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Dills

Member Since 30 May 2010
Offline Last Active Yesterday, 04:04 PM
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#4418157 The State of the Game

Posted Capstone on 03 May 2015 - 04:00 PM

the illusion that the community can make this game better to the extent that it will resemble its former glory is taxing

i saw this post 7 years ago. i might have made it back then

eventually, after being drowned in the futility of optimism that constructive feedback will effect meaningful change, we all crash to the reality that you cannot do anything to make this game better. after your 902nd tweet to holinka or post on your class forums detailing the ways the class could be changed to be more rewarding to everyone playing it and interactive with others, you become desensitized to the obvious neglect of your positive ideas

communities better than ours have tried to improve their decaying interest when it was out of their control and watched it struggle due to neglect. ultimately, we all have the same revelation, which is that the fate of this game is not in our hands

this game was great when blizzard made it great, and lost steam when blizzard neglected it. we had a minimal effect on either. as a matter of fact, if you think the community is shit now, understand that most of the visible community is relatively mature. you should have seen it in vanilla when we were all 16 year old shitheads. it wasn't our attitude that made the game good

it's a great sentiment. i encourage everyone to go post your ideas in that thread. i don't think it'll have a significant long term positive impact, and if you have been playing this game as long as i have, neither do you


#4418184 The State of the Game

Posted Malenky on 03 May 2015 - 05:22 PM

Metaclass, someone who is meant to be promoting community PvP, replies that he won't read it. Says it all about this community.


#4418100 The State of the Game

Posted Vanguards on 03 May 2015 - 02:45 PM

If anyone hasn't seen it yet this post is extremely well made:

http://us.battle.net...59176739?page=1


#4418013 $5000 Prizepool 3v3 Wotlk Tournament

Posted zzatbrah on 03 May 2015 - 06:39 AM

season 8 tournament huh
do any of you think you have what it takes to fight nahj?


#4417227 if u hate the game click this

Posted stalebagel on 30 April 2015 - 10:48 PM

man u guys are tearing each other apart i thot u 2 were freinds


#4417221 if u hate the game click this

Posted Raikufail on 30 April 2015 - 10:42 PM

[quote name='Dills' timestamp='1430423797' post='4417173']
edit: anyone remember when wow was good?
[/quote]

I thought season 7 was really good s8 was ok and Cata was completely awful worst expansion by far imo. I didn't play MOP except for first season so I have no clue how it was but the game atm is not to bad I think you get ques. In Cata /Wrath u sat que to 8:14 and got a random team so bassically every day u farmed +1 and +2 so even if the balance is not the greatest atm or whatever opinions people have atleast you get to play the game.

edit: Wod will probably be good by next season or the one after the game seems to be going somewhat in a right direction considering they are making damage changes in pvp combat.


#4417191 This Guy Was Doing Some Acrobatics While In CC

Posted Avengelyne on 30 April 2015 - 09:08 PM

View PostDills, on 30 April 2015 - 04:59 AM, said:

not related at all but I just want to know if dhorothy has chosen a career path in being a pilot for commercial airlines? seems like he could have a bright future in aviation ahead of him

Posted Image


#4417122 Suomensnutz 4

Posted Knaittiz on 30 April 2015 - 05:48 PM

View PostDills, on 30 April 2015 - 05:42 PM, said:

Looked really cool man, def liked it ^_^
This means a lot coming from you dillyman thank you for the kind words.


#4417035 Suomensnutz 4

Posted Knaittiz on 30 April 2015 - 04:11 PM

10+ hours of editing
slightly better ui than before
= very srs pvp movie

http://www.warcraftm...w.php?id=244406

plz comment nd subscribe :mellow:

edit: on youtube now aswell




#4417017 This Guy Was Doing Some Acrobatics While In CC

Posted Mattadoro on 30 April 2015 - 03:21 PM

View PostDills, on 30 April 2015 - 04:59 AM, said:

not related at all but I just want to know if dhorothy has chosen a career path in being a pilot for commercial airlines? seems like he could have a bright future in aviation ahead of him

HA   DEEEEZ NUTTZ














GOTTEM


#4411269 (BM) Dire Beast > TOTH

Posted Call Me Teranaye on 17 April 2015 - 03:57 PM

bm theorycraft :hunter: :hunter:


#4411794 Defenisves

Posted Voksen on 18 April 2015 - 09:54 PM

For me the problem is simple.  Consider for a moment two classes of (defensive) abilities.  For simplicity, I'm going to ignore a bunch of the middle ground utility escapes/snares/interrupts that can be used for misc. exceptions and scenarios to gain control, tempo, etc.

TANK -- raw dmg-reduction and/or hp gain.  basic i-win vs. dmg button.  can be slow or long, insta or over time, etc.  DMG means you tank dmg somehow or another.

BREAK -- basic i-win vs. cc button.  again it can be slow/long, work for some types vs. others, etc.  BREAK means you use a cooldown to get out of cc.  Can be used offensively or for utility, but mainly talking about a defensive context in terms of responding with healing or peeling.

The issue:

In the sense that both TANK or BREAK are used in arena, basically most classes have a large TANK/BREAK ratio.  This is problematic because:
  • It is much, much easier to "eat through" someone's BREAK capacity then their TANK capacity.
  • It is much, much easier to control 2/3 people all game then to threaten them with death all game.
Which yields the following metagame efforts/rewards:
  • If you swap targets a lot, you have to eat-through twice as many defensives (TANK as well as BREAK on multiple chars).
  • Thus, its WAY more efficient to train one person into the dirt with damage the entire game, slowly eat through their (e.g.3-4) TANK abilities, and blow cheap disposable CC on quickly eating through the other 2/3 peoples weaker (e.g. 1-2) BREAK reserves, which are small relative to TANK.
  • If you pick one target and force them to burn TANK while the others burn BREAK, you rapidly transition into a middle-game or endgame scenario where there is little in the way of counterplay, dynamic target swapping, or complex multitasking.
  • The hardest part of the game (or in some sense the part which contributes the most to winning) is coordinating 2 kinds of cc (e.g. mage with druid).
This ultimately contributes to a state of the game where everything is blown synchronously rather than asynchronously.  

Because the TANK/BREAK ratio is high, you produce game physics involving solo target training, less swapping, and more of these hold cds until all-in cc-rotation+burst windows become active.  This is synchronous play, whereas in e.g. TBC you had a lot of asynchronous play where people would stagger out (instead of stack) their abilities in order to do differential amounts of pressure to different targets at different times -- resulting in a different kind of outplay and win.


#4409828 6.2 Hunter Changes

Posted sweep04 on 14 April 2015 - 06:14 PM

Posted Image Hunter (Forums, Talent Calculator)
  • Tranquilizing Shot Removes 1 Removes 100 Enrage and 1 Magic effect from an enemy target. Requires Ranged Weapon. 50 Focus. 40 yd range. Instant.
Beast Mastery
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 288.9% [ 297.3% of RAP ] damage to its target.
  • Mastery: Master of Beasts Increases the damage done by your pets by 18%. Hunter - Beast Mastery Spec. 21.44%. Hunter - Beast Mastery Spec.
Marksmanship
  • Aimed Shot A powerful aimed shot that deals (435% 500% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.
Survival
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 59.7% [ 50.8% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.
This is the datamined information from MMO champion.

These aren't tooltip changes as 6.1 already had them to correct the hotfixes. So I assume these are correct for the PTR but are not final.

If they're right it means a little more sustained outside of crows.

Weapon scaling damage with marks is really high at the moment, with Chimera, Aimed, Kill Shot so come the new round of weapons it might be extremely good.

I don't know if the BM mastery buff is just baseline or scaling. It looks like a scaling number...

The nerf to crows and barrage is weird. Why not just half the AP scaling of focus fire in PvP which is a better overall nerf to bm and keeps the other specs as it is?


#4409088 Dilly's Survival Hunter PvP guide (6.2.3)

Posted Call Me Teranaye on 13 April 2015 - 12:24 PM

View PostImtaz, on 13 April 2015 - 07:51 AM, said:

Casually streaming hunter, survival/marksman at http://twitch.tv/tazgg

If people are interested
very interested thanks


#4409010 Dilly's Survival Hunter PvP guide (6.2.3)

Posted Imtaz on 13 April 2015 - 07:51 AM

Casually streaming hunter, survival/marksman at http://twitch.tv/tazgg

If people are interested




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