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Dills

Member Since 30 May 2010
Offline Last Active Today, 01:06 PM
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#4276489 Junkies, Inflation and the basis of the website

Posted Dills on Today, 12:38 PM

View PostMarshmellow, on 26 November 2014 - 12:36 PM, said:

if you mained a mage you would say shamans are the most overpowered class in the game



#4276276 Junkies, Inflation and the basis of the website

Posted Dills on Today, 09:05 AM

View Postjaimex, on 26 November 2014 - 08:55 AM, said:

Definitely needed, the amount of people who literally have rival here makes it no better than the wow forums.

Also glad to see sart gone, he was a cancer.

http://www.amazon.co...-bin:2853979011


Buy one then look in it


#4276117 Bugs we need to report together, if we want them fixed

Posted Dills on Today, 03:58 AM

View Postbertdavis69, on 25 November 2014 - 06:02 PM, said:

Binding shot still doesn't work against the Paladin class.

Seriously. This is the most frustrating thing ever lol.


#4276036 -Class Balance Hotfixes-

Posted Dills on Today, 02:24 AM

View Postzzatbrah, on 26 November 2014 - 12:26 AM, said:

the concept im about to say goes over so many peoples heads and im feeling like you're one of them.
even if you're the worst class in the game for 15 straight seasons it doesn't entitle you to one season of being blatantly overpowered.
that is waht dks are right now, not strong.

we shouldn't strive for a game where every class gets their time in the sunshine we should strive for a game where nothing is fucking retarded. and if you think your class is anything but then you have serious issues.

edit: "1 season of DKs being good sure is making a lot of people angry." i don't think anyone has forgotten s5 or s6

It's pretty much this. DKs have such a terrible design. They're either extremely good or they're pretty much useless and terrible, because all they bring to the table outside of like deathgrip and asphixiate/strang (maybe pet gnaw and leap woo if you're unholy) is pure damage, and 420 ways out of CC. An example from last season of MoP was that DKs could do extremely high damage training one target, but that's really it and they can also just get blown up. Now, they have even higher damage than they had last season, and are now way way way tankier, and on top of that with the removal of many CC effects, and them still having so many immunities to CCs it makes them crazy good. And finally the icing onto the cake of the removal of CC effects was that the 1 cc that they are extremely weak against, which is roots, are now very hard to find. For the most part hunters are running other talents other than Narrow escape as posthaste and Crouching Tiger are way more effective with the current game pace, outside of narrow escape being good vs rogue+priest compositions.

Not only that but mages lost most of their novas, and mages were always extremely strong against DKs.

There are so many direct and indirect buffs to DKs from the start of WoD that it isn't even about them being strong it's just them being retarded lol. Their kit could really use an overhaul and redesign in all honesty. Even if right now they aren't the strongest of the OP classes,  their design is just incredibly terrible.


#4273906 Ice Nova

Posted Dills on 24 November 2014 - 04:52 AM

View Postjaimex, on 22 November 2014 - 02:05 AM, said:

ily2 bae <3

if all mages could gather at a table besides nolifer and shake and someone would bomb said table like capstone's hunter idea i would be a happy bunny

Hi my name is jamie and I play lsd only. I hate mages and rogues because they have the potential to set up and play against me. I should win all the time because I am extremely skilled and ele shaman takes extreme amounts of thought, especially with a warlock and resto druid on my team. When I would play lsd it was very hard, and it took a lot of skill from me to apply flameshock to 3 different targets. I think everything in this game except for lsd takes no skill, because when I jump around pveing it is really difficult. xD

P.S i also like to huff glue before posting on arena junkies


#4273876 Which Spec?

Posted Dills on 24 November 2014 - 03:34 AM

View Postbertdavis69, on 24 November 2014 - 02:36 AM, said:

The mastery thing sucks as MM, I do agree with Glinkz. However, if you go for the crit gear, you only have about 7% mastery, so it's really not THAT big of a deal. Also, aspect of the fox basically becomes a dps cooldown for marks, since you're not going to typically have your ST buff. I'm not seeing the mastery thing being that big of a deal for MM, tbh.

I've played a little ATC as MM with EM, and it's faceroll AF. Anything that tries to go hunter just gets melted in the open. I've tried a little BM, and I've never felt like the other team really had to adjust or worry about my damage outside of cooldowns every minute. MM feels like you can actually punish kids for playing in the open. Toth proc -> trap -> aimed  -> chim -> aimed -> glaives  with RF up is usually enough to get something to KS range by myself. Not too shabby in this meta.

If you are worried about not having instants to kill totems, you still have multi. Just get used to casting a lot again and you'll be fine with MM.

For the most part this is accurate. Too many people look at sniper training as something mandatory vs something that's honestly just a nice little bonus when you can keep it up. You can keep it up during your burst windows pretty easily anyways. You can even just sit still for 3 seconds, and then move instantly with rapid fire up. You'll have sniper training for 6 seconds. When 3 seconds is left on sniper traning fall of, just activate aspect of the Fox. Then as soon as your 6 seconds falls off it'll consider you standing still for 3 seconds for your buff, without putting your timer on. Then when it falls of you have 6 seconds. It adds up to you having 15 seconds of your Sniper Training buff up, so the burst potential will be high.

Honestly though even without sniper training buff up though, you have more than enough damage as Marksman if you line up your CC and damage properly. People need to just look at marksman as more of a caster now, and look at it from you playing from a melee caster healer. When you play with a melee, your melee will bring constant damage as well as stuns (warrior, rogue, feral, dk etc) to help you set up off of, whether it's a stun on the healer so you can trap off of or one on the kill target so you can trap/wyvern the healer and trap/wyvern a dps giving a 3v1 scenario (which will mostly be done in thug cleave and jungle). Marksman allows you to set up your burst and pool your damage for those windows and giving you high enough damage to finish off a target quickly especially when you have crows up. Marksman brings high burst and the ability to finish off low targets extremely well with 35% kill shot.


#4267825 Aspect of the Fox Tips n' Tricks

Posted Dills on 18 November 2014 - 01:28 AM

View PostIffyx, on 18 November 2014 - 01:17 AM, said:

Let's see what our stats are like at full conq before going too far into this.

I played a lot on beta but maybe something changed. Regardless I felt like fox is extremely useful outside of just damage.


#4266667 Sniper Training/Marksman Change Idea

Posted Dills on 17 November 2014 - 12:38 AM

Hey, been thinking about this a lot, but I want to see what other people think about this idea.

Basically I've felt that the current sniper training is both weird in flavor, and also not extremely useful in PvP (It was better to have sniper training up at 90 over 100 because of the mastery levels). At 100 it barely gives you any crit/range/damage which is due to the poor levels of mastery.

Because of the mastery only giving a slightly minor increase in damage, it really isn't even that worth it to keep it up in PvP. And so I've felt that they could just slightly change a few things about Marksmanship as well as the Sniper Training Mastery. This is going to be a very long post so I'll give a warning, but I really feel that the read is worth it. For the lazy I'll add a tl;dr at the bottom, because for the most part I also explain the reasoning behind all of my suggestions which is what really makes the post so long.



1) Make Chimera Shot single target again, and buff it's damage to compensate OR make a toggle of some sort so that we can toggle between having a single target Chimera that will do more damage, or have it split in half like how it currently works. Either way I feel that Chimera should do more damage with the next proposed change I have.

2) Nerf the damage of Aimed Shot by X amount (possibly 10 or 20% or something, but the numbers can be tweaked around) Before you say I'm crazy just hear me out for the next change.

3) Now rework sniper training. Currently the way it works when we have the buff up, is that it increases the damage of all of our abilities, their range, and crit chance by x percent, based on mastery. At 90 it's around 9%, but at 100 our mastery is a lot lower so the percentage is around 5-6% from when I played on beta. That's pretty much useless to keep up in a pvp setting especially at 100. So the proposed change I have is to change the mastery completely.

Instead I feel that the sniper training buff should only effect Aimed Shot. Now, you can also make it so that there is an extremely high damage increase as well as critical strike damage increase towards aimed shot. A good example of percentages, even though these are just not perfect numbers and can still be adjusted would be something like this. Aimed Shot gains say 40% damage and possibly that same amount of crit, or 20% damage while sniper training is active. The damage percentage could be possibly double the percentage that we reduce the base damage of aimed shot, or something along those lines. For example, if you make it so that you nerf the damage it does currently by 10% to adjust to the new mastery, you could make the damage bonus 30% possibly etc etc. The numbers are just rough estimates, but the idea is still there. As for the crit portion, honestly an easier way could be that while you have the sniper training buff active, you get the effects of careful aim, just like we have when targets are high HP, and while we have rapid fire up.

Basically the goal of these changes will make it so that there will be very high rewards for you to find windows of opportunity that you will find yourself standing still to hardcast an aimed shot in a PvP setting, while still being able to keep up pressure if you're on the move due to Chimera Shots every 9 second that will hit hard (and even harder if made single target).

This also promotes you to have either A) better teamwide cross cc (controlling multiple people on the enemy team at once, which allows a set up that can be prevented by the enemy team but will also reward yours if not stopped in the sense that your team now can set up on one person who will have no help from his team), which promotes a healthier game pace, especially when compared to MoPs style of spam instant cc into the healer, pop all your offensive CDs, and just tunnel one target. and B) promotes you to have better positioning as a hunter so you can safely get off your higher damage, rewarding you for knowing exactly where to be at the right times.

Not only that but it gives MM a very unique strength that also has counterplay towards it. As hunters are squishy your enemies will want to focus you so that you do not get to run around turreting max damage aimed shots. This mechanic in my opinion is very healthy as long as the numbers are adjusted properly (the percentages are not something I will know is going to be the most balanced, but they can be tweaked around until a balance is found)

As for PvE, there are going to be more windows for you to stand stiill than there will be in PvP, so I think this change is not something those that raid will dislike heavily or be against. Remember, you just need to stand still for 3 seconds to have the buff for 6 seconds, so even on heavy movement fights I feel raiders will still be able to keep up the buff effectively.



TL;DR make sniper training increase the damage of aimed shot by a large amount. Also make it so when sniper training is active you get the careful aimed buff. Nerf the base damage of Aimed Shot slightly to compensate for the high damage increase with sniper training up. Make chimera shot single target/possibly just have the option to toggle it.

Basically the goal is to make it so that there is a high reward for getting sniper training aimed shots out, but if you're just spam moving around because you're having to kite, the damage you do will be reduced, but with single target chimera shot potentially having a damage increase onto it, your mobile damage can be tied around that, while when your stationary your burst will be in the form of Aimed+Chimera combos. I feel a change like this if done properly will make Marksmans mastery a lot more interesting and still viable in PvP with now a higher skill cap involved, instead of the playstyle we had seen in MoP (Jumping around doing infinite damage and CC on the move doing whatever you want, which is pretty broken. There was no real risk/reward, pretty much everything about MM in MoP was really low risk with extremely high reward i.e wyvern trapping.)


#4263841 Estimated Time: 3 hrs

Posted Dills on 14 November 2014 - 04:42 AM

: ^ )

The experience of logging into WoD is almost like one last taste of MoP. Think of fighting warlock shaman. You go in there knowing that eventually, you will lose and they will win, but it will take a very long time and kill your soul in the process. Right now I am sitting at my computer waiting to log into sargeras. I know that eventually, I will be victorious and log in and eventually become one with Draenor so that I can reach level 100. Until then though, I am patiently, patiently waiting, like a shaman behind a pillar.

: v (


#4263439 Estimated Time: 3 hrs

Posted Dills on 13 November 2014 - 10:41 PM

I'm enjoying sitting at my loading screen waiting for my que time more than playing mists of pandaria honestly. : ^ )


#4263055 Game Breakdown Video

Posted Dills on 13 November 2014 - 05:39 AM

View Postirubuwrongtime, on 13 November 2014 - 05:34 AM, said:

Stick to warrior Revo!  Warrior play is not boring compared to DK play... I mean everyone has their different opinion but I think that in general warrior play is more flashy and fun to watch than DK play for sure.

Um dks have death grip which allows them to control the enemy teams position. Saying that warrior is more flashy than the class that can move people is just silly. Plus he's way better on his DK than his warrior, he's gotten r1 on his dk in some of their worst seasons ever. He's definitely a god so it's kind of silly to want to just watch him play warrior and tunnel one target into the ground just spamming charge off CD. Watching him play warrior he just looks like an idiot, but on DK the play is all about finesse and positioning control.


#4262995 Game Breakdown Video

Posted Dills on 13 November 2014 - 03:26 AM

I really liked the gameplay. Still though, I think it might be enjoyable for other people if you uploaded games from you on your death knight. Warrior seems boring to watch, and there are way more people that make Warrior clips than DK ones. Just a thought :)


#4261234 My Thoughts on MoP PvP and the direction of WoD

Posted Dills on 11 November 2014 - 07:25 AM

I am extremely excited for WoD. If it goes the way I think it will, we could see gameplay revolved around melee/caster/healer which I think is absolutely wonderful to have. It just feels a lot more exciting to watch if multiple melee/caster/healer comps are viable rather than wizards going around shouting avadacadabra (oops i meant DEEP BLANKET KILL) and winning games.


#4259578 True Blizzcon Winner = Dampening

Posted Dills on 10 November 2014 - 01:20 AM

The best thing about the end of blizzcon was me coming home to find jamie banned from arena junkies. Just like huffing glue, reading jamies posts will kill your brain cells, and I'm really happy to see that we are taking an active effort to making sure no one suffers any permanent damage.


#4255294 Bugs we need to report together, if we want them fixed

Posted Dills on 07 November 2014 - 03:00 PM

View Postjaimex, on 07 November 2014 - 01:37 PM, said:

when the spell is scaled around critting its gamebreaking.

Yeah it's extremely gamebreaking especially when playing lsd. One target immune to lava burst crits for 1 minute? What the fuck am I going to do as an ele shaman. Poor me, I can't tab target and hit something else while ros is up. omg i casted a lava burst and tried to tunnnel the same target with my mastery procs but he had ros up so he was able to live omg gamebreaking my life as an lsd player is so hard. Oh gosh I wish as an ele shaman with a warlock and a druid on my team I could swap onto other targets on a team with a hunter, but I just can't :/ Ros makes everyone on their team immune to crits. Curse their 1 minute CD countering my low cooldown source of damage.

A lot of things about hunters are pretty dumb, and ros is really strong in a lot of scenarios, especially against mages and rogues. But an ele shaman crying about it like what? You're playing lsd, it really isn't hard for you to hit a different target easily when a hunter pops ros, it doesn't make the entire team immune to crits, only one target which is why it's strong cd vs targets that are going to commit to you.

I really just don't have anymore words for you lol.




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