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Member Since 15 May 2010
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#4302777 RLD/Combat Rogues/Locks

Posted Dills on 16 December 2014 - 09:20 PM

View PostGlink, on 16 December 2014 - 07:30 PM, said:

What do you mean I cry so much lmao Ive never made a thread like this before.

How am I a hypocrite? I never said hunters were totally balanced either, but I also dont see random 2k hunters farming everyone at 2500+ with a cookie cutter comp. It seems like the majority of people here are from EU which I guess is quite different because here all you que into are combat rogues and warlocks past a certain mmr.

So other than Dilly talking shit to me out of nowhere and starting shit because hes insecure, why is everyone so up in arms about me? What did I say is inaccurate? Imp dispell isn't broken at all and combat rogues are working as intended?

Its quote obvious that many of you have some bias/hatred against me, which is fine, but at least don't let it cloud your vision of the subject matter.

You can't actually be serious...

There are 2k hunters at 2500, they play ret bm disc this season. Last season they played MW beast.

People agree with the points that the comp is broken, but for you to say that these comps are the worst things that have existed or that it's totally out of line blah blah blah missing 30 kicks, like what's the difference between nessper missing 30 kicks and you missing 30 traps. People are just calling you out for saying those players are shit because you're exactly the same.

No one disagreed with the subject, everyone did agree that combat rogues were dumb, it's just kind of funny that you're literally complaining about players who are just as retarded as you.

#4301708 RLD/Combat Rogues/Locks

Posted Dills on 16 December 2014 - 07:55 AM

View PostGlink, on 16 December 2014 - 03:08 AM, said:

This is the most broken comp ive ever seen in wow ever. Why is the warlock able to dispel literally every single CC on the druid while even being in CC? Hunter's mark is gone so in most comps its impossible to cover the healer with another debuff.

Let me pain that picture for you.

If you have the entire RLD team cross-CCed, with dispellable debuffs, the warlock can imp dispell himself, sac the imp, then imp dispell the healer, who then can dispell the rogue.

I qued into a 2500 RLD in which the rogue literally missed 30 kicks in a row but still won because the druid is immune to all cc and can win the game by never de-targetting my healer once.

combat rogues should not have an 8 second kidney shot.

burst of speed should be removed.

Imp dispell needs some sort of internal cooldown and be non-abusable via pet sac/instant resummon.

90% of teams on the ladder have either a combat rogue or warlock, both of which seem to be pretty ridiculous atm and are much more broken than rets ever were.

Combat rogues need to be nerfed to the fucking dirt and never made viable for PvP again if this is the playstyle they invoke. Its a complete sham to the playstyle of rogues and the set-up required and skill that used to be needed to play them.

I agree that combat rogues are fucking stupid. I agree that it's retarded that the people running this comp is outstanding. But lol, this is good karma for you. Combat RLD is the new MW beastcleave, except you're just on the other end of it. You can't talk shit on these players when you literally are the exact same skill level of the people getting rating now with combat RLD, as you were with MW beastcleave (dogshit).

#4290501 Dec 8th hotfixes

Posted Braindance on 09 December 2014 - 03:03 AM

View PostKorzul, on 09 December 2014 - 02:25 AM, said:

Didn't touch disc silence, the ret 2 set, the boomkin 4 set, ret utility etc.

The wait continues.
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#4290444 Dec 8th hotfixes

Posted Pitiless on 09 December 2014 - 02:27 AM

Versatility will fix it

#4290438 Dec 8th hotfixes

Posted Korzul on 09 December 2014 - 02:25 AM

Didn't touch disc silence, the ret 2 set, the boomkin 4 set, ret utility etc.

The wait continues.

#4288287 aus and brazil servers are ruining arena

Posted Clique05 on 07 December 2014 - 09:46 AM

I heard that in some rare occasion where your ping goes up to 420 ms you will instantly blaze your opponent offline.

#4288861 How do you deal with ...

Posted Esiwdeer on 07 December 2014 - 09:13 PM

In my opinion, it is because this game is mostly social and not at all balanced. If I fail my flash in League or get wallbanged in CS I'm not bad forever, I just fucked up. These games are fair and competitive, my rating in them most likely means something close to accurate. Still, sometimes I clutch, sometimes I don't. Nobody wins every time. We have all missed lethal, we have all fatfingered something, we have all used Pain Suppression in the starting area, we have all Flashbanged our entire teams on accident and then teamkilled as many of them as possible afterwards out of shame, to make it seem like we were trolling the entire time.

Not in World of Warcraft. In this game, if you get Sapped you're trash forever. A 27 year old diabetic named Johnwald Dickson(merely a friend of the Rogue who sapped you) who, in 2004, lived with his mother Robertsa in the swamps of North Carolina will remember killing you forever. In fact, 6 years after knowing you he will tell people he farmed you on Shadowburn in Season 6. "That kid is trash." he'll say, and nobody will defend you, because nobody but him cares. You have never even been to Shadowburn. He is still playing. He has been playing this entire time.

It starts with Blizzard. Blizzard’s je ne sais quoi is making you feel like you're really good at their games. Everyone running around is the main character, the hero, the best. The same people who 3 weeks ago were posting RealID statuses about winning the next year's BlizzCon have today listed their 5 x R1 Spectral Tiger Disc Priest on EpicNPC.

These people, when they feel like they're good and known for being good, have a great deal of their self-worth invested into their characters. When they lose it's very a very emotional experience for them. Once the game stops reinforcing their delusions of grandeur, they stop caring about it and, in the same stroke, stop caring about the relationships which are no longer useful to them.  

So, we have these idiots who have invested a noticeable portion of their self-worth into a game where the outcome may or may not be changed by the happenstance that their enemy was a Dwarf. Let that sink in for a second, you nerds.

That’s the whole point I think, to watch nerds get mad because they had to fight a Dwarf, basically. Anything else just seems kind of like a waste of time.

#4287817 Highest RBG team in the World using speedhacks

Posted Winkay on 06 December 2014 - 11:18 PM

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#4283751 S16 thoughts thus far.

Posted Nahj on 03 December 2014 - 08:26 AM

View Postnotryan, on 03 December 2014 - 08:24 AM, said:

ret paladins are insane

30s forbearance paired with 2 sacs etc lol
+half cc during wings...(gl punishing bad players)
+sac dispeling...(have to over invest to get any setup)
+freedom glyph that lowers CC even more...
+pretty much being a ranged class with cds up....

kwok illuminati.

#4284285 S16 Day one - The good/bad/ugly - What blizzard can do and why they should.

Posted Wallirik on 03 December 2014 - 05:52 PM

nobody mentioned this? Posted ImagePosted Image

This garbage has got to be some of the dumbest shit I have EVER seen in this game rofl
Are you fucking joking? the retarded set bonuses don't even have a cd, you literally have 100% uptime on starfall, throw out starsurges constantly and is permenently immune to silence/interrupt.
and if you choose to hit a moonkin they become enraged and do even more dmg

what a disgusting abomination

#4284219 S16 Day one - The good/bad/ugly - What blizzard can do and why they should.

Posted Dahjy on 03 December 2014 - 04:54 PM

View PostKaelenaXOXO, on 03 December 2014 - 04:35 PM, said:

Second line into your argument and I already knew it was going to be full of stupidity

Dumbest thing I've ever read. Here's an idea, you give me a cast time on frost trap and ensure that it hits the target I want it to, oh wait, Wyvern Sting derp. Frost trap you have to aim it, either using a snare or someone else's stun (coordination) and be close to the target else you have a 3-second firing/arm time. There's a ton of counters for it; blink, spectral guise, speed, grounding totem, roll, teleport. If people are seriously whining about this kind of shit, when you need similar placement to that of an AoE fear but still having to aim your ability as opposed to just clicking it and full 8-second CC, you should become a lab-rat for ebola cures or something where society doesn't have to tolerate your stupidity

Kill Shot at 35% is fine, it's the damage that's strong. Tone it down a little I agree with.

They do
Posted ImagePosted ImagePosted Image

Careful, your bias is showing.

#4278031 Spell Firing Order, Finger Movement, and Cast Sequence Macro's

Posted HeyimJack on 27 November 2014 - 09:48 PM

where's the tldr

#4267162 The Current State Of Ele

Posted Baht on 17 November 2014 - 04:24 PM

though snodz and jaime is doing a shitty job of explaining and randomly hating on everyone that doesnt say "you're right" they do actually have pretty legitimate points about ele in its current state.
So yea im writing this before taking my meds so I apologize if its a mess...

The new mastery is the biggest part of the problem. When 50% of your dmg is passive and dealt every few seconds you cant have big burst without being op with eles current way of dealing dmg.
If they increase lava burst for the burst the sustained will go out of control.
If they increase lightning bolt dmg you wont use any other spells unless you're locked on nature, and as with lava burst the sustained could easily get around of control too.
If they increase fulmination, you get too big dmg spread from non-crit with no multistrike to crit+multistrike, relying on rng to determine if you'll 1 shot or tickle someone.
If they increase elemental Blast the 2 other talents becomes pointless.

So since they couldn't do any of those things ele is stuck having all spells except fulmination hit for basically the same, and really low, dmg. Your overall dmg throughout a game is not really that terrible, a bit below average, but the way it's dealt makes it no threat to anyone and extremely dissatisfying to play. It feels like it doesn't matter if you play your character or not. To put it in perspective: if you run out when gates open and melee hit someone 1 time and press no dmg spells for the rest of the game while making sure to stay in combat with the guy you hit, you'll still do 50% of the dmg you would've done if you were flat out pve'ing all game.

The second big issue for ele currently is mana. While it's true, as blizzard has pointed out in tweets, ele dmg abilities costs almost no mana, support abilities, heals or purge on the other hand are very expensive spells. Ele lost all its previous mana regen/conservation mechanics in wod and after a few minutes when your mana bar hits 0, you cant cast any spells. It doesn't matter if your dmg spells are cheap if you dont regen more than enough for a lightning bolt every 2-3 seconds and enough for 1 purge every 8-9 seconds, assuming your dont press any other abilities in between. With no way to regen or way to leave combat except running to behind your pillar and pray the enemy doesn't try to keep you in combat, ele are essentially on a very short timer in arena, where you become a target dummy, providing none of the utility we rely on, or dmg, when it expires.

There is a few more minor problems besides those, though they're generally negligible compared to the mastery and the mana issues.
The easiest way to fix it imo, is giving back the 2% mana regen on rolling thunder, remove current mastery replacing it with either a % dmg or maybe % multi strike dmg or something like that instead, reduce lava burst proc chance by 50% or make it not instant, and give back lightning bolt while running. This would fix the mana regen, and shift the dmg back to your abilities. Having the dmg in your abilities and casted with with less instants will make it more rewarding to play well as the dmg (and utility because of more risk for nature lock) difference between a good ele and bad one would increase dramatically, open up for the possibility of tuning ele burst to something else than 0 and make it possible for other ppl to lock ele down with good play.

Personally I don't really mind if my class is OP or bad. Fun gameplay is my priority and mop almost ruined ele for me with the lava burst turret, but wod is on a different lvl of boring.

TLDR: It doesn't matter to me personally whether ele is strong or weak, but the design of ele atm dissatisfying, unrewarding and just plain boring because it feels like it doesn't matter if you play your character or not and you become a target dummy after a while.

#4253356 rbgs have the highest skill cap

Posted Zaephyr on 05 November 2014 - 01:25 AM

Only need 52 more rep to achieve my dream of 4,000 rep.... so close

#4258825 BlizzCon® 2014 Opening Ceremony and eSports – Free Live Streams

Posted Jim_Jim on 09 November 2014 - 11:06 AM

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More serioulsy, it was really fun to watch. I love when commentators are screaming :D
If someone from Blizzcon doesn't need his Grommash-murloc pet...