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Member Since 30 May 2010
Offline Last Active Today, 11:17 PM

#4465013 New commentating

Posted Dills on Yesterday, 03:51 PM

primalgladiatorsupatease is the best commentator

#4464509 Holinka making sure cdew makes it

Posted Dills on 01 August 2015 - 09:24 PM

Are you gemming intellect or something in real life cause you are really onto something here, you could be the next big detective. I was sitting here completely oblivious to the whole situation at hand, but because of you I now realize the full truth. Thank you so much for your great work my dude +rep

#4462058 Best way to fix the meta

Posted Dills on 29 July 2015 - 06:01 PM

View PostPhaelle, on 29 July 2015 - 04:50 AM, said:

He got called out for backpedaling like 2 times in the 12 or so games they streamed, and he got ripped on a little bit for disengaging off the bridge. They all played great together and had awesome positioning and coordination, I'd hardly say that that they only won because the pally carried, although during game 4-5 he did some absolutely nutty shit. The timing of trapping on the dk while gripping simultaneously to land it + pull the healer in range for the HOJs so goochi didn't have to go anywhere were pretty great plays too.

All in all it was still one of the most exciting blizzcons so I'd hardly say anything hunter related instantly makes blizzcon "fucking terrible" as what I was responding to, although anything BM related pretty much always does so I'll certainly give em that.

Pmuch this. I think a hunter winning can be cool, just as long as it's not with something like wotlk beastcleave. I'd like to see thug win blizzcon but I am biased :P

#4457393 [6.2] Most hated comp to fight against

Posted Dills on 22 July 2015 - 03:25 AM

View PostBlexone, on 17 July 2015 - 04:52 PM, said:

You know something is wrong when jaime doesnt vote for mage/x/x

Lmao, wod = mop upside down

#4457171 7/20 Hotfixes (Affliction Warlock Damage Buffs)

Posted Dills on 21 July 2015 - 05:14 PM

View PostLolflay, on 21 July 2015 - 04:42 PM, said:

They make perfect sense for PvE, sort of. MoP Locks were a fully fleshed out product with a perfectly fleshed out spell rotation ( I didn't exactly like it, but they were a finished produced, nonetheless ). You soulburn+soulswap'd dots on targets as initiate, kept dots up, malefic grasp'd as filler, tried to keep strong dots up 24/7 ( snapshotting ), you had a shard regen mechanic, and you had an execute phase. A fleshed out mechanics rotation that was adjustable by gear/set bonuses/slight damage buffs/nerfs.

WoD Lock is basically 3 dots, soulburn:haunt and drain soul, NOTHING else, not even an execute phase. Unless there's an encounter that lets you snipe shitloads of adds to generate shards, or an encounter where you can sustain dots on two targets infinitely, the spec is complete garbage compared to all the other specs in the game, PURELY because they messed up the soul shard regen mechanic. Like, if I want to Haunt without using soulburn, I need to be prepared to actually lose my main DPS buff rofl. That brings huge problems and inconsistency, where you need to gamble with soul shards and sometimes Haunt without any guarantee that you'll be able to refresh SB:Haunt when the comes for that, leading into insanely inconsistent DPS. These buffs are basically to offset a completely retarded mechanics design for the spec, which could be fixed by simply making Warlocks regen soul shards inside combat, at a 20 second rate let's say. There, class fixed without any dps buffs.

As for Shadow Priests, you can't nerf horror in a way that makes it DR with stuns otherwise SPs simply wouldn't kill stuff anymore, your damage doesn't exactly affect people outside of CC, unless it's heavy dampening.

Semi off topic but I posted a suggestion for how to change shadowpriests here: http://us.battle.net...24628?page=2#29

Wanted to see what you'd think about that I'm not sure if it's the best way to go about it but it was all I could think of at this time

#4457159 Patch 6.2 Hotfixes: July 20

Posted Dills on 21 July 2015 - 04:41 PM

View PostAtosy, on 21 July 2015 - 04:35 PM, said:

Maybe i dont have full gear in the 3rd week of the season (almost 4th) :D and no i didnt played wargames in full tournament gear.

Ya thats what i mean do wargames and youll see

#4456772 SV IS BACK

Posted Dills on 21 July 2015 - 05:08 AM

View PostCall Me Teranaye, on 21 July 2015 - 04:27 AM, said:

BW for the entire crows duration.

Posted Image

time to pwn some noobs lol

#4454357 Ultimate goal for PvP

Posted Dills on 16 July 2015 - 06:24 PM

View PostProdeGaming, on 16 July 2015 - 05:40 PM, said:

Yes, but you phrased it right, it is no longer the case. It can be, or has been, so make it the case. Make classes' dmg not braindead, not instant.
Classes shouldn't have 2345 gapclosers and 123123 trinkets. They are all instruments to try fit, just a bit into the mega CC/burst environment in PvP. It is the point. To change this.

Just, HPS is in the way. Basically, if HPS isn't reduced, CC/burst won't get reduced either.

I completely agree with your posts good shit

#4452023 race

Posted Dills on 13 July 2015 - 04:23 AM

View PostDills, on 13 July 2015 - 04:13 AM, said:

I like people of all colors

Lol jk i dont

#4452008 Remove mages from the game

Posted Dills on 13 July 2015 - 03:54 AM

View PostPouncedd, on 13 July 2015 - 03:48 AM, said:

Damn man. Maybe you need the special Ed Teacher.

Every single post I've complained about polymorph I've asked for it to have a CD. Not for its removal.

I also point out how people complain about 12 second trap when something like polymorph in its current state has existed for such a long time.

Im just gunna go out and say it

You're a dumb fucking retard rofl

#4451939 Remove mages from the game

Posted Dills on 13 July 2015 - 01:40 AM

View PostLolflay, on 13 July 2015 - 01:34 AM, said:

Reading shit like this is like reading conservatist opinions, they're passé as fuck while being super hilarious, unintelligent and primitive.You people are just boring. I hope Mages get buffed just to piss you off.

Everyone who has any brain in his mind realizes the main issue is the ability to chain CC, and the fix is NOT giving Mages the Priest/Warlock treatment ( fucking HILARIOUS seeing Psy Scream/Howl in a talent tree ROFL ), the solution is, as I've said :

1) Remove Ice Nova, in its place, add a talent that buffs Shatter damage ( Frostbolt+Lance )
2) Nerf Flameglow and buff Ice Barrier and Temporal Shield
3) Kicking Poly puts RoF on same cooldown. Kicking RoF puts both Arcane AND Frost schools on a cooldown
4) Frostjaw doesn't root the target anymore, only silences. Aka, healer can actually LoS the Mage while in Frostjaw.

E A S Y, Mages are still more than viable, you can actually kill them now if they're not playing properly, interrupting poly/rof stops them for a bit, they can't mongo people anymore with Frostjaw into sheeps.

Yup lol, i like this solution though. Good shit

#4451861 Remove mages from the game

Posted Dills on 13 July 2015 - 12:04 AM

View PostPouncedd, on 13 July 2015 - 12:01 AM, said:

Mages simply can't get punished for anything atm. And it's been like this for a long time. There is no fucking comp that you will face as a mage that will have 17 interrupts. You exaggerate the shit out of the conditions you have to face. Hunter kicks 3 sec lockout / 24 second CD and any melee we play with with be around 12 second cd on their kick with 4~ second Lockout.

Not to mention you are playing with other classes that fucking cast. I can't remember the last time I was able to kick a healer when I'm fighting a mage because I have to stop one of your 20 poly casts with counter shot every fucking time. I mean seriously how do you fucking die while my team is always sitting a fucking polymorph and I can't kick your healer because my Kick is always on CD because of your retarded ass CC.

You either gib the shit out of something or you just lose the game because one of your teammates is always a fucking sheeped.

You also sit there and say "Well if Our class actually did meaningful damage outside of Ice Nova we wouldn't be casting polymorph"

Yea so lets buff mages damage even more so they can do Shit tons of dmg and Have shit tons of CC. Great Idea then all you mages can run Double Mage / Hpally and beat each other off.

Turbo cleave has 17 interupts

Also ya if you take away all of the damage from ice nova and put it into frostbolts that means they have to spend time frostbolting instead of sheeping. Do we need to use a picture book to explain it lol? If the damage is in those casted frosbolts well guess what, that means even if he gets off a sheep you can at least kick a frostbolt and now he wont damage you or you can los his casts etc.

I think frostjaw and ring ahould prob be on either deep dr or arcane lockout or both, or even go to 6 second sheeps and have flamgelow just removed and requiring their defensives to be active, but a cd is not the answer.

Idk if it's worth explaining this to you though, I don't want to be a special ed teacher rofl

#4451849 Remove mages from the game

Posted Dills on 12 July 2015 - 11:56 PM

View PostPouncedd, on 12 July 2015 - 11:52 PM, said:

I'm glad to see someone else finally agreeing and actually looking at things logically. Why the fuck is spammable CC still in the game.

When hunters got 12 second trap people cried out and it was the end of wow itself. But if you compare it to something like polymorph it's in a whole different league. It's amateur shit compared to poly morph and yet it got nerfed because so many people are retarded and think it was the greater evil of the two.

Mages kit needs retooling completely and in this remake poly morph needs to exist in a much weaker state. If anyone says it's fine you are a retard and you are probably the same retards that have been defending this spell for the past 2 years.

Ok seriously if you are going to complain about not having 12 second trap anymore get the fuck out lmao, as stupid as mages are it's stupid in a completely different way than that 12 second trap bullshit was (especially before they nerfed the trap radius)

Like god damn I don't think mages aren't dumb as fuck but christ you actually make yourself look like a doofus if you're gunna come here and cry about not having 12 second traps... There's actually more counterplay to current mage sheep spam than there was to that bullshit

#4451750 Remove mages from the game

Posted Dills on 12 July 2015 - 05:37 PM

View PostLolflay, on 12 July 2015 - 04:13 PM, said:

Everything he said is sound and valid, except the part where all the damage is Ice Nova. 6.1 Frostbolt buffs, and 6.2 further Frostbolt buffs made Bolts do more than simply tickle the opponents, Mages actually hurt a bit outside of Novas atm.

Still not enough to kill people without Ice Nova and all the CC, but enough not to stand in their face 99% of time and tank the damage, completely ignoring them.

Agreed. Capstones point is on spot on.

Seriously all of the flaws with this expansion are in damage distribution being in shit like instant mindblasts and devouring plagues, ice novas/orb, 3x insta starsurge charges that hit 110k sach (ice nova 2.0)bw+crows, execute procs, sub rogues having pretty their damage allocated in eviscs only and getting little reward for backstabbing hemoing or ambushing etc.

You have no options other than to just spam get these ccs off because so much of that damage is only effectice in those ccs. In the past you had to do thinfs like pool focus or energy as your burst instead of waiting for just bm and crows with 5 stacks and not doing anything else until then... There was rotational damage you had to incorporate constantly on top of your ccs which is now gone.

So classes with spammable ccs like mages that used to have to set up shatter combos and also time their cc well to get pressure, lost those old shatter mechanics (which were also nice because even if they got the cc on your healer off, you could have the option of locking their frostbolt for the shatter, freedoming so you can't get novad so no shatter etc), and instead have their damage on these charges making your cc your best form of damage.

Do you guys not realized how fucked that is lol? It's not the control classes, it's how they decided to distribute damage for all these classes. Compare mage to hunter right now - mage has nothing better to do than spam sheep on dps till they can go for cc on the healer again with deep sheep, and bm hunters have nothing better to do than run around like a kenyan until crows is up again. Like sometimes it's best to not even auto attack as a bm hunter so your trinket isn't proccing outside of your bw crows.

That gameplay is okay if it's just an option that you can play that set up burst playstyle, but it's disgusting when it's the only option. Like holy fuck even looking at shadowpriests, it used to be rewarding if you got vt casts off, if you got that mindblast cast out, got mindflays, got mindspike casts out. You could shut down the shadowpriests damage or orb regen by hitting him but if he had peels, faked well, or you left him alone he could get out nasty pressure. Nowadays he does more or less the same damage just running around with feathers, instant mindblasting and offensive purging till the next godcomp 5 orb horror>hoj letting him dp 2x while the mage is deep sheeping every 30 seconds. You can't stop that orb regen or damage from them outside of stopping the mages deep sheep... What the fuck is with that design??? All the damage in this game is in the wrong place rofl, that's where issues come from - not the classes that have high cc.

#4451180 dfa vs venom rush (Sub)

Posted Dills on 11 July 2015 - 03:21 PM

Play venom rush if you wanna be pikaboo. Play dfa if you want to be pshero.

16 year old doofus, or bulgarian sniper. The choice is yours boys