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Tibers

Member Since 12 Apr 2010
Offline Last Active Dec 06 2016 08:05 AM
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Posts I've Made

In Topic: PTR 7.1.5 Thoughts

26 November 2016 - 11:21 PM

Expert Trapper All of your traps are improved in the following ways: Freezing Trap When Freezing Trap's incapacitate effect ends, the victim and all neaby enemies' movement speed is reduced by 50% for 4 sec. Explosive Trap Increases Explosive Trap's damage to the triggering enemy by 75%. Tar Trap Enemies moving through the tar have a chance to be rooted in place for 4 sec until cancelled. Steel Trap Your Steel Trap also deals an immediate [ 500% of AP ] Bleed damage when triggered. Caltrops Increases Caltrops damage by 50%. Survival Hunter - Level 100 Talent.
Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to [ 1,000% of AP ] Fire damage to all enemies within 8 yds, damage based on proximity. Marksmanship Hunter - Level 60 Talent. 20 Focus. 40 yd range. Instant. 30 sec cooldown.
Farstrider Your ability critical strikes have a 10% 15% chance to reset the remaining cooldown on Disengage.

PvP Talents
Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing (822% of weapon damage) Physical damage. Increases the range of all shots by 40% for 10 sec. Marksmanship Hunter - Tier 5 PvP Talent. 50 Focus. 40 yd range. Instant. 6 sec cooldown.

Survival
Explosive Trap Tosses a fire trap on the ground in front of you that explodes when an enemy approaches, causing [ 350% of AP ] Fire damage and burning all enemies within 5 yards for [ 35% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Hunter - Survival Spec. Melee range. Instant. 30 sec cooldown. 40 yd range. Instant. 40 sec cooldown.

Survival, Beast Mastery, Marksmanship
Freezing Trap Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60 sec. Damage will break the effect. Limit 1. Trap will exist for 60 sec. Hunter - Survival, Beast Mastery, Marksmanship Spec. 40 yd range. Instant. 30 sec cooldown. 40 sec cooldown.
Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec. Hunter - Survival, Beast Mastery, Marksmanship Spec. 40 yd range. Instant. 30 sec cooldown. 40 sec cooldown.





Looks like traps get nerfed. Thoughts?

In Topic: Spec going into Legion

13 September 2016 - 07:21 PM

MM is sleeper op. Trust.


Am kind of hoping it is. As I see it AoE will make problems. But good rogue and druid where almost all our ccs are stuns that wouldnt be a problem. Am sticking to MM anyways, RBG will rock with mm hunter :)

In Topic: What are you dumping your AP into?

13 September 2016 - 07:16 PM

MM, I like playstyle alot tho am not sure how it will work in arena