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Pawzz

Member Since 24 Mar 2010
Offline Last Active Yesterday, 07:16 PM
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#3882673 2k Triple DPS vs Rank 1 Team What is this game

Posted Apsco60 on 01 May 2013 - 01:13 AM

Any1 that plays mage/shadow in 3s deserves everything and anything.


#3882471 LIGHTS ACOUSTIC

Posted Thaya on 30 April 2013 - 03:07 PM

View PostReliuna, on 30 April 2013 - 03:01 PM, said:

believe it or not but it's actually the one in the 1st picture
That's exactly what I thought before even reading the text in your post.


#3880733 CC in arenas

Posted Marshmellow on 26 April 2013 - 07:44 PM

View PostAniroxlol, on 26 April 2013 - 07:34 PM, said:

Yeah the CC is definitely getting ridiculous, godcomp and mld for example

:rogue: :rogue: :rogue:   B)


#3881440 Scatter Shot DR's Frost Trap on 5.3 PTR

Posted Apsco60 on 28 April 2013 - 10:41 AM

I'm just tired of "Secret" hunter nerfs, the s9 trap range and now this.


#3879527 Class-Specific Gladiator

Posted Eowynnz on 24 April 2013 - 08:30 AM

View PostPersephones, on 24 April 2013 - 08:18 AM, said:

this would probably cause a lot of people to play whichever class is the least represented on the ladders

Which is bad why?


#3878734 Best fear ever

Posted WildeHilde on 22 April 2013 - 06:49 PM

Posted Image

It was actually 30 seconds but the screenshot came late...


#3878369 Recent Helpful Posts

Posted Snuggli on 21 April 2013 - 03:43 PM

Having a weekly recap of helpful posts per week is actually a really awesome idea, good job to whoever came up with that.

I would've spoiler tagged each class in that list of important skills post though, it's really long and will probably discourage people from reading to the bottom.


#3878348 fameLY 3v3 tournament on the 20th of April

Posted Snuggli on 21 April 2013 - 01:09 PM

View PostPawzz, on 20 April 2013 - 08:25 PM, said:

Thanks, never commentated before, but practice makes perfect.

I thought you did a great job too, especially considering it was the first time you've done it.

Well done to all of you anyway, I didn't get to watch it all from start to finish but from when I was watching it, it seemed to be going well, I think I heard at one point it was only 4 of you doing the entire thing? Isn't bad at all.


#3878347 fameLY 3v3 tournament on the 20th of April

Posted Virent on 21 April 2013 - 12:51 PM

The commentating was actually pretty good, seeing as Hildegard's main language is not even English like it is for Conrad and Azael and Pawz was actually good and active as well.

The organisation was actually pretty ok for a first tournament as well at least from my PoV from participating in it.

Overall, in my opinion it was a really fun and nice tournament to participate in.

I know there's no way I would've done a better job at organising a tournament for the first time even if I had all the contacts etc.


#3877705 Need help with an unknown font!

Posted Nejim_Beshraavi on 19 April 2013 - 01:06 PM

it's called "retarded-tattoo-font".


#3877376 CC in arenas

Posted samuser1234 on 18 April 2013 - 08:30 PM

The issue is that when the DR system was first put out, most classes had very few CCs and burst was lower. Back in the day mages just had sheep Drs and a counterspell, warlocks just had fear DRs etc, which was fine because burst was lower, and to get a team with a lot of CC you had to play pretty specific comps. Nowadays everyone is on about 3 different DRs at a minimum. I will include in this list only CCs that affect healers since the issue i hear from people is that they feel their healer never leaves cc, so he cant dispel their cc and they cant play their toons either.

Spriest: Silence/fear/horrify/mind control (Disc only have fear/MC, and MC is only used in 2s).
Mage: Silence/stun/sheep/dragons breath
rogue: sap/blind/stun/silence/slow cast
warrior: stun/fear/silence
DK: Stun/silence/slow cast
Hunter: stun/scatter/trap/fear (on beasts)
paladins: repent/stun/blinding light
warlocks: Fear/horrify/silence/some specs have stuns/cast slow
shaman: Hex/stun
druid: Cyclone/stun/disorient/Anything given by their bond
Monk: Sap/silence/stun

As we can see, a lot of CC has been added to the game without any sort of DR change. The bigger issue isnt that they can CC 1 person for days, its more than most ideal comps can rotate cc on 2 targets at once without issue. TBH i thing the major issue here is healer cc. (Except shaman, who had tremor to compensate). A lot of healers have gotten a giant CC boost, while this isnt the only issue, it works a s a gap filler in cc, so that when poly/fears ends on your healer against something like Mage/spriest/Hpaladin, instead of being able to heal or making the casters use a 30 second Silence cd, you could either get paladins stunned or blinding lighted, into a silence, which is enough time to get another fear set up.

The issue from this ofc is that the mage didnt even have to use his deep freeze or his counterspell, so now he can freely global someone in a DF without even sacrificing CC.

I suppose there are 2 ways to fix this issue, A. revisit the DR tables and make it a lot harder to cc chain people, this probably will be  a temp solution and wont fix many problems. Or B, remove some cc from players to limit their lockout ability. We already see this with BM hunters losing their pet stun or silence shot, there is no need for some casters to be on 4 separate DR lists, with most of the casts being instant... Which brings me to my final point, why is almost every CC In the game instant cast? Blind has considered extremely strong as a 2 minute fear with an instant cast (People were complaining a LOT when it got brought down from 3 min i 5.2), but now almost every class  has some 4-8 second duration instant CC that is semi spammable (usually 30ish second CD). And there is almost no skill in using it because with such a short CD there is no benefit to holding it.

Another huge issue with healers having so much CC is that when a team is ahead, he healer can spam CC and push the other team further behind, but the team who is behind needs to heal... So his healer cant cc, and it just spirals from there.



TLDR: Healers have too much CC, and a lot of other classes should be brought down on the amount of DRs they cover. And/Or the DR table needs to be revisited to prevent such little overlap by most classes.

Finally the last option is just to make more CCs have a cast time to make them more preventable/skillful.


Also i typed the CC table up off the top of my head, feel free to correct anything i missed


#3877209 Shado-Pan trinkets

Posted Korzul on 18 April 2013 - 02:31 PM

4400 agil for 40 secs on a 110 sec icd from shadowpan vs 3954 agil (4066 in 5.3 given 496 ilevel) for 20 secs on a 45 sec icd from pvp proc trinket. That's not taking into account the pvp power you're swapping for hit.

They're quite close in effectiveness now and whilst the increased duration may help to some of the derpier styles ("hey lets rapid fire the opener then readiness rapid fire as soon as it runs out!"), i'd rather have them this way than with the increased stats.


#3876147 Motivation for rank 1

Posted Durial on 16 April 2013 - 04:50 PM

At least the microphone was good


#3875848 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted Nadagast on 15 April 2013 - 10:32 PM

View PostConviqx, on 15 April 2013 - 10:28 PM, said:

Yes cuz casters have to cast, what

Please tell me that you realize this is a terrible reply.


#3875681 seems legit

Posted Zaephyr on 15 April 2013 - 04:48 PM

View PostDakkrothy, on 15 April 2013 - 11:50 AM, said:

Posted Image

some new sort of exploit is back, damn


note; this is 2s l0l

you call that a 2v1

this is a 2v1

Posted Image




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