Jump to content


Member Since 30 May 2010
Offline Last Active Today, 12:14 PM

#4247308 Borngood's Holy Paladin PvP Guide WoD and (6.1)

Posted Borngood on 30 October 2014 - 07:04 PM

Borngood's Holy Paladin PvP Guide WoD and (6.1)

This is my first guide and contribution to this site, aimed towards new and returning players to the Holy Paladin class for Warlords of Draenor PvP. The format for this guide was emulated from Vanguardsz Retribution guide with a bit of a twist of my own, thank you for your work to the community.

All important new changes will be colored with NEW, for those returning to the game and with some experience to the class.

All patch 6.1 changes will be colored with 6.1.

PvP Talents
Level 100 PvP Gear Set Bonuses
Stat Priorities
General Healing Comments
Level 100 Perks
Minor Changes
What race should I play?
Common Team Compositions
Which pieces of gear do I buy first?
Best In Slot Gear List
Final Comments and Thoughts

6.1 Major Holy Paladin Changes in 6.1? (Patch Notes)

Execution Sentence's healing dealt by Stay of Execution has increased by 100%.

Hand of Purity now reduces damage taken by 15% (up from 10%).

Sacred Shield's (Holy) mana cost has been reduced by 34%.

Denounce damage has increased by 50%.

Holy Shock damage has increased by 50%.

PvP 2-piece set bonus for Holy Paladins now lasts 12 seconds (up from 8 seconds).

PvP 4-piece set bonus for Holy Paladins has been redesigned. Eternal Flame or Word of Glory now also reduces damage taken by the target by 5% for each Holy Power consumed (maximum of 15%) for 6 seconds. This effect only works in PvP combat.

Beacon of Insight (Holy) now increases healing received by the target by 40% (up from 30%) and moves to the next most injured ally when the target reaches 90% health (instead of full health).

Stoneform when used, now triggers a 30-second shared cooldown with other PvP trinkets that breaks crowd-control effects.

Major Holy Paladin Changes in 6.0.3?

1) We have to cast Word of Glory and Eternal Flame.

2) At level 100 your only holy power generating abilities are Holy Shock, Crusader Strike, and Holy Radiance.

3) Divine Light has been removed and replaced with Holy Light.

4) All of our healing cooldowns have been combined into avenging wrath for one cooldown.

5) Last of all Turn Evil (fear) cannot be cast on players and has been replaced by Blinding Light in the talent tree.

PvP Talents

There are some mandatory talents which you will never change, but others you will change almost every arena/rbg match depending on the composition of you and your opponent.

Level 15: Mobility

Must have: Speed of Light

A quick burst of movement with a decent duration, can be used offensively and defensively. The main reasoning is that Long Arm of the Law is nonviable, and will probably never see use in PvP for Holy Paladin (until changes are made).

Pursuit of Justice: May see some use, credit to Jimjim.

Level 30: Crowd Control

Every talent in this tier will be used, but mostly Fist of Justice and Repentance.

(Recommended) Fist of Justice: No change since MoP, but generally the default talent of choice for the most part(Also the easiest out of the 3 to use).

Repentance: Good ol' Rep, useful when playing comps such as kittycleave, kfc, tsg (cleaves) pretty much every composition that does not play with a Mage, Warlock, Spriest, and Ele (wizards). The added crowd control Repentance can bring to cleaves is one of the best advantages of bringing a Paladin to your team.

NEW Blinding Light: Turn Evil is gone from the tier, and now has been replaced by our old ability Blinding Light. It is now instant cast and on a 2 minute cooldown. Use when you do not have a short cooldown fear on your team.

Level 45: Healing

Must have: Sacred Shield

It happened, no more instant casting Word of Glory and Eternal Flame. The good news is that Sacred Shield got "buffed". I use quotations because the real change is that now Sacred Shield can crit absorb, which it could not before. Another perk is that while the absorb part can be dispeled, the ability that procs the absorb cannot. The choice is Sacred Shield for now.

Level 60: Defense

My favorite tier of the talent tree, and most important for surviving.
All talents in this tier will be used, but mostly Unbreakable Spirit and Clemency.

Clemency: You gain two charges of Hand of Protection, Sacrifice, and Freedom. Use this talent when you suspect the enemy will be attacking your teammates, and not yourself.

Unbreakable Spirit: Use when you know you are going to get trained, or swapped to frequently. With Divine Protection and Divine Shield on a 50% cooldown reduction, you become more difficult to kill.

Hand of Purity: Only used against Affliction Warlock caster cleaves, nothing else. To be honest this talent is underwhelming with only a 6 second duration, so I recommend sticking with the other 2 talent choices.


Hand of Purity now reduces damage taken by 15% (up from 10%).

NEW Level 75: Healing Cooldowns

Recommended: Sanctified Wrath

Avenging Wrath is now a beast of a cooldown, it increases healing by 100% as well as haste, critical strike chance, and damage by 20% for its duration of 20 seconds. Something I've noticed playing is that with Avenging Wrath up, you top your team instantly and is quite frankly too much healing (no complaint here). So increasing its duration to 30 seconds, is a massive amount of healing, and it feels like your team is invincible for the duration. Your Holy Shock cooldown is reduced by 50%, and critical strike chance of holy shock increased by 20% additionally. For those curious, we can get Holy Shock to be upwards of 160% chance to crit at level 100.

Holy Avenger/Divine Purpose: Sadly with our holy power finishers now requiring a cast time, these talents have become obsolete. Sanctified Wrath is too powerful to pass up.

Level 90: Burst Healing

Must have: Holy Prism/Execution Sentence

Our largest heal on a 20 second cooldown, use when you need to be on the move and cannot stop to cast. Also can be used on party members or yourself to hit Rogues, Druids, and Mages out of stealth within a 15 yard radius.


Execution Sentence's healing dealt by Stay of Execution has increased by 100%.

Execution Sentence got buffed with the largest tick of healing immediately when cast, and now 100% more healing. I have been using this in 3s heavily since the patch hit, and I think it's interesting. It seems that it outclasses holy prism, if it does not get purged. So the main rule of thumb, try out execution sentence, when you play against a team that does not have a BM hunter for example.

NEW Level 100: The Boys Are Back

Holy Paladins are back with a vengeance after the season 14 and 15 fiasco, and these talents bring justice to our enemies.

Recommended: Saved by the Light
When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 sec.

You cannot shield the same person this way twice within 1 min.

You know that ability Shamans have called Nature's Guardian that makes them..., well you know, Paladins now have it but in absorb form! You read that right, we can give it to our teammates. So every player on your team is basically a Shaman, how can you lose. All joking aside this is probably the best talent of the tier and will be the most used.

Beacon of Faith:
Mark a second target as a Beacon, mimicking the effects of Beacon of Light.

This talent will be required when fighting against heavy dot cleaves, having 2 beacons out at the same time is amazing. Also can become very mana efficient (explained later). *Very good talent for RBGs against boomkins.*

Beacon of Insight (Holy): now increases healing received by the target by 40% (up from 30%) and moves to the next most injured ally when the target reaches 90% health (instead of full health).

I'm not sure how I feel about this talent yet, I feel it is the weakest of the 3 choices in the tier at first glance, but there is a possibility to see some use somewhere.

NEW Level 100 PvP Gear Set Bonuses


PvP 2-piece set bonus for Holy Paladins now lasts 12 seconds (up from 8 seconds).

PvP 4-piece set bonus for Holy Paladins has been redesigned. Eternal Flame or Word of Glory now also reduces damage taken by the target by 5% for each Holy Power consumed (maximum of 15%) for 6 seconds. This effect only works in PvP combat.

Paladin WoD PvP Holy 2P Bonus: Denounce grants you 100% of the critical strike chance of the target for 12 sec.

Example- You have a base 15% chance to crit. You Denounce a rogue with 35% chance to crit. For the next 12 seconds you now have a 50% chance to crit. Holy Shock has double the normal critical strike chance. You now have a 100% chance to crit with Holy Shock with the buff active.

That ability we have denounce, it now has a 40 yard range, and steals crit in addition to canceling the targets crit.

NEW Glyphs

I have some good news, glyphs got a bit complicated for Holy Paladins. There are so many great glyphs to choose from, but there will be default glyphs to use as a starting point.

Default Major Glyphs
Spot 1: Glyph of Beacon of Light
Spot 2: Glyph of Denounce
Spot 3: Glyph of Merciful Wrath

Glyph of Beacon of Light: Removes the global cooldown on Beacon of Light. Same as before but the ability Beacon of Light now has a new design.

Beacon of Light: Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Your single-target heals heal your Beacon of Light target for 10% more. Also applies to Beacon of Faith.

Tl;dr- Beacon does not generate holy power anymore, you now have 10% increased healing on beacon and save mana when casting on beacon targets. So it is important to use this glyph to be mana efficient.

Glyph of Denounce: Your Holy Shocks reduce the cast time of your next Denounce by 0.5 sec. This effect stacks up to 3 times.

We spam Denounce, the target cannot crit, we gain their crit, everybody wins.

Glyph of Merciful Wrath: Reduces the cooldown and effect of Avenging Wrath by 50%.

I have done a ton of beta play testing, and this glyph is really better than it seems at first. With this glyph activated combined with the talent Sanctified Wrath, Avenging Wrath becomes this:

Healing done increased by 50%.
Haste, critical chance, and Damage done increased by 10%.
Duration 30 seconds.
Cooldown 90 seconds.

From play tests I found 50% healing increase was usually enough to get you out of tight spots, but keep in mind this is just the default. If you are expecting a shorter game, replace this glyph first.

Situational Glyphs (You will use all of these.)

Glyph of Divine Protection: Reduces the magical damage reduction of your Divine Protection by 20% but adds 20% physical damage reduction.

Does the other team have melee? check, apply glyph.

Glyph of Cleanse: Cleanse now has a maximum of 2 charges, but its cooldown is increased by 4 sec.

All healers have this, it is useful against Mages and Warlocks who still have spammable crowd control.

Glyph of Hand of Freedom: Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 4 sec have 25% reduced duration.

Are you about to die to a Mage/Rogue opener? Cast freedom while stunned, and /dance with all the time you'll have not stunned. Also you can freedom while trapped, to reduce the trap duration.

Glyph of the Liberator: Hand of Freedom's cooldown is reduced by 5 sec when not cast on self.

Melee will love you, a lot.

Glyphs of Devotion Aura: Devotion Aura no longer affects party or raid members, but the cooldown is reduced by 60 sec. (From 3 min to 2 min.)

This glyph will be useful against double wizard teams such as mage/spriest and mage/lock where casting out of cc becomes tougher.

Honorable Mentions:Flash of Light, and Harsh Words.
These glyphs have a use somewhere, just not sure yet.

Final Glyph Thoughts: There will be endless argument over which glyphs replace which, but my personal PREFERENCE in keeping glyphs goes as follows-
Beacon of Light>Hand of Freedom>Merciful Wrath. Which means replace Merciful Wrath first if you need to.

NEW Stat Priorities

Int > Versatility = Haste > Mastery > Crit > Spirit > Multistrike

If you start to have mana problems, use 1 spirit trinket.

(Recommended) Enchant Weapon - Mark of the Bleeding Hollow gives 500 mastery, which is about 5% mastery.
Enchant Weapon - Mark of the Thunderlord will be for crit healing output.
Enchant Weapon - Mark of Warsong will be for haste output.
Enchant Weapon - Mark of Shadowmoon will be for mana regen.

NEW General Healing Comments

Things to keep in mind is Flash of Light, Holy Light, and Word of Glory, all do near the same amount of healing. The differences between these abilities are as follows-

Flash of Light: Normal cast time, costs most mana.
Holy Light: Long cast time (reduced to really fast by Infusion of Light), costs roughly half of Flash of Light.
Word of Glory: Normal cast time, no mana cost.

The basic healing rotation is: Holy shock/Holy Prism on cooldown> Fast cast holy light proc > 3 point Word of Glory > Flash of light > Holy Light.

NEW Level 100 Perks

As you level from 90 to 100 you gain perks specific to your class and spec.

Empowered Beacon of Light: Your single-target heals heal your Beacon of Light target for 10% more. Also applies to Beacon of Faith.

Enhanced Holy Shock: Your Holy Light and Flash of Light have a 10% chance to cause your next Holy Shock to not trigger a cooldown.

Improved Forbearance: Reduces the duration of Forbearance by 30 sec. (60 seconds to 30 seconds.)

Improved Daybreak: Increases the healing from Daybreak by 100%. (Useless)

NEW Minor Changes

Hand of Sacrifice is no longer on the global cooldown.
Divine Plea was removed, and mana regen was buffed.

What race should I play?

Alliance: Human. You gain 100 versatility passive (Our best stat), and an extra trinket slot for the buffed PvP trinkets.
Horde: Blood Elf. The Blood Elf silence has become very valuable with most blanket silences removed from the game.


Stoneform when used, now triggers a 30-second shared cooldown with other PvP trinkets that breaks crowd-control effects.

Common Team Compositions

This is where I look at team compositions and place them into their respective tiers, tier 1 for example being the best. (Subject to massive changes, could use input from the community as well to help me out.)

Tier Free Rating:
Aff warlock

Tier 1:
HLP (hunter/warlock/paladin)
Junglecleave (feral/hunter/healer)
WLP (warrior/warlock/healer)

Tier 2:
Shatterplay (mage/spriest/healer)
RLP (rogue/warlock/paladin)
Shadowcleave (dk/warlock/healer)
TSG (warrior/dk/healer)
Ebola (feral/dk/healer)
RMP (rogue/mage/paladin)
KFC (warrior/hunter/healer)
Smokebomb cleave (combat rogue/dk/healer)

Tier 3:
PHD (paladin/hunter/dk)
Kittycleave (feral/warrior/healer)
MLP (mage/warlock/paladin)
dk/ww/paladin (to be named)
LPD (warlock/healer/boomkin)

Tier Do Not Play:
WMP (warrior/mage/healer)
Any spriest comp that is not mage/spriest.

Not sure:


Sacrifice (prevent double sacrifice)

/castsequence reset=3.0 hand of sacrifice, word of glory

Avenging Wrath (healing cooldowns)

/cast avenging wrath
/use Primal Combatant's Badge of Dominance

Which pieces of gear do I buy first?

Which pieces you buy depend on whether you got lucky in RBGs, ashran, or coliseum. You just have to make sure you buy the main hand weapon the first week you achieve 7250 conquest earned for the season. This guide is made assuming you have bought 0 pieces, and have earned 0 pieces from outside sources. After you have the main hand weapon, just buy the gear pieces that give the biggest upgrades to versatility and haste stats. Buying cloak early is for the 10% run speed enchant.

Best In Slot Gear List

Ashran reputation is required for the versatility gear, which are wrists, gloves, belt, and boots.

Main Hand- Primal Gladiator's Gavel (Crit/Mastery)
Off Hand- Primal Gladiator's Barrier (Haste/Multistrike)
Wrist- Primal Gladiator's Armplates of Victory (Versatility/Crit)
Chest- Primal Gladiator's Scaled Chestpiece (Crit/Haste)
Cloak- Primal Gladiator's Drape of Prowess (Haste/Mastery)
Shoulders- Primal Gladiator's Scaled Shoulders (Crit/Mastery)
Neck- Primal Gladiator's Pendant of Prowess (Crit/Haste)
Helm- Primal Gladiator's Scaled Helm (Haste/Mastery)
Gloves- Primal Gladiator's Plate Grips (Haste/Versatility) Non-set Bonus
Belt- Primal Gladiator's Girdle of Victory (Versatility/Mastery)
Legs- Primal Gladiator's Scaled Legguards (Haste/Multistrike)
Boots- Primal Gladiator's Warboots of Victory (Haste/Versatility)
Ring 1- Primal Gladiator's Band of Cruelty (Crit/Haste)
Ring 2- Primal Gladiator's Band of Meditation (Haste/Spirit)

Trinkets- You will use many trinkets depending on the situation. I will narrow it to 2-3 trinkets that you will buy first. Those will have a (*) next to it's name.

For non-humans:
*Primal Gladiator's Medallion of Adaptation (Versatility)
Primal Gladiator's Medallion of Meditation (Spirit)
Primal Gladiator's Medallion of Cruelty (Crit)
Primal Gladiator's Medallion of Tenacity (Stamina)
Primal Gladiator's Insignia of Dominance (Versatility with proc intellect)
*Primal Gladiator's Badge of Dominance (Intellect with on use Versatility)
Primal Gladiator's Emblem of Tenacity (Stamina Battlemaster)

*Primal Gladiator's Insignia of Dominance (Versatility with proc intellect)
*Primal Gladiator's Badge of Dominance (Intellect with on use Versatility)
Primal Gladiator's Emblem of Tenacity (Stamina Battlemaster)
Primal Gladiator's Emblem of Mediatation (Spirit Battlemaster)

Use the 4 pc bonus!

Final Comments and Thoughts

Things are looking hopeful for Holy Paladins in season 16, but I just want to remind people we are coming off of the worst 2 seasons in arena history for Holy Paladins. So I implore the arena community to make some new Paladin friends, give them a chance because they deserve it. For those who stuck it out through season 15 as a Holy Paladin, you will find season 16 one of the most rewarding seasons ever.

You can message me on btag@ Borngood#1295 if you ever have any questions.
www.twitch.tv/Borngood I will be streaming once WoD comes out, to showcase some Holy Paladin gameplay to anybody interested.

I hope somebody out there learned something useful, and thank you for reading!

#4245844 MoP Arena-tournament

Posted Marshmellow on 29 October 2014 - 02:16 AM

View PostGlink, on 29 October 2014 - 01:59 AM, said:

where do I sign up?

at your local mental hospital

#4245676 Titles not going out today, ban wave still approaches

Posted Pikaboo on 28 October 2014 - 10:32 PM

i neeeeeeed it........................

#4245589 How do I write a guide?

Posted Megatf on 28 October 2014 - 08:59 PM

When I wrote guides it was pretty much like this:

Mods - You don't really use them so I doubt this section would be something you'd elaborate on.

Macros - Don't have to go too indepth on them depending on your audience (Hunter forums or Arenajunkies, if Hunter forums you'll probably have to explain a little more).  But simply listing all the ones you use with a basic instruction of what they do will be huge for most aspriing arena hunters.  I'd like to get a copy of your macros sometime.

Gear Min/Maxing - Why you pick a specific gem/reforge setup for max DPS.

Spec - This is probably the most important, as Hunters copy specs but don't know why they are copying them.  They just go "R1 hunter is doing it I'll do that too".  For example a lot of hunters used to get Blink Strikes and ToTH while you were rocking Fervor and Birds.  How you pop fervor to setup a burst, or why Crows are so much better than Blink Strikes.  Also the importance of when to swap Iron Hawk for Spirit Bond depending on the comp you're fighting.  Back when I was playing Hunter drain spec 7/31/11 in S3 or some shit with the pet increased run speed to keep the healers in combat while I viper stinged their team to death.  Or how I swapped back to a higher DPS setup when in S4 I discovered that Freeze Traps lasted 13 seconds if you specc'd into it and we could CC chain a healer for an infinite amount of time between cyclone bash scatter and freeze.

Glyphs - Which are your primary glyphs and why, and which glyphs do you swap too against specific teams/classes.

Tricks and Trades of the Hunter class - Disengage Root into a Freeze Trap.  Wyvern into Freeze Trap.  Stun into Freeze Trap.  Knockback off ledge.  When to switch trap launcher on and off.  Why it's important to target healing stream totem instead of just mashing DPS.  How you make sure your pet growl always gets grounding totem.  Your DPS rotation and the proper use of big dmg abilities like Crows and using fervor.  Essentially all the little things you do that seperate you from other hunters.  Anyone can hop on the hunter class and mash damage abilities and get a trap, it's how you do them, and the really minor things you do.  "I just explosive trapped that shaman into my freeze trap I missed earlier, I'm a god".  Those kinds of things.

Then explain the role of Hunter in the comps you play, the strongest it seems being KFC and Junglecleave.  How you coordinate with your teammate, what you do against wizards, who you're prime targets are, and how you communicate with your teammates.  Writing basic strategies for comps or classes you fight frequently.

Thats the stuff most players want to read.  If you play a hunter, you know what your abilities do, it's when and how to use them effectively in ways they haven't thought of is probably the most important.

I learned a lot of new things when I posted my first 2200+ 2v2 hunter/priest guide just by the nice replies asking why I didn't do certain things that they had learned or figured out that I never even thought of.  The guides I wrote helped me out as much as I was trying to help other hunters.

(One last thing, following up your guides with twitch highlights is pretty helpful as well, people love videos with a transcript of what you're doing)

#4240186 How do I write a guide?

Posted jaimex on 22 October 2014 - 11:17 PM

- About yourself
- Recent Changes
- Talents
- Gemming / Gearing
- Macros
- Playstyle Tips
- Streams

That's the way I do mine at least :)

#4240192 How do I write a guide?

Posted Silentlol on 22 October 2014 - 11:20 PM

Have yet to see an update 6.0 Hunter guide so I think you are probably one of the only hunters qualified to write one. Any who to begin you might want to start with :

1- Introduction: Explain what changed in 6.0 (What has been added and removed)
2 - Introduce the main abilities for hunters: Things like Chimera (use on cool down/Aimed shot for focus dump); things like tranq shot and just generally our common abilities. Later you can introduce small tips for these abilities (toggling trap launcher and other little tips)
3 - Races: Explain what races are the best and why.
4 - Talents: Pretty self explanatory; described each talent and its place in the game. What talents are mandatory, situational, and useless (you can also add small tips on how to use the talents)
5 - Glyphs: (What to use, when to use them, which ones are mandatory)
6 - (Optional) Key bindings for those who are looking for some advice.
7 - Lastly, you can introduce simple macros, their purpose etc..

Sorry.. I was bored.

#4233586 Protip if you happen to look retarded with new models.

Posted Wallirik on 15 October 2014 - 09:43 PM

View PostDillypoo, on 15 October 2014 - 09:13 PM, said:

You can also go into system>advanced>disable new models.
why would you remove this?

Posted Image

#4228549 The 8 Teams for Blizzcon

Posted Attono on 11 October 2014 - 07:19 AM

View PostHackattack3, on 11 October 2014 - 07:03 AM, said:

Which is fine.  Melee is for pve/kids b/c they are easier to play.  I always go back to my mario kart or F-zero (for older players) example.

For Mario Kart, Koopa Troopa and Yoshi were great for intermediate play b/c very forgiving, great turning + acceleration.  However, you were going to lose to a well played Bowser/DK that didn't make mistakes b/c higher top speed (SKILL CAP).

That's why most of you play melee.  Brainless easy train town.  If that was viable at top end tournament play the game would be in serious trouble.

I played rogue for 2 years, I got 2900. I played lock for THREE DAYS and got 2920. Your statement is invalid. Casters are SOOO much easier than melee. You get to play, you have more than one trinket, you have spam-able cc and you have a ranged kick. Go away

#4227448 every healer after every win in 3's

Posted Mattadoro on 10 October 2014 - 05:21 AM

Posted Image

poor healers never get the credit

#4224604 Shwayzee & Dilly Tie the Knot at Regionals, Azael Casts the Wedding

Posted Blitzkriegqt on 05 October 2014 - 03:50 PM

Brings a tear to my eye.
Posted Image

#4225927 US WoW Arena Tournament Stream Discussion Thread

Posted flannelsoff on 07 October 2014 - 12:10 AM

when is glinks gonna shut up is what i wanna know

#4226260 US WoW Arena Tournament Stream Discussion Thread

Posted Chanimal on 07 October 2014 - 06:55 PM

rip the dream. To answer those asking why we played shadowplay over LSD:

We obviously could've played better, but every time we fought them on Live we got dampened in the LSD vs LSM matchup and just lost.

shadowplay was the last hope for us, unfortunately that didn't work out.

#4223221 Rating Decay

Posted Bawn on 03 October 2014 - 03:10 PM

people used to hack your account and disband your arena team, with this all they have to do is kill you irl and youre for sure dropping out of that rank 1 rating you've been sitting

#4223065 The Official AJ Vote

Posted Namechange420x on 03 October 2014 - 07:56 AM

View PostGlink, on 03 October 2014 - 03:16 AM, said:

R1 as PHD last season

been high rated as every hunter comp.

That doesn't even matter its not like random people here know what I que. Most of them are EU who don't know me at all. Eveyrone just jumps on the hate band wagon lol.

Your twitch stream

Posted Image

#4222774 The Official AJ Vote

Posted oluhcyppop on 02 October 2014 - 08:03 PM

I feel like every season whatever classes that are decent are always hated. There's also the people who claim every season of WoW progressively gets worse, but continues to pay and sign in every day to play; then there's the guys who always reminisce about the good ol' days and never shutup, I.e: "WoW has been shit since the end of BC" - BC players, "Wow has been shit since the end of Cata" - Cata players, "Wow has been shit since the end of MOP" - MOP players. It's funny because 90% of the people who claim the game is shit continue to play it. Oh and you can't forget about that one guy Flannelsoff who endlessly makes remarks about how shit WoW is even though (to my knowledge) doesn't play the game anymore. Why come post on a WoW forum all day about how shit Wow is and how much you love bongwater?