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Jaws

Member Since 25 Mar 2010
Offline Last Active Yesterday, 09:35 PM
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#4393094 i'd like to add my complaint about 6.1

Posted jam420 on 26 February 2015 - 03:17 AM

panooch youre barely 2500 you're not even close to r1 range pls


#4370168 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Thasta on 24 January 2015 - 05:23 PM

I think Holinka is doing a great job. This is just the first season of WoD, and I think s16 is infinitely better than s5, s9 and s12. You can see Blizzard is doing a better job of making changes earlier on to tweak PvP. Hotfixes are being rolled out multiple times per week. What you have to remember is that WoW is a PvE game, and most of the damage/healing numbers will be based on PvE performance, which Holinka doesn't have control of. As previous posters have pointed out, PvP balancing really can't reach its full potential until they separate the functionality of abilities in PvP and PvE.


#4369742 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Kidneygod on 24 January 2015 - 02:08 PM

[quote name='ImSoAesthetic' timestamp='1422104089' post='4369649']
MoP has been a complet piece of shit since the beginning to WoD ...
WoD is the exact same thing as MoP or maybe even worse
Oh well, he added Swifty NPC and Bajheera NPC, yeah nice change ...
He had to make arena cross realm and everything because the game came very unpopular in PvP/Arena
They also had to merge realms together because customers keep de-subbing ...
[/quote]

MoP and WoD are still far superior to Cataclysm - the "masterpiece" of Ghostcrawler. Xrealm arenas and removing teams was actually a really good chance - people can actually play more now and try different comps. It was very sad that people was sitting at their ratings from the first two weeks of the season - only the bottom of the ladder was active. There has been dead realms since TBC and again it was really good change to start the server merges.

This thread is just attention seeking bullshit with zero clue about anything. Holinka has made some mistakes, but he has done far better job than Ghostcrawler ever did.


#4180441 scumbag reckful

Posted Raak on 27 July 2014 - 05:12 PM

View PostConnellypwnz, on 27 July 2014 - 03:15 PM, said:

Main difference between Santa Claus and Reckful is that Santa Claus goes down the chimney.

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#4360953 Freezing trap NERFED 21 sec CD

Posted Kettu on 15 January 2015 - 06:26 PM

Kitchen Units Wickes. Thirty Ex Display Kitchens To Clear.
w w w . e x d i s p l a y k i t c h e n 1 5 1 . c o . u k   £ 595 Each with appliances.


#4359432 ( ͡° ͜ʖ ͡°)

Posted abolishedtehe on 14 January 2015 - 10:17 PM

View PostFeliclandelo, on 14 January 2015 - 09:54 PM, said:

Ps. What the fuck do you mean with "this season its not even debatable". Was it debatable last season ROFL!?

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#4358454 ( ͡° ͜ʖ ͡°)

Posted Forumz on 14 January 2015 - 11:26 AM

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#4300863 Buff Frost Dks Heals

Posted Rabidhobo on 15 December 2014 - 09:43 PM

I'll address your complaint about you saying "X is overpowered" and people saying "So is Y". Your post is really a gripe about a larger problem but is made too specific due to your personal experiences which makes it appear you are biased. This post is a particularly useful example of this perceived bias.

The issue here is that some DPS classes have been given WAY too much self healing. It is really frustrating to a lot of people to be having their damage completely counteracted by the sustain of a class that is supposed to be a damage dealer. It's even more frustrating when the healing isn't self healing but rather healing in general.

However your approach to this topic was that frost DKs have too much self healing. You cited this by posting a screenshot of an arena scoreboard in what can only be described as a contentless salt post. yet this is in glaring contrast to the fact your teamate is a FERAL DRUID. One of the biggest offenders of this whole DPS have too much healing gripe. I can only imagine that means youve seen dozens if not hundreds of game scoreboards where you won in part due to ferals sick self healing and never thought it was a problem. yet suddenly when a frost dk on the other team is commiting this sin it's worth a passive aggressive #icefrog2stupid5me post. Your post makes it look like you're totally ok with the self healing mechanic, but want it nerfed on classes you don't happen to comp with.


#4285194 Bow down to the ret paladin gods

Posted Volb on 04 December 2014 - 04:04 PM

okay so for starters, you only get 30 second wall if you don't take double hands. So the whole first 4 points you make are contradicting.

10% less dmg for 6 seconds only after using exorcism/TV, why not complain about shadowform/boomkin too (100% armour) or warrior/dk dstance/blood pres (20% dmg reduction). Or iron hawk for hunters for that matter (10% passive dmg reduction). So you're literally complaining that rets have a small passive dmg reduction, the same with almost every other class in the game.

Fist of justice is gamebreaking how? complain about asphyxiate/kidney shot/shockwave too then?

"chance to heal" ... really?

all those nasty poisons that are clearly breaking the game for everyone with the exception of hunters who take wyvern.

aura mastery is exclusive to holy, so there goes that point.


Not defending rets but holy shit perhaps you should atleast look up their talents/abilities before you start trying to blow them out of the water.

Also rets lost nothing because rets had nothing to begin with. 4 buttons to press and sitting around waiting for cds to come back to actually play the game and then waiting until wings are up to actually make someone consider healing through their dmg.


#4275868 -Class Balance Hotfixes-

Posted Losiro on 25 November 2014 - 11:22 PM

People complaining about DKs when MoP happened, 1 season of DKs being good sure is making a lot of people angry.


#4261177 My Thoughts on MoP PvP and the direction of WoD

Posted Talbadar on 11 November 2014 - 06:21 AM

Hey everyone. With MoP coming to a close soon I'd like to talk about how I feel the expansion has been for PvP as a whole. This means I'll be going over the negatives and positives of as many areas of the game as possible.

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Positives
Class Variety:
Class variety was at an all time high this expansion in all areas of PvP. At any given part of the 3 seasons we can say within reason that about 20 out of the 29 viable PvP specs could do well in arena when played by the right players. This is not to say they could get carried, but that the class had the potential to compete. This was certainly not the case in BC and Wrath. During Cata it became more apparent that Blizzard wanted more classes to be viable and they definitely followed through into MoP with this in mind.

Catch-up system: Not much has to be said here. The fact that you can show up a few weeks late with a character and still compete or better yet go from 0 gear to full gear on an alt at the end of a season is a world of difference from previous expansions. This improved the game so much for me and for many players who have alts that don't usually get geared before the end of a season.

Full PvP gear best in slot: After years and years of dealing with players using trinkets from raids that could increase their damage by 30% or proc extra attacks that hit for 20% of your health bar we finally got what we wanted. Blizzard introduced a system that made full PvP gear best in slot for almost any situation. As an arena enthusiast this made me quite happy.
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Class balance:
It's hard to say this without a lot of negative feedback about certain ones, but class balance as a whole was really good by the end of the first season and onwards. As I mentioned earlier many classes were viable, but most of the time they were still very competitive anyway.

Let's take a look at some of the classes we saw at regionals and blizzcon this year. I am familiar with only the US teams for regionals, but we had a Ret, a Holy Priest, multiple Marksmanship Hunters, a Shadow Priest, a couple Elemental Shamans, a Boomkin, multiple Frost Mages, multiple Resto Shamans, multiple Affliction Warlocks, a Mistweaver Monk, a Subtlety Rogue, and a couple Resto Druids. At Blizzcon we saw a couple Windwalker Monks, a Fire Mage, and an Arms Warrior. That alone covers a lot of classes and specs.

On the live ladders we saw a lot of different specs doing well and I can only count 8 specs that did not reach a rating of 3000 by the end of the final season which are: Disc Priest, Fury Warrior, Frost DK, Arcane Mage, BM Hunter, Demo Warlock, Combat Rogue, and Assassination Rogue. For all I know some of those could have made it.

Successful arena maps: Blizzard finally added new arena maps that didn't need major revamping to become a solid part of the arena map pool. They also revamped Blade's Edge and Dalaran for the better though I sometimes do miss the old Dalaran against melee. They still need to work on some of the map balance, but really you can't hate on what they did during MoP with arena maps. I would like to see them add Ring of Valor back to the map pool. The current one is actually a great map it's just disabled due to bugs.
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Merger of battlegroups:
The removal of set arena teams in combination with having a single player ladder and being able to queue with anyone you want has been HUGE for the game. You no longer have to sit on arena teams until the end of a season worrying about your rating. This has also decreased queue times and allows players to compare everyone at once which people definitely care about seeing.

Resilience, PvP Power, and Dampening scaling : While not everyone can say that they enjoyed having these stats around you have to commend Blizzard for getting the numbers right with every season. They had to manually adjust them with each season to make sure people weren't dying too fast, weren't healing too much, and ensure that games were actually coming to an end in a reasonable amount of time. They definitely could have done better with 2v2, though.

Streaming Influence: You may not like some of the streamers and you may have some that you love, but streaming has definitely made a positive impact on the game. A lot more players are better informed and many feel like they are part of something by being able to communicate with top players and other members of their arena community.
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Holinka BOYS:
This man has done wonders for our community and you should be more than happy if you know what he's been doing while working for Blizzard. He's been in contact with a lot of the top players and constantly looks for feedback to relay to help out. He's also attended the LAN events to talk to players and meet them which I'm certain was not required of him. I've spoken with him quite a few times and the guy's got a good head on his shoulders so we should be happy we have him instead of the whatever the hell came before him.
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Negatives
Reliance on gear:
A common theme for this expansion and Cataclysm was a heavy reliance on gear to be competitive. While everyone thinks PvP gear should be the best in PvP, the reliance on having the best gear available to even come close to competing is frustrating. There have been times where I am missing 3 or 4 items and it feels completely hopeless to try knowing other people just do so much more with those few pieces.

Too much CC / Too many defensives: This topic has been heavily covered by so many people so I'll be brief to not bore you. The arms race went way too far this expansion. Instead of Warrior Charges Mage-->Mage Frost Novas it's now: Charge-->Blink-->Heroic Leap-->Nova-->Intervene-->Pet Nova-->Reflect-->etc,etc. Everyone just had way too many things to deal with each other and way too many simple reactions when taking damage or wanting to deal damage.
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Dampening in arena:
As both a tournament spectator and competitor I strongly believe that Dampening is a horrible concept for arena. This allowed for many things to happen. First of all teams could design their composition fully around winning because of Dampening and play around it. I don't think this was as relevant to ladders as it was at the actual tournaments. Both my team (ele, lock, druid) and the team that won this year (boomkin, lock, shaman) could easily attribute their success to its existence. It made for really boring starts to happen in a game where most of the action should be happening seconds into the match.

This also allowed Blizzard to balance the classes around dampening and not having to worry about if players could actually get a kill early on. Instead of fixing the issue they just took a shortcut around it by forcing games to end. I think having some type of ultimatum for games ending is fine, but the game should be balanced around players scoring kills before something like that is even necessary. On top of that it should be fair for both sides which sadly dampening is not. "The Crowd Chose You" is obviously not a good option either.
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Caster dominance at higher levels:
This has happened at the end of a lot of expansions for WoW now and I think it would take a long discussion to figure out why this is the case, but as you all have seen the past 4 years have been more of a Wizzcon than anything else. Melee make things exciting and even against two casters it creates a much more dynamic matchup to both play and watch.
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Reluctance to make small changes:
I've heard Blizzard's thoughts on this time and time again, but I still feel as if we're getting robbed out of a better experience. They don't want to make a lot of small changes because they don't think it will make a big enough impact and will only deter players from participating if the classes keep getting changed. When I look at a game like LoL that makes constant slight balance changes weekly I can only frown knowing it would be great for WoW PvP to follow suit. Changes like this one below make the game drastically different and makes some classes stay dead for very long while others get to overpowered states for entire seasons without change.
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Lack of tournaments:
No regionals in 2013, a few tournaments hosted online (that were, as usual, attacked by DDoS), and just a few LANs? We didn't do much these past couple years. Tournaments create life in PvP. It gives events for people to look forward to and it gives drama for players to talk about. I heard something about MLG thinking about picking up WoW again for WoD, but rumors are rumors.

Healer Variety: Specifically in arena only 3 out of 6 specs (Mistweaver Monk, Resto Shaman, Resto Druid) were viable at the end of the expansion. I'd say we didn't do a good job of ensuring viability among them especially with Discipline being horrible for almost the entire expansion. One could argue that each spec was good at some point during the expansion, but that's simply not good enough especially after coming out of Shamanclysm.
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Moving forward into WoD
Ability Bloat:
There are so many things I am looking forward to in WoD and one of them is the removal of a ton of abilities and cooldowns that were just making the game worse. A lot of people won't agree initially, but let me explain why it's a good thing. There are tons of abilities for you to use to outplay your opponents and you want to be able to use them all and it makes the skill cap really high... sure that's great, but there are plenty of great games out there that use very few abilities to do things well. As long as there are mini games to play then there is plenty of room for player interactions to make a difference and for players to have fun. Mini games are things like: positioning battles, the interrupt game, forcing/saving trinkets and cooldowns, and battling for objectives. There's so much more to PvP than just having a bunch of crap to press.

Interrupt and CC changes: The number one change coming into WoD is one that's been needed for so god damn long. The removal of Improved Counterspell (the strongest CC in the game besides Fear) and Improved Spell Lock. There are other Silences and small CCs being removed, but this really does add to the fun for both the Mage/Locks and other players. You feel like you get more out of a spell when you use it well and previously all we see is blanket Counterspells and there's not much interaction required. The more interactions between players the more room there is to outplay. Don't forget the nerfs to Fear duration, CC cooldown, and the removal of PoM Sheep, NS Cyclone, and other forms of instant full CC.

Focus on PvP: From what I gather there's been a focus on making PvP fun for this expansion and with Holinka on board I'm having positive thoughts on PvP as a whole. I would love to see 2v2 make a comeback as a fun bracket that you can queue with your friends where games actually end quickly instead of the current stalemates that happen. With less abilities cluttering the game the mini games should become more and more relevant instead of the previous cooldown war. You have to expect that the expansion will start out with some bumps. Maybe damage overall will be too low, healing will be too high, or Mages will one shot people with Ice Nova, but we will get there guys!

Hope you enjoyed. Feel free to post your thoughts on both the positives and negatives of MoP as well as what you're expecting moving forward.


#4247392 The Return of ATC

Posted Pawzz on 30 October 2014 - 09:12 PM

View PostMarshmellow, on 30 October 2014 - 08:58 PM, said:

the fact that prot warriors do more dps than arms and fury warriors at level 100 is kinda ridiculous, I don't see it staying that way very long
Yeah maybe 1-2 seasons tops.


#4235152 Thoughts on the Prepatch so far?

Posted Sweatyfingrs on 17 October 2014 - 02:16 PM

View PostNmplol, on 17 October 2014 - 12:36 PM, said:



Not to be rude but there's a reason you have no glad titles.

Not to be rude but didn't you wintrade 5s for R1?


#4230244 Exumbra & Swull DDoSing people in 5s to get their e-girlfriend glad

Posted Regent on 13 October 2014 - 06:13 AM

This post breaks none of the rules found under: http://www.arenajunk...-rules-2272014/, stop deleting it.

while slandering another poster might not be specifically against the rules, it's enough of a gray area for me to delete the thread to save us the drama it'll cause

if you want to accuse someone of ddosing/wintrading/cheating make sure to provide proof instead of just baseless claims. i have no problem with making the community aware of players they should avoid, just make sure to support your accusation with reasonable evidence



#4211440 Apology to everyone

Posted Ayrasaurus on 18 September 2014 - 10:01 AM

Inb4 Elizabeth ends up being a 47 year old school janitor called Tyrone




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