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Kifasa

Member Since 14 Apr 2010
Offline Last Active Jul 15 2013 04:56 PM
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#3912406 Does anyone think Rogue's are unviable because of how many cds they rely on?

Posted WildeHilde on 12 July 2013 - 06:32 PM

Subtlety rogues have to be weak because they have too much initial advantages. If rogues would do the same damage as a DK oor feral every arena team had a rogue. And subtlety rogues are probably the most annyoing class when overpowered.

Mutilate is an alternative with a much weaker opener but very competitive damage. In RBGs mutilate rogues can top the meters and unless the rogue has special tasks (guarding / assaulting nodes) mutilate is the clear winner. The interesting part is if you have a rogue that can play and has gear for both. Depending on bg and assigment they can switch around.


#3854891 Your new spec for 5.2?

Posted maarko on 28 February 2013 - 04:23 PM

I don't understand how you plan on playing Assassination with CaD, Cloak and Dagger is probably not even worth taking as ShS for 90% of comps. You will spend the entire time throwing shurukens outside of using vanish if the other team is good. So to alleviate this problem it seems like you plan on trying to restealth constantly. You will basically be cc'ing yourself JUST so you can get a gimmiky "look at me CC the entire team!!!!!" ability, Pressing 3 buttons to garrote/cs an entire team does not take skill. Is your plan to just garrote/cheapshot/rupture then run to a pole and spam shuruken toss at something? Shuruken toss doesnt proc non-lethal poisons either in 5.2, so you won't even be able to get mind numbing or crippling up from range.


#3849721 What are your criteria for swapping various talents/glyphs?

Posted originn on 16 February 2013 - 02:39 AM

View Postohnoes, on 11 February 2013 - 02:52 PM, said:

combat readiness unless it's caster cleave, then nerve strike

i use subterfuge a lot, mages/locks/spriests have a lot of stupid ways to break stealth and typically you can get multiple restealths on them even with dots up, that extra 3 seconds to get an opener far out weighs shadow focus. rarely do i use shadow focus, hunter/war team i would use it but that's about it
Pretty much this though i prefer to roll with dt instead of ns. Also another thing people dont really think about is using glyph of cloak when fighting kfc or melee cleaves


#3847941 5.2 ROGUES NEEDS TO BE FIXED

Posted Literacola on 12 February 2013 - 07:08 AM

all of these tears. my cock is so hard right now.


#3847017 5.2 ROGUES NEEDS TO BE FIXED

Posted Shiqra on 09 February 2013 - 11:25 PM

/use Killing Spree; Shadow Dance; Vendetta;
best swifty macro


#3843718 Vishas and Hildegard's rogue guide - approved by Reckful

Posted WildeHilde on 02 February 2013 - 11:34 PM

Really depends on too many things for an easy answer. DPS traditionally is measured over a long period of time, but for rogues DPS is pretty much a useless concept in PvP. You want to measure burst damage.

The sword lowers the amount of poison procs tremendously, so you should not play with Paralytic Poison. Secondly you lose Backstab as option.

The math:

Ambush:
Ambush the target, causing 325% weapon damage plus 623 to the target (470.275% plus (623 * 1.447) if a dagger is equipped).  Must be stealthed and behind the target.  Awards 2 combo point.

Dagger:
4861 - 7293 weapon damage
6077 average weapon damage
470.275% weapon damage +   (623 * 1.447) = 28579+ 901 = 29479 base damage excluding stats

Sword
7022 - 10535 weapon damage
8779 average weapon damage
325% weapon damage + 623 = 28532 + 623 = 29154 base damage excluding stats


Means a dagger does about 1,1% more damage with Ambush

Poison procs per second with base attack speed with Sword(MH)/Dagger(Offhand): 0,78 + 0,54 = 1,32 - 1/1,32 = 0,76
Poison procs per second with base attack speed with Daggers: 0,54 + 0,54 = 1,08 - 1/1,08 = 0,93

Means you get about 22% more Wound Poison procs with daggers.


#3843452 Rogue changes 5.2

Posted originn on 02 February 2013 - 03:41 AM

View PostOhhiimMvp, on 01 February 2013 - 03:08 PM, said:

Yea, but that rant is bringing out most of the rogues. Hopefully blizzard hears our cries and feels our tears about surviving in a motherfucking shockwave/stun.
too late into the patch for them to attempt to fix anything. Honestly after 12 seasons playing my rogue i cant even bring myself to try to touch the class atm. Its that annoying to even try it i dont mind a challenge but this is beyond retarded i can deal with the low dmg outside of cd's i can deal with the low mobility i have actually adapted to this now what i cant deal with is being killed in a fucking stun by mongoloids who tunnel me all day i have actually had teams who have not switched off me even once except when i vanish just to get back on me and tunnel some more and still pull out a win why is that ok?


#3841289 Rogue changes 5.2

Posted Lieto on 27 January 2013 - 07:10 PM

View Postkhuna, on 25 January 2013 - 04:30 PM, said:

Blizzard Entertainment
u no entertained?


#3840478 Rogue changes 5.2

Posted WildeHilde on 25 January 2013 - 11:24 AM

Quote

Patch 5.2 Rogue Feedback
Due to a miscommunication, I included some incorrect information in my opening post in this thread, Shuriken Toss shouldn't be proccing non-lethal poisons like Crippling or Paralytic. It will continue to activate damaging poisons.

Can you clarify if you mean Shuriken Toss the actual ability or are you just talking about the auto-attack?
The active ability and its auto-attack component will behave the same way.

Is the auto attack portion really set in stone? I rather keep Shuriken toss the way it is, and still allowing those poisons to proc without giving them some ridiculous ranged attack with nearly full uptime.
Nothing is set in stone, per se, but Shuriken Toss hasn't proven to be very popular in its current live incarnation.

http://www.mmo-champ...lue-Posts-Comic

Don't like this change. As written before - the two other talents increase rogue burst damage and we already have enough of that. Nerfing the one choice that does not strengthen the burst directly is a bad decision in my opinion.


Edit:
Wrote some feedback on the Shuriken Toss change on the official forums.
http://eu.battle.net...opic/6443425859


#3839493 top rogue comp next patch?

Posted mimmick on 23 January 2013 - 01:15 AM

View PostRadejjj, on 22 January 2013 - 06:59 PM, said:

Everyone seems to agree rogue/lock, rogue/spriest, rmp, and rogue/ww monk will be good, a few other ones that could end up being really strong:
Rogue/enhance/priest
Rogue/boomkin/healer
Thug cleave, thug cleave openers are actually going to be disgusting with aoe stealth, just come out with a powershot for 180k.
Thugcleave isnt nearly as strong as it was last season.


#3839276 top rogue comp next patch?

Posted Rekkiem on 22 January 2013 - 06:04 PM

View PostKifasa, on 22 January 2013 - 05:34 PM, said:

New Level 60 Talent: Ring of Peace. Ring of Peace forms a 8 yard sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.

Best part: No DR with Garrote or Strangulate.

GG...
The best part is that unlike solar beam that remains in one place, RoP follows you around. I don't think you can trinket it, so the only way to avoid this nice 8 second silence is through bubble.

ggwp


#3837174 Elite gear requirement gone

Posted Gsgsgsgsgs on 18 January 2013 - 05:20 PM

Just remove t2 being available through rbgs...


#3834075 Rogue changes 5.2

Posted Justwoo on 12 January 2013 - 07:47 AM

chaos wave hit way harder than 140k


#3834073 Rogue changes 5.2

Posted mimmick on 12 January 2013 - 07:45 AM

View PostNadagast, on 12 January 2013 - 12:33 AM, said:

That's funny, if the PTR patch hits live as is, I probably won't be logging on my Warlock much anymore.  :)

Affliction already gets absolutely fucking tooled by Rogues as is, with these buffs it will be a joke.  :(
It is funny you will know how i felt when a warrior charged shockwaved me for 100k than 2 chaoswaves crit me for 140k each and i died, was real sick and took a shit load of skill. Oh wait no it didnt...


#3833842 Rogue changes 5.2

Posted WildeHilde on 11 January 2013 - 01:48 PM

The point about rogues being overpowered is that at least some things need to be done correctly. Warrior one-shot was basically. Charge, Macro, Shockwave, cya. Rogue burst means Premed -> SnD, Opener, Rupture, Dance, Ambushx2, Kidney Shot... You can use Ambush to often and miss the follow-up control due to being energy starved or not having enough CP, you can overlap stuns and silence, you can forget about Premed SnD etc.

How many bad rogues can actually pull the chain with Tricks, Premed, SnD, Sap, Opener, Rupture, Ambush into the next control off without screwing it up regulary, not getting popped out of stealth and their partners in good position during the opener? Not hard in any way, but it requires attention to do it correctly.

Means the burst difference between bad rogues and good rogues will still be huge and probably have a bigger span than most DPS classes in the arena and not some 1400 players one-shotting glads.

Not saying the changes are ok, but we won't see rogues turning into 5.0 hunters.

By the way - the word "bad" in regards to WoW is pretty much without any meaning. Most of the very succesful players are constantly called bad. So what is a bad rogue? One that can't land an opener or can't reach 2500 in patch 5.1 or didn't get glad in S11? Or one that clicks or keyboard turns?




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