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Member Since 30 May 2010
Offline Last Active May 25 2016 07:51 PM

#4577655 Really clutch wod play

Posted Dills on 21 April 2016 - 10:13 AM

Yo check this out guys hope you're all feeling the class fantasy :)

WoD on brothers!


#4573614 Dispersion, can cast while stunned, silenced, feared, but not while gcd? wtf?

Posted Dills on 05 April 2016 - 06:06 PM

I think it's good that it has a delay. Every defensive CD doesn't need to be fire and forget - disperse having this tradeoff is fine. It requires you to actually understand incoming damage from an enemy so you're not always just wasting gcds spamming damage etc.

#4572168 Wich abilities should be pruned?

Posted Dills on 30 March 2016 - 10:45 PM

Wyvern Sting, Binding Shot, Bursting Shot (Dragons Breath for hunters, it's just dodgeable and has a smaller cone) Posthaste (sprint), current itteration of Freezing Arrow on Alpha (Instead of working just like wotlk version i.e aim>shoot>then the trap has 2 second arm time, it's Wyvern Sting 2.0: Has a 30 second CD, it's fire and forget, it lasts 2 seconds longer than Wyvern, and not only that but anyone that's near the target that you freezing arrowed also gets hit by it's effect.), current version of Aspect of the Cheetah on Alpha (It's a 3 min cd, sprints you for 3 seconds, then it's back to the 30%).

Hunters should have scatter trapping, and silencing shot, as well as other utilities and tools to kite melee(like how MM used to use snakes for entrapment, or just pet utilities), but those should be active effects with risks/rewards attached to them. Everything originally listed is your current hunter utility on Alpha, and all of it is just fire and forget, and feels nothing like how a hunter should feel. Hunter to me is high risk, and high reward, but the way it currently plays is low risk, low reward, and it just feels like I have copies of other classes spells, but not only that those abilities are just silly.

To add onto this, things like Asphixiate, Stormbolt, Shockwave for non prot warriors, and 30 second FoJ are all mechanics I've found are very unhealthy for PvP. All of those are short CD ranged stuns for melee classes, and are pretty much unavoidable. Not to mention, all 3 of those classes basically have the same ability, which are the actual things that cause homogenization and are things that would have been okay to prune going from MoP>WoD, instead of just taking everything out of those classes that felt fun (Arms warriors losing almost every button rofl), yet leaving this horrible abilities in.

What I feel blizzard isn't getting the point from is that in all honesty having CCs is fine. Sometimes having potentially long CC chains is ok. But it all depends on the risks and rewards attached to it, the opportunity costs to use those CCs, and the amount of counterplay allowed for it. I believe things like scatter>trapping was removed because the CC chain was potentially really long, but in reality there was way more you could do to prevent scatter trapping - and therefore the longer CC chains, than there is now with current instant Trapping in WoD, or in Legion with just having wyvern or freezing arrow - both of which are fire and forget, your enemy can't really avoid, and isn't fun to deal with on both sides.

It's not fun for the hunter because you DNAW, and it's not fun to fight them because you can't do anything to prevent this. Mechanics like Stormbolts/Asphix/FoJ all fell in similar categories as fire and forget abilities that have no cost to them, are pretty much unavoidable, and also don't feel very fun for both sides of it.

Like in all honesty, I think anyone could agree to an extent that pruning isn't necessarily a bad thing, and going from MoP>WoD it didn't seem like a bad idea either. The issue is what abilities have been pruned, especially when abilities with unhealthy mechanics are the ones that stayed. So basically, any time anyone is giving feedback, I feel this is the most important thing to get across. The issue most people have with pruning, is that long loved and really fun and flavorful abilities have mostly been removed, while things that are not are the only things that have stayed really, taking away tons of depth in the game.

#4570584 Turbo Cleave tanky

Posted Dills on 18 March 2016 - 09:35 PM

View PostHollowinside, on 18 March 2016 - 03:11 PM, said:

Because your DK class is of a much different and ''organized thought-oriented'' playstyle, eh? :P

What does that have to do with his post lol. He really did say the truth of what to do, not that his class was inferior or harder to play

#4570302 Non-damage buttons are missing

Posted Dills on 17 March 2016 - 07:16 PM

View PostJim_Jim, on 17 March 2016 - 05:49 PM, said:

Not really, watch this :
http://legion.wowhea...monk/windwalker (I pick WW randomly.)

You gain "PvP talents" at level 1, 2, 4, 6, 8, 10 / 13, 16, 19, 22, 25, 28 / 31, 34, 37, 40, 43, 46.
And between those levels, in the alpha, you gain worthless rewards, like gold (200), and artifact power. Why not add a external column with active non-damaging buttons (old spells like buffs, and new one, why not) which will be learned automatically in the missing level numbers. Which is between 1 and 28 spells slots. I'm not saying they should add 28 spells, no. But if they saw that one of their PvP talents will never be used because too situationnal, they can add it into to the list. Spinning fire blossom is an example, considering you have the choice between this and the FoF stun.

We still have the "new" PvP talent tree, we will have those abilities, new people can "build" their class by grinding honor (and so, learning how to use spell, while veterans players already know), everyone is happy.

You will still have the "Vanilla nostalgic" part ("If you play bad but more, you will have more than the guy who play better but less") where you have to grind huge amount of honor, but for cosmetic rewards.

Add to this a daily "event" (Like the actual PvE one, or skirmishes one) which increase by a lot the amount of honor win in a random Legion outside area, for people who wants to kill time between arenas by hunting people in the world. Like killing people in Tyr's Hand before a 15min warsong gulch to face an organized team which played 20h/24 to have their rank.

That would add the "mmo" feeling for people who miss it. Mmo feeling which has never been here in WoW beside the end-game, considering in every xpac (Vanilla/BC/Wotlk/Cata/MoP/WoD/Legion), you could level a character entirely alone, elite quest and dongeons where not mandatory to be max level. (Like Ryzom, a mmo where you HAD TO be in a group - tank heal dps - only to level up).
I'm the living proof, i never group when i level a character, never. Even for PvP (Rank 10 during school holiday), i played NEXT to people, not WITH them.

That's actually a really genius suggestion and solution

#4567794 Dilly's Survival Hunter PvP guide (6.2.3)

Posted Dills on 26 February 2016 - 07:40 PM

View PostFreneticScher, on 26 February 2016 - 04:33 PM, said:

Hello Dilly, firstly i would like to thank you for all your positive effort for the pvp community.
I have one question, I have a couple of friends, that now wanna play 3s as ret/hunter, I am new to healing on 3s, mostly played my warrior.
Which healer should I boost and master to play with them, the goal is to climb ladder.

Resto shaman is definitely the best healer by far! They bring tons of anticaster utility which is what hunters and rets struggle mostly against while the hunter and ret bring ways to deal with melee a pretty big weakness of the resto shaman. Plus the extra cc outs from ret work great for shamans since it will let you get off more cds (i.e hand of sac so your shaman can get a link off).

Priests can be good too, the only problem is you'll be weaker vs casters, lack some damage because no mastery buff, and getting a priest out of cc can sometimes mean they won't be able to do much (if you already had saving grace stacks and get out of cc you still can't heal more lol). The upside is you have longer cc chains with hoj trap and fear being every 30 seconds, and you'll do a bit better vs melee cleaves like ww dk hpal :)


#4567533 Macro help plox

Posted Dills on 24 February 2016 - 09:36 PM

Ty the wodfather was annoyed by this too

#4565325 (trailer) Suomensnutz 5 - Revenge of the fallen observer

Posted Dills on 15 February 2016 - 06:19 AM

Best parts was adding in supatease and healingstat commentary

#4563615 Question on MM ignoring sniper training (yes) what stat prio?

Posted Dills on 04 February 2016 - 04:37 PM

View PostCall Me Teranaye, on 04 February 2016 - 02:42 PM, said:

was going to reply but you're a douchebag


#4559853 GCDTV

Posted Dills on 11 January 2016 - 02:33 AM

View PostKnaittiz, on 11 January 2016 - 01:27 AM, said:

next gcd tourny lets make a thread on aj and talk about the games so we can pretend wow esports is a thing plz

gj method orange! :warrior: :warlock: :shaman: :duckers:


#4557393 Dilly's Survival Hunter PvP guide (6.2.3)

Posted Dills on 25 December 2015 - 08:49 PM

View PostROKMODE, on 25 December 2015 - 09:26 AM, said:

How do I make my pet follow me
it keeps running away from me

Put pet on passive and bind pet attack/follow separately :)

#4557315 AJ Christmas: Jaimex Appreciation Thread

Posted Dills on 25 December 2015 - 02:44 AM

View PostMaxish, on 25 December 2015 - 01:29 AM, said:

Twas the night before christmas, and all through EU,
No one was queueing, not me, nor you,

His gaze was wide and his eyes so bright,
As he looked up at Santa with great delight,

"Please Santa, may I have it, the new iPhone six?!"
"Certainly not, you've been botting your kicks!"

Stabbing the red man, he thinks of the fakes,
That he kicked instantly,

"I don't make mistakes."

nah but for real he's been cool to me as long as i've been cool to him, cheers
and i don't think he would use a kickbot lol

i love ur memes

#4557312 Dilly's Survival Hunter PvP guide (6.2.3)

Posted Dills on 25 December 2015 - 02:29 AM

Updated the whole guide :)

#4551900 Countershot

Posted Dills on 10 December 2015 - 06:40 AM

View PostKnaittiz, on 10 December 2015 - 06:35 AM, said:

tfw u think u fake counter shot but it lands 2 seconds later

I accidentally used countershot on a warlock who wasn't even casting when I meant to use it on his shaman, he started casting a ua 2 seconds later and he got locked out. I wish I vodded that shit...

#4551810 Countershot

Posted Dills on 09 December 2015 - 11:01 PM

Copy pasting post on wow forums: http://us.battle.net...pic/20044325737

Video links: https://www.youtube....8z0zzJ5V0tfYiG5

Just watch all the examples at .25 speed and it becomes really clear how silly this is lol.