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#4577916 Legion Season Names/Titles

Posted Atosy on 21 April 2016 - 10:27 PM

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#4578027 Legion Gladiator Mount Revealed

Posted Nogahn on 22 April 2016 - 08:07 AM

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#4569279 Bloodline Champions 2 announced!

Posted Naraga on 10 March 2016 - 01:52 AM

As this website spent a lot of time and effort promoting Bloodline Champions back in the day when it was still in closed beta, it seemed only fitting to make a thread about its sequel on here. Promoted as WoW arena, but then without the RNG, many junkies ended up playing the game. In fact, I am convinced most players back in the day found out about the game through this website.

So without any further ado,


https://www.battlerite.com/

"Battlerite is a TEAM ARENA BRAWLER focused on adrenaline-fueled player vs player combat. Short and intense matches, stripped of random elements to optimize the action. Become part of the rite in a battle of reaction. This is vicious “gladiatorial” fighting at its best.

Introducing a wild mix of champions, who each have their set of combo-friendly attacks. There is a character for everyone, whether you are a veteran gamer or a rookie on a rampage. Step up to the challenge and maximise your skills. Predictability leads to punishment, one wrong move and it’s all over."

SIgn up for the beta, and i'll see you all on the other side....


#4554639 New Legion PvP Changes

Posted Glink on 16 December 2015 - 09:44 PM

http://www.mmo-champ...ion-PvP-Preview

Legion PvP Preview
Lots of changes are coming to Legion PvP:
  • Honor and Conquest currencies are gone!
  • You now earn Honor Points to increase your Honor Level, granting access to more of the PvP talents, as well as Gold and Artifact Power.
  • In PvP instances, you use a stat template for your class and spec, all of your gear is nullified other than the Artifact.
  • Your average item level increases your stat template by a percentage, a 25 item level difference between two players results in a 2.5% difference in stats.
  • These stat templates allow for better tuning, allowing the team to balance for PvP and PvE independently.
  • The strongbox system worked well, so something similar is coming in Legion.
  • You will earn gear from completing battlegrounds and arenas, with quality based on your rating for rated matches.
  • There is no PvP specific gear, so the best players in both PvP and PvE content will be able to earn the best gear.
  • The end-of-season PvP awards are given separately to the top percentages of players in each faction, instead of in relation to the overall player base.
  • There will be shorter and more frequent PvP seasons.
  • Resetting your Honor Level once you reach the cap gives you a Prestige Level.
  • Earning Prestige Levels gives you a badge on your nameplate, unit frames, and scoreboards, as well as a title, wearable faction pennant, Artifact skin, a mount, and pet.
  • Two new arena maps are being added.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There are a lot of exciting changes coming for PvP in Legion, and today, we'd like to take the opportunity to share some more details on some of those changes!

The Honor System
In Legion, Honor and Conquest will no longer be currencies that you use to buy gear from vendors. Instead, characters who have reached maximum level will earn Honor Points from competing in Battlegrounds or Arenas, similar to how lower-level players earn Experience Points. As you earn Honor Points, you will increase your Honor Level, up to the maximum Honor Level of 50. Along the way, you'll earn a number of rewards, including Gold, Artifact Power, and a brand new set of PvP-only Honor Talents.


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Honor Talents are a special set of Talents that are only active when a player is in a PvP instance (such as a Battleground or Arena) or otherwise engaged in PvP combat, and work in addition to your normal Talents. They are unlocked, one at a time, as your Honor Level increases. So, by Honor Level 10, you'll have one option available in each row, but as you continue to increase your Honor Level, more and more options will become available for you to change up how you approach PvP gameplay.

For example, a Windwalker Monk who has reached Honor Level 10 can choose Rushing Tiger Palm, which lets them use Tiger Palm at range to dash toward and slow their target. Or, a Restoration Druid who has reached Honor Level 46 can take Deep Roots, which makes their Entangling Roots spell no longer break when the target is damaged.

Which Honor Talents you choose can have significant impact on how you play your character, and allow you to tailor your abilities to fit with the type of PvP content you're participating in, or even who you're playing with!

Kicking It Into Gear
So, if you're not earning Honor or Conquest to purchase gear any more, how will your equipment contribute to your character's strength in PvP? The answer is... it won't (much).

In Legion, as soon as you zone into a PvP instance, the stats on your gear will be nullified, and you'll be given a pre-determined set of stats that's uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated (although your Artifact and its related Artifact Powers will remain active).

The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.

These changes bring a couple of major advantages. First of all, it puts everyone participating in organized PvP on a much more even playing field. Obviously, you'll still want to unlock your Honor Talents to reach your full potential, but you'll be able to hold your own in battle in the meantime.

Second, it allows us infinitely more control to make PvP-specific balance tweaks. If one spec's Mastery is too strong in PvP, that's fine – we can just reduce the amount of Mastery they have. If a spec is too easy to kill, we can increase their Stamina. If a healer is having too much trouble keeping teammates alive, we can increase their Spellpower. In short, we can tune classes for PvP in a way that’s exclusively focused on PvP.

Equipping For Battle
Even though your gear has very little impact on the strength of your character in instanced PvP, and you won't be spending Honor or Conquest to buy gear from vendors, we still want you to be able to earn gear through PvP. We really like how the Strongbox system has worked out so far in Random Battlegrounds and Skirmishes, and so we're working on a similar system for Legion, with some major improvements.


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In Legion, you’ll earn gear simply by completing Battlegrounds or Arenas. In rated matches, the quality of the gear will be increased based on your rating. Of course, that's in addition to the Honor you'll earn towards unlocking your Honor Talents.

We're also doing away with the idea of PvP-specific gear. Since your stats are pre-determined, trinkets and set bonuses are disabled, and your item level gives only a small increase, we don't need to worry about making you wear a separate set of gear in PvP. So, in Legion, gear is gear, regardless of where you earned it, with no PvP-specific stats or fluctuating item levels, and the best players in both PvP and PvE content will be able to earn the best gear.

'Tis The Season
Legion is also bringing several changes to how PvP seasons, as well as their rewards, will work. Over the years, we've seen the high-end PvP community tend to flock to one faction over the other, even if it's not the faction they'd prefer. Racial balance is an important part of that, but we also think many players tend to simply choose the faction where they feel the best players are.


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So, in Legion, we'll be handing out end-of-season PvP awards separately to the top percentages of players in each faction, instead of in relation to the overall player base. That means that, even if you believe one faction to have an advantage over the other, you can still play the one you want to, without having to worry about losing your shot at Gladiator.

On top of that, we're planning to have more frequent, shorter PvP seasons. Since your Honor Level doesn't reset between seasons, and the effectiveness of gear has been greatly diminished, you'll be able to start competing at near-maximum potential immediately, instead of having to wait several weeks while you collect a new set of gear. That means we can have more PvP seasons, which means rewards can be handed out more regularly.

All For The Prestige
However, once you've reached Honor Level 50, you'll have a tough choice to make. You'll be given the option to Prestige, which will reset your Honor Level back to 1, and once again restricting access to higher-level Honor Talents. However, in return, you'll increase your Prestige Level, which grants access to a number of other rewards, including:
  • A badge, based on your Prestige Level, which appears on the scoreboard in Battlegrounds and Arenas, as well as on your nameplate and unit frame.
  • A title, also based on your Prestige Level.
  • A wearable faction pennant
  • A new appearance for your Artifact
  • A unique mount and pet

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The higher your Prestige Level, the better rewards you'll have access to. We see the Prestige system as a great way for players who aren't interested in pursuing higher rating, but still enjoy PvP, to have their own unique rewards to chase after.

A Change of Scenery
There's one more exciting addition we’d like to share today: Legion is bringing two brand-new maps to the Arena.


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Located in the fortress of Black Rook Hold, this arena features a large statue in the center, as well as three alcoves to the sides. Access to those alcoves is restricted by a series of gates, which will open and close randomly as the match continues. When the gates are closed, you can use them to hide out of line of sight of your opponents… just be prepared for them to open again moments later!

Also in development is another arena located in the forests of Val’sharah. When you first enter this arena, you’ll be encased in a dome of vines. When the match starts, those vines will retreat, leaving the starting area exposed to the rest of the arena. In the center, you’ll find three statues, which can be used to break line of sight. However, those statues are located very close to each other, so you’ll need to keep moving if you want to play defensively.

We're very excited about all of the improvements coming to PvP in World of Warcraft: Legion, and we hope you are too! We look forward to seeing you on the fields of battle.


#4554327 Food for thought from an oldschool player

Posted Tekkys on 16 December 2015 - 09:32 AM

Honestly, i think it's not a matter of what we need to do, but what we need to NOT do.
  • The PvP community needs to be serious about ostracizing cheaters. If you know someone who DDoSes, fly-hacks, or any form of obvious cheating, do NOT continue to play with them. Cheating has become way too common-place in the PvP scene, and while i know people don't agree with it, you foster its growth when you play with someone who perpetuates it or supports it.
  • Stop being so toxic towards the outward community. We are a minority of the dwindling WoW population; you can't be so selective when choosing people to play with and helping new players learn the game. I'm not saying you have to run a charity service and teach every sub-1500 player the game, but don't be cruel. Direct them to sites such as this one so they can read up and try and understand their mistakes. Be patient and help the people who truly want to get better and learn.
  • If you don't have a constructive opinion, don't consistently spread garbage. Everyone has bad days, everyone hates comp x/x/x or class x. It's okay to shit-post now and then, but don't make it a habit. If you think something deserves changing, explain why, and try and be constructive.
  • Support the infrastructure already present. GCDtv is going to great lengths to get people excited about arena, and honestly they're doing a great job. I'm not too familiar with organizers over in EU (the only one i remember is Bleached Bones?), but these guys work hard to take the game they love and get people interested in it. They need our support to grow and help the scene grow back with them.
If you really care about this game and enjoy it, you don't just roll over and die. I know it's hard when the company in charge seems to care very little if at all about what you love, but they're trying to be better. In Legion PvP and PvE will be separate, something we as a community have been asking for since late TBC if not earlier. Blizzard is ridiculous and borderline cruel when it comes to the PvP side of their game, but they are trying to amend for their mistakes, so they deserve some credit.


#4526262 RBG's are basically dead

Posted Caterpieqt on 23 October 2015 - 04:15 AM

I miss some good old fashioned rbgs http://imgur.com/AwhXlEv those were the ball games to live for


#4553976 TY

Posted Fedx on 15 December 2015 - 04:35 PM

get rid of skin roots now TY


#4553358 What does this game need to be fun again?

Posted Naraga on 14 December 2015 - 06:08 PM

View PostFedx, on 14 December 2015 - 05:04 PM, said:

i dont agree with u at all, i know many people think this way but since a lot of the players today wasnt very good during that time (myself included) its hard to have an opinion, i find the most fun xpac to be mop because thats when i started to become good
The problem with this line of thinking is that you most likely didn't start to become good in MoP, the rest of the game was simply downgraded to your level.

As for what is fun? Balance =/= fun. Balance can be an important aspect for fun. For example, S5 was not particularly fun yet S8 was. The difference between the two seasons was balance.

Yet WoD has quite the balance. Despite most of you complaining about Turbo, RMD and one mongoloid about Disc Priests WoD is actually a balanced expansion. But no one finds it fun...

What is important is to have a fine line between balance and room to outplay and counter people, in addition to simply having things to do outside of being in the arena. It is fine to sacrifice some of the balance, for the other things. But it is not fine to sacrifice the other things for balance.

World PvP, Battlegrounds, Duels and Arenas fall or stand not due to balance, but due to the complexity and depth behind them. Why was dueling so popular in the past, yet no one duels anymore nowadays? It wasn't because duels were more balanced back then than now, but because there was so much more room to beat people when you are better than them despite duels being entirely unbalanced.

A good player could always win a duel against a bad player, even if it was a hardcounter. A good arena team could always beat a bad arena team, even if its a hard counter. And a good player could always 1vX PvE players even if their classes should not allow for it.

None of that is the case anymore. When you sacrifice these other things for balance, you end up with MoP and WoD. When you partially sacrifice balance for these other things, you end up with TBC and Wotlk.

What this game needs to be fun again, is a dictatorial dev team that takes it back to its roots, its fundamentals. And that doesn't mean an exact copy of Wotlk, TBC or Vanilla but an expansion that looks at the very fundamentals of these expansions and replicates them, even if you end up with a different game.

Why a dictatorial dev team you ask? Because otherwise they might take suggestions of "top players" on here or elsewhere that suggest things like putting a cd on polymorph which is the very essence of sacrificing fun for balance and in the end will probably achieve neither. Them taking suggestions like that is the very reason the game is at the point we are right now.

Somewhere along the way I lost track of what I was going to say but I hope its still comprehensible.


#4551150 @players who rage quit after 1 loss

Posted Vengeful95 on 08 December 2015 - 08:26 PM

View PostFreshqtz, on 08 December 2015 - 08:01 PM, said:

Leaving after just one loss can be a dick move but it really depends on the situation. If you can immediately tell that your partner(s) are much worse than you or lied about their exp I don't find leaving after the first loss a douche-y thing to do.



100% this. Early on in wod I was bored and found a 2.2ish rogue in lfr and qued some 3s. Couple weeks later I was playing at glad ratings with that guy, sometimes you just gotta give people a chance.

I'm psure u could find any 2,2 rogue and do that early wod.


#4551081 @players who rage quit after 1 loss

Posted dizzcord on 08 December 2015 - 06:21 PM

that moment when you que with randoms and acctualy have to go after a loss and you keep queing even if you dont have time, to not be seen as a elitist douche


#4551078 @players who rage quit after 1 loss

Posted Lloix on 08 December 2015 - 06:18 PM

I think this post belongs on the official world of warcraft arena forums.


#4551207 Arena Stats & Rating History

Posted Insomniac on 09 December 2015 - 02:44 AM

Hi All,

I've been developing this website to track player's arena histories (because people always were like "oh yeah 2400 earlier in the season but tanked hard because of noobs") and there was no way to check that up.

I've also added a ladder that tracks when people played last, they'll be shown as 'inactive' if they haven't played any 3's games for 2 weeks.

I've also added any cool stats that I could think of and also some win rates for each class & spec.

The main request so far is an EU version. I can get that going soon just requires another $5/m to host which I cbf'd putting up if no-one finds any use of the US version.
The other main request is statistics on comps/setups. Unfortunately there isn't a reliable way to track who plays together other than by guessing (eg. Close to same rating, all won at same time & all have same weekly win-loss) - but i'll look at implementing a test version to see how it goes.

Check it out and let me know any feedback you have or any other stats you want.

Trending Stats
https://pvpstats.com/stats.php

Overall Classes
https://pvpstats.com/classes.php

Specific Class Example
https://pvpstats.com/class.php?id=2


#4550463 What are the 3 most popular comps for elemental?

Posted blicher92 on 07 December 2015 - 02:57 PM

Thunder
LSD
Ele/Mage

That's the comps i see the most with ele.


#4544580 Progressive Wotlk Server Launched Today

Posted Naraga on 25 November 2015 - 03:50 PM

View PostXinowl, on 25 November 2015 - 08:51 AM, said:

Nostalrius (And in general any private server before Cataclysm Expo) is a big time commitment levelling wise. It's also a lot more satisfying and the game feels a lot more like a big world.

But it does require you to put +10 online days into the game before you can actually play the game.
Disagree.

The thing with Vanilla and Nostalrius is that, at least it feels that way for me, you are getting the full gameplay experience even if you aren't max level. Sure, you aren't raiding, but the dungeons are challenging. The world pvp is right there at all levels. You can enter BG's and twink there if you want. Gear progression is real even if you aren't 60. Even completing elite quests requires you to group up and work together. I don't feel like I am missing out on anything while leveling on Nostalrius.

Whereas if you level on live it feels like a complete chore to do. Something you want to skip out of. Its not fun, its not engaging, its just a annoying obstacle you need to pass to actually get to play the game while wondering why they don't let you start out on max level.


#4507767 Progressive Wotlk Server Launched Today

Posted stalebagel on 27 September 2015 - 02:16 AM

lets see if this server is still alive in 3 months




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