- Tranquilizing Shot
Removes 1Removes 100 Enrage and 1 Magic effect from an enemy target. Requires Ranged Weapon. 50 Focus. 40 yd range. Instant.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict
[ 288.9%[ 297.3% of RAP ] damage to its target.
- Mastery: Master of Beasts Increases the damage done by your pets by
18%. Hunter - Beast Mastery Spec.21.44%. Hunter - Beast Mastery Spec.
- Aimed Shot A powerful aimed shot that deals (
435%500% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.
- Explosive Shot You fire an explosive charge into the enemy target, dealing
[ 59.7%[ 50.8% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.
These aren't tooltip changes as 6.1 already had them to correct the hotfixes. So I assume these are correct for the PTR but are not final.
If they're right it means a little more sustained outside of crows.
Weapon scaling damage with marks is really high at the moment, with Chimera, Aimed, Kill Shot so come the new round of weapons it might be extremely good.
I don't know if the BM mastery buff is just baseline or scaling. It looks like a scaling number...
The nerf to crows and barrage is weird. Why not just half the AP scaling of focus fire in PvP which is a better overall nerf to bm and keeps the other specs as it is?