I just watched a few videos and read a little more about the pvp side of things. There are two things that I find surprising:
1. Teambased play is nonexistant in GW2.
2. People are comically talking about e-sport potential when Anet isn't marketing to Asians.
In a basic nutshell, Guild Wars devs have seriously dumbed down pvp. I hate to say it, but they have turned it into some sort of special olympics. Half the top teams in GW1 were asians... And some of the best callers I ever ran with were asian.
Seems like a lot of games go this route. People complain about how hard something is to play, and the devs kindly respond by dumbing it down.
My only thoughts are that spirits can be targeted VERY easily and die without traits, so i feel its a lot of utility but at the same time its worth the ost to the enemy to take out an extra 1 sec of their time to completely stomp an elite skill, i will say that it should be possible to use it and rez people/condi cleanse off the bat other wise i wouldnt keep it out
Well in most games I've played in tPvP the SoN gets ignored by teams and can go for it's full duration. Although I always try to put it somewhere out of LoS. If you can position it well then it'll never be killed, like behind the pillar or at the top of keep.
I changed the vigor trait, I still think sharp stone is a huge damage increase , is quickening zephyr that good? Also does anyone use the strangle instead of RoA?
QZ is good but you can't be healed during the time it's up and it's pretty obvious when it is. So a good team can burst you down if they notice it.
Strangle is good for stopping point caps and keeping people where you want them. Otherwise SoN is probably the best elite, group and self rez is amazing and it also heals+removes conditions every 3seconds it's up.