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Member Since 24 Mar 2010
Offline Last Active Yesterday, 02:28 PM

#3429084 Congrats Gladiator Siiz

Posted lugzan123 on 11 August 2011 - 02:43 PM

View PostAbeS, on 11 August 2011 - 02:30 PM, said:

3 weeks later: Siiz 1 released, 3K+ FMP footage B)
why do people + rep you

#3429029 Congrats Gladiator Siiz

Posted Lat1296687339 on 11 August 2011 - 01:45 PM

View PostL0Liver, on 11 August 2011 - 01:34 PM, said:

0 rating the new glad cap you heard it here first.

No, you're still not funny and you'll never be.

#3429013 Congrats Gladiator Siiz

Posted Necrolina on 11 August 2011 - 01:36 PM

View PostL0Liver, on 11 August 2011 - 01:34 PM, said:

0 rating the new glad cap you heard it here first.

Now that might explain how even you seem to have a shot at glad this season  :rolleyes:

#3371190 Mastery vs Crit

Posted uschearak on 15 July 2011 - 09:30 PM

who cares, just spam dmg

#3357258 Useful Mouseover macro.

Posted Shamanizer on 10 July 2011 - 10:29 AM

View PostAlexissmay, on 10 July 2011 - 09:37 AM, said:

mouseover banish is sick. i hate trying to target a fel hunter pet through shaman totems.

when your tab dotting, notice what your targeting and react to it when you hit the felhunter :)

#3335340 Non DK's shitting up the DK forums.

Posted Kryye on 30 June 2011 - 04:34 PM

Mods hate DKs just as much as everyone else.

#3318885 Gladiator Push recorded on Webcam! the highs and the lows.

Posted Lauviah on 21 June 2011 - 08:01 PM

Posted Image

#3310740 Season 9 End Pushed Back Another Week

Posted Taunkaztorm on 18 June 2011 - 01:01 PM

2.9k duelists inc

#3258727 80 arenas rewarding gladiator titles

Posted Chochey on 25 May 2011 - 06:32 AM

View Postdusknoir_, on 25 May 2011 - 05:43 AM, said:

i don't know if you're intentionally being a retard
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#3231999 WoW Lost 600k Subscribers

Posted Kushhx on 10 May 2011 - 07:32 AM

I heard they're all Vileroze's mages :S

#3222007 Hide CD on macro

Posted Tazedlol on 04 May 2011 - 06:06 PM

Don't know if it's what you're looking for but you can #showtooltip ambush I guess... then it wont show tooltip of prem and not the CD either?

#3193642 4.1 Resilience Changes

Posted Literacola on 20 April 2011 - 09:55 AM

To sum it up quickly:

If you have exactly 3094 resilience, you will notice no change.
If you have over 3094 resilience, you will lose survivability with 4.1.
If you have less than 3094 resilience, you will gain survivability with 4.1.

Just to clarify, the 4.1 change does not add any "sweet spot," "soft cap," or anything of the sort for resilience. It simply changes how resilience scales.

In general, this means that you will need to stack more resilience. Resilience is still really good.

Specifically, this is the change:

4.06 Resil Reduction:
Reduction % = Resilience / 95.21492

4.1 Resil Reduction:
 Reduction % = (1 - (1/(Resilience Rating*0.000155576 + 1))) * 100

This is the key graph. It shows your life expectancy post patch compared to pre-patch. At 100%, you will live just as long post-patch as you did pre-patch. At 90%, you will die in 90% of the time that it took you to die pre-patch. In other words, if you lived for 10 seconds in a particular situation, you will now live for 9.

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Essentially, the change is that your "effective health" scales linearly with resilience (similar to armor). Effective health is the amount of damage you can live through. For example, if you have 20% reduction from resilience, you will take 80% damage. This means that an enemy has to do 125% of your health in unmodified damage to kill you. Below are graphs that compare the changes in damage reduction and effective health.

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Finally, here's a chart showing how much extra resilience you'll need to add to retain your current damage reduction. For example, if you are at 3500 resil, you have 36.76% reduction. If you want to stay at 36.76 reduction in 4.1, you will need to add an additional 236 resilience.

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#3054451 jezuz this patch turned us into godzilla

Posted fant0m8 on 10 February 2011 - 09:42 AM

View PostShamh, on 09 February 2011 - 06:59 PM, said:

That only got applied to single target cc's/snares. Chains of ice has been 8 seconds since cata began for example. Desecration lasts 20 seconds, frost trap lasts 30 seconds.

The difference being that you can only have 1 frost trap down at a time (2 if you use readiness - 3 minute cooldown), and it prevents you from using your only CC for 30 seconds.

Desecration is passive on just about everything, covers half the map, and you don't have to give up gnaw/strangulate for it.

#2997330 RBGs: Players who are almost 2700 rated don't lose points to a 1226 team?

Posted Amelay on 19 January 2011 - 09:37 AM

The other team lost because they brought a hunter! And the guy getting minus, was the leader, and he gets punished for the bad call

#2989458 Vileroze's Non-Comprehensive List of Flawed Game Mechanics

Posted Guest on 16 January 2011 - 09:11 PM

Lolflay said:

lol'd when he placed shadowform into same group with soul link, when shadowform dmg reduction is one of only reasons why spriests aren't suffering a level of unviability when being trained down to ground

I swear all you do is complain about a spec that is already in a great spot, if not too good. I don't know if you realize it, but nearly every change to other classes are going to be an indirect buff to Shadow.