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#4417035 Suomensnutz 4

Posted Knaittiz on 30 April 2015 - 04:11 PM

10+ hours of editing
slightly better ui than before
= very srs pvp movie


plz comment nd subscribe :mellow:

edit: on youtube now aswell

#4417017 This Guy Was Doing Some Acrobatics While In CC

Posted Mattadoro on 30 April 2015 - 03:21 PM

View PostDills, on 30 April 2015 - 04:59 AM, said:

not related at all but I just want to know if dhorothy has chosen a career path in being a pilot for commercial airlines? seems like he could have a bright future in aviation ahead of him



#4411269 (BM) Dire Beast > TOTH

Posted Call Me Teranaye on 17 April 2015 - 03:57 PM

bm theorycraft :hunter: :hunter:

#4411794 Defenisves

Posted Voksen on 18 April 2015 - 09:54 PM

For me the problem is simple.  Consider for a moment two classes of (defensive) abilities.  For simplicity, I'm going to ignore a bunch of the middle ground utility escapes/snares/interrupts that can be used for misc. exceptions and scenarios to gain control, tempo, etc.

TANK -- raw dmg-reduction and/or hp gain.  basic i-win vs. dmg button.  can be slow or long, insta or over time, etc.  DMG means you tank dmg somehow or another.

BREAK -- basic i-win vs. cc button.  again it can be slow/long, work for some types vs. others, etc.  BREAK means you use a cooldown to get out of cc.  Can be used offensively or for utility, but mainly talking about a defensive context in terms of responding with healing or peeling.

The issue:

In the sense that both TANK or BREAK are used in arena, basically most classes have a large TANK/BREAK ratio.  This is problematic because:
  • It is much, much easier to "eat through" someone's BREAK capacity then their TANK capacity.
  • It is much, much easier to control 2/3 people all game then to threaten them with death all game.
Which yields the following metagame efforts/rewards:
  • If you swap targets a lot, you have to eat-through twice as many defensives (TANK as well as BREAK on multiple chars).
  • Thus, its WAY more efficient to train one person into the dirt with damage the entire game, slowly eat through their (e.g.3-4) TANK abilities, and blow cheap disposable CC on quickly eating through the other 2/3 peoples weaker (e.g. 1-2) BREAK reserves, which are small relative to TANK.
  • If you pick one target and force them to burn TANK while the others burn BREAK, you rapidly transition into a middle-game or endgame scenario where there is little in the way of counterplay, dynamic target swapping, or complex multitasking.
  • The hardest part of the game (or in some sense the part which contributes the most to winning) is coordinating 2 kinds of cc (e.g. mage with druid).
This ultimately contributes to a state of the game where everything is blown synchronously rather than asynchronously.  

Because the TANK/BREAK ratio is high, you produce game physics involving solo target training, less swapping, and more of these hold cds until all-in cc-rotation+burst windows become active.  This is synchronous play, whereas in e.g. TBC you had a lot of asynchronous play where people would stagger out (instead of stack) their abilities in order to do differential amounts of pressure to different targets at different times -- resulting in a different kind of outplay and win.

#4409828 6.2 Hunter Changes

Posted sweep04 on 14 April 2015 - 06:14 PM

Posted Image Hunter (Forums, Talent Calculator)
  • Tranquilizing Shot Removes 1 Removes 100 Enrage and 1 Magic effect from an enemy target. Requires Ranged Weapon. 50 Focus. 40 yd range. Instant.
Beast Mastery
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 288.9% [ 297.3% of RAP ] damage to its target.
  • Mastery: Master of Beasts Increases the damage done by your pets by 18%. Hunter - Beast Mastery Spec. 21.44%. Hunter - Beast Mastery Spec.
  • Aimed Shot A powerful aimed shot that deals (435% 500% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 59.7% [ 50.8% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.
This is the datamined information from MMO champion.

These aren't tooltip changes as 6.1 already had them to correct the hotfixes. So I assume these are correct for the PTR but are not final.

If they're right it means a little more sustained outside of crows.

Weapon scaling damage with marks is really high at the moment, with Chimera, Aimed, Kill Shot so come the new round of weapons it might be extremely good.

I don't know if the BM mastery buff is just baseline or scaling. It looks like a scaling number...

The nerf to crows and barrage is weird. Why not just half the AP scaling of focus fire in PvP which is a better overall nerf to bm and keeps the other specs as it is?

#4409088 Dilly's Hunter PvP Guide (6.0.3)

Posted Call Me Teranaye on 13 April 2015 - 12:24 PM

View PostImtaz, on 13 April 2015 - 07:51 AM, said:

Casually streaming hunter, survival/marksman at http://twitch.tv/tazgg

If people are interested
very interested thanks

#4409010 Dilly's Hunter PvP Guide (6.0.3)

Posted Imtaz on 13 April 2015 - 07:51 AM

Casually streaming hunter, survival/marksman at http://twitch.tv/tazgg

If people are interested

#4407916 Please save the Crows.

Posted Capstone on 08 April 2015 - 08:52 PM

let's talk, a bit, about preserving our species

i've been playing world of warcraft for around ten years. i've never been a huge fan of attacking lower level players. it's a boring, useless interaction and i'd appreciate the courtesy of being allowed to suffer the horrifying leveling experience of world of warcraft in peace myself

at some point during mists of pandaria, i leveled a hunter to 90 in three days and began playing arena immediately. undergeared and with no experience, i was able to climb to the top of the ladder on my battlegroup almost immediately. i would routinely queue into other hunter teams, with ostensibly competitive hunters (at least a couple rank 1 titles) and perform well enough to win consistently, even in mirrors, 2v2 scenarios, etc. probably worst of all, i was playing with friends, the same two people i was playing with on my mage (both comps were good comps), and we immediately started doing better with the hunter i had practiced for a few days than the mage i had played for 8+ years as soon as i discovered that my pet's Bite needed to be on autocast. i was not alone in this. at the same time, veev was making a hunter and rising to the top of the bg9 ladder almost immediately

it was at this time i realized the only true way for any player in this game to beat a hunter is to stop them from advancing at an early age. when i see hunters in the wild now while waiting for a queue, i kill them. i stay there, on my flying mount, repeatedly killing them until they log off

think about it. when you see xlegolasx leveling in terokkar forest, he's no threat to you. if you leave him unmolested, though, it will only be a matter of time until you see him in arena, at 2900 or 3000 rating, and regardless of how focused either of you are, which buttons he presses, whether or not he is awake, or in fact, is just a chimpanzee, your chances of winning are decent at best

if our species is to be protected and our community is to be preserved, we must take steps to prevent hunters from advancing - before they are unstoppable. remember, inhibiting a hunter's leveling process in any way is an invaluable service to the community

#4407464 Thugcleave vs RMD

Posted Lolflay on 06 April 2015 - 10:28 PM




"ke ke ke keke ke ke keke"


other than that, good shit, enjoyed it

#4407110 Thugcleave vs RMD

Posted Noxnoxnox on 05 April 2015 - 05:12 PM

good shit dude


#4407106 Thugcleave vs RMD

Posted Elorxo on 05 April 2015 - 04:52 PM

Tournament games are always fun to watch when it isn't castercleave v castercleave

was fun to watch

#4407090 Thugcleave vs RMD

Posted ContortedTV on 05 April 2015 - 03:45 PM

I'm very sad to say, but this is the first video I've enjoyed in WoD (that wasn't meant to be a comedy).

Definitely upload more :)

EDIT: just noticed it's on Sewers. Can ask Pika why I find that funny

#4406084 6.1.4 Patch Notes

Posted Blameshift on 01 April 2015 - 08:23 PM

Good read loll

#4405266 ArenaMonster Invitationals - $390 Prize

Posted Dhorothy on 27 March 2015 - 04:57 PM

Great roster, should be a fantastic tournament! Rooting for my role model of the hunter class Glinkz!

#4404432 Four Years of Tears

Posted Tekkys on 24 March 2015 - 06:53 PM

I can understand the doom and gloom of everyone posted here. This expansion had a reasonable amount of hype, and many, including myself, thought it could make PvP interesting again. However i think Holinka is a guy who listens; Ghostcrawler was not. GC was never in WoW streams or watching PvP videos, he seemed so uninterested in the game and it's evolution, sometimes we wondered if he even played it. Sure Holinka isn't a huge step forward in terms of vision for PvP, but he does seem to listen to the community, as shown by the 10% damage nerf revert. For the most part the first season of any expansion will naturally be worse than the others, which is what ties all of the nostalgia in this thread together; s5 was god awful with ranged caster DK's and plague strike, s9 was horribly balanced and was absolutely dominated by shamans and warriors, and if i recall correctly the first season of MoP was extremely long and bursty.

The difference now is that things have a chance to get better. I dont think WoW will ever be an eSport "again" (Looking back at the MLG tournaments in Wrath, those things were so slapped together it hurt to watch), however things could once again be fun on the PvP side.