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Member Since 30 May 2010
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#4272037 Crit/Multistrike reminder

Posted Mattadoro on 21 November 2014 - 09:25 PM

View PostKsp, on 20 November 2014 - 09:22 PM, said:

Must have missed that somewhere! Didn't realize haste doesn't effect dot times.  That was my entire argument for it lol.

Glad I found that out before I started stacking haste.  That would've sucked.

if you are just coming back from wrath its important to also note explosive shots no longer clip and instead stack. so spam them when you get the procs instead of timing them like oldschool

#4271506 Ice Nova

Posted Nadagast on 21 November 2014 - 09:52 AM

I went off on twitter the other day about Ice Nova.  https://twitter.com/...926915233431552

As I understand it, Ice Nova:

1. Hardest hitting Frost Mage spell
2. Instant cast
3. AoE
4. Stuns  (or disorients?)
5. On Polymorph DR
6. Short cooldown
7. Two charges
8. In PvP, very overpowered, forcing Mages to lose iconic Frost Nova spell

Ice Nova is one of the best examples of PvP blindness in WoD.  As I said on twitter, my best guess is that the numbers must be this way is to make it PvE DPS-competitive with the other talents on this tier.

Does a single person disagree with me that Ice Nova is a bad ability for WoW?  Can anyone make an argument that it's a good ability? (if you don't have posting access here, tweet or PM me)

I'm legitimately interested, if you have an argument.  I have to admit that I'm a bit baffled as to why/how it's made it this far.

Edit: I realize I never specifically asked for Blizzard to nerf Ice Nova. Blizzard please nerf Ice Nova--it's an absurd ability.

#4268956 Dilly's Hunter PvP Guide (6.0.3)

Posted SH4D0WS1N on 19 November 2014 - 01:57 AM

Hey. As an introduction I did some of Dilly's math last season and for WoD I'm doing what I can to help him out. I was asked to figure out the stats for hunters. Now as a PvEr my natural reaction is to simulate and run stat scaling.

However, I was told the following for PvP:

* Crits do 150% damage
* Multistrikes only have one roll

The first time I was asked Simcraft did not yet have the PvP crit reduction in effect. A bit later I found out they added the crit reduction and ran sims with stat scaling there. I told him my original stat priority of Multistrike > Versatility > Crit > Mastery > Haste for burst scenarios and Multistrike > Versatility > Crit = Mastery = Haste for overall damage.

This new information regarding Multistrikes is not yet implemented into Simcraft. I decided to see what I could do in terms of manual math. I'm not a complete expert in math. I don't know calculus and I didn't take statistics, but I try anyway.

The google docs formula I used for this is =((1+((0.5+(C12/22000)+$C$9)*((B12/11000))+$B$9))*(1+(0.3*(D12/6600)))*(1+(C12/22000)+$C$9)*(1+(E12/13000)))

To put it in an easy to read image I changed variables and put it into wolfram: (I can't post images yet, so since I'm a rule breaker: i[dot]imgur[dot]com/kS3z1ki.gif )

m = Mastery rating
M = Base Mastery % (This is 4% or 0.04)
c = Crit rating
C = Base Crit % (I did not know this value and input 5% or 0.05) (EDIT: The correct value is 15%. It makes mastery a little stronger but it doesn't affect my end result)
u = Multistrike
v = Versatility

The 0.5 is How much additional damage a crit does, which in this case is 0.5 (and is modified by mastery).
0.3 for multistrike is how hard a multistrike hits.
22000, 11000, 6600, and 13000 are the ratings required for 1% of Mastery, Crit, Multistrike, and Versatility respectively, with an additional two 0s to turn it from a % into a decimal.

Now one thing to understand about stats is that the weight of stats changes every time you add or remove stats.

This formula gives the amount of raw damage per shot. It's important to understand that this does not take into account Haste and any of its effects or the 20 Focus gain from Aimed Shot Crits.

Now just as a baseline I used the values 1500 for every stat and 4000 for AP. If you add and subtract values you can determine how much each stat is worth at its current value (1500 in this case). I did this with 50 and 100. (I have tested values with Simcraft's and got similar enough results to trust my math).

Using the base values of 1500 and 4000 AP you end up with the following weights:
[EDIT] My chart showed up in the WYSIWYG editor but didn't post in at all... so here's a picture of it: i[dot]imgur[dot]com/HQdcuvV.png [/EDIT]

Like I said though, stat weights change based on how many of a stat you have. For 1500 of every stat it takes about 7500 versatility for crit to be worth as much as versatility for raw damage per shot. I messed around with a lot of values and the only time I got priorities to change under realistic circumstances was between crit and mastery. Ideally there is a balance between them (due to mastery increasing crit damage) and it was something I mentioned to Dillypoo and something I will bring up lower down in the post.

Stats for the most part scale linearly. This means that 100 of a stat is worth exactly twice as much as 50 of a stat assuming none of your other stats change. Mastery, however, does not scale as linearly (most likely because it affects two different things in your damage), but it's close enough.

The bonus Focus on Aimed Shot Crits is something to definitely take into account. Both my original sim and my most recent sim (which slightly innaccurate because of improper multistrike scaling) makes it appear as if it's not a big enough difference to weigh Crit over Versatility.

Haste is a little troublesome. For starters Hunters have a 1.0s GCD regardless of your level of haste, so all instant casts are unaffected by Haste. There's no easy way to calculate the effects of haste on your cast time abilities (Aimed Shot, Steady Shot, and Barrage if you take it) without essentially manually doing a simulation. I did some basic math assuming the following though:

* Unlimited Focus
* ONLY casting Aimed Shot
* Rapid Fire is cast on CD without delaying an Aimed Shot cast

And 3k haste was 7 seconds off of the CD on Rapid Fire and 2 additional Aimed Shot casts during Rapid Fire. Haste at or below 1000 gives you exactly 9 casts of Aimed Shot during Rapid Fire. Between 1000 and 2666 Haste you get 10 casts of Aimed Shot off during Rapid Fire.

To me that sounds maybe worth it, but you don't have unlimited Focus so you can't always cast Aimed Shot anywhere close to that.

Haste also increases Focus regeneration (not sure at what rate, sorry) but it's not too much.

Simcraft puts Haste tied with Mastery in weight.


So where does all of that information get us for a stat priority?

Versatility seems to be the way to go. For enchants and what you'll be looking for on gear I would say Versatility. Afterwards Crit is pretty nice, both in terms of damage and focus regeneration on Aimed Shot Crits.

Normally Crit and Mastery's interaction (with Crit Damage on Mastery) would call for an ideal balance between Crit and Mastery (I think the ratio was something like 7:5). However this is PvP. Anything below 91% uptime on Mastery makes it do less overall damage than Multistrike. I don't PvP on a hunter but I'm willing to bet your uptime looks nothing like that. It will be slightly better than Multistrike for burst, but overall I'd say next in the priority is Multistrike.

Haste is incredibly difficult to gauge properly manually. Based on Simcraft results, my near-useless napkin math, and Mastery uptime in PvP I'd say Haste is your next bet. Last and hopefully least is Mastery.

In Short:

Verastility >> Crit > Multistrike > Haste > Mastery

I'm kind of newer to this kind of stuff, so I hope everything here is accurate and concise. Hopefully this wall of text isn't too much for you all. Thanks for reading.

#4268842 Dillys WoD hunter stream

Posted Marshmellow on 18 November 2014 - 11:24 PM

follow the stream if you like the stream

#4264543 Estimated Time: 3 hrs

Posted Capstone on 15 November 2014 - 01:26 AM

never had this much trouble getting online in 10 years

still better than mop

#4262950 Game Breakdown Video

Posted Revolol on 13 November 2014 - 01:51 AM


I know it's kinda late considering WoD is released tonight, but I thought I'd put up this video I made. In this video I do a commentary breakdown of what me and my team did during my game for my 3k rating. The team we played was Push Push, a few weeks before the Blizzcon tournament. They're an extremely good team. I know I kind of mentioned the few mistakes they made, but we made some as well. Not only that, but I know they were practicing for Blizzcon so they had no dr trackers.

All that being said, enjoy the video!


#4257163 Dilly's Hunter PvP Guide (6.0.3)

Posted Megatf on 08 November 2014 - 06:25 PM

hunter hero

#4255015 BlizzCon® 2014 Opening Ceremony and eSports – Free Live Streams

Posted Marshmellow on 07 November 2014 - 04:37 AM

Posted Image

#4254979 Anyone playing MOP AT?

Posted Covlol on 07 November 2014 - 02:56 AM

View Postkrontotheiic, on 07 November 2014 - 02:44 AM, said:

because live atm is so much more enjoyable huh?

It actually is...

#4254082 Dilly's Hunter PvP Guide (6.0.3)

Posted Pikaboo on 05 November 2014 - 11:35 PM

can glinksz make edits on this ?

#4254052 Dilly's Hunter PvP Guide (6.0.3)

Posted Mattadoro on 05 November 2014 - 11:01 PM

eat sleep pvp, repeat


#4253866 Those who are recently successful, how did you get to that point?

Posted Avengelyne on 05 November 2014 - 06:04 PM

My first Glad title was season 8.

I was on a shitrock server, Norgannon. It was like third from the bottom in terms of PvE progression.

My first season of Arena was season 5 getting Duelist as Hpal/DK with Naxx 10 PvE gear and a raid spec.

Season 6 was the same for me. Arena was just a means to get better gear for BGs and PvE (T2)

Season 7 I would say is the first season I actually got into the game. I had a good group of friends and we got some server first Ulduar kills. There was a legendary warrior by the name of Mordor who was constantly owning up world PvP and Duels. In Season 7 Battlemaster trinekts required a rating of 1650 or something so me and him picked up Loriann, an arcane mage who was lord of PvE but also a duel master like Morder.

We ran Holy Paladin Arcane Mage Warrior to R1 Duelist that season (we went from 2200 players individually to like 2.6k together)
In S8 we ended rank 4 on storm strike achieving Gladiator

We all transferred to Magtheridon which was the shit back in S9. Arcane sucked ass so Loriann aka Hype now was playing frost. We all did RBGs and got Gladiator ratings.

In S9 they gutted Holy and gave every other healer a dispel. They gave holy paladins crap light Light of Dawn and Holy Radiance. I realised Holy paladins weren't holy paladins anymore they were just copies of every other healer. Everyone had HoTs, dispels, AoE heals.. fuck that. I was going Ret.

I asked a DK I did RBGs with to play some arena. We /1 for a disc priest and found one.

Post frost DK nerfs we achieved Gladiator.

S10 I quit due to them nerfing MMR but not resetting players sitting on 3k so every BG someone got R1 from sitting their rating they got the first 2 weeks of the season

We also ran triple dps and got the highest team in the world (temporarily) and were the highest 3dps ever (Ret/Mage/Rogue S10)
Some clips below

I came back in S13 for some PvE. My old friend Dhorothy (from RBGs) asked me to transfer to some backwater server for easy 5v5 R1

We tried, turns out 5v5 is dominated by wintrading DDoS scum. Go figure. Me Payam and Dhorothy did some 3s and quickly escalated to the second highest team US

Got wintraded/cheated past, quit again

S15 I came back and /1 in durotar looking for some 3s. Verz and Kaistie queued with me and we got like 2.7k. During that time I queued into Dilly's PHDk with Jeff and they had never lost to a Ret.

We got in contact after and queued a lot. We only lost to Lock/Sham with Shwayzee and I don't even think we lost to anyone in a series with Cdew. Ended up getting 3k.

Shwayzee Dilly and Walla were going to sign up for the tournament. Unfortunately Lord of Ferals Walla had real life commitments. The only other Melee that were active at that tier was Sam aka Vanguard/Shamguard who was playing with Tony and Fusion already and Pika who was playing with Jelly. Although there were better class options I was told no melee compared, with Soddapoppin being the second best feral and every enh sucking.

We signed up for the tournament, beat Novoz LSM to qualify. Went to regionals, fought more Lock/Sham. And that's my arena history.

#4253278 rbgs have the highest skill cap

Posted Zaephyr on 05 November 2014 - 12:28 AM

View PostDatacuss, on 05 November 2014 - 12:24 AM, said:

I ddos


#4252675 Why is there no solo rated option for 3v3 and rbg?

Posted Rawrbertlol on 04 November 2014 - 02:44 PM

Posted Image

#4251748 rbgs have the highest skill cap

Posted Avengelyne on 03 November 2014 - 08:41 PM

Unseenzskì you are right, there is definitely more room to outplay and more to do to win an RBG game than 3v3. I feel like nobody with a brain would argue against that.

The problem is nobody gives a shit about them for many reasons;

-Rewards. Hero/HWL/GM are possessed by pretty much anyone that has ever tried seriously for them (mostly by people who try for Gladiator but get stuck at 2200 and proceed to RBG because they suck at arena and claim not to care later). There's no recognition for being the best RBG group besides bragging rights. You don't appear any better than some loony that scraped up Hero.

-Gimmick strats. Exploits aside i'm talking about stacking knockoffs and turtleing on z axis, AoE grips onto solar beams, stacking compositions to literally AoE teams down. And it seems easy to think "outplayed by team strategy" or whatever, but the best (and sometimes only) way to counter it is to use your own gimmick strats and then soon the RBG isn't even PvP it's just who can out gimmick the other team

-Exploits. Think gateway bugging as you get tunneled as an Rsham sucks? Imagine you are doing an RBG for money let's say, an organized money fight (since nobody gives a shit about the rewards and I couldn't think of a scenario where someone would give a shit if they win or lose) and one of your teammates gets death-gripped or feared into a corner/behind a wall where you can't get out. You're now down a guy THE ENTIRE BG. Does it happen EVERY time? No. Is it avoidable? Mostly yeah but it happens consistently enough to ruin 1/3 games at least. More if your team is retarded.

-Map bullshit. It seems every time one exploit gets fixed another pops up. One week we are seeing people fly over AB gates and cap nodes before the game starts, and another we are seeing people stacking mystery speed boosts to cap waterworks before opposing team gets to the river. Then you're fucked unless you ninja cap. There are way better examples people can point out but I can't think of them atm.

-General PvP imbalance. Same problem as Arenas or PvE to a further extent really but it affects RBGs. I read the mistweaver vs mage example earlier, but imagine if you're a Feral, Or a Ret or Enh. Serious groups would rather shit like knockoff posessing boomkin/eles or Hpals. You're fucked unless you get gear for a different spec. I was lucky enough to get in with Filo's group in S9 when Rets could replace a healer (when smokebomb/RoF were fucked) and run triple offense gimmicks (we were rank 3 US RBG S9).

-DDoS. Half the ladder of arena 3v3 is a lost cause. Let's not even consider how dogshit 5v5 is. 10v10 it's surely a huge problem. I can't account for this one because I haven't had a bad experience in RBG DDoS wise, but I see threads every day about RBG DDoS drama and can only imagine how bad it is by now when any 12 year old with his mom's credit card and internet access can hit people off.

Back in WotLK I was really excited for RBGs. I loved BGs and the competitiveness of arena and thought it was going to be amazing. In S9 it was. Unfortunately for reasons Jah said earlier, the best players no longer care about them simply because there is way too many gimmicks and too much bullshit to make them enjoyable. And the fact that goobers that can't hit 2200 in Arena can walk into RBGs and collect the TOP RBG rewards make them cringeworthy and a waste of time once you get your big RBG conquest cap & when you're fully geared in WoD.

tdlr; RBGs have way more for a player to do but are currently ruined by the scum community and exploits. They have too many variables to actually be competitive/police and no rewards to interest players that want to take it to the next level.

Edit: Forgot to mention queue times were absolutely awful even in RBG prime they are probably unbearable now