" (Looking back at the MLG tournaments in Wrath, those things were so slapped together it hurt to watch), however things could once again be fun on the PvP side.

agreed :)


#4402202 10% dmg nerf reverted

Posted Dills on 19 March 2015 - 03:33 AM

View PostSpeedymart, on 19 March 2015 - 03:25 AM, said:

while its nice they listened, we're now back to god comp 100-0ing you in a deep or jungle blowing your ass to hell


still not playing the game against rmd either

well now all they gotta do is just tone down those things, instead of making the entire game a million x slower


#4402198 10% dmg nerf reverted

Posted Dills on 19 March 2015 - 03:21 AM

ahh shit, how is nessper going to win now...


#4402114 10% PvP Damage Reduction Hotfix Reverted

Posted Dills on 18 March 2015 - 11:10 PM

View PostNicholaes92, on 18 March 2015 - 10:58 PM, said:

Um ok?

The point is why just hate on them even more so. Honestly even though the change in the first place was a bad idea, it's kind of good that they actually listened to the community on a universally disliked change instead of being stubborn and just keeping it the same way. No reason to just keep bitching at them lol.


#4402090 10% PvP Damage Reduction Hotfix Reverted

Posted Dills on 18 March 2015 - 10:45 PM

Thank fuck, just gotta fix the actual classes that have problems, and now we're good to go.


#4401250 Feral and Hunter Nerfs Inc

Posted Dills on 16 March 2015 - 08:15 PM

View Postinhume, on 16 March 2015 - 07:21 PM, said:

If BM is the only viable option because it can purge more during burst, the game has bigger problems.

MM doesnt do enough damage to kill, and BM is just better than it in every single way. MM already struggled vs Hpals and Rdruids, because MM gave up so much damage to ever purge (you pretty much need to spend all your focus on aimed shotting as much as possible, because every aimed shot you cast will reduce rapid fires cd by 5 seconds. Since Rapid fire has a 2 minute CD and it's the only time you can ever get any pressure, that means you need to get off every aimed shot possible. Getting CCd on that will fuck you, and even using globals to tranq instead of aimed shotting will still crush your damage and pressure. You dont have your pet/crows to make up for pressure during the time you purge, and you don't have dots that you can keep up when you purge. You lose your damage completely during this time), and it also can't swap as easily as BM/sv can. If a hpally bops or sacs your kill target, you're so fucked because there could be only 1 viable kill target on the enemy team, and with there being no way for you to purge, you have to do next to nothing. The solution also isn't just playing with a class that has a purge for MM because it needs to play a comp that has a lot of control to make up for it's weaknesses (pally jungle/thug - both of which are way better with bm anyways).

The problem before was that every hunter spec actually looked to have a different reason to play it, BM was supposed to have a lot of utility with it being hard to control since you share drs with your pet, decent damage with your BW+Crows every minute, not suffering from LOS too hard, and also not having to always spend your time trying to use every single global for damage/pressure, because your dps comes from your pet, and your burst is bw crows. On top of that since again not a lot of your damage mattered, BM was good to let you purge more, however it was excessive since BW just cut tranq from 20 focus to 10 focus which kinda ends up being nothing (they couldve easily just made BM tranq 30 focus, and then made it not effected by BW and kept the other specs having 20 focus tranq because they actually did give up a good bit of damage to tranq) 6.1 they fucked up with BM though because the trinket changes+buffs to focus fire+barrage, just made it so you could do very very high damage, without it being that hard to set up, and having that damage every minute. Adding BM having purge spam on top of that, and it just was over the top. They could've just fixed the problems in pvp like nerfing Crows scaling off BMs mastery in pvp settings etc., since they already did pvp only nerfs to other specs, but instead they didn't. They nerfed damage across the board by 10% which fucks so many other specs in the game, in fact it just makes the other hunter specs even worse, and makes BM even more mandatory to play rofl.

For SV it was just good for having utility, 12 second traps was dumb though at first, and when they made it 20 seconds, it honestly ended up being in the right place. Then the nerfs they put in for BM and the 10% damage nerf just makes it pretty much impossible to kill anything as Survival since you never had high burst to begin with, all of your pressure is just consistent and over time, and not being able to tranq shot ever just crushes your utility. It is half of your focus pool to use 1 tranq shot, and that would take about 3 cobra shots that have about a 1.9 second cast to get back the focus you lost by using one right there. That just fucks you so hard, the only upside is survival can kind of work well with shamans on it's team, so that can partially make up for this weakness, but even then, the change made to tranq was a wrong one since it was already a tradeoff to use the ability since it would give up a lot of your damage, and vs druids you still have to actually know when the right time to purge was, which is different from BM since every time is a good time to purge.

And then yeah MMs design into WoD looked like it would have the highest burst damage of all the specs with good set ups (Basically really good with comps like thugcleave where you can control multiple people and set up 3v1s during all of your burst), but it didn't really work out that way. It just didnt have enough damage, and when they tried fixing that in 6.1, they just buffed the wrong abilities, and then just ended up reverting the change anyways. On top of that, BM was just better at doing what MM was supposed to be good at which is burst damage, except BMs burst CD is a lot more reliable and easier to set up, on top of the fact that it's just a safer spec and also can freely use a lot of globals like tranq shot, and also isn't effected as hard by CC/LoS as MM is during it's damage windows. 10% dmg nerfs and tranq etc just make Marks even worse, and even though BMs strength got toned down, it's strength over other specs is even better than before. No reason to not play BM now, which kinda sucks.  

Just wish they'd make better changes, instead of fucking over other specs, classes, or the entire pace of the game just because of a few problem specs that needed some nerfs.


#4399236 Tranq Shot Nerf

Posted Dills on 12 March 2015 - 02:13 AM

View PostPlath, on 12 March 2015 - 01:52 AM, said:

How so, Dilly?

Other specs cant use tranq at all now, and because BM has the most free focus it will still be able to utilize purge better than the other specs. The thing is tranq right now will sacrifice a lot of your damage as Marksman, and a good bit as survival. It's a choice for those specs because you'll lose a lot of damage and pressure. However that's not the case for BM, it has tons of excess focus because outside of crows and barrage, arcane and kill command aren't going to actually cause real damage, which lets you just spam purges without actually losing your pressure. And on top of that, bw cutting focus costs by 50% lets you spam even more during that time, which is why druids can get slaughtered by crows and just spam tranq since they cant even heal through 20k ticks of crows.The nerf will still lett you tranq a decent amount during bestial wrath anyways, since the focus cost will be 25. Imo the right change should have been maybe 30 focus tranq shot for BM only and making BW not effect tranq shots focus cost, along with nerfing crows scaling off of BMs mastery in PvP and focus fires attack power increase in pvp, as well as a barrage pvp only nerf.

Those changes would have fixed BM, plus made it so that you can play the other specs (survival and Marks are technically in okay spots, but because BM hunters outshine them so much, and BM hunters are fotm, you can't actually beat BM hunters if you don't play BM as well. This change just makes it even worse for the other specs, because currently BM has the best and easiest damage to set up over all the other specs. I like that they are making changes, just think that more intelligent changes could have been made.


#4399220 Tranq Shot Nerf

Posted Dills on 12 March 2015 - 01:40 AM

That makes BM even better than the other specs imo


#4399216 Feral and Hunter Nerfs Inc

Posted Dills on 12 March 2015 - 01:39 AM

Tranq nerf just makes bm even better than the other specs rofl


#4399052 PvP damage reduced by 10% in hotfix

Posted Dills on 11 March 2015 - 07:18 PM

CAW CAW


#4398744 How to beat you?

Posted Dills on 11 March 2015 - 12:51 AM

View PostNicholaes92, on 11 March 2015 - 12:23 AM, said:



Eh it's by no means a free win that's a little exaggerated.  I mean ever since I went bm rmd has gotten a lot easier but that doesn't make Mage Druid comps unable to win or even be at a disadvantage.  I would say since 6.1 it turned Mage Druid teams into a 50/50 instead of in their favor but that's because survival gets raped by flameglow plus can't purge spam so when you finally get a cc off you can't do anything to the Mage (as survival that is).  But if an rmd or even god comp for that matter sets up a good opener or a good cc chain at any point of the game, they can and will one shot you so you have to hold on to your trinket very wisely.

I really feel like I'm not exaggerating, it just feels that you can score a kill so quickly without even needing that much set up other than all your procs up, and you can just try to prolong the game as long as possible until you win. Before fighting mage druid felt really hard when I'd try to set up too many things and play too aggressively but the best way to win I've found is just trying to not lose and stopping every set up as best as you can, until you can just have them in a bad spot where you can kill extremely quickly. Fighting mage druid this patch as bm has felt easier than it's ever been imo


#4398742 How to beat you?

Posted Dills on 11 March 2015 - 12:40 AM

View Posteltharyonlol, on 11 March 2015 - 12:00 AM, said:


I really don't see how it can be otherwise, Im sure you are aware of the insane amount of CC they have and that on the mage it's on different schools, aswell as the fact that our kick duration is 3 sec on a 24 cd, and the fact that any melee but ferals will have problems because they either can break out of slows/roots or have insta gap closers as opposed to ferals which have both.

Sure bm is retarded as fuck and can global everyone in RMD, the rogue and resto aren't safe at all, but the same goes for them, ontop of a retarded amount of unstoppable CC they can kill anyone on ours in a ks - nova.

So all in all, if you get lucky you win but you should regulary lose.

Idk seems like rotating kicks/explosive traps etc are enough to stop deep sheeps. Even by yourself you can just kick the sheep/ring off deep and then knock trap the other school that gets casted. Plus you'll be able to have your partners stop cc as well or at least break up part of the chain. Even if they cross cc you can rotate trinkets, hell you can just pillar really hard and just run around spamming tranqs and not even going for anything offensive until their healer has to push up in bad spots. I just feel like if you guys are positioning well and just breaking up as many ccs as you can and manage your defensives decently you can honestly just win games without them being able to stop your pressure. Even vs some of the best druids I've had plenty of games that we randomly will win with me just soloing someone no matter how well they play. Like I just dont get how they'll get enfless cc if you're breaking up deep sheeps well and positioning well. Maybe it's the comps but so far I've felt kfc, thugcleave, and jungle will all do super well vs mage druid, and ret hunter can definitely win games just by playing defensively until you can do a shitton of pressure (5 stacks focus fire, crows, bw, and barrage or purge spam depending on the situation, lots of times you wont even really need a trap during this time anyways). It seems like even with them getting cc off well it's still a lot harder for mage druid teams to score a kill


#4398706 How to beat you?

Posted Dills on 10 March 2015 - 11:02 PM

I'm curious, why do you other hunters feel that mage druid is so difficult? From my pov it feels like mage druid struggles really hard and even though all those set ups are possible, it still feels like there are so many times where it doesn't matter because druids struggle greatly towards purge spam. Maybe I'm fighting bad mage druids, and the ones you guys are fighting are a lot better though. Just seems like anything with a druid is a free win


#4398668 How to beat you?

Posted Dills on 10 March 2015 - 09:05 PM

I feel like BM hunters destroy mage druid, so it's really hard for you to do much @OP. Cross ccing to get as many deep sheeps is going to be really important for you to win games (kidneying/horror - depends on comp, on the hunter or his partner while the hunter and partner are going to be ccd as well when you go for deep>sheep/ring is important for kill set ups). Anytime he pops crows you'll have to just use a defensive cd and know that target is in a lot of trouble. Pretty much all bm hunter damage is just crows/barrage or purge spam, and all of those are really hard for you to deal with.

Realistically you're just going to lose some games randomly to bm hunters, even ones that you should have won, just kind of how the game is right now. If you really want to deal with them best, playing hpal godcomp or rmpal is probably way better than mage druid just because paladins are a lot stronger vs bm hunters due to being able to bop crows and just cd trade well with bm hunters, as well as not being hurt by purges in the ways that druids are.

If you just meant in like a situation other than arenas, just best bet is to block when they use crows/bw and just sit it until that's over and then try to pressure them after.


#4398054 BMHunter and its pet don't share DR anymore?

Posted Dills on 09 March 2015 - 04:48 AM

It's part of the 4pc, not everyone is using it




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