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Dills

Member Since 30 May 2010
Offline Last Active Yesterday, 04:08 PM
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#4436837 What do you prefer?

Posted zzatbrah on 17 June 2015 - 03:17 AM

View Postdrzy, on 17 June 2015 - 02:01 AM, said:

rmp wrath mirrors

nothing else matters
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#4436333 [US+EU] Best of Each Class

Posted Nahj on 16 June 2015 - 02:09 AM

US
Deathknight: Blackjeff I guess.

Druid:
Boomkin -no one.
Resto - kubzy?
Feral - walter

Hunter:no idea

Mage: ice nova

Monk:
Windwalkerr -balance
Mistweaver -their all just pve tsg/turbo players. I guess I've seen verdant que a few times.

Rogue:pika

Shaman:
Resto -Gorecke on shaman
Enhancement -purge purge purge purge purge
Elemental -there are none

Paladin:
Retribution - Aveng
Holy -Deathlobsta. :duckers:

Priest:
Disc -Gekz
Shadow -Instant mind blast holy godcomp xD!

Warrior: Smexxin does damage and bladestorms obvious CC more often I guess.

Warlock: Gorecke on warlock.


#4430762 WoD Combat Rogue Montage

Posted drockzo on 02 June 2015 - 04:35 PM

https://www.youtube....h?v=j3OiN1mmhFM
xd


#4431059 WoD Combat Rogue Montage

Posted kubzy on 03 June 2015 - 10:35 AM

trigger warning


#4432529 Clarize 1

Posted Clarize on 07 June 2015 - 01:05 PM

hey, I just released my first movie clarize 1. It contains games throughout whole wod, even though resto shaman isn't the most exciting thing to watch i tried making it as entertaining as possible :]
enjoy

http://www.warcraftm...w.php?id=244635


#4431761 S17 versatility gear only available from RBGs & Ashran weekly

Posted Lolflay on 05 June 2015 - 04:24 AM

View PostSadistz, on 05 June 2015 - 02:47 AM, said:

Blizzard tells us to provide constructive feedback, and then introduce changes like this where the only proper response is "You guys are f*cking retarded".

I realise there's a small possibility of blizz reps reading this thread, but it's expected of them to realise that if a certain place is dead, players don't like it. And they don't like it for a reason.

So instead of forcing players into doing what they don't like doing, they could ask US how to make it more fun, instead of putting a gun to our head and being done with it.


#4421296 Dilly 1: When Crows Attack

Posted Voksen on 10 May 2015 - 04:02 AM

pmuch meets all the criteria for the highest calibre vid anyone could produce right now.

-- disgusting good teammates?  check.
-- scary charter?  hmm pika-dilly-kybzy...ahyep check.
-- good mixture of vs. comps, maps, fights?  check.
-- top tier play?  gcd..guess so...check.
-- decent track mix, with voiced and commentated sections?  check.
-- random interlude/montage midway through?  check.
-- random troll/funny segment? check.
-- dilly playing main and not featuring horrible alt spriest play? check.

9/10

10/10 is impossible - always room for improvement.
-0.5 for being WoD and maybe too much of the same fights/opponents.  I realize its gcd and wod doesn't allow for a lot of ladder variation, and you probably picked fights that are soft counters.  But its always nice to see how you approach a breadth of comps, or even showing footage where you lose and/or errored.


#4430669 Deadly throw interrupt.

Posted Chanimal on 02 June 2015 - 11:15 AM

View Postsarma, on 02 June 2015 - 07:58 AM, said:

I guess everything was fine when rogues were doing crap dps. This ability was straight broken since day 1 it was implemented into game and noone even mentioned it untill lately. This just reminds me how disgusting people are when they are crying for buffs/nerfs.

Also reminds me how disgusting blizzard is and this game in general.

????........... might possibly be one of the dumbest posts I've read in quite some time.

No shit no one complained about it before when rogues were considered weak. It's a low priority complaint at the time. Why would anyone complain ever about something irrelevant? Who the hell actually complained about combat rogues having 8s kidney shot in MoP? Of course, when WoD rolled around and combat was OP and that mechanic was still in the game, people bitched. Hard.

There are plenty of mechanics in the game that are really really fucking stupid if you think about it, but half the times the spec/class sucks so people overlook it and don't complain.


#4425670 PvP concerns, Dmg/CC/Healing

Posted ProdeGaming on 17 May 2015 - 06:45 PM

Could healing or dmg or CC be overpowered in general? Let's assume that this is clear for most players that they can be.
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Let's pick just one, healing and check a few cases/concerns.
What makes healing overpowered?


Easily recognizable op healing could be, similar to the recently buffed Execution Sentence with Avenging Wrath. It's usually not the gameplay what players would like to see, the target getting healed from 10% back up to nearly full HP instantly.

Basically, talking about a heal that heals for a huge % of HP, often deemed op.


So possible question, does a heal need to heal for high % of HP to become op?
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This heal heals the warrior for only 2% HP, however, if the mage is doing this kind of dmg, this healing is very overpowered.

So a heal needs to heal for high % of HP to become op. No, it does not. It's enough if it's op relative to dmg.

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What else do players not like? Frequent concern is that classes are only good when CDs are up and then feel meh without. Let's stay with holy paladin, during Avenging Wrath, it's amazing but without it's meh.

The healing could look similar as in this example.
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Suggestion is often to reduce effectiveness of Avenging Wrath, so it's not so outstanding compared to the healing without it and compensate this nerf by buffing the regular heals.

So basically, what players are asking for is to not make that peak on the graph so high and to bring those no cd 'meh' heals up to make it a constant decent healing.

Essentially to bring the outstanding lines closer to the overall HPS.
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This is usually the case also when it comes to dmg classes, warriors would like to do good dmg without Avatar Recklessness too and with regular abilities, not just wait for Execute proc. Ferals usually would like bleed dmg get buffed and stuff like Ferocious Bite and Incarnation burst get nerfed etc.
Practically it's the same example graph, only that it's for dmg and not healing.


So the suggestion is that dmg and healing should get closer to the overall HPS and DPS.


What this means is that it could be said about the suggested classes that
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By this, the HPS and DPS of classes give a much better estimate of the classes actual strength.

Is that good? Surely it is, HPS and DPS is most likely relatively easy to balance. For example Hybrids can be much more balanced, because the HPS they gain from abilities can much more easily be evaluated and weighed as a performance gain. Basically when it comes to putting a class together, it can be evaluated much better how much the worth of a Shield Wall or a Gouge is. In fact when it comes to PvP, as soon as CC comes into play, the strength of CC is way easier calculated, as the loss your class' performance suffers is much more constant. While with very spiky dmg and healing, the effect of CC is much less certain and very varying.
So not only does it make the game more enjoyable, but also makes balancing way more convenient and easier, ultimately making the balance better. Because essentially, the closer dmg and healing gets to HPS and DPS, the more precisely they help decode any ability to see its worth, for example to solve the issue of 'this dmg class has this much healing, how much CC or defensive cd should I give the other dmg class to compete with that healing?'.

So now it's just a matter of for example healer HPS within their class roles being balanced, same for DPS.
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Once done, since it's at the beginning of the thread that healing can be op compared to just dmg alone, now HPS and DPS should get compared to each other.


What comparison even? Well it should be balanced for 3v3, so HPS should be about 2x as high as DPS.
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The lower ratio HPS has, the less CC healing needs, since DPS needs less aid to overcome healing.

Jump back to the live game, what is this ratio there? From an around 6.1 calculation, this ratio is about 3:1. That's 150% of the desired HPS. Since it should be around 2:1 to have just a decent amount of CC, 3:1 ratio requires much more CC to exist than originally wanted, especially against healers.

So it needs a fix before the player gameplay desires could happen.
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Assuming healers' HPS within their class roles are close equal 1:1 ratio, they shouldn't be individually changed to achieve the above. Instead, all of them should get the same reduction, so they keep their equal HPS.

A reduction that reduces all their healing by the same amount is Battle Fatigue, which however is a ruled out change by the players. So since the required change is ruled out, what players are asking for, more constant and less spiky dmg, less CC cannot be achieved, essentially impossibility.


Since the wishes cannot be achieved, but a fix to this ratio is desired and also since CC is already often bordering eternity, the only possible change to fix the issue is to not bring HPS down but bring DPS up. It is what's happening 6.2, for it's the only feasible change left to overcome the excess of healing as long as an equal effect as Battle Fatigue is off the table.

Should it be? No.


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Saladfork said:

Battle fatigue got so much hate because it is a lazy way to "fix" things. It treats healers as if they are all equal and furthers the homogenization even more. Sure it is easier for Blizzard to balance and easier for the player base to absorb, but it leads to discrepancies (usually shamans end up on top since their utility is so great, and their burst healing has always been strong).

I understand what you're saying, though. But I don't think battle fatigue is the *best* solution (it is a "solution"). I would rather have them provide nerfs to healing individually (on a class-by-class basis). And in a perfect world, I'd have them address mana (since mana really isn't an issue until late late dampening), and finally fine tune burst damage to match with the healing nerfs. Obviously these changes would have to be PvP specific (since the current state of healing is entirely due to PvE), and that may be a big road block in going forward since that is against Holinka's philosophy.
In a sense, Battle Fatigue or an equal effect is not -a- solution, it's -the only- way, looking at it as it cannot be skipped, is a required change, a tool to achieve something.

To make it maybe a bit more spectacular, could use a similar example to the current issue.

So the suggested issues are:
    • Too high burst
    • Too much CC
    • Healers die easily
    • However HPS being higher than DPS
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    Being unable to skip the use of Battle Fatigue or an equal effect is because healers' HPS is already balanced. So if you try to skip it and decrease each healers healing spells 1 by 1, in this case by monstrous percentages, there is gonna be a minimum % you've decreased every spell by. So since all their spells have been decreased by that %, it's the equal effect as Battle Fatigue, even tho the intent was to avoid it, essentially used it regardless.


    Other issue could be that there are some spells that are already weak and need no reduction.
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    So basically Battle Fatigue or an equal effect could potentially be more efficient change to fix the majority of, in this case healing issue.
    At the same time, the majority of the issue can get huge enough so that it's simply no longer feasible to be, cannot be replaced by a series of single spell changes.

    It may as well look very lazy to change so many spells all at at the same time, but in case changing 800 spells 1 by 1 is not feasible, then not using an overall reduction is going to prevent doing anything at all. Because can't go 1 by 1 but can't reduce all either, so cannot do anything.
    But if all spells do get reduced, then it's potentially going to be feasible to fix those that were already balanced, essentially be able to do more than if all spells didn't get reduced.


    These could be issues because Battle Fatigue or an equal effect may very well sound like a universal fix that makes PvP suddenly amazing. But it isn't, it's just a piece of a series of different changes to achieve something, but it cannot be skipped.


    Such series of different changes, following all healing reduction could be
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    #4427243 Rip Router

    Posted Dhorothy on 20 May 2015 - 08:21 PM

    View PostKenjiixSebastian, on 20 May 2015 - 07:08 PM, said:

    Obviously players that have been playing wow for a long time dont care and alot of them know but there are new players, not everyone has played this game for years and some dont  even know about ddosing, if I was a new player I would want to know about who was for sure a ddoser and not play with them or have any interaction with them if they whispered me asking to play.  And I know how to protect myself this post isnt even about me, if you could even read, which obviously you must not be able to he had my ip before I had my proxy, just making yourself look like an ass here. Anyway this shouldnt even be part of the game, but the wow community is getting more and more toxic every year so what do you expect, like if someone told me a player would actually try to turn my internet off in a video game back in cata when I was a teenager i would of told them to shut the fuck up, thats how ridiculous this is.


    We've discussed your rage issues previously, let's try our breathing exercises like we do on Skype together.


    #4426678 BANNED

    Posted Fizion on 19 May 2015 - 07:51 PM

    View PostDhorothy, on 19 May 2015 - 07:41 PM, said:

    This thread gets me through the day in my cubicle. <3 u guys.
    I always thought you worked for the airlines?


    #4425901 BANNED

    Posted Melbyz on 18 May 2015 - 02:59 PM

    agar.io where the real pvp begins, cu there ;)


    #4425436 Best 2s comp for BM?

    Posted Call Me Teranaye on 17 May 2015 - 02:40 AM

    hunter/feral is pretty strong in 2s but imo its better with sv.
    i think rogue/bm,ret/bm and even mby boomkin/bm (the most fun but probably not the best)


    #4425232 Has WoW PvP ever been balanced?

    Posted zzatbrah on 16 May 2015 - 04:04 PM

    View PostXonika, on 16 May 2015 - 02:48 PM, said:

    i played SOOOO much in s15 and i cant remember playing against mw beastcleave, maybe its coz i played only on EU at the time but it seemed every US streamer/twitch chat complained about it, couldnt of been that good if ppl didnt play it on EU, was it like WLS now? - shit on EU but good on US

    say mw beastcleave in the mirror three times and you'll summon a flame war between glinkz and dilly


    #4424416 Season 16 ending?

    Posted kubzy on 15 May 2015 - 01:42 AM

    4-2.0 weeds




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