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#4360860 Battle.net Account Link Now Required to Create Threads

Posted Avengelyne on 15 January 2015 - 04:49 PM

[quote name='Eveny' timestamp='1421340233' post='4360851']
Give acces to my bnet? Noty. bb

Good change, no more Indian love doctors spamming the boards.

#4356225 We've been posting on the wrong forum

Posted Marshmellow on 13 January 2015 - 05:51 PM

View Postjaimex, on 13 January 2015 - 03:42 PM, said:

blocked from holinkas twitter cuz i said ashran sucks and mages are revolting.

you basically insulted his child and cousin in a single tweet

#4326555 Athlete and Bailamos exploiting

Posted Braindance on 31 December 2014 - 07:07 PM

ban the word rbg from this site

#4296285 PvP Hotfixes 12/11/2014

Posted djp771133 on 12 December 2014 - 10:19 PM

lol @ this guy defending combat rogues

#4323045 constant arena lag?

Posted djp771133 on 29 December 2014 - 09:11 AM

Been queing some 2s and 3s just for fun.  Half of the time it's fine and my ping stays around 50 like normal.  Then we get that one game where we fight aussies with 300 ping.  Then even after we finish that game ALL the games we play have 200-300 ping.  Even against US players.  Anyone else having the same problem?

#4322715 Do you have fun queing arena?

Posted HeyimJack on 29 December 2014 - 02:48 AM

This game's shit

#4322844 double frost dk

Posted Remade on 29 December 2014 - 05:37 AM

View PostBraindance, on 29 December 2014 - 04:48 AM, said:

This season is s5 with a many similarities and few differences:

  • Rets are god
  • Hunters are god
  • Dks are god
  • Warriors are trash
  • Locks are good
  • Mages are bad
  • Shamans are bad
  • Rogues are god, not just good
  • Feral are god, not just good
  • Priests are god, not average
  • Pace is close to s3.

I don't feel this is quite right judging by the class representation 3v3 2400+ (as per the news post). Priest are by far the worst healer and Warriors are only just below top spot DPS wise

2400 representation percentages:
Healing Classes:

RestoDruid: 13.06
RestoSham: 9.7
HolyPal: 5.97
MWMonk: 4.48
Priest: 2.61 (DiscPriest: 2.24 + HolyPriest: 0.37)

DPS classes (Specs combined):
Rogue: 9.33 (CombatRogue: 8.21 + SubRogue: 1.12 + AssRogue: 0)
Warrior: 9.33 (ArmsWarr: 7.46 + FuryWarr: 1.87+ ProtWarr: 0)
Hunter: 8.96 (SVHunter: 4.48+ BMHunter: 3.73 + MMHunter: 0.75)
Lock: 8.21 (AffLock: 8.21 + DemoLock: 0 + DestroLock: 0)
DK: 6.34 (FrostDK: 4.85 + UHDK: 1.49 + BloodDK: 0)
Paladin: 5.97 (RetPal: 5.97 + ProtPal: 0)
Druid: 5.59 (FeralDruid: 5.22 + BalanceDruid: 0.37 + GuardianDruid: 0)
Mage: 4.48 (FrostMage: 4.48 + ArcaneMage: 0 + FireMage: 0)
ShadowPriest: 4.48
Monk: 0.75 (WWMonk: 0.75 + BMMonk: 0)
Sham: 0.75 (EnhSham:0.75 + EleSham: 0)

#4317378 Delete Combat & BoS from the game

Posted HeyimJack on 25 December 2014 - 09:17 AM

Holyshit can Blizzard please remove these from the game it actually makes me sick of my own class watching streams of high rated players playing against combat rogues who just sprint at their healer the whole game and eventually win from mongoing damage as well as watching mediocre rogues stream and get free rating from the spec.

Blizzard pls give us a christmas miracle

#4320762 So Reckful hey?

Posted abolishedtehe on 27 December 2014 - 06:33 PM

View Postpewpewpewdot, on 27 December 2014 - 05:59 PM, said:

free the jew

Posted Image

#4316787 Anyone feel bored with the season already?

Posted Kelarm on 24 December 2014 - 06:01 PM

View PostMindllapse, on 24 December 2014 - 04:55 PM, said:

This is mostly you not being good enough. If what you say is true then how do you explain how the top (multiglad equivalent) players can make smurfs and get from zero to diamond/challenger in one day by winning almost every game? It's been proven time and one again that if you are good enough you will stomp through soloq to high rank. Or if you're not AS good but still way better than people in your rank you will always steadily climb rating over time because you will still win a lot more than lose. Climbing soloq is not a test of you being better than your rank by a little bit if you want to climb fast. To climb fast you need to be able to be that much better than your rank such that you can even carry 4 retards more games than not. Because if you say you get 1-3 retards per game, so does the other team statistically and since you think you are better than your rating then you should be the star player that the other team won't have to carry their own retards.

Put simply, they don't.  My opinion on this is very unpopular so I'm not going to argue too much about it, but I refuse to join the circle jerk about mindset and shit in that game that is built upon the pretense that the system actually works.

The best players in the game can USUALLY (and that's an important distinction) quickly bring a smurf up to d1/challenger (or I guess master now).  However, as you said, you have to be WAY better than your rank in order to climb the ladder at a reasonable pace.  Once you reach a rating that's somewhere in the vicinity of where you belongs, the impact of your skill on the game shrinks to practically nothing, because there are a ton of other factors influencing the outcome of the game, most notably the other fucking NINE players in there.  I know multiple friends who struggled for months in d5/d4 before hitting one lucky win streak to d1 and just staying there because that's where they should've been all along.  It's true that eventually you would reach your correct rating regardless of matchmaking luck, but statistical variance does not really work when every game is 30-45 minutes long.  People assume that if you play a couple hundred games at a rating and you're still stuck there, that's where you belong.  That's simply mathematically incorrect, if you're "running bad" (poker term, if you know it) and are not ridiculously higher skilled than your current rating, it can easily take a lot more than a couple hundred games to even out.  It might even take a couple thousand.  

The breakdown of the system can easily be observed in practically every ranked game that's ever been played.  You get 10 people matchmade together who are supposedly almost exactly the same skill level (like within 30 elo out of 3 thousand), and yet its PAINFULLY obvious that some of them are better than others.  In fact, in any given game, the difference in skill between the worst player and the best player in the game is fucking massive, even though they're all supposedly the same.  I also might point out that in the vast majority of ranked games played, there are clearly player(s) on the losing team who deserved to win (by outplaying their role-opponent), and player(s) on the winning team who deserved to lose (got carried).  This is essentially undeniable, and it very clearly illustrates the serious drawbacks of this system.

I peaked at mid d2, for what it's worth.  So I'v been nearly across the entire ladder (low silver to upper diamond) and my opinion never changed in the slightest.  However, my overall KDA was about 4.5:1 last season (while the average at every rating is roughly 2:1) and I never reached a rating where I did not outplay my role-opponent 9 times out of 10.  I even played every role (all to that level, give or take a KDA) to give my team maximum flexibility, so it's not like I was "top or feed" and got great numbers while screwing my teams half the time.  It feels stupid to say because everyone in that game always thinks they belong higher than they are (omg I'd be diamond if I didn't get such bad teams), but based on the evidence given to me I don't see how I could draw any other conclusion, and it also lines up with the logic and the math.  For the majority who say it, it's an empty statement while their numbers are entirely average.  

At this point it doesn't even matter to me since I've long since stopped caring about my rating and basically stopped playing altogether now, but that doesn't mean I'm going to accept that community's majority circle-jerk about how great the system is.  It's absolute trash, and it's a joke for a competitive game (and the largest e-sport in the world) to be based on.

TLDR: when games are 40 minutes long, luck is not going to even out in a reasonable timeframe.  The system does not work.  And even if it did, a competitive game should never be based on a solo Q ladder.

#4315788 Anyone feel bored with the season already?

Posted Structural on 24 December 2014 - 01:40 AM

if you guys are bored you can always queue for ashran. they're really excited about ashran.

i always get excited for ashran

#4308276 Why is honorbuddy not being banned

Posted Hateformz on 20 December 2014 - 02:39 AM

View PostKeelinm1, on 20 December 2014 - 02:36 AM, said:

Shit like this is why I never talk to people here. Everyone just says rude shit to other people
what did u expect with that fucking tone u retard

#4308261 Why is honorbuddy not being banned

Posted rageTG on 20 December 2014 - 02:29 AM

View PostKeelinm1, on 20 December 2014 - 02:26 AM, said:

What's triple honnorbuddy

What's kick and reflect bots

I asume triple gladiator just means they all had titles *wow*

What's heaving weapons have to do with 2s?

Turn your fucking brain on.

#4309623 Anyone feel bored with the season already?

Posted Mindllapse on 21 December 2014 - 05:31 AM

I feel very bored with this season already and am not very motivated by fun to do anymore 3s

feels like the comps are very stale due to balancing issues which makes games really repetitive

I'm playing HLD as survival hunter and it goes like this every game:

ret/x/x - force 2 sacs, then get free points because ret teams can never kill our comp unless we make big mistakes during phases of ret wings (but killing them takes three times as much effort compared to any other comp due to endless sacs)

combat rogue/x/x - outplay them here and there and be ahead on cooldowns, and then eventually our healer still dies through multiple defensives and peels and we lose unless they really really screw up

warlock/x/x - interrupt the right 2-3 game changing fears at the right time and win, otherwise lose

and that's all. It really seems like that's all the good comps there are because those 3 classes are so over the top this season and the pace of any comp they play will completely revolve around the mechanics of their spec. Godcomp is really hard to beat too but I rarely see them compared to ret/x/x combat rogue/x/x warlock/x/x.

My own class doesn't feel all that rewarding when winning either because there isn't much counterplay to 12sec instant traps, but my comp doesn't revolve around me - it revolves around my warlock surviving and putting out pressure.

That's what makes this season feel really boring to me, every comp entirely revolves around either ret, warlock, or combat rogue because of how strong they are so that every game is basically vs the same 3 comps.

#4309440 WW disable bugged?

Posted djp771133 on 21 December 2014 - 12:55 AM

Just played some 2s and the ww monk slow was lasting 15s, is this intended or a bug?