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AbidalzimMember Since 27 Mar 2010
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- Birthday August 21, 1986
Posted Naraga on 07 April 2016 - 04:03 PM
What we see with Nostalrius is that there is a big customer base that wants to play Vanilla servers. I've read the MMO-Champion thread and it seems a lot of sour virgins are convinced that Nostalrius is a fluke. Its player base is not more than that of one or two high pop realms and its filled with people that only play it because its free. Nostalrius actually proves there is no demand for legacy servers according to them.
This is nonsense of course. It is amazing that an illicit "company" without Blizzard support has managed to attract nearly 1 million account sign ups and has 150k active players. Put an official Blizzard stamp on that, and the amount would double tenfold. Because anything with an official Blizzard stamp will attract hordes of drooling fans. Games like Hearthstone, Heroes of the Storm and Overwatch wouldn't have a playerbase if it came from an unknown company. Its the Blizzard tag that makes these games popular, or allows them to survive. I don't know anyone that plays private servers because they are free. Rather, they play them because they want to replay the most amazing game they've ever played. I personally would pay more than the current subscription to play on a legacy server, granted if they do it the right way.
Now we've gotten that out of the way. Lets look at why Blizzard will never release a legacy server. First off: It would be highly profitable to do so. The investment risk is very low, as private servers have proven there is a demand for this service. Even if it ends up not being profitable, it is highly likely the investment sum would be returned and the project could just be terminated again without any real losses. From a company perspective, they'd be crazy not to do this.
However, Blizzard is a huge multinational. These kind of big companies suffer in essence from the same issues as a government does. They become inefficient, incapable of innovating and lose contact with their customer base. They become bureaucratic in essence. This effect gets negated if the original owner/visionair of the company is still at the head of it. Think of a company like Apple when it still had Steve Jobs at its head.
When a company gets too big, the top of it is incapable of being involved with every production process within it. Tasks will be delegated to lead designers, developers, managers, data analysts and so on. These people don't necessarily want the best for the company, but rather the best for themselves. This is an issue all big companies run into. As I said before, this gets negated to some extent if the top of the company still has their hearth in it. If their goal is not to make a profit, but to make amazing games then they can steer the process from the top down just enough to still succeed. If we look at the current board of directors, we see that many of them only signed up in the last few years and that most likely none of them are interested in games whatsoever and most likely don't even play this game. They don't know anything about the games, about what the customer wants, they rely completely on those underneath them for information and just set targets that they want reached.
So what happens now is that all these people that had tasks delegated to them will work for their own advantage, rather than the companies or the games advantage. They will try to put their mark on things so they can put that on their CV for future job prospects, salary raises etc. Subscriber numbers are dropping? Don't worry, we have plenty of data analysts that will show its not because of what we are doing but because the market is saturated, MMMORPG's don't appeal to newer generations of gamers, insert whatever else excuse you want to make up. These people are monkey branching from the get go.
Now we have already seen that releasing legacy servers would be a huge profit maker for the company. But how will this work out for its employees? For the managers, developers, data analysts? If the legacy servers stay small, and make enough of a profit not much would happen. However, these legacy servers are a huge threat to all of them. What happens if these servers start to rival or even overtake the live game in popularity? This isn't a unwarranted fear, it is a very real possibility.
What do you think then, would happen with these managers and developers? They will forever be known within the field as those guys who's improved product is less popular than the 10 year old original product. That would seriously gimp any future job prospects. Who would want to hire these guys? Not even to mention, its a direct threat to their jobs in the first place as higher ups might try to cover themselves and instead put the blame on the ones lower than them. People would get fired over this. And what about the data analysts? Such a thing would show that they were completely wrong on anything and didn't understand what was happening. And then we're not even talking yet about the huge blow to the developers ego it would be, if an outdated game they didn't have anything to do with was more popular than their polished brand new products?
So the safest thing to do for them, is to not run legacy servers. If a company had a will, and that will was just to make a profit. Then of course we'd see legacy servers. But what is best for the company, would turn out horrible for some of its employees. So they need to prevent legacy servers from becoming a thing, ever.
And this also explains why some branches within Blizzard have decided to make this move against Nostalrius. Smaller servers are left alone because these prove the argument that "legacy servers are not in high demand". A server such as Nostalrius is a danger for them, because someone at the top of the food chain whose success is more directly related to the success of the company (such as someone on the board of directors) might take notice of this and start the ball towards legacy servers rolling.......
Posted Refren on 16 August 2015 - 12:44 AM
Posted Amex on 15 August 2015 - 09:46 PM
Posted ragzdog on 05 August 2015 - 07:08 PM
I always had taken issue with the increasing class homogenization to satisfy blizzard's philosphy of 'take the player not the class'. I remember back in TBC being very disgrunted at abilities such as deep freeze, which I considered not a 'mage-esque' ability at all. Long consistent stuns were uniquely for rogues, and to a lesser extent ret paladins. Inturrupts were unique for warriors and rogues. Other abilities like windfurry (and its totem), where you had crazy inconsistent burst gave a class uniqueness. Unfortunetly, people cried that it was too rng, too unfair when it proc'd and was ultimately retooled and designed. That sort of mentality ruined the game. The death knight was really the beginging of the problem. They simply stole a bunch of random kit from other classes and slapped on the exiciting new mechanic death grip and called it a new class. In WoD homogenization seems to gotten to a new all time high of terrible-- what can only be attributed to ability pruning. a long line of shit design decisions, and the talent trees.
The talent tree system now is terrible. It only served to further homogenize classes. No longer do you have core abilities unique to one spec. You have fucking affliction warlocks running around with shadowfury. You have combat rogues with shadowstep. The list obviously goes on. All it does is further dilute the playstyle of an indiviual spec. What makes it even worse is a lot of the abilities are situational. Now you find yourself swapping tallents between encounters and in the arena starting room. There is no commitment to the talents you choose, and because of that the kit of some classes is too diverse. It's also not fun having to constantly change abilities. At its best it's tedious, at it worst it just further dilutes the unquieness of different specs.
Blizzard has also gone to great lengths to destroy a sense of comminity in their game. There was a time where what server you were on meant something. You'd have your friends, your enemies, your rivals etc. There would be drama, duelotar kings, and that random ret paladin that would camp lowbies in the barrens. You'd have allies in the other faction-- guilds you had truces with so you could do world bosses and farm tubers in peace. You'd have those other guilds which you were at war at, and anytime you saw that tag it was kill on sight. You had an arena team that you were commited to. You had a guild that you were commited to. You had a reputation to uphold. If you screwed someone over you couldnt just name change and xfer. You had to reroll from scratch. That gave way more weight and importance to a chracter. There is no sense of that anymore. You can change your server just by joining a group. Instead of going out into a vast world to do shit, you sit in your garrison, alone, dick in hand, farming mine nodes.
For 60 bucks you can just get a character to level 100. Forgo ever even playing the game.
I could keep writing for days, but for the sake of any sence brevity, here's a list of other major problems that come to mind.
- Original Armory should have never, EVER, gone away. The functionality was not only was great, but it also put emphasis on PvP and the arena ladder, instead of being burried in the current website.
- Zero need for commitment. No arena teams, LFR, etc etc.
- No meaningful character progression
- Bland, same-old pvp rewards. Nothing unique, thus zero insentive. Shit, at least the mounts rewarded in TBC were the fastest mounts in the game.
- Ease to play a class. Game has been dumbed down consistantly, especially in WoD.
- Increasing lack of content from xpac to xpac (and patch to patch).
- Shit like 500 differnt raid difficulties, and then 5 man pve content almost meaningless.
-Gear progression paths skip too much content, and repeat too much content.
-Cooldown focused gameplay
-No rewards for 2v2 or 5v5. Whatever you feel about these brackets, it's retarded they don't reward SOMETHING for doing well in them. Make a new title, a different mount... anything. 2s and 5s used to be the lifeblood of pvp.
-The lack of need to group up. Solo queue, solo ashrand, LFrbg etc. Menus menus menus, don't talk to anyone. Making it easier to do something doesn't make it better.
-Piggbacking on that point, increased solo content (like pet battles) do not ultimately make a better MMO.
-Severs should be merged, not this realid cross server grouping crap.
-Overall just garbage incentivisation. I remember actually enjoying things like professions, and that they used to matter.
At the end of the day I can't play this game anymore. It's painful to play. I had the oppertunity to play this game at it's peek. It had no equal-- it was the greatest game I'd ever played. The aboniation that it has become brings me no enjoyment.
Posted Cradienz on 04 August 2015 - 11:27 PM
also new class should have 1 melee and 1 ranged kick on separate cds to make it unique, and maybe even 2 iconic spammable ccs
Posted Thaya on 16 May 2015 - 04:37 AM
1. game hackers vs game developers is a game of cat and mouse. there's an infinite amount of ways to detect an injection even just within the client, let alone with a tool like warden. the most important thing about warden isn't in its code - it's in the license agreement that comes with it, which makes literally every single form of cheat detectable in theory (and within law). it's very well possible that every single account that ran hb is flagged in some way, we just don't know about it because anti-cheat bypassing is purely reactive - a bypass is done only when accounts start to drop. there's a reason none of these programs claim to be 'completely safe', it's simply impossible. the reason there are online logins in the first place is to prevent people from running it on patch days or anti-cheat updates, the monetary element came in later. it's also the reason bans are done in waves. you'll understand exactly whats going on if you read up on how VAC/VAC2 works - just that blizzard isn't as active at banning flagged accounts as valve is.
2. hb banwaves happened literally ALL THE TIME throughout these years. you just don't know (or don't care) about them for two reasons: they were targeting the gold selling business, and these banwaves became more or less a normal part of running business. when someone who runs a gold farming joint loses 100 accounts or whatever, he simply buys 100 new accounts right away. that's basically the only cost of running said business anyway - the only other one is buying the hardware required to run so many bots, which is a one time investment. the shit is so profitable that losing 100 accounts is basically nothing, so nobody cares and blizzard gets easy money while doing damage control. this is all on the surface, you just have to lurk your forums more to know about this. i'm not some behind the scenes insider sharing secrets or anything.
3. cheating/hacking enthusiasts will always exist because reverse engineering/hacking things is just fun as fuck for us geeks, and various shady black market shit will exist as long as there is demand for them as well. these are a given. however, "normal" players using something like this and on such a scale is a completely different phenomenon, especially within a mmorpg. what makes it different compared to other online games is that the intent of aimbotting/maphacking/scripting/etc is clear - to win. in wow, most people botted for gold (for themselves), to level new chars, or to perform rotations for them (in pve, good ol' pqr). none of these are directly malicious or toxic, and if you've ever wondered why they let the whole hb thing run in the masses for so long, then this is your answer - it simply didn't do that much damage where it matters, however it was a wonderful opportunity for them to analyze and study the "problem areas" of their game. imagine you're a dev and a very significant part of your playerbase is literally ready to pay for a 3rd party tool to work around your shitty designs? yeah, quite fucking interesting isn't it.
diablo 3 is an example of a game that learned from the way people cheated in it, and as a result we have an "action RPG" game with LITERALLY zero player to player trading possible - something most of the community wouldn't even believe in at all a few years ago, considering that d2jsp was basically a core element of what diablo 2 online was in its prime (let alone the maphacking). people cheered when the D3 AH was announced, remember? "its d2jsp in-game, this is fucking great!" what a disaster did that shit turn out to be. yet, this new tradeless approach actually improved the game (and the genre) tenfold, as well as basically eliminated botting cuz why the fuck would anyone bot. some posts here already implied that 'the game oddly feels more fun now' - it's for a reason. you guys realize they revamped the entire way gold is earned (you basically never benefit from straight up farming anymore, its just garrison mat shuffling and professions) and revamped the entire leveling heirloom system, right? they didn't do it for you to keep fucking botting, you know. the devs want you to experience their game.
4. whats happening now is simply their way of saying "we feel like you should stop using 3rd party tools as we've worked hard on the core problems". in fact, they have said exactly this a little while ago - what was it, like, 2 months since there was a GIGANTIC blue post about botting and cheating? it was literally a 6-7 paragraph wall of text, and we even had a thread about it here on AJ. if that's not a decent verbal warning and a HUGE FUCKING HINT, then what is? honestly, it's funny how i skimmed thru most of this thread and haven't seen a mention of that blue post. people obviously refused to understand words, so devs had to take action. the only way for them to scare the average "normal player hb user" away from hb is to give hb a reputation of something that can realistically get you permabanned - and this is exactly what they did. people will now think twice about it - did you see all those "wts hb lifetime license" threads on trade forums? they're selling them for 1/10th of the price, its funny as fuck. all of you who are banned are just collateral damage and you all have been verbally warned forefront, that's what makes it so hilarious to gloat at your misfortune.
the bans being 6 months rather than permanent is just blizzard being soft and kind enough to forgive your stupidity, it's really nothing to do with subscription numbers or money because 6 months time is at least 2 earning calls - they obviously don't mind your shit being banned going into their public stats. they just didn't want to permaban actual players' mains, but make hb really scary to use at the same time. words and 72h bans apparently didn't work (72h's were fairly common if you check forums), so here we are... 6 months is a long time, but isn't forever. also, it wouldn't surprise me if every single banned account had hb used on it at least once AFTER that blue post, and those who dodged the banwave are people who just didn't bot in several months. from what i know from the people i talked to about this, it seems to be precisely the case. so, if you bumped into that big blue post (it was even mmo-c frontpage in a separate newspost) but consciously decided to ignore it, then you really have only yourself to blame.
5. pvp is the last thing they care about, but they do care about it still. cheaters (that used it in arena) being directly hit by this is obviously good, but this might have some more positive side effects like there being less fotm shit, just because you can't grow fotm shit while afk anymore (newsflash: you were never supposed to be able to). perhaps they will rethink the mistakes they did in random battleground design that eventually made them android wars. speaking of random battlegrounds, i've seen several people on trade chat being all like "bgs are 10 times more fun now" - that's interest to pvp right there. pvp is obviously not that high of a priority in their dev process, but you might see an improvement here because the entry-level pvp isn't completely fucking broken anymore.
6. not everyone that smoked weed has done meth, but everyone that done meth has smoked weed. can't believe how basic logic is so very tough to grasp for some of you
hope this helps
enjoy leveling with new heirlooms
or your new account lol
Posted ROKMODE on 27 April 2015 - 12:38 AM
and that's the hard truth
Posted Hackattack3 on 04 April 2015 - 09:26 PM
Posted Stako on 04 March 2015 - 10:15 PM
trinket = CreateFrame("Cooldown", arenaFrame.."Trinket", ArenaEnemyFrames)with
trinket = CreateFrame("Cooldown", arenaFrame.."Trinket", ArenaEnemyFrames, "CooldownFrameTemplate")
May need to add trinket:ClearAllPoints() under that, too.
Posted Sosseri on 29 January 2015 - 10:51 AM
For some reason I miss the old version of ring of valor, that map was so bad it crossed the line twice, which made it hilarious again. They could just delete tolviron instead, horrible map.
that's how i feel too man.. I just want hunters gone from the game, they're so cancerous, their mechanics do not make any sense, how much shit they have, it's like there's 2 classes in 1, fucking cancerous class, would like to see a revamp to the class..
Either choose between a fucking slow or mobility, or just totally remove frozen amo, hunters having passive healing is just bad design. Whole hunter class is ruined, i can't compare a 2k hunter to a rank 1, i literally see no difference in them, pathetic class ........
Posted flannelsoff on 28 December 2014 - 03:37 AM
Im just saying I can gaurebtee you if some random person made that exact post there would be no backlash.
So go ahead, explain how its so bad. Oh and "least insightful post of 2014" is the most silly comment Ive ever heard, Im sorry I didnt like inspire you? See right there, you have some wild expectation from me or rather are ready to make a comment. Its my opinion, if its not insightful to you Im sorry, Im not asking for your fucking approval LOL.
Edit: oh look first post from me here has 14 rep its almost as if there is nothing wrong with the post itself hmm funny how that works. You just got proven wrong.
Posted BluBlu on 19 December 2014 - 02:36 PM
Posted brbweed on 15 June 2014 - 09:43 AM
if people there honestly believe the best way to get ahead in life is to cheat in a computer game lol^^
One generation of greeks before you guys thought it was good idea to cheat in a banking sector
and forge wealth out of nothing.
Have a good one lads.
Posted Ayrasaurus on 15 June 2014 - 08:27 AM
I never said it's bad that blizzard is taking action against boosters, i'm just trying to justify some ppl for doing so.
HAHAAHHAAHHAHAAHAHHAHAAAHHAHAHA OH GOD REALLY?
Dude it's like trying to persuade my chav/poor cousins and family to go to Uni or even get a trade based career and improve their standard of living.
Fucking hell you're stupid. Sure there are more rungs on the ladder for you but implying it's impossible to become a success because you was born in a 2nd world country is bullshit.
Then again the fact you replace you with u kind of sums up what sort of person you are. Enjoy poverty and laziness idiot.
Learn to network. Even if you work in a fucking restaurant your opportunities to network, create connections, and rub shoulders with those you aspire to be are endless.
"B-but it takes hard work"
No one is going to give you anything for free faggot. Save up two-three grand and move to a country like England. Heck you'll live like shit for awhile (implying you don't already) but you can get an almost free degree after a few years and there are plenty of jobs here if you're willing to graft for your money.
One more point before i go play squash lads :3
There are no jobs because you don't know shit. You have nothing to offer :/ Bring something to the table, teach yourself how to code, learn how to fix an engine/build/electrics. I honestly feel like the vast majority of the issues for people isn't even the fact it's tough out there to find work. In my humble opinion i believe it's that there is a blanket covering them which is telling them they can not go out there and learn/succeed. I've seen it myself where a portion of my family are what you'd class as "Lower class scum" and no matter what you tell them they will never believe they are worth shit or can accomplish anything regardless of certain individuals managing to succeed in the exact same situation as them.
Posted Poseyx on 01 August 2013 - 07:55 PM
1) The clone change is a nerf for shitters and a buff for good feral.
2) Feral damage scales stupidly well. They can outdps dks on the PTR. Hello 70k rip ticks in dstance
3) Hunters do more damage and have almost the same cc as they do on live because they can pick serpent sting. On top of that they got a baseline interrupt
Both hunters and ferals feel equally retarded on the PTR as they do on live. So no, they don't feel nerfed at all.
All of you should stop commenting on the notes before you actually read ALL of them and digest them fully or before you actually roll a char on the PTR and see how it feels.