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Member Since 30 May 2010
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Posted Dills on 17 April 2015 - 04:30 PM

So do people really not get that the problem with polymorph right now is that mages have nothing better to do than to spam it (offensively they just rely on novas, and that's basically just waiting on a cd. Lining up fof procs and lance spamming is more difficult than using ice nova for damage, and the fact that nova is their main damage is a big part of the problem. Mages have nothing better to do other than spam casting sheeps since that damage is only going go be efficient in full ccs anyways) and defensively the fact that they also have flamegloe making them absurdly tanky making it hard to punish them for spam casting, on top of the fact that they now also have access to blazing speed.

Honestly the problem with mages right now isn't polymorph, it's the fact that they are designed to have nothing better to do than to spam cast these sheeps which isnt fun for the mages nor the people fighting them. If they actually do something about the mechanics that are wrong with mages (rewarding them for casting frostbolts either for getting shatters off, or for building a large amount of icicles and setting up full procs and having that as their damage over nova) getting rid of flameglow and making ice barrier a lot more viable to use so using it well rewards them, and just getting rid of blazing speed so that they cant just easily escape whenever they fuck up or so they cant across the entire arena in 2 seconds to deep sheep their healer without their team being anle to stop it.

Tldr poly isnt the problem


Posted Dills on 16 April 2015 - 08:34 PM

View PostPouncedd, on 16 April 2015 - 07:19 PM, said:

They are finally going to remove polymorph from the game? Hell yea

How can you even manage to turn on your computer

#4409886 warmongering / wild gladiator wod s2/s3 titles

Posted Dills on 14 April 2015 - 08:06 PM

A wild gladiator appeared!!!

Fight               PKMN

Items              Run

#4407460 Sub rogue - DfA or Venom Rush?

Posted Dills on 06 April 2015 - 10:23 PM

View PostVaneesh, on 06 April 2015 - 09:38 PM, said:

Why is that?

Also, what do you think of SubRMP/RMD?

Because sub is really good for setting up windows for it's team mates, so it can excell in druid thug, by letting the rdruid get off much more clones due to offcheaps/multitarget lockdowns, and allowing the hunter to maxamize his damage every BW+Crows, which if helped by the sub rogues utility, will give you enough damage to kill. Combat does really well with RMD since the mage and druid dont need help setting up their control since the mage has nothing better to do than to spam sheeps and rotate them, and the druid will be able to follow up with clones as sheeps are being rotated. The mage and druid bring so much constant control, that the extra utility of sub is going to be wasted, plus it's damage wont be as good as the constant pressure that combat will be able to apply and ofcourse just the damage of red sprees when mage has double ice nova available.

Since thug can't really play as scripted since hunter CC has cds on it, the comp plays moreso around timings and good set ups, which is what sub can really help with. Of course there are match ups where combat will still be useful in just bringing extra pressure (turbos etc) but overall subs utility is utilized really well with thug since BM hunters bring more than enough damage.

On the topic of talents venom rush would most likely be the best since it will just allow you to get off more control during dances, which is mostly what you want to focus on with thugcleave.

#4407196 The Complete PvP Patch-

Posted Dills on 05 April 2015 - 11:05 PM

I dont think 12 second clone cd is the right change in all honesty. For the most part druids can spam clone so freely with mage druid because mages are so tanky and have nothing better to do than to spam cast sheeps all game, which in turn makes it so that whenever sheep is being rotated, rdruids can follow clone up after someones sheep dr ends. I don't think the real problem is the clone/sheep itself, it's moreso the fact that mages are extremely tanky and have nothing better to do than to spam sheep since their only real damage is ice nova (even lancing takes more set up than ice nova) and with druids having pretty good healing output as well, it just lets too many clones happen. However outside of mage druid it's a lot harder for druids to get clones off, so imo the better solution is nerfing things like flameglow/blazing speed and gutting ice nova and buffing either something like frostbolt/frostbomb to make those worthwhile to use over than just nonstop sheeping until nova is up (as well as constant clones to follow up)

#4407078 Thugcleave vs RMD

Posted Dills on 05 April 2015 - 03:01 PM

Yo I recorded a game of thugcleave vs RMD from the GCD tourney, I'll prob upload a few more videos from this later too. This game isn't perfect in any way, but I just thought it would be cool to see player pov from some of these things. Anyways hope you guys enjoy, let me know if you'd like more ^_^

#4406070 6.1.4 Patch Notes

Posted Dills on 01 April 2015 - 07:13 PM

rofl fuk noobs get rekt think actuall god at pvp when lose to hunter ur all nub hnt finie rfl lerarn to play xD ;)

hahaha xD u suck

#4404444 Four Years of Tears

Posted Dills on 24 March 2015 - 07:27 PM

View PostTekkys, on 24 March 2015 - 06:53 PM, said:

I can understand the doom and gloom of everyone posted here. This expansion had a reasonable amount of hype, and many, including myself, thought it could make PvP interesting again. However i think Holinka is a guy who listens; Ghostcrawler was not. GC was never in WoW streams or watching PvP videos, he seemed so uninterested in the game and it's evolution, sometimes we wondered if he even played it. Sure Holinka isn't a huge step forward in terms of vision for PvP, but he does seem to listen to the community, as shown by the 10% damage nerf revert. For the most part the first season of any expansion will naturally be worse than the others, which is what ties all of the nostalgia in this thread together; s5 was god awful with ranged caster DK's and plague strike, s9 was horribly balanced and was absolutely dominated by shamans and warriors, and if i recall correctly the first season of MoP was extremely long and bursty.

The difference now is that things have a chance to get better. I dont think WoW will ever be an eSport "again" (Looking back at the MLG tournaments in Wrath, those things were so slapped together it hurt to watch), however things could once again be fun on the PvP side.

agreed :)

#4402202 10% dmg nerf reverted

Posted Dills on 19 March 2015 - 03:33 AM

View PostSpeedymart, on 19 March 2015 - 03:25 AM, said:

while its nice they listened, we're now back to god comp 100-0ing you in a deep or jungle blowing your ass to hell

still not playing the game against rmd either

well now all they gotta do is just tone down those things, instead of making the entire game a million x slower

#4402198 10% dmg nerf reverted

Posted Dills on 19 March 2015 - 03:21 AM

ahh shit, how is nessper going to win now...

#4402114 10% PvP Damage Reduction Hotfix Reverted

Posted Dills on 18 March 2015 - 11:10 PM

View PostNicholaes92, on 18 March 2015 - 10:58 PM, said:

Um ok?

The point is why just hate on them even more so. Honestly even though the change in the first place was a bad idea, it's kind of good that they actually listened to the community on a universally disliked change instead of being stubborn and just keeping it the same way. No reason to just keep bitching at them lol.

#4402090 10% PvP Damage Reduction Hotfix Reverted

Posted Dills on 18 March 2015 - 10:45 PM

Thank fuck, just gotta fix the actual classes that have problems, and now we're good to go.

#4401250 Feral and Hunter Nerfs Inc

Posted Dills on 16 March 2015 - 08:15 PM

View Postinhume, on 16 March 2015 - 07:21 PM, said:

If BM is the only viable option because it can purge more during burst, the game has bigger problems.

MM doesnt do enough damage to kill, and BM is just better than it in every single way. MM already struggled vs Hpals and Rdruids, because MM gave up so much damage to ever purge (you pretty much need to spend all your focus on aimed shotting as much as possible, because every aimed shot you cast will reduce rapid fires cd by 5 seconds. Since Rapid fire has a 2 minute CD and it's the only time you can ever get any pressure, that means you need to get off every aimed shot possible. Getting CCd on that will fuck you, and even using globals to tranq instead of aimed shotting will still crush your damage and pressure. You dont have your pet/crows to make up for pressure during the time you purge, and you don't have dots that you can keep up when you purge. You lose your damage completely during this time), and it also can't swap as easily as BM/sv can. If a hpally bops or sacs your kill target, you're so fucked because there could be only 1 viable kill target on the enemy team, and with there being no way for you to purge, you have to do next to nothing. The solution also isn't just playing with a class that has a purge for MM because it needs to play a comp that has a lot of control to make up for it's weaknesses (pally jungle/thug - both of which are way better with bm anyways).

The problem before was that every hunter spec actually looked to have a different reason to play it, BM was supposed to have a lot of utility with it being hard to control since you share drs with your pet, decent damage with your BW+Crows every minute, not suffering from LOS too hard, and also not having to always spend your time trying to use every single global for damage/pressure, because your dps comes from your pet, and your burst is bw crows. On top of that since again not a lot of your damage mattered, BM was good to let you purge more, however it was excessive since BW just cut tranq from 20 focus to 10 focus which kinda ends up being nothing (they couldve easily just made BM tranq 30 focus, and then made it not effected by BW and kept the other specs having 20 focus tranq because they actually did give up a good bit of damage to tranq) 6.1 they fucked up with BM though because the trinket changes+buffs to focus fire+barrage, just made it so you could do very very high damage, without it being that hard to set up, and having that damage every minute. Adding BM having purge spam on top of that, and it just was over the top. They could've just fixed the problems in pvp like nerfing Crows scaling off BMs mastery in pvp settings etc., since they already did pvp only nerfs to other specs, but instead they didn't. They nerfed damage across the board by 10% which fucks so many other specs in the game, in fact it just makes the other hunter specs even worse, and makes BM even more mandatory to play rofl.

For SV it was just good for having utility, 12 second traps was dumb though at first, and when they made it 20 seconds, it honestly ended up being in the right place. Then the nerfs they put in for BM and the 10% damage nerf just makes it pretty much impossible to kill anything as Survival since you never had high burst to begin with, all of your pressure is just consistent and over time, and not being able to tranq shot ever just crushes your utility. It is half of your focus pool to use 1 tranq shot, and that would take about 3 cobra shots that have about a 1.9 second cast to get back the focus you lost by using one right there. That just fucks you so hard, the only upside is survival can kind of work well with shamans on it's team, so that can partially make up for this weakness, but even then, the change made to tranq was a wrong one since it was already a tradeoff to use the ability since it would give up a lot of your damage, and vs druids you still have to actually know when the right time to purge was, which is different from BM since every time is a good time to purge.

And then yeah MMs design into WoD looked like it would have the highest burst damage of all the specs with good set ups (Basically really good with comps like thugcleave where you can control multiple people and set up 3v1s during all of your burst), but it didn't really work out that way. It just didnt have enough damage, and when they tried fixing that in 6.1, they just buffed the wrong abilities, and then just ended up reverting the change anyways. On top of that, BM was just better at doing what MM was supposed to be good at which is burst damage, except BMs burst CD is a lot more reliable and easier to set up, on top of the fact that it's just a safer spec and also can freely use a lot of globals like tranq shot, and also isn't effected as hard by CC/LoS as MM is during it's damage windows. 10% dmg nerfs and tranq etc just make Marks even worse, and even though BMs strength got toned down, it's strength over other specs is even better than before. No reason to not play BM now, which kinda sucks.  

Just wish they'd make better changes, instead of fucking over other specs, classes, or the entire pace of the game just because of a few problem specs that needed some nerfs.

#4399236 Tranq Shot Nerf

Posted Dills on 12 March 2015 - 02:13 AM

View PostPlath, on 12 March 2015 - 01:52 AM, said:

How so, Dilly?

Other specs cant use tranq at all now, and because BM has the most free focus it will still be able to utilize purge better than the other specs. The thing is tranq right now will sacrifice a lot of your damage as Marksman, and a good bit as survival. It's a choice for those specs because you'll lose a lot of damage and pressure. However that's not the case for BM, it has tons of excess focus because outside of crows and barrage, arcane and kill command aren't going to actually cause real damage, which lets you just spam purges without actually losing your pressure. And on top of that, bw cutting focus costs by 50% lets you spam even more during that time, which is why druids can get slaughtered by crows and just spam tranq since they cant even heal through 20k ticks of crows.The nerf will still lett you tranq a decent amount during bestial wrath anyways, since the focus cost will be 25. Imo the right change should have been maybe 30 focus tranq shot for BM only and making BW not effect tranq shots focus cost, along with nerfing crows scaling off of BMs mastery in PvP and focus fires attack power increase in pvp, as well as a barrage pvp only nerf.

Those changes would have fixed BM, plus made it so that you can play the other specs (survival and Marks are technically in okay spots, but because BM hunters outshine them so much, and BM hunters are fotm, you can't actually beat BM hunters if you don't play BM as well. This change just makes it even worse for the other specs, because currently BM has the best and easiest damage to set up over all the other specs. I like that they are making changes, just think that more intelligent changes could have been made.

#4399220 Tranq Shot Nerf

Posted Dills on 12 March 2015 - 01:40 AM

That makes BM even better than the other specs imo